platform/upstream/mesa.git
2020-10-13 Alejandro Piñeirov3dv/device: enable largePoints
2020-10-13 Alejandro Piñeirov3dv/device: fix point-related VkPhysicalDeviceLimits
2020-10-13 Alejandro Piñeirov3d/limits: add line width and point size limits
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: set instance id to 0 at start of tile
2020-10-13 Alejandro Piñeirov3dv/pipeline: set 16bit return_size for shadows always
2020-10-13 Alejandro Piñeirov3dv/pipeline: track if texture is shadow
2020-10-13 Alejandro Piñeirov3dv: Call nir_lower_io for push constants
2020-10-13 Alejandro Piñeirov3dv/pipeline: use derefs for ubo/ssbo
2020-10-13 Alejandro Piñeirov3dv/device: fix compute_heap_size for the simulator
2020-10-13 Alejandro Piñeirov3d/simulator: add v3d_simulator_get_mem_size
2020-10-13 Alejandro Piñeirobroadcom/compiler: allow GLSL_SAMPLER_DIM_BUF on txs...
2020-10-13 Alejandro Piñeirov3dv/meta: fix hash table insertion
2020-10-13 Alejandro Piñeirov3dv/pipeline: fix combined_index_map insertions
2020-10-13 Alejandro Piñeirov3dv/debug: add v3dv_print_v3d_key
2020-10-13 Alejandro Piñeirov3dv/device: warn when the pipeline cache is disabled
2020-10-13 Alejandro Piñeirov3dv/device: add assert for texture-related limits
2020-10-13 Iago Toral... v3dv: handle multisample rasterization with empty frame...
2020-10-13 Iago Toral... v3dv: implement nir_texop_texture_samples
2020-10-13 Iago Toral... v3dv: enable sample rate shading if fragment shader...
2020-10-13 Iago Toral... broadcom/compiler: track if the fragment shader forces...
2020-10-13 Alejandro Piñeirov3dv/descriptor: remove v3dv_descriptor_map_get_image_view
2020-10-13 Alejandro Piñeirov3dv/uniforms: handle texture size for texel buffers
2020-10-13 Iago Toral... broadcom/compiler: implement nir_intrinsic_load_sample_pos
2020-10-13 Alejandro Piñeirov3dv/formats: fix exposing FEATURE_UNIFORM/STORAGE_TEXE...
2020-10-13 Iago Toral... v3dv: handle multisample image clears
2020-10-13 Iago Toral... v3dv: handle multisample resolves for formats that...
2020-10-13 Iago Toral... v3dv: handle multisample resolve of integer formats
2020-10-13 Iago Toral... v3dv: fix blitting of signed integer formats
2020-10-13 Iago Toral... nir/glsl: add a glsl_ivec4_type() helper
2020-10-13 Iago Toral... v3dv: amend tile size tables with smallest tile sizes...
2020-10-13 Alejandro Piñeirov3dv/device: fix minTexelBufferOffsetAlingment
2020-10-13 Alejandro Piñeirov3dv: add v3dv_limits file
2020-10-13 Alejandro Piñeirov3dv/descriptor: support for UNIFORM/STORAGE_TEXEL_BUFFER
2020-10-13 Iago Toral... broadcom/compiler: handle gl_SampleMask writes in fragm...
2020-10-13 Iago Toral... v3dv: handle multisampled image copies with the blit...
2020-10-13 Iago Toral... v3dv: add a blit fallback path for vkCmdResolveImage
2020-10-13 Iago Toral... v3dv: setup texture shader state correctly for multisam...
2020-10-13 Iago Toral... v3dv: handle multisampled image copies in the TLB path
2020-10-13 Iago Toral... v3dv: implement vkCmdResolveImage for whole images
2020-10-13 Iago Toral... v3dv: implement subpass multisample rendering and resolve
2020-10-13 Iago Toral... v3dv: process VkPipelineMultisampleStateCreateInfo...
2020-10-13 Iago Toral... v3dv: consider MSAA when computing frame tiling
2020-10-13 Alejandro Piñeirov3dv/pipeline: handle properly OUT_OF_HOST_MEMORY error...
2020-10-13 Alejandro Piñeirov3dv/pipeline: pre-generate more that one shader variant
2020-10-13 Alejandro Piñeirov3dv/pipeline: when looking for a variant, check first...
2020-10-13 Alejandro Piñeirov3dv/pipeline: remove custom variant cache
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: add default pipeline cache
2020-10-13 Alejandro Piñeirov3dv/pipeline: provide a shader_sha1 to private ShaderM...
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: MergePipelineCaches implementation
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: support to serialize/deserialize...
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: cache v3dv_shader_variants
2020-10-13 Alejandro Piñeirov3dv/pipeline: add basic ref counting support for variants
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: cache nir shaders
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: bare basic support for pipeline...
2020-10-13 Alejandro Piñeirov3dv/device: proper pipeline cache uuid
2020-10-13 Alejandro Piñeirov3dv/device: get proper device ID under simulator
2020-10-13 Alejandro Piñeirov3dv/device: add vendorID/deviceID get helpers
2020-10-13 Iago Toral... v3dv: fix dynamic state after meta operation
2020-10-13 Iago Toral... v3dv: enable fillModeNonSolid
2020-10-13 Iago Toral... v3dv: enable shaderClipDistance
2020-10-13 Iago Toral... v3dv: add a fast path for vkCmdClearAttachments
2020-10-13 Iago Toral... v3dv: only clear depth/stencil attachments if any aspec...
2020-10-13 Iago Toral... v3dv: emit new shader state if viewport is dirty
2020-10-13 Iago Toral... v3dv: only care about barriers between GPU jobs
2020-10-13 Iago Toral... v3dv: avoid prime blit path when presenting WSI images
2020-10-13 Iago Toral... v3dv: only use per-buffer clear bit for cases were...
2020-10-13 Iago Toral... v3dv: ignore stencil load operation if attachment forma...
2020-10-13 Iago Toral... v3dv: use a binning sync for CL jobs waiting on a semaphore
2020-10-13 Iago Toral... v3dv: improve pipeline barrier handling
2020-10-13 Iago Toral... v3dv: don't support sRGB buffer formats
2020-10-13 Iago Toral... v3dv: handle VK_FORMAT_B8G8R8A8_UNORM vertex attributes
2020-10-13 Iago Toral... v3d/compiler: support swapping R/B channels in vertex...
2020-10-13 Iago Toral... v3dv: make sure we emit vertex attributes in location...
2020-10-13 n00b7v3dv/device: handle primary nodes for newer kernels
2020-10-13 Iago Toral... v3dv: fix color border clamping with specific formats
2020-10-13 Iago Toral... v3dv: fix regressions for cubemap array load/store
2020-10-13 Iago Toral... v3dv: use swizzle X001 with D/S formats
2020-10-13 Alejandro Piñeirov3dv/image: fix TEXTURE_SHADER_STATE depth for cube...
2020-10-13 Iago Toral... v3dv: handle unnormalized coordinates in samplers
2020-10-13 Iago Toral... v3dv: fix blit_shader() to honor the region's aspect...
2020-10-13 Iago Toral... v3dv: fix srcSubresource description for image to buffe...
2020-10-13 Iago Toral... v3dv: fix textureSize() for cube arrays
2020-10-13 Iago Toral... v3dv: fix vkCmdCopyBuffer unaligned TLB access
2020-10-13 Iago Toral... v3dv: handle draw after barrier
2020-10-13 Iago Toral... v3dv: improve handling of too large image sizes
2020-10-13 Iago Toral... v3dv: add workaround for GFXH-1602
2020-10-13 Iago Toral... v3dv: fix GFXH-930 workaround
2020-10-13 Alejandro Piñeirov3dv/device: expose support for image cube array
2020-10-13 Alejandro Piñeironir: include texture query lod as one of the ops that...
2020-10-13 Alejandro Piñeirov3dv/uniforms: support for some QUNIFORM_IMAGE_XXX
2020-10-13 Alejandro Piñeirov3dv/pipeline: lower_image_deref
2020-10-13 Alejandro Piñeirov3dv/descriptors: support for DESCRIPTOR_TYPE_STORAGE_IMAGE
2020-10-13 Iago Toral... v3dv: implement support for shader spilling
2020-10-13 Iago Toral... v3dv: lower frexp
2020-10-13 Iago Toral... v3dv: lower unpack_{u,s}norm_2x16
2020-10-13 Iago Toral... v3dv: don't reset descriptor state after a meta operation
2020-10-13 Iago Toral... v3dv: handle empty set layouts
2020-10-13 Alejandro Piñeirov3dv: initial support for input attachments
2020-10-13 Alejandro Piñeirov3dv/pipeline: set load_layer_id to zero
2020-10-13 Alejandro Piñeirov3dv/pipeline: iterate used textures using the combined...
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