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platform/upstream/mesa.git
2015-09-25
Samuel Iglesias...
glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE...
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2015-09-25
Iago Toral...
mesa: Add queries for GL_SHADER_STORAGE_BUFFER
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2015-09-25
Samuel Iglesias...
mesa: add glShaderStorageBlockBinding()
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2015-09-25
Iago Toral...
glsl: First argument to atomic functions must be a...
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2015-09-25
Iago Toral...
i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*
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2015-09-25
Iago Toral...
i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*
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2015-09-25
Iago Toral...
nir: Implement lowered SSBO atomic intrinsics
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2015-09-25
Iago Toral...
glsl: lower SSBO atomic intrinsics
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2015-09-25
Samuel Iglesias...
glsl: use ir_rvalue instead of ir_dereference in auxili...
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2015-09-25
Iago Toral...
glsl: Add atomic functions from ARB_shader_storage_buff...
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2015-09-25
Iago Toral...
glsl: Rename atomic counter functions
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2015-09-25
Samuel Iglesias...
glsl: atomic counters can be declared as buffer-qualifi...
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2015-09-25
Iago Toral...
nir/glsl_to_nir: ignore an instruction's dest if it...
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2015-09-25
Iago Toral...
i965/nir/vec4: Implement nir_intrinsic_load_ssbo
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2015-09-25
Iago Toral...
i965/nir/fs: Implement nir_intrinsic_load_ssbo
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2015-09-25
Iago Toral...
nir: Implement __intrinsic_load_ssbo
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2015-09-25
Samuel Iglesias...
nir: modify the instruction insertion in nir_visitor...
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2015-09-25
Iago Toral...
i965/nir/vec4: Implement nir_intrinsic_store_ssbo
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2015-09-25
Iago Toral...
i965/nir/fs: Implement nir_intrinsic_store_ssbo
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2015-09-25
Iago Toral...
nir: Implement __intrinsic_store_ssbo
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2015-09-25
Francisco Jerez
i965/vec4: Import surface message builder functions.
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2015-09-25
Francisco Jerez
i965/vec4: Import helpers to convert vectors into array...
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2015-09-25
Francisco Jerez
i965/vec4: Introduce VEC4 IR builder.
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2015-09-25
Samuel Iglesias...
glsl: shader storage blocks use different max block...
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2015-09-25
Samuel Iglesias...
glsl: ignore buffer variables when counting uniform...
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2015-09-25
Samuel Iglesias...
glsl: number of active shader storage blocks must be...
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2015-09-25
Samuel Iglesias...
glsl: a shader storage buffer must be smaller than...
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2015-09-25
Samuel Iglesias...
glsl: add std430 interface packing support to ssbo...
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2015-09-25
Samuel Iglesias...
glsl: Add std430 support to program_resource_visitor...
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2015-09-25
Samuel Iglesias...
glsl: Add parser/compiler support for std430 interface...
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2015-09-25
Samuel Iglesias...
glsl: Add std430 related member functions to glsl_type...
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2015-09-25
Samuel Iglesias...
glsl: allow default qualifiers for shader storage block...
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2015-09-25
Samuel Iglesias...
glsl: Move interface block processing to glsl_parser_ex...
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2015-09-25
Samuel Iglesias...
glsl: ignore default qualifier declarations when checki...
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2015-09-25
Samuel Iglesias...
glsl: layout qualifier can appear more than once since...
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2015-09-25
Samuel Iglesias...
i965/wm: surfaces should have the API buffer size,...
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2015-09-25
Samuel Iglesias...
i965/wm: emit null buffer surfaces when null buffers...
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2015-09-25
Samuel Iglesias...
i965/fs/nir: implement nir_intrinsic_get_buffer_size
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2015-09-25
Samuel Iglesias...
i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE
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2015-09-25
Samuel Iglesias...
i965/vec4/nir: implement nir_intrinsic_get_buffer_size
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2015-09-25
Samuel Iglesias...
i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE
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2015-09-25
Samuel Iglesias...
nir: Implement ir_unop_get_buffer_size
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2015-09-25
Samuel Iglesias...
glsl: implement unsized array length
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2015-09-25
Samuel Iglesias...
glsl: Add parser/compiler support for unsized array...
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2015-09-25
Samuel Iglesias...
glsl: Add unsized array support to glsl_type::std140_size()
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2015-09-25
Samuel Iglesias...
glsl: fix indention in glsl_types.cpp
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2015-09-25
Samuel Iglesias...
glsl: add support for unsized arrays in shader storage...
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2015-09-25
Samuel Iglesias...
glsl: return error if unsized arrays are found in OpenGL ES
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2015-09-25
Iago Toral...
i965/fs: Do not split buffer variables
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2015-09-25
Iago Toral...
i965: handle visiting of ir_var_shader_storage variables
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2015-09-25
Iago Toral...
i965: Upload Shader Storage Buffer Object surfaces
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2015-09-25
Iago Toral...
i965: Set MaxShaderStorageBuffers for compute shaders
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2015-09-25
Samuel Iglesias...
i965: set ARB_shader_storage_buffer_object related...
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2015-09-25
Iago Toral...
i965: Implement DriverFlags.NewShaderStorageBuffer
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2015-09-25
Iago Toral...
i965: Use 64-byte offset alignment for shader storage...
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2015-09-25
Samuel Iglesias...
mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.
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2015-09-25
Tapani Pälli
glsl: add packed varyings to program resource list
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2015-09-25
Tapani Pälli
mesa: add packed_varyings list to gl_shader
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2015-09-25
Jordan Justen
i965/cs: Implement DispatchComputeIndirect support
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2015-09-25
Jordan Justen
mesa/cs: Implement glDispatchComputeIndirect
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2015-09-25
Jordan Justen
mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
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2015-09-25
Jordan Justen
mesa/cs: Add _mesa_validate_DispatchCompute
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2015-09-24
Roland Scheidegger
mesa: fix mipmap generation for immutable, compressed...
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2015-09-24
Matt Turner
glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.
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2015-09-24
Alejandro Piñeiro
i965/vec4: check swizzle before discarding a uniform...
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2015-09-24
Mauro Rossi
android: radeonsi: fix sid_tables.h missing LOCAL_MODUL...
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2015-09-24
Benjamin Bellec
gallium/radeon: remove the percentage symbol from HUD...
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2015-09-24
Marek Olšák
gallium/u_blitter: handle allocation failures
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2015-09-24
Marek Olšák
radeonsi: handle dummy constant buffer allocation failure
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2015-09-24
Marek Olšák
radeonsi: don't forget to update scratch relocations...
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2015-09-24
Marek Olšák
radeonsi: skip drawing if updating the scratch buffer...
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2015-09-24
Marek Olšák
radeonsi: skip drawing if PS fails to compile or upload
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2015-09-24
Marek Olšák
radeonsi: skip drawing if VS, TCS, TES, GS fail to...
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2015-09-24
Marek Olšák
radeonsi: handle fixed-func TCS shader create failure
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2015-09-24
Marek Olšák
radeonsi: handle shader precompile failures
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2015-09-24
Marek Olšák
radeonsi: skip drawing if GS ring allocations fail
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2015-09-24
Marek Olšák
radeonsi: skip drawing if the tess factor ring allocati...
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2015-09-24
Marek Olšák
radeonsi: add malloc fail paths to si_create_shader_state
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2015-09-24
Marek Olšák
radeonsi: report alloc failure from si_shader_binary_read
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2015-09-24
Marek Olšák
gallium/radeon: add a fail path for depth MSAA texture...
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2015-09-24
Marek Olšák
gallium/radeon: handle buffer alloc failures in r600_dr...
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2015-09-24
Marek Olšák
gallium/radeon: handle buffer_map staging buffer failur...
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2015-09-24
Marek Olšák
radeonsi: handle constant buffer alloc failures
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2015-09-24
Marek Olšák
radeonsi: handle index buffer alloc failures
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2015-09-24
Marek Olšák
st/mesa: fix front buffer regression after dropping...
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2015-09-24
Kristian Høgsberg...
wayland: Add copyright notice for wayland-egl.c
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2015-09-24
Kristian Høgsberg...
i965: Respect stride and subreg_offset for ATTR registers
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2015-09-24
Brian Paul
mesa: rework Driver.CopyImageSubData() and related...
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2015-09-24
Thomas Hellstrom
st/xa: Fixups for PIPE_FORMAT_R8_UNORM A8 usage v2.
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2015-09-24
Ilia Mirkin
st/mesa: keep track of saturated writes when eliminatin...
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2015-09-24
Timothy Arceri
glsl: correctly detect inactive UBO arrays
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2015-09-23
Ilia Mirkin
i965: add ARB_texture_barrier support
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2015-09-23
Kenneth Graunke
i965/gs: Fix extra level of indentation left by the...
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2015-09-23
Kenneth Graunke
i965/gs: Use new NIR intrinsics.
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2015-09-23
Kenneth Graunke
nir: Add new GS intrinsics that maintain a count of...
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2015-09-23
Kenneth Graunke
nir: Add unit tests for control flow graphs.
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2015-09-23
Kenneth Graunke
nir/cf: Fix dominance metadata in the dead control...
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2015-09-23
Kenneth Graunke
nir/cf: Fix unlink_block_successors to actually unlink...
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2015-09-23
Kenneth Graunke
nir/cf: Alter block successors before adding a fake...
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2015-09-23
Kenneth Graunke
nir/cf: Conditionally do block_add_normal_succs() in...
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