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platform/upstream/efl.git
2015-04-03
Cedric BAIL
evas: actually return the right type and fix warnings.
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2015-04-03
Cedric BAIL
efl: fix typos that emitted the wrong PATH type.
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2015-04-03
Cedric BAIL
evas: actually we want the Ector_Renderer, not the...
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2015-04-03
Cedric BAIL
evas: properly propagate Eina_Matrix from the VG scene...
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2015-04-03
Cedric BAIL
efl: add efl_graphics_path_interpolate and efl_graphics...
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2015-04-03
Cedric BAIL
evas: start correctly implementing the render callback.
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2015-04-03
Cedric BAIL
ecore_evas_svg: actually make the Evas_Object_VG visible.
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2015-04-03
Cedric BAIL
evas: start properly implementing render_pre for Evas_V...
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2015-04-03
Cedric BAIL
evas: those function should have been static.
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2015-04-03
Cedric BAIL
evas: remove printf.
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2015-04-03
Cedric BAIL
evas: cleanup parent handling of Evas_VG_Node.
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2015-04-03
Cedric BAIL
evas: NULL is always needed as during destruction paren...
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2015-04-03
Cedric BAIL
evas: add fill and size definition for a VG scene graph.
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2015-04-03
Cedric BAIL
evas: fix copy and paste mistake.
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2015-04-03
Cedric BAIL
evas: fix typos in Evas_VG_Root_Node.
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2015-04-03
Cedric BAIL
evas: Evas_Object_VG should always create a root node.
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2015-04-03
Cedric BAIL
eina: add eina_simple_xml_attribute_w3c_parse to parse...
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2015-04-03
Cedric BAIL
evas: fix examples dependencies as they don't use the...
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2015-04-03
Cedric BAIL
evas: also allow Evas_VG and NULL as parent.
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2015-04-03
Cedric BAIL
ecore_evas: fix little typo.
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2015-04-03
Cedric BAIL
ector: reorder compilation to first do Ector then Evas.
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2015-04-03
Cedric BAIL
evas: add file manipulation API to Evas_Object_VG.
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2015-04-03
Cedric BAIL
ecore_evas: add a SVG vector dislay/converter tool.
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2015-04-03
Cedric BAIL
evas: first implementation of an ector drawer inside...
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2015-04-03
Cedric BAIL
ector: handle color multiplier in the function declaration.
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2015-04-03
Cedric BAIL
ector: reorder macro for easier reuse.
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2015-04-03
Cedric BAIL
ector: prepare doesn't need surface, as it should alway...
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2015-04-03
Cedric BAIL
efl: fix some whitespace.
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2015-04-03
Cedric BAIL
ector: first implementation of an Cairo shape renderer.
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2015-04-03
Cedric BAIL
ector: remove surface from draw command as it should...
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2015-04-03
Cedric BAIL
ector: start implementing radial gradient in cairo...
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2015-04-03
Cedric BAIL
ector: fix cairo linear gradient implementation.
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2015-04-03
Cedric BAIL
eo_cxx: fix after change in internal function naming...
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2015-04-03
Cedric BAIL
ector: now import header of all cairo renderer.
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2015-04-03
Cedric BAIL
ector: cairo need a specialized fill function.
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2015-04-03
Cedric BAIL
ector: first try at implementing linear gradient renderer.
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2015-04-03
Cedric BAIL
ector: first implementation of a Cairo surface.
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2015-04-03
Cedric BAIL
ector: add a base interface for all cairo renderer.
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2015-04-03
Cedric BAIL
ector: fix building of the generic backend.
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2015-04-03
Cedric BAIL
ector: fix building of cairo backend.
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2015-04-03
Cedric BAIL
ector: move dependency around. Evas now depend on Ector.
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2015-04-03
Cedric BAIL
ector: and here come the beginning of a Cairo backend.
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2015-04-03
Cedric BAIL
ector: add beginning of a cairo implementation.
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2015-04-03
Cedric BAIL
ector: all those function needs to be static.
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2015-04-03
Cedric BAIL
ector: share base type structure to the rest of ecore_p...
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2015-04-03
Cedric BAIL
ector: duplicate PATH could be useful.
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2015-04-03
Cedric BAIL
ector: add stop implementation.
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2015-04-03
Cedric BAIL
efl: move PATH manipulation from Evas into Efl interfaces.
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2015-04-03
Cedric BAIL
ector: start the implementation of a Cairo backend.
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2015-04-03
Cedric BAIL
ector: start the implementation of the Generic surface.
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2015-04-03
Cedric BAIL
ector: make the drawing function virtual as it rely...
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2015-04-03
Cedric BAIL
ector: move all interface to be in the Generic namespace.
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2015-04-03
Cedric BAIL
evas: make the interface part of the Generic name space.
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2015-04-03
Cedric BAIL
ector: add linear and radial gradial renderer to Ector.
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2015-04-03
Cedric BAIL
efl: introduce an Efl Gradient Radial interface.
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2015-04-03
Cedric BAIL
efl: add a linear gradient interface.
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2015-04-03
Cedric BAIL
ector: add top gradient renderer.
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2015-04-03
Cedric BAIL
efl: add a gradient interface.
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2015-04-03
Cedric BAIL
efl: rename geometry to graphics to be more general.
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2015-04-03
Cedric BAIL
ector: add initial interface for a shape object.
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2015-04-03
Cedric BAIL
autotools: add ector in the list of Eolian file provider.
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2015-04-03
Cedric BAIL
ector: add initial interface for Surface and Renderer.
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2015-04-03
Cedric BAIL
ector: initial introduction.
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2015-04-03
Cedric BAIL
efl: use Efl_Geometry_Shape.
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2015-04-03
Cedric BAIL
efl: add an interface for Efl_Geometry_Shape.
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2015-04-03
Cedric BAIL
evas: fix Evas_VG eo files.
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2015-04-03
Cedric BAIL
evas: implement all Evas_VG_Shape property.
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2015-04-03
Cedric BAIL
evas: actually compile Evas_VG_Shape.
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2015-04-03
Cedric BAIL
evas: move Evas_VG_Node structure declaration into...
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2015-04-03
Cedric BAIL
evas: fix prototype and correctly call the function.
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2015-04-03
Cedric BAIL
evas: declare internal evas_vg helper.
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2015-04-03
Cedric BAIL
eo: internal variable should not have that much chance...
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2015-04-03
Cedric BAIL
evas: handle path set on shape object.
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2015-04-03
Cedric BAIL
evas: implement stupid bound get at container level.
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2015-04-03
Cedric BAIL
evas: add Efl.File interface to Evas_Object_VG.
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2015-04-03
Cedric BAIL
evas: add Evas_VG_Image.
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2015-04-03
Cedric BAIL
evas: implement Evas_VG_Node stacking functions.
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2015-04-03
Cedric BAIL
evas: Evas_VG_Root_Node should only be attached to...
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2015-04-03
Cedric BAIL
evas: remove unecessary duplicated code.
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2015-04-03
Cedric BAIL
evas: add evas_vg note.
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2015-04-03
Cedric BAIL
evas: add utility function to build path.
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2015-04-03
Cedric BAIL
evas: add initial Evas_Object_VG.
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2015-04-03
Cedric BAIL
eina: add eina_matrix.
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2015-04-03
ChunEon Park
evas/common Fixed incorrect blend pixel color logic...
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2015-04-03
Jean-Philippe...
Evas GL common: Fix shaders for GLX
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2015-04-03
Jean-Philippe...
Evas GL common: Fix GL masking with 12,21,22 sampling
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2015-04-03
Jean-Philippe...
Evas GL common: Fix shader sampling and check nomul
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2015-04-03
Jean-Philippe...
Evas GL common: Factorize GL shader selection code
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2015-04-03
Jean-Philippe...
Evas GL common: Factorize shader generation code
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2015-04-03
Jean-Philippe...
Evas masking: Remove map_mask shaders
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2015-04-02
Mike Blumenkrantz
edje: move Edje_Color_Class->desc to end of struct
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2015-04-02
Mike Blumenkrantz
edje: return immediately when setting color class if...
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2015-04-02
Daniel Kolesa
elua: lualian generator code cleanup
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2015-04-02
Daniel Kolesa
elua: cleanup lualian class generation
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2015-04-02
Stefan Schmidt
edje_cc: Add options -V/--version to show edje_cc version.
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2015-04-02
Stefan Schmidt
eet: Add options -V/--version to show eet version.
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2015-04-02
Stefan Schmidt
eet: List -h option in help message
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2015-04-02
woochan lee
Eeze.h: Delete white space.
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2015-04-02
Carsten Haitzler...
ecore_evas - eetpack utility for packing files (imgs...
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2015-04-01
Daniel Kolesa
elua: only check gettability in __index with no keys
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