platform/upstream/mesa.git
2020-10-14 Dylan Bakerdocs: add release notes for 20.2.1
2020-10-14 Samuel Pitoisetradv: fix optimizing needed states if some are marked...
2020-10-14 Eric Anholtdocs: Document how to replicate a CI build locally.
2020-10-14 Eric Anholtci/android: Switch to using the Android NDK.
2020-10-14 Eric Anholtsymbols-check: Add __cxa_guard_* to the list of approve...
2020-10-14 Eric Anholtglsl/tests: Make the tests skip on Android binary execu...
2020-10-14 Eric Anholtmeson: Drop adding -Wl,--gc-sections to project c/cpp...
2020-10-14 Tony Wasserkaaco/isel: Remove now unused VS-related code from create...
2020-10-14 Tony Wasserkaaco/isel: Remove some dead code
2020-10-14 Tony Wasserkaaco/isel: Always export position data from VS/NGG
2020-10-14 Daniel Schürmannaco: use VOP2 for v_cvt_pkrtz_f16_f32 if possible
2020-10-14 Daniel Schürmannaco: use VOP2 version of v_cvt_pkrtz_f16_f32 on GFX_6_7_10
2020-10-14 Daniel Schürmannradv,aco: lower_pack_half_2x16
2020-10-14 Daniel Schürmannaco: use v_cvt_pkrtz_f16_f32 for pack_half_2x16
2020-10-14 Daniel Schürmannaco: add validation rules for p_split_vector
2020-10-14 Daniel Schürmannaco: use p_split_vector for nir_op_unpack_half_*
2020-10-14 Daniel Schürmannnir/opt_algebraic: optimize unpack_half_2x16_split_x...
2020-10-14 Daniel Schürmannaco: use p_create_vector for nir_op_pack_half_2x16
2020-10-14 Daniel Schürmannaco: expand create_vector more carefully w.r.t. subdwor...
2020-10-14 Daniel Schürmannaco: propagate SGPRs into VOP1 instructions early.
2020-10-14 Mike Blumenkrantzzink: unify code for emitting named uint-based variable...
2020-10-14 Samuel Pitoisetaco: adjust an assertion about the wavesize in emit_gfx...
2020-10-14 Samuel Pitoisetaco: compute the CS workgroup size from the shader...
2020-10-14 Samuel Pitoisetradv: move compiler statistics to ACO
2020-10-14 Samuel Pitoisetaco: remove unused radv_shader.h includes
2020-10-14 Samuel Pitoisetaco: remove useless occurences of radv_nir_compiler_options
2020-10-14 Samuel Pitoisetaco: remove stub lower_wqm() prototype
2020-10-14 Mike Blumenkrantzzink: export PIPE_CAP_MAX*_VARYINGS values
2020-10-14 Erik Faye-Lundzink: add feature-documentation
2020-10-14 Mike Blumenkrantzzink: redo slot mapping again for the last time really...
2020-10-14 Mike Blumenkrantzzink: don't leak sampler view textures
2020-10-14 Mike Blumenkrantzzink: explicitly flag fb attachments as being written...
2020-10-14 Mike Blumenkrantzzink: add more explicit fencing for transfer maps
2020-10-14 Mike Blumenkrantzzink: optimize transfer_map for resources with pending...
2020-10-14 Mike Blumenkrantzzink: add a mechanism to track current resource usage...
2020-10-14 Samuel Pitoisetradv: fix ignoring the vertex attribute stride if set...
2020-10-14 James Parkac,amd/llvm,radv: Initialize structs with {0}
2020-10-14 Samuel Pitoisetradv/aco: disable NGG GS support because it randomly...
2020-10-14 Rhys Perrynir/opt_uniform_atomics: remove useless returns
2020-10-13 James Parkradv: Only close local_fd when valid
2020-10-13 James Parkutil: Hide timespec_passed on Windows
2020-10-13 James Parkradv: Increased const usage
2020-10-13 James Parkamd/addrlib: Fix warning list for msvc
2020-10-13 Jason Ekstrandintel/fs: Rework scratch handling on Gen9+
2020-10-13 Jason Ekstrandintel/fs/ra: Use a set to track added spill/fill instru...
2020-10-13 Jason Ekstrandintel/fs/ra: Sanity-check our IP counts
2020-10-13 Jason Ekstrandintel/fs/ra: Store the last non-spill VGRF node
2020-10-13 Jason Ekstrandintel/fs/ra: Refactor handling of Gen7 scratch reads
2020-10-13 Jason Ekstrandintel/fs/ra: Increment spill_offset as part of the...
2020-10-13 Jason Ekstrandintel/fs: Add a SCRATCH_HEADER opcode
2020-10-13 Jason Ekstrandintel/fs: Copy the PTSS from g0 for scratch reads/writes
2020-10-13 Jason Ekstrandintel/batch_decoder: Don't clame vec4 vs/gs/tcs shaders...
2020-10-13 Alejandro Piñeirov3dv/device: Support loader interface version 3.
2020-10-13 Iago Toral... v3dv: fix buffer copies to compressed images on the...
2020-10-13 Iago Toral... v3dv: drop a couple of obsolete comments
2020-10-13 Iago Toral... v3dv: limit blit framebuffer dimensions to max coordinates
2020-10-13 Iago Toral... v3dv: generate proper UUIDs for device and driver
2020-10-13 Iago Toral... v3dv: fix blit path for copies from 3D compressed images
2020-10-13 Iago Toral... v3dv: fixes for barriers in secondary command buffers
2020-10-13 Iago Toral... v3dv: implement workaround for GFXH-1918
2020-10-13 Iago Toral... v3dv: implement workaround for GFXH-1461
2020-10-13 Iago Toral... v3dv: flag tmu_dirty_rcl in primaries when linking...
2020-10-13 Iago Toral... v3dv: only advertise one memory type
2020-10-13 Iago Toral... v3dv: always program a reasonable internal depth type...
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: extend pipeline cache envvar
2020-10-13 Alejandro Piñeirov3dv/pipeline_cache: set a max size for the pipeline...
2020-10-13 Iago Toral... v3d/compiler: allow to batch spills
2020-10-13 Iago Toral... v3dv: free noop job if needed when finishing the queue
2020-10-13 Iago Toral... v3dv: clean-up after obtaining an XCB connection
2020-10-13 Iago Toral... v3dv: don't leak dumb BO handles allocated for swapchai...
2020-10-13 Alejandro Piñeirov3dv/meta_copy: fix TFU blitting when using 3D images
2020-10-13 Iago Toral... v3dv: honor VkPipelineDepthStencilStateCreateInfo:...
2020-10-13 Iago Toral... v3dv: fix sampling from stencil aspect of a combined...
2020-10-13 Alejandro Piñeirov3dv/formats: properly return unsupported for 1D compre...
2020-10-13 Iago Toral... v3dv: signal semaphore/fence if needed after acquiring...
2020-10-13 Iago Toral... v3dv: do not expose VK_IMAGE_USAGE_SAMPLED_BIT for...
2020-10-13 Iago Toral... v3dv: fix size computed by vkGetImageSubresourceLayout...
2020-10-13 Iago Toral... v3dv: fix offset computed by vkGetImageSubresourceLayou...
2020-10-13 Iago Toral... v3dv: expose DRM modifiers based on supported features
2020-10-13 Iago Toral... v3dv: handle VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DR...
2020-10-13 Alejandro Piñeirov3dv/meta_copy: handle mirroring z component bliting...
2020-10-13 Iago Toral... v3dv: fix color clear pipeline destruction for 32-bit...
2020-10-13 Iago Toral... v3dv: hook up robust buffer access
2020-10-13 Iago Toral... v3d/compiler: add a lowering pass for robust buffer...
2020-10-13 Iago Toral... broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE...
2020-10-13 Iago Toral... v3dv: handle QUNIFORM_GET_UBO_SIZE
2020-10-13 Iago Toral... v3d/compiler: implement nir_intrinsic_get_ubo_size
2020-10-13 Iago Toral... nir: add a nir_get_ubo_size intrinsic
2020-10-13 Iago Toral... v3dV: move meta init/finish to meta implementation...
2020-10-13 Iago Toral... v3dv: don't cache subpass color clear pipelines
2020-10-13 Iago Toral... v3dv: fix 3D image blits
2020-10-13 Iago Toral... v3dv: only require texel-size alignment for linear...
2020-10-13 Iago Toral... v3dv: lower interpolateAt functions in NIR and enable...
2020-10-13 Iago Toral... nir/lower_io: add an option to lower interpolateAt...
2020-10-13 Alejandro Piñeirov3dv/device: enable largePoints
2020-10-13 Alejandro Piñeirov3dv/device: fix point-related VkPhysicalDeviceLimits
2020-10-13 Alejandro Piñeirov3d/limits: add line width and point size limits
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: set instance id to 0 at start of tile
2020-10-13 Alejandro Piñeirov3dv/pipeline: set 16bit return_size for shadows always
2020-10-13 Alejandro Piñeirov3dv/pipeline: track if texture is shadow
next