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profile/ivi/mesa.git
2007-08-24
Brian
Use vertex_info struct for softpipe - lots of clean-up.
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2007-08-24
Brian
remove dead code
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2007-08-24
Brian
Vertex shader outputs are now tightly packed into the...
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2007-08-24
Brian
Need to copy header->edgeflags to tmp when creating...
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2007-08-23
Brian
minor improvement to get_vertex() in-use flag setting
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2007-08-23
Brian
fix an edgeflag logic error, see comments
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2007-08-23
Brian
fix incorrect vertex index for POLYGON drawing
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2007-08-23
Brian
get rid of VERT_RESULT_ usage
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2007-08-23
Brian
map Mesa vertex attribs/arrays to TGSI attribs
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2007-08-23
Brian
Checkpoint: new vertex/fragment attribute naming
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2007-08-23
Brian
TGSI_ATTRIB_ tokens
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2007-08-23
Brian
define new TGSI_ATTRIB_ tokens for program inputs/outpu...
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2007-08-23
Brian
comment about code duplication
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2007-08-23
Brian
clean-up comments
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2007-08-23
Brian
remove dead/debug code, misc clean-up
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2007-08-23
Brian
Checkpoint commit: i915 texture works, use new vertex_i...
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2007-08-23
Brian
Define a re-usable vertex_info structure to describe...
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2007-08-23
Brian
For the time being, interpolate Z in shade_quad() rathe...
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2007-08-23
Brian
Checkpoint: texture image and sampler state handling...
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2007-08-23
Brian
fix assertions in swizzle()
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2007-08-23
Brian
more debug output
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2007-08-23
Brian
Need to store vendor and renderer strings in the context.
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2007-08-23
Brian
remove old draw_vertices()
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2007-08-22
michal
Add deco_caps.c.
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2007-08-22
michal
First pass on tgsi deco.
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2007-08-22
michal
Include headers.
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2007-08-22
michal
New file.
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2007-08-22
michal
New file.
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2007-08-22
Brian
Sampler state code now compiles and is built. Not...
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2007-08-22
Brian
added border_color to sampler state
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2007-08-22
Brian
Improved pipe_region/surface_reference() functions
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2007-08-22
Brian
Rework of shader constant buffers.
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2007-08-22
Keith Whitwell
Import some sampler state code.
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2007-08-22
Brian
code movement, null ptr checks, etc
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2007-08-22
Brian
remove unneeded include
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2007-08-22
Brian
remove unneeded includes
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2007-08-22
Brian
Obsolete.
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2007-08-22
Brian
don't need i915_fpc.c
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2007-08-22
Brian
implement negation for src operands
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2007-08-22
Keith Whitwell
Clear all the dirtyflag words
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2007-08-22
Keith Whitwell
Remove duplicate i915 shader disassembler
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2007-08-21
michal
Headers.
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2007-08-21
michal
Silence compiler warnings.
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2007-08-21
michal
Define __MSC__.
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2007-08-22
Brian
temporarily call _mesa_enable_sw_extensions() so we...
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2007-08-22
Brian
comments
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2007-08-22
Brian
Fragment shader translation seems to basically work...
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2007-08-21
keithw
fix cut and paste
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2007-08-21
Keith Whitwell
First pass at a fallback concept for pipe devices.
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2007-08-21
Keith Whitwell
Add missing #include
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2007-08-21
Brian
added fpc sources
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2007-08-21
Brian
Initial check-in of i915 fragment program translation...
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2007-08-20
Brian
Set viewport state so viewport matches window dims.
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2007-08-21
Brian
Move vertex transformation/shader code into draw_prim...
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2007-08-21
Brian
move ALIGN16-related macros into p_compiler.h
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2007-08-21
Brian
include draw_context.h
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2007-08-21
Brian
Update glClear and glDrawPixels code.
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2007-08-20
Brian
minor clean-ups
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2007-08-20
Brian
Use new draw_arrays() code.
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2007-08-20
Brian
remove the -DMESA flags
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2007-08-20
Brian
remove some of the #ifndef MESA stuff
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2007-08-20
Brian
Obsolete
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2007-08-20
Brian
remove dead code related to vf module
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2007-08-20
Brian
Checkpoint: remove more of the old draw_vb() code.
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2007-08-20
Brian
Start to remove the temporary draw_vb() and draw_vertic...
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2007-08-20
Brian
Move guts of vertex array drawing into the 'draw' module.
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2007-08-20
Brian
implement DrawElements, still some rough spots
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2007-08-20
Brian
implement draw_elements()
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2007-08-20
Brian
don't map element buffer in _mesa_validate_DrawElements...
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2007-08-20
Brian
remove debug printf
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2007-08-20
Brian
call draw_trim()
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2007-08-20
Brian
fix cache overflow bug in get_vertex()
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2007-08-20
Brian
fix VBO clean-up in vbo_exec_vtx_destroy()
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2007-08-20
Brian
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp...
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2007-08-19
Brian
Fix some draw_arrays issues.
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2007-08-18
Brian
more work on vertex shaders, now using vertex shaders...
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2007-08-18
Brian
Create a default vertex attribute buffer which mirrors...
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2007-08-18
Brian
added tnl state atom
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2007-08-18
Brian
fix xm_buffer_data
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2007-08-17
Brian
replace memcpy() with assignment, better type safety
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2007-08-17
Brian
added CLIP_x_SHIFT vals
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2007-08-17
Brian
write outputs according to vs.outputs_written
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2007-08-17
Brian
added outputs_written field to pipe_shader_state
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2007-08-17
Brian
load machine.Inputs based on vs.inputs_read
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2007-08-17
Brian
added pipe ptr to draw_context
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2007-08-17
Brian
compute clipmask
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2007-08-17
Brian
define CLIP_LEFT/RIGHT etc
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2007-08-17
Brian
shade four vertices at a time
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2007-08-17
Brian
added align16() function
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2007-08-17
Brian
added uint64 type
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2007-08-17
Brian
added null VB->AttribPtr[i] check
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2007-08-17
Brian
fix edgeflag bug
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2007-08-17
Brian
pack output vertex attributes in sequential slots
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2007-08-17
Brian
tell vbo module to use bufferobjs
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2007-08-17
Brian
added call to _mesa_load_state_parameters()
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2007-08-17
Brian
added vbo_use_buffer_objects() to specify that immediat...
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2007-08-17
Brian
replace assertion w/ conditionals in xmesa_clear()
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2007-08-17
Brian
Use simple st->pipe->clear() in more cases for depth...
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2007-08-17
Brian
fix buffer clearing problems
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2007-08-17
Brian
assertions
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