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platform/upstream/intel-gpu-tools.git
2011-07-28
Ben Widawsky
tools: readme addition for shader debugging
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2011-07-28
Ben Widawsky
tools/range handing: forgot the register map file :(
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2011-07-28
Ben Widawsky
intel-gpu-tools/debugging: shader debugger
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2011-07-28
Ben Widawsky
intel-gpu-tools/debugging: add important debug regs
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2011-07-28
Ben Widawsky
intel-gpu-tools/forcewaked: sample forcewake app
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2011-07-28
Ben Widawsky
intel-gpu-tools/range handling: register range handling
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2011-07-28
Ben Widawsky
forcewake: Add mmio code to do proper forcewake stuff...
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2011-07-20
Chris Wilson
Add intel_backlight
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2011-07-20
Chris Wilson
intel_decode: Handle a few gen7 blocks
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2011-07-17
Daniel Vetter
gem_stress: ducttaping mandatory
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2011-07-13
Hai Lan
testdisplay: Test the first mode if there is no preferr...
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2011-07-08
Chris Wilson
tests/gem_vmap_blits: Fix typo
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2011-07-08
Chris Wilson
intel_reg_dumper: Slightly tidy the reporting of pipe...
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2011-07-08
Chris Wilson
Add a test case for coherency of vmaps
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2011-07-08
Chris Wilson
gem_stress: Assert we have no pending ops when using...
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2011-07-08
Chris Wilson
gem_gtt_speed: Add option for variable buffer size
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2011-07-02
Chris Wilson
gem_stress: Add an option to test handling of signals
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2011-06-23
Chris Wilson
tests: Add an exercise for zero-length buffers
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2011-06-20
Chris Wilson
tests: Add a simple exercise of GTT mmaps
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2011-06-13
Daniel Vetter
gem_stress: some stats about incoherencies
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2011-06-13
Daniel Vetter
gem_stress: option to disable render copyfunc check
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2011-06-13
Daniel Vetter
gem_stress: option for tile_size
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2011-06-13
Daniel Vetter
gem_stress: option to set tiles per buffer
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2011-06-12
Daniel Vetter
gem_stress: option to continue despite failures
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2011-06-12
Daniel Vetter
gem_stress: option to override the number of rounds...
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2011-06-08
Chris Wilson
scripts: Add throttle.py
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2011-06-07
Jesse Barnes
testdisplay: automatically enable TEST_PLANES if possible
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2011-06-07
Jesse Barnes
testdisplay: fix error output if test pattern draw...
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2011-06-07
Jesse Barnes
testdisplay: add tiled buffer test support
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2011-06-07
Jesse Barnes
testdisplay: add overlay plane test option
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2011-06-07
Lan, Hai
testdisplay: fix possible_crtcs check so LVDS works
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2011-06-06
Daniel Vetter
gem_stress: avoid division by 0
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2011-06-06
Daniel Vetter
gem_stress: disable fence storm when only using untiled...
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2011-06-06
Daniel Vetter
gem_stress: round max_dimension down to the next pot
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2011-06-05
Chris Wilson
gem_stress: trim buffer sizes to fit into 3D pipeline
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2011-06-05
Chris Wilson
gem_stress: cpu maps force tiling to be disabled, so...
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2011-06-05
Chris Wilson
gem_stress: Add extra passes to intial render copyfunc...
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2011-06-05
Chris Wilson
test/gen3_mixed_blits: Remember that the BLT engine...
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2011-06-05
Chris Wilson
test/gen3_mixed_blits: Alternately use fence regs for...
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2011-06-05
Chris Wilson
test/gen3_mixed_blits: Acutally use fences for BLT
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2011-06-05
Chris Wilson
decode: Fix segmentation fault
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2011-06-05
Chris Wilson
test: Add more gen3 render blitters
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2011-06-05
Chris Wilson
test: Exercise gen3 render copies
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2011-06-04
Chris Wilson
tests: Add a fenced execbuffer thrash test
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2011-05-31
Sun Yi
testdisplay: print pixel clock in mode debug output
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2011-05-25
Chris Wilson
Update gitignore
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2011-05-25
Chris Wilson
gem_stress: '-b' option to disable BLT copyfunc
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2011-05-24
Chris Wilson
gem_stress: Add render copyfunc for SandyBridge
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2011-05-18
Eric Anholt
Add Ivybridge support to intel_gpu_dump and the BLT...
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2011-05-13
Jesse Barnes
testdisplay: add 30bpp support (#ifdef'd out until...
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2011-05-11
Jesse Barnes
Add Ivybridge device IDs
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2011-05-04
Jesse Barnes
testdisplay: don't read hotplug events from buffer...
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2011-04-27
Daniel Vetter
gem_stress: option to use cpu mappings
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2011-04-26
Hai Lan
Fix a bug of testing preferred mode
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2011-04-19
Jesse Barnes
testdisplay: add non-24 bit depth support
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2011-04-18
Jesse Barnes
testdisplay: paint color gradients
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2011-04-12
Daniel Vetter
gem_stress: option to only use x-tiling
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2011-04-11
Ben Widawsky
Add C99 requirement to autoconf.
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2011-04-09
Daniel Vetter
Disable gem tests when libdrm is not available
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2011-04-05
Daniel Vetter
intel_decode: drop unused code
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2011-04-05
Chris Wilson
decode: Correct a couple of mistakes in gen3 IMMEDIATE_...
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2011-04-04
Daniel Vetter
gem_stress: option to disable tiling
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2011-04-04
Daniel Vetter
gem_stress: clean up fence_storm
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2011-04-04
Daniel Vetter
gem_stress: extract emit_blt
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2011-04-04
Daniel Vetter
gem_stress: gen2 render copy
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2011-04-01
Daniel Vetter
gem_stress: split out gen3 render copy
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2011-03-31
Daniel Vetter
gem_stress: option to disable render copy
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2011-03-29
Daniel Vetter
gem_stress: render copy on gen3
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2011-03-29
Daniel Vetter
lib: execbuffer2 support
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2011-03-29
Daniel Vetter
gem_stress: fix set_tiling
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2011-03-29
Daniel Vetter
gem_stress: ad-hoc tile tracing
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2011-03-27
Daniel Vetter
gem_stress: optin to set num_buffers
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2011-03-27
Daniel Vetter
gem_stress: variable gpu busy load
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2011-03-27
Daniel Vetter
gem_stress: getoptification
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2011-03-27
Daniel Vetter
gem_stress: dump complete failed tile
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2011-03-25
Daniel Vetter
Move gen5 blitter work-around to lib
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2011-03-25
Daniel Vetter
gem_stress: limit gtt_size to 256
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2011-03-25
Daniel Vetter
gem_stress: implement gen5 blitter work-around
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2011-03-25
Daniel Vetter
gem_stress: fix blitter_copy on gen4+
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2011-03-22
Forest Bond
intel_bios_dumper: handle rom_size == 0
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2011-03-21
Daniel Vetter
gem_stress: submit batch if there's only one fence...
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2011-03-21
Chris Wilson
stress: Distinguish between busy_bo and scratch_bo...
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2011-03-20
Daniel Vetter
gem_stress: pwrite/pread support
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2011-03-20
Daniel Vetter
Add gem stress test
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2011-03-14
Daniel Vetter
Decode map state on gen2
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2011-03-14
Daniel Vetter
Decode gen2/gen3 fences in the error_state
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2011-03-05
Daniel Vetter
Decode 3DSTATE_CLEAR_PARAMETERS
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2011-03-05
Daniel Vetter
Small cleanups for immediate state S5
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2011-03-05
Chris Wilson
test: Mark gem_bad_batch as a known hang
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2011-03-04
Daniel Vetter
Fully decode sampler state
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2011-03-04
Daniel Vetter
Fully decode map state
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2011-03-04
Daniel Vetter
Decode 3DSTATE_LOAD_INDIRECT
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2011-03-04
Daniel Vetter
Decode 3DSTATE_LOAD_INDIRECT S0-S4
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2011-03-03
Daniel Vetter
Decode scissor state
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2011-03-03
Daniel Vetter
Decode 3DSTATE_DRAWING_RECTANGLE
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2011-03-03
Daniel Vetter
Decode MS3 tex format
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2011-03-02
Chris Wilson
decode: Fix pretty printing of 3DSTATE_URB allocation...
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2011-03-02
Chris Wilson
decode: fix gen6 PS binding table update bit
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2011-02-28
Daniel Vetter
Decode MS3 tex format
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2011-02-28
Daniel Vetter
Decode depth buffer format
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