platform/upstream/mesa.git
2020-12-18 Mike Blumenkrantzzink: add handlers for some bitfield ops in ntv
2020-12-18 Erik Faye-Lundzink: nir_op_b2f64 implementation
2020-12-18 Dave Airliezink: add some 64-bit conversion ALUs
2020-12-18 Mike Blumenkrantzzink: support nir_op_f2f32
2020-12-18 Mike Blumenkrantzzink: add handling for 64bit values in spirv_builder
2020-12-18 Jesse Nataliedrisw: Prefer hardware-layered sw-winsys drivers over...
2020-12-18 Jesse Nataliedrisw: Add fallback logic for choosing a driver to use
2020-12-17 Rhys Perryaco: add block to worklist in mark_block_wqm()
2020-12-17 Mike Blumenkrantzzink: add struct type support for ntv
2020-12-17 Mike Blumenkrantzzink: ntv formatting
2020-12-17 Mike Blumenkrantzzink: handle struct derefs in ntv
2020-12-17 Mike Blumenkrantzzink: add get_storage_class() ntv util
2020-12-17 Mike Blumenkrantzzink: be more paranoid about array strides in ntv
2020-12-17 Eric Anholtci/freedreno: Stop specifying the number of deqp threads
2020-12-17 Eric Anholtci/freedreno: Treat all freedreno deqp runs as saving...
2020-12-17 Mike Blumenkrantzzink: add nir pass for splitting 64bit vertex attribs...
2020-12-17 Mike Blumenkrantzzink: support frem shader op
2020-12-17 Danylo Piliaievtu: pCounterBuffers can be NULL in vkCmd*TransformFeedb...
2020-12-17 Danylo Piliaievtu: Ignore pTessellationState if there is no tesselatio...
2020-12-17 Mike Blumenkrantzglsl/float64: make this compatible with glsl 330
2020-12-17 Samuel Pitoisetradv: add missing DB flush after depth/stencil resolve...
2020-12-17 Daniel Schürmannaco/ra: fix phi operand renaming
2020-12-17 Juan A. Suarez... ci: Bump deqp to current vulkan-cts-1.2.5.0
2020-12-17 Pierre-Eric... egl: fix EGL_EXT_protected_content/surface mixup
2020-12-17 Erik Faye-Lundlavapipe: implement VK_EXT_index_type_uint8
2020-12-17 Iago Toral... v3dv: fix BO list for TFU jobs
2020-12-17 Iago Toral... v3dv: fix incorrect slice selection for TFU jobs
2020-12-17 cheyangsymbol_table:fix mesa symbol table return scope error
2020-12-17 Vinson Leeglsl: Initialize glsl_type member name.
2020-12-17 Alyssa Rosenzweigdocs: Add a stub page for Panfrost
2020-12-17 Michael Forneymeson: add missing dependency on generated git_sha1.h
2020-12-16 Dylan Bakerdocs: update calendar and link releases notes for 20.2.6
2020-12-16 Dylan Bakerdocs: Add sha256 sums for 20.2.6
2020-12-16 Dylan Bakerdocs: add release notes for 20.2.6
2020-12-16 Icecream95pan/decode: Fix "Access to unknown memory" message...
2020-12-16 Icecream95panfrost: Fix negative LOD bias support on Bifrost
2020-12-16 Icecream95pan/gen_pack: Fix signed integer packing
2020-12-16 Icecream95panfrost: Split up batches with many jobs
2020-12-16 Erik Faye-Lundzink: map some more formats
2020-12-16 Erik Faye-Lundzink: add format test
2020-12-16 Erik Faye-Lundzink: fix format-mapping
2020-12-16 Erik Faye-Lundzink: make zink_format all about raw format-translation
2020-12-16 Erik Faye-Lundzink: convert x8-formats in zink_get_format
2020-12-16 Dylan Bakerdocs: update calendar and link releases notes for 20.3.1
2020-12-16 Dylan Bakerdocs: Add sha256 sums for 20.3.1
2020-12-16 Dylan Bakerdocs: add release notes for 20.3.1
2020-12-16 Dylan Bakerdocs: update calendar and link releases notes for 20.2.5
2020-12-16 Dylan Bakerdocs: add sha256 sums for 20.2.5
2020-12-16 Dylan Bakerdocs: add release notes for 20.2.5
2020-12-16 Jesse Natalied3d12: Flush and wait in flush_frontbuffer
2020-12-16 Jesse Nataliegallium/dri: Add D3D12 software driver option
2020-12-16 Jesse Natalied3d12: Don't require DXIL for WSL
2020-12-16 Jesse Natalied3d12: Support Linux eventfds for fences
2020-12-16 Jesse Natalied3d12: Only support DXGI and GDI APIs on Windows
2020-12-16 Jesse Natalied3d12: Only play DLL path tricks on Windows
2020-12-16 Jesse Natalied3d12: Use u_dl instead of Windows DLL APIs
2020-12-16 Jesse Natalied3d12: Add forward declaration for LUID
2020-12-16 Jesse Natalied3d12: Scope down wrl includes to just client.h
2020-12-16 Jesse Natalied3d12: Use IID_PPV_ARGS instead of __uuidof
2020-12-16 Jesse Natalied3d12: Include dxguids/dxguids.h in files that need...
2020-12-16 Jesse Natalied3d12: Include wsl/winadapter.h when not compiling...
2020-12-16 Jesse Nataliewinsys_handle: Change D3D12 resource handle type to...
2020-12-16 Jesse Nataliemicrosoft/compiler: Pick up new dxcapi.h
2020-12-16 Jesse Natalied3d12: Add DXCore screen variation
2020-12-16 Jesse Natalied3d12: Refactor screen to abstract DXGI details
2020-12-16 Jesse Natalied3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 Simon Seregl/wayland: add a NULL guard for the authenticate...
2020-12-16 Mike Blumenkrantzst/mesa: set drawpixels swizzle before creating sampler...
2020-12-16 Erik Faye-Lundzink: fix 8 bit index handling code
2020-12-16 Erik Faye-Lundzink: ralloc spirv_shader
2020-12-16 Erik Faye-Lundzink: use emit_bitcast helper
2020-12-16 Erik Faye-Lundzink: use shader-read-only-optimal for samplers
2020-12-16 Pierre-Eric... driconf: add workaround for Enter The Gungeon
2020-12-16 Pierre-Eric... st/mesa: disable line stippling if pattern is all 1's
2020-12-16 Erik Faye-LundRevert "st/dri: make sure software color-buffers are...
2020-12-16 Erik Faye-Lundzink: force display-targets to be linear
2020-12-16 jzielinsswr: Fix building with LLVM12
2020-12-16 Marek Olšákradeonsi: improve a comment about an MSAA bug workaround
2020-12-16 Marek Olšákradeonsi: disable NGG fast launch with indexed triangle...
2020-12-16 Marek Olšákradeonsi: fix small primitive culling with MSAA force...
2020-12-16 Vinson Leeglsl: Fix typos in comments.
2020-12-16 Erico Nuneslima: adjust pp and gp max const buffer size
2020-12-15 jzielinsgallium/swr: Fix Windows build
2020-12-15 Jesse NatalieCI: Add repeat-wait to Windows Piglit skip
2020-12-15 Jesse Natalied3d12: Fix incorrect fence timeout calculation
2020-12-15 Eric Anholtci: Add an ASan build on x86.
2020-12-15 Eric Anholtamd: Fix leak in ac_surface_modifier_test.
2020-12-15 Eric Anholtdriconf: Fix memory leak in the unit test.
2020-12-15 Eric Anholtglsl/standalone: Fix memory leaks
2020-12-15 Eric Anholtmapi: Fix symbols check with ASan enabled.
2020-12-15 Eric Anholtglsl/uniform_initializer_tests: Fix memory leak
2020-12-15 Eric Anholtglsl/general_ir_test: Fix leaks.
2020-12-15 Eric Anholtdisk_cache: Fix memory leaks in the unit test.
2020-12-15 Eric Anholtfreedreno/ir3: Free the compiler at the end of the...
2020-12-15 Eric Anholtglx/tests: Fix leaks in the unit tests.
2020-12-15 Eric Anholtglx/tests: Remove unused teardown function.
2020-12-15 Eric Anholtutil/vma: Fix leak of the heap in the unit test.
2020-12-15 Eric Anholtutil: Fix memory leak in a hash table unit test.
2020-12-15 Eric Anholtetnaviv, v3d: Fix valgrind include paths.
2020-12-15 Tony Wasserkaradv,aco: Compile with -Wimplicit-fallthrough when...
next