tools/apitrace.git
2011-10-15 José FonsecaSpecify constant array lengths as integers.
2011-10-14 José FonsecaBring some of the virtual-memory-regions
2011-10-14 José FonsecaFactor out polymorphic type generated code into functions.
2011-10-14 José FonsecaGenerate more compact switch statements for polymorphic...
2011-10-14 José FonsecaMore polymorphic types in D3D9.
2011-10-13 José FonsecaAllow basic specification of polymorphic types.
2011-10-13 José FonsecaHandle GLenums disguised as GLdoubles too.
2011-10-11 José FonsecaAdd comment about SetUnhandledExceptionFilter
2011-10-11 José FonsecaFix retracing of wglShareLists for currently bound...
2011-10-11 José FonsecaHandle null strings in json writer.
2011-10-11 José FonsecaAvoid depending on MinGW runtime DLLs.
2011-10-10 José FonsecaAdd a few comments/links to Cocoa development resources.
2011-10-10 José FonsecaFix dumb typo.
2011-10-10 José FonsecaIgnore several harmless CGL calls when rectracing.
2011-10-10 José FonsecaUse Cocoa on Mac OS X.
2011-10-09 José Fonsecas/unknown/unsupported.
2011-10-09 José FonsecaFix MacOSX build.
2011-10-09 José FonsecaMore GL api spec cleanups.
2011-10-09 José FonsecaCleanup param size computation.
2011-10-09 José FonsecaCreate contexts with DEBUG_BIT when not benchmarking.
2011-10-09 José FonsecaFix public/private GL symbols.
2011-10-09 José FonsecaTweak GLX specs.
2011-10-09 José FonsecaRemove the GL_KTX_buffer_region entry points with EXT...
2011-10-09 José FonsecaSimplify glws class hierarchy.
2011-10-09 José FonsecaFix retracing of several older extensions.
2011-10-09 José FonsecaFix retracing of glGetSeparableFilter w/ pack buffer.
2011-10-09 José FonsecaHandle glDraw*BaseInstance.
2011-10-08 José FonsecaUniformize warning output.
2011-10-08 José FonsecaRefactor more common retracing code.
2011-10-08 José FonsecaHide retrace_unknown().
2011-10-08 José FonsecaFix MSVC build.
2011-10-08 José FonsecaIgnore unexpected end of file in gzread.
2011-10-08 José FonsecaUpgrade bundled zlib to 1.2.5 again.
2011-10-08 José FonsecaUniversal config.h for snappy.
2011-10-08 José FonsecaFix mixed in/out of source builds.
2011-10-08 José FonsecaUpdate glext.h
2011-10-08 José FonsecaUpgrade bundled snappy to version 1.0.4.
2011-10-08 Zack RusinFix a crash when loading multiple frames at once.
2011-10-07 José FonsecaPreserve const-ness in string comparer.
2011-10-07 José FonsecaUse a vector to dispatch calls when retracing.
2011-10-07 José FonsecaIgnore cgltrace.cpp
2011-10-07 José FonsecaUpdate to-do list.
2011-10-05 José FonsecaTrace GL 3.2's related CGL state.
2011-10-05 José FonsecaRemove unnecessary include.
2011-10-05 José FonsecaRevert "Plug leaks in glretrace."
2011-10-05 José FonsecaAlways build the common library as static.
2011-10-05 José FonsecaPlug leaks in glretrace.
2011-10-04 José FonsecaFix build on Mac OS X 10.7.
2011-09-28 José FonsecaMore D3D10 spec tweaks.
2011-09-28 José FonsecaMore signed/unsigned comparison fixes.
2011-09-28 José FonsecaElminate dead WrapPointer function.
2011-09-28 José FonsecaFix signed/unsigned comparisons.
2011-09-28 José FonsecaCleanup D3D10 specs.
2011-09-28 José FonsecaSilence MinGW linkage warnings.
2011-09-27 José FonsecaRebrand as version 2.0
2011-09-27 José FonsecaTweaks to the cdecl.py script.
2011-09-27 José FonsecaAdd a to-do note about GLU.
2011-09-27 José FonsecaMark output params on CGL.
2011-09-27 José FonsecaIgnore .dmg files.
2011-09-27 Zack RusinDeep copy the blob data.
2011-09-27 José FonsecaUpdate cglapi's description of CGSConnectionID too.
2011-09-27 José FonsecaFix CGSConnectionID typedef.
2011-09-27 José FonsecaFix d3d10 build.
2011-09-27 José FonsecaBuild fat binaries with i386 and x86_64 architectures...
2011-09-27 José FonsecaMinor tweaks to docs.
2011-09-27 José FonsecaFix multi line strings inside array arguments on the...
2011-09-27 José FonsecaMove .def files to specs subdir.
2011-09-27 José FonsecaMove all API specs to a separate dir.
2011-09-27 José FonsecaBundle QJSON sources.
2011-09-27 José FonsecaUpdate TODO.
2011-09-27 Zack RusinShow a warning box if astyle isn't installed and indent...
2011-09-26 José FonsecaIgnore qapitrace.qrc.depends
2011-09-25 Zack RusinSkip over filtered calls when searching.
2011-09-25 José FonsecaMerge branch 'd3d10'
2011-09-24 Zack RusinAdd an option to indent the glsl code in the shader...
2011-09-24 Zack RusinAdd a custom filter to the event view.
2011-09-24 Zack RusinMake sure we reset the state when loading another trace...
2011-09-24 Zack RusinDelete unused member variable
2011-09-24 Zack RusinCleanup the default size computation for the surface...
2011-09-24 José FonsecaAttempt to retrace incomplete calls.
2011-09-23 José FonsecaSplit d3d10 spec from tracing.
2011-09-23 José FonsecaConst correctness.
2011-09-23 José FonsecaAdd missing dependency on dxgi.py
2011-09-23 José FonsecaMerge branch 'master' into d3d10
2011-09-23 José FonsecaFormatting fixes.
2011-09-23 José FonsecaUpdate news.
2011-09-22 José FonsecaInstall the signal handlers as early as possible,
2011-09-21 José FonsecaSplit D3D specs for trace generators.
2011-09-21 José FonsecaPut all common code in a subdirectory.
2011-09-21 Zack RusinRemove unused files.
2011-09-21 Zack RusinRemove some extra debugging output.
2011-09-21 Zack RusinMerge branch 'on-demand-loading'
2011-09-21 Zack RusinMake sure that the loader deletes the signatures.
2011-09-20 Zack RusinFix silly typo
2011-09-20 Zack RusinIf a frame has already been loaded don't do it again.
2011-09-19 José FonsecaHandle NV_vertex_array_range GLX entry points.
2011-09-19 José FonsecaHandle GL_NV_texture_shader2's texture formats.
2011-09-19 José FonsecaHandle some of GL_NV_register_combiners parameters...
2011-09-19 José FonsecaAlways add calls for last frame.
2011-09-19 José FonsecaBetter EXT_texture_sRGB_decode support.
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