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platform/upstream/mesa.git
2023-03-23
Alyssa Rosenzweig
panfrost: Move sysvals to GL driver struct
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2023-03-23
Alyssa Rosenzweig
panfrost: Lower sysvals in GL
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2023-03-23
Alyssa Rosenzweig
panfrost: Add NIR-based sysval lowering pass
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2023-03-23
Alyssa Rosenzweig
panvk: Inline blend constants as syvals
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2023-03-23
Alyssa Rosenzweig
panvk: Don't use vec4 for vertex_instance_offsets
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2023-03-23
Alyssa Rosenzweig
panvk: Lower sysvals in NIR
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2023-03-23
Alyssa Rosenzweig
panfrost: Remove stale TODO
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2023-03-23
Alyssa Rosenzweig
panfrost: Preprocess shaders at CSO create time
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2023-03-23
Alyssa Rosenzweig
panfrost: Effectively lower gl_FragColor late
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2023-03-23
Alyssa Rosenzweig
panfrost: Lower texcoords late
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2023-03-23
Alyssa Rosenzweig
panfrost: Lower clip_fs late
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2023-03-23
Alyssa Rosenzweig
pan/lower_framebuffer: Lower MSAA blend shaders
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2023-03-23
Alyssa Rosenzweig
panfrost: Preprocess shaders in the driver
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2023-03-23
Alyssa Rosenzweig
pan/blit: Lower load_sampler_lod_parameters_pan
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2023-03-23
Alyssa Rosenzweig
pan/lower_framebuffer: Use nir_shader_instructions_pass
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2023-03-23
Alyssa Rosenzweig
pan/lower_framebuffer: Only call for FS
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2023-03-23
Alyssa Rosenzweig
pan/mdg: Split out early preprocessing from late
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2023-03-23
Alyssa Rosenzweig
pan/bi: Split out early preprocessing from late
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2023-03-23
Alyssa Rosenzweig
pan/mdg: Only lower once
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2023-03-23
Alyssa Rosenzweig
pan/bi: Only lower once
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2023-03-23
Alyssa Rosenzweig
panfrost: Remove unused inputs.nr_cbufs
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2023-03-23
Alyssa Rosenzweig
panfrost: Remove inputs->blend.rt
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2023-03-23
Alyssa Rosenzweig
pan/mdg: Use I/O semantics for MRT blend stores
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2023-03-23
Alyssa Rosenzweig
pan/bi: Remove bi_load_sysval
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2023-03-23
Alyssa Rosenzweig
pan/bi: Lower gl_VertexID in NIR
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2023-03-23
Alyssa Rosenzweig
pan/bi: Allow specializing bifrost_nir_options by arch
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2023-03-23
Alyssa Rosenzweig
pan/bi: Lower load_output to make sysval explicit
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2023-03-23
Alyssa Rosenzweig
pan/bi: Lower sample mask writes in NIR
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2023-03-23
Alyssa Rosenzweig
pan/bi: Don't duplicate texture op cases
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2023-03-23
Alyssa Rosenzweig
panfrost: Use 0/~0 boolean for MSAA sysval
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2023-03-23
Alyssa Rosenzweig
nir: Add Mali load_output taking converison
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2023-03-23
Alyssa Rosenzweig
nir: Add Panfrost intrinsics to lower sample mask
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2023-03-23
Mark Janes
intel/dev: use GFX_VERx10 to detect genX compilation
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2023-03-23
Mark Janes
intel/dev: fix macro naming convention in gen_wa_helpers.py
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2023-03-23
Mark Janes
intel/dev: fix macro string concatenation for INTEL_WA_...
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2023-03-23
Jesse Natalie
dzn: Use mesa_loge for DXIL validation errors
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2023-03-23
Jesse Natalie
dzn: Enable variable size bindings
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2023-03-23
Jesse Natalie
dzn: Support descriptor indexing via bindless
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2023-03-23
Jesse Natalie
dzn: Add a debug option for enabling bindless mode
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2023-03-23
Jesse Natalie
dzn: Apply bindless lowering when compiling pipelines
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2023-03-23
Jesse Natalie
dzn: Only bind descriptor sets up to the used amount...
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2023-03-23
Jesse Natalie
dzn: Ensure root signatures are re-bound after a meta op
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2023-03-23
Jesse Natalie
dzn: When binding a bindless root signature, bind descr...
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2023-03-23
Jesse Natalie
dzn: Add a binding classification in the pipeline layou...
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2023-03-23
Jesse Natalie
dzn: Bind buffers for bindless descriptor sets
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2023-03-23
Jesse Natalie
dzn: Use separate dirty bits for descriptor sets/dynami...
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2023-03-23
Jesse Natalie
dzn: Don't dirty bindings if root signature doesn't...
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2023-03-23
Jesse Natalie
dzn: Allocate descriptor sets in buffers for bindless...
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2023-03-23
Jesse Natalie
dzn: Delete unused function
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2023-03-23
Jesse Natalie
dzn: Remove defragmenting of descriptor pools
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2023-03-23
Jesse Natalie
dzn: When bindless, only allocate one descriptor per...
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2023-03-23
Jesse Natalie
dzn: Add initial bindless infrastructure
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2023-03-23
Jesse Natalie
dzn: Skip setting up UAVs for depth resources
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2023-03-23
Jesse Natalie
dzn: Set up SRV descs for 3D textures correctly
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2023-03-23
Jesse Natalie
dzn: Don't use plane slice 1 for depth+stencil SRVs
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2023-03-23
Jesse Natalie
dzn: Consistently order depth formats before stencil
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2023-03-23
Jesse Natalie
dzn: Put UAVs first for storage images/buffers in descr...
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2023-03-23
Jesse Natalie
dzn: Add some docs around descriptor sets and remove...
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2023-03-23
Jesse Natalie
dzn: Fix a leak in descriptor set layout creation
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2023-03-23
Jesse Natalie
dzn: Remove descriptor heap type from descriptor heap...
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2023-03-23
Jesse Natalie
dzn: Remove device pointers from descriptor heaps
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2023-03-23
Jesse Natalie
spirv2dxil: Support descriptor indexing capabilities
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2023-03-23
Jesse Natalie
spirv2dxil: Only lower readonly images to SRVs when...
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2023-03-23
Jesse Natalie
spirv2dxil: Add a pass to lower deref tex/image and...
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2023-03-23
Jesse Natalie
microsoft/compiler: Update header docs for binding...
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2023-03-23
Jesse Natalie
microsoft/compiler: Use store_dest instead of store_des...
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2023-03-23
Jesse Natalie
microsoft/compiler: Support descriptor heap indexing...
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2023-03-23
Jesse Natalie
microsoft/compiler: Handle "bindless" image/tex sources...
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2023-03-23
Jesse Natalie
microsoft/compiler: Split handle annotation into two...
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2023-03-23
Jesse Natalie
microsoft/compiler: Add helpers for getting res_props...
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2023-03-23
Jesse Natalie
microsoft/compiler: Refactor type -> resource kind...
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2023-03-23
Jesse Natalie
microsoft/compiler: Only set typed UAV load feature...
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2023-03-23
Jesse Natalie
microsoft/compiler: Fix setting bit 31 in feature flags
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2023-03-23
Mark Janes
intel/fs: use generated helpers for Wa_14013363432...
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2023-03-23
David Heidelberg
freedreno/decode: fix possible overflow
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2023-03-23
David Heidelberg
ci/freedreno: do not build tools executables without...
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2023-03-23
Jesse Natalie
d3d12: Remove now-unused UAV format from shader info
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2023-03-23
Jesse Natalie
d3d12: Fix buffer SRV/UAV creation
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2023-03-23
Jesse Natalie
d3d12: Report correct texel buffer max size
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2023-03-23
Jesse Natalie
microsoft/compiler: Handle writable buffer UAV size...
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2023-03-23
Sil Vilerino
d3d12: Encode - Only upload headers when written header...
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2023-03-23
Sil Vilerino
d3d12: Encode H264/HEVC - Do not write PPS unless diffe...
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2023-03-23
Sil Vilerino
d3d12: H264/HEVC Encode - Set both VBV InitialCapacity...
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2023-03-23
Rob Clark
freedreno/rnn: Fix reg names for regs with variants
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2023-03-23
Amber
freedreno, nir, ir3: implement GL_EXT_shader_framebuffe...
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2023-03-23
Amber
nir: Add memory coherency information to shaders.
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2023-03-23
Amber
nir: allow nir_lower_fb_read to support multiple render...
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2023-03-23
Connor Abbott
tu: Fix tile_align_h on a650
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2023-03-23
Eric Engestrom
v3d: add link to issue investigating failure
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2023-03-23
Boyuan Zhang
frontends/va: check decoder in va surface call
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2023-03-23
José Roberto...
anv: Implement Xe version of execute_simple_batch()
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2023-03-23
José Roberto...
anv: Handle Xe queue/engine priority
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2023-03-23
José Roberto...
anv: Implement Xe version of check_status()
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2023-03-23
José Roberto...
anv: Create Xe engines
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2023-03-23
José Roberto...
anv: Replace I915_ENGINE_CLASS_VIDEO by INTEL_ENGINE_CL...
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2023-03-23
Timur Kristóf
radv: Enable mesh shading on GFX11.
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2023-03-23
Timur Kristóf
ac/nir/ngg: Store special MS outputs in attribute ring...
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2023-03-23
Timur Kristóf
ac/nir/ngg: Fix mesh shader layer on GFX11.
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2023-03-23
Timur Kristóf
ac/nir/ngg: Split legacy workgroup index function.
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2023-03-23
Timur Kristóf
ac/nir/ngg: Use attribute ring for mesh shader params.
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