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tools/apitrace.git
2011-10-15
José Fonseca
Specify constant array lengths as integers.
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2011-10-14
José Fonseca
Bring some of the virtual-memory-regions
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2011-10-14
José Fonseca
Factor out polymorphic type generated code into functions.
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2011-10-14
José Fonseca
Generate more compact switch statements for polymorphic...
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2011-10-14
José Fonseca
More polymorphic types in D3D9.
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2011-10-13
José Fonseca
Allow basic specification of polymorphic types.
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2011-10-13
José Fonseca
Handle GLenums disguised as GLdoubles too.
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2011-10-11
José Fonseca
Add comment about SetUnhandledExceptionFilter
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2011-10-11
José Fonseca
Fix retracing of wglShareLists for currently bound...
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2011-10-11
José Fonseca
Handle null strings in json writer.
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2011-10-11
José Fonseca
Avoid depending on MinGW runtime DLLs.
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2011-10-10
José Fonseca
Add a few comments/links to Cocoa development resources.
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2011-10-10
José Fonseca
Fix dumb typo.
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2011-10-10
José Fonseca
Ignore several harmless CGL calls when rectracing.
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2011-10-10
José Fonseca
Use Cocoa on Mac OS X.
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2011-10-09
José Fonseca
s/unknown/unsupported.
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2011-10-09
José Fonseca
Fix MacOSX build.
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2011-10-09
José Fonseca
More GL api spec cleanups.
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2011-10-09
José Fonseca
Cleanup param size computation.
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2011-10-09
José Fonseca
Create contexts with DEBUG_BIT when not benchmarking.
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2011-10-09
José Fonseca
Fix public/private GL symbols.
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2011-10-09
José Fonseca
Tweak GLX specs.
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2011-10-09
José Fonseca
Remove the GL_KTX_buffer_region entry points with EXT...
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2011-10-09
José Fonseca
Simplify glws class hierarchy.
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2011-10-09
José Fonseca
Fix retracing of several older extensions.
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2011-10-09
José Fonseca
Fix retracing of glGetSeparableFilter w/ pack buffer.
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2011-10-09
José Fonseca
Handle glDraw*BaseInstance.
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2011-10-08
José Fonseca
Uniformize warning output.
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2011-10-08
José Fonseca
Refactor more common retracing code.
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2011-10-08
José Fonseca
Hide retrace_unknown().
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2011-10-08
José Fonseca
Fix MSVC build.
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2011-10-08
José Fonseca
Ignore unexpected end of file in gzread.
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2011-10-08
José Fonseca
Upgrade bundled zlib to 1.2.5 again.
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2011-10-08
José Fonseca
Universal config.h for snappy.
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2011-10-08
José Fonseca
Fix mixed in/out of source builds.
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2011-10-08
José Fonseca
Update glext.h
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2011-10-08
José Fonseca
Upgrade bundled snappy to version 1.0.4.
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2011-10-08
Zack Rusin
Fix a crash when loading multiple frames at once.
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2011-10-07
José Fonseca
Preserve const-ness in string comparer.
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2011-10-07
José Fonseca
Use a vector to dispatch calls when retracing.
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2011-10-07
José Fonseca
Ignore cgltrace.cpp
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2011-10-07
José Fonseca
Update to-do list.
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2011-10-05
José Fonseca
Trace GL 3.2's related CGL state.
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2011-10-05
José Fonseca
Remove unnecessary include.
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2011-10-05
José Fonseca
Revert "Plug leaks in glretrace."
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2011-10-05
José Fonseca
Always build the common library as static.
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2011-10-05
José Fonseca
Plug leaks in glretrace.
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2011-10-04
José Fonseca
Fix build on Mac OS X 10.7.
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2011-09-28
José Fonseca
More D3D10 spec tweaks.
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2011-09-28
José Fonseca
More signed/unsigned comparison fixes.
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2011-09-28
José Fonseca
Elminate dead WrapPointer function.
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2011-09-28
José Fonseca
Fix signed/unsigned comparisons.
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2011-09-28
José Fonseca
Cleanup D3D10 specs.
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2011-09-28
José Fonseca
Silence MinGW linkage warnings.
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2011-09-27
José Fonseca
Rebrand as version 2.0
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2011-09-27
José Fonseca
Tweaks to the cdecl.py script.
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2011-09-27
José Fonseca
Add a to-do note about GLU.
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2011-09-27
José Fonseca
Mark output params on CGL.
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2011-09-27
José Fonseca
Ignore .dmg files.
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2011-09-27
Zack Rusin
Deep copy the blob data.
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2011-09-27
José Fonseca
Update cglapi's description of CGSConnectionID too.
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2011-09-27
José Fonseca
Fix CGSConnectionID typedef.
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2011-09-27
José Fonseca
Fix d3d10 build.
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2011-09-27
José Fonseca
Build fat binaries with i386 and x86_64 architectures...
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2011-09-27
José Fonseca
Minor tweaks to docs.
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2011-09-27
José Fonseca
Fix multi line strings inside array arguments on the...
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2011-09-27
José Fonseca
Move .def files to specs subdir.
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2011-09-27
José Fonseca
Move all API specs to a separate dir.
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2011-09-27
José Fonseca
Bundle QJSON sources.
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2011-09-27
José Fonseca
Update TODO.
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2011-09-27
Zack Rusin
Show a warning box if astyle isn't installed and indent...
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2011-09-26
José Fonseca
Ignore qapitrace.qrc.depends
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2011-09-25
Zack Rusin
Skip over filtered calls when searching.
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2011-09-25
José Fonseca
Merge branch 'd3d10'
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2011-09-24
Zack Rusin
Add an option to indent the glsl code in the shader...
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2011-09-24
Zack Rusin
Add a custom filter to the event view.
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2011-09-24
Zack Rusin
Make sure we reset the state when loading another trace...
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2011-09-24
Zack Rusin
Delete unused member variable
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2011-09-24
Zack Rusin
Cleanup the default size computation for the surface...
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2011-09-24
José Fonseca
Attempt to retrace incomplete calls.
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2011-09-23
José Fonseca
Split d3d10 spec from tracing.
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2011-09-23
José Fonseca
Const correctness.
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2011-09-23
José Fonseca
Add missing dependency on dxgi.py
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2011-09-23
José Fonseca
Merge branch 'master' into d3d10
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2011-09-23
José Fonseca
Formatting fixes.
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2011-09-23
José Fonseca
Update news.
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2011-09-22
José Fonseca
Install the signal handlers as early as possible,
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2011-09-21
José Fonseca
Split D3D specs for trace generators.
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2011-09-21
José Fonseca
Put all common code in a subdirectory.
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2011-09-21
Zack Rusin
Remove unused files.
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2011-09-21
Zack Rusin
Remove some extra debugging output.
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2011-09-21
Zack Rusin
Merge branch 'on-demand-loading'
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2011-09-21
Zack Rusin
Make sure that the loader deletes the signatures.
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2011-09-20
Zack Rusin
Fix silly typo
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2011-09-20
Zack Rusin
If a frame has already been loaded don't do it again.
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2011-09-19
José Fonseca
Handle NV_vertex_array_range GLX entry points.
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2011-09-19
José Fonseca
Handle GL_NV_texture_shader2's texture formats.
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2011-09-19
José Fonseca
Handle some of GL_NV_register_combiners parameters...
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2011-09-19
José Fonseca
Always add calls for last frame.
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2011-09-19
José Fonseca
Better EXT_texture_sRGB_decode support.
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