platform/upstream/mesa.git
2020-12-16 Icecream95pan/gen_pack: Fix signed integer packing
2020-12-16 Icecream95panfrost: Split up batches with many jobs
2020-12-16 Erik Faye-Lundzink: map some more formats
2020-12-16 Erik Faye-Lundzink: add format test
2020-12-16 Erik Faye-Lundzink: fix format-mapping
2020-12-16 Erik Faye-Lundzink: make zink_format all about raw format-translation
2020-12-16 Erik Faye-Lundzink: convert x8-formats in zink_get_format
2020-12-16 Dylan Bakerdocs: update calendar and link releases notes for 20.3.1
2020-12-16 Dylan Bakerdocs: Add sha256 sums for 20.3.1
2020-12-16 Dylan Bakerdocs: add release notes for 20.3.1
2020-12-16 Dylan Bakerdocs: update calendar and link releases notes for 20.2.5
2020-12-16 Dylan Bakerdocs: add sha256 sums for 20.2.5
2020-12-16 Dylan Bakerdocs: add release notes for 20.2.5
2020-12-16 Jesse Natalied3d12: Flush and wait in flush_frontbuffer
2020-12-16 Jesse Nataliegallium/dri: Add D3D12 software driver option
2020-12-16 Jesse Natalied3d12: Don't require DXIL for WSL
2020-12-16 Jesse Natalied3d12: Support Linux eventfds for fences
2020-12-16 Jesse Natalied3d12: Only support DXGI and GDI APIs on Windows
2020-12-16 Jesse Natalied3d12: Only play DLL path tricks on Windows
2020-12-16 Jesse Natalied3d12: Use u_dl instead of Windows DLL APIs
2020-12-16 Jesse Natalied3d12: Add forward declaration for LUID
2020-12-16 Jesse Natalied3d12: Scope down wrl includes to just client.h
2020-12-16 Jesse Natalied3d12: Use IID_PPV_ARGS instead of __uuidof
2020-12-16 Jesse Natalied3d12: Include dxguids/dxguids.h in files that need...
2020-12-16 Jesse Natalied3d12: Include wsl/winadapter.h when not compiling...
2020-12-16 Jesse Nataliewinsys_handle: Change D3D12 resource handle type to...
2020-12-16 Jesse Nataliemicrosoft/compiler: Pick up new dxcapi.h
2020-12-16 Jesse Natalied3d12: Add DXCore screen variation
2020-12-16 Jesse Natalied3d12: Refactor screen to abstract DXGI details
2020-12-16 Jesse Natalied3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 Simon Seregl/wayland: add a NULL guard for the authenticate...
2020-12-16 Mike Blumenkrantzst/mesa: set drawpixels swizzle before creating sampler...
2020-12-16 Erik Faye-Lundzink: fix 8 bit index handling code
2020-12-16 Erik Faye-Lundzink: ralloc spirv_shader
2020-12-16 Erik Faye-Lundzink: use emit_bitcast helper
2020-12-16 Erik Faye-Lundzink: use shader-read-only-optimal for samplers
2020-12-16 Pierre-Eric... driconf: add workaround for Enter The Gungeon
2020-12-16 Pierre-Eric... st/mesa: disable line stippling if pattern is all 1's
2020-12-16 Erik Faye-LundRevert "st/dri: make sure software color-buffers are...
2020-12-16 Erik Faye-Lundzink: force display-targets to be linear
2020-12-16 jzielinsswr: Fix building with LLVM12
2020-12-16 Marek Olšákradeonsi: improve a comment about an MSAA bug workaround
2020-12-16 Marek Olšákradeonsi: disable NGG fast launch with indexed triangle...
2020-12-16 Marek Olšákradeonsi: fix small primitive culling with MSAA force...
2020-12-16 Vinson Leeglsl: Fix typos in comments.
2020-12-16 Erico Nuneslima: adjust pp and gp max const buffer size
2020-12-15 jzielinsgallium/swr: Fix Windows build
2020-12-15 Jesse NatalieCI: Add repeat-wait to Windows Piglit skip
2020-12-15 Jesse Natalied3d12: Fix incorrect fence timeout calculation
2020-12-15 Eric Anholtci: Add an ASan build on x86.
2020-12-15 Eric Anholtamd: Fix leak in ac_surface_modifier_test.
2020-12-15 Eric Anholtdriconf: Fix memory leak in the unit test.
2020-12-15 Eric Anholtglsl/standalone: Fix memory leaks
2020-12-15 Eric Anholtmapi: Fix symbols check with ASan enabled.
2020-12-15 Eric Anholtglsl/uniform_initializer_tests: Fix memory leak
2020-12-15 Eric Anholtglsl/general_ir_test: Fix leaks.
2020-12-15 Eric Anholtdisk_cache: Fix memory leaks in the unit test.
2020-12-15 Eric Anholtfreedreno/ir3: Free the compiler at the end of the...
2020-12-15 Eric Anholtglx/tests: Fix leaks in the unit tests.
2020-12-15 Eric Anholtglx/tests: Remove unused teardown function.
2020-12-15 Eric Anholtutil/vma: Fix leak of the heap in the unit test.
2020-12-15 Eric Anholtutil: Fix memory leak in a hash table unit test.
2020-12-15 Eric Anholtetnaviv, v3d: Fix valgrind include paths.
2020-12-15 Tony Wasserkaradv,aco: Compile with -Wimplicit-fallthrough when...
2020-12-15 Tony Wasserkaaco: Annotate switch fallthroughs
2020-12-15 Samuel Pitoisetradv: add support for resolving layered depth/stencil...
2020-12-15 Adam Jacksonglx/xlib: Build fix
2020-12-15 Adam Jacksonzink: Simplify MoltenVK support a bit
2020-12-15 Adam Jacksonzink: Factor out zink_create_logical_device
2020-12-15 Adam Jacksonzink: Factor out zink_get_loader_version()
2020-12-15 Adam Jacksonzink: Factor out winsys awareness from zink_internal_cr...
2020-12-15 Adam Jacksonzink: Fix indentation in zink_create_instance
2020-12-15 Erik Faye-Lundgallium/util: add bitcast helpers for double and uint
2020-12-15 Erik Faye-Lundgallium/util: make bitcast-helpers explicitly sized
2020-12-15 Lucas Stachetnaviv: tex_state: fix miplevel selection
2020-12-15 Lionel Landwerlingallium/dri2: Don't forget protected content flag
2020-12-15 Robin Ole Heinemannanv: Add DRM_RDWR flag in anv_gem_handle_to_fd
2020-12-15 Lionel Landwerlinvulkan/overlay: add new options to display device/swapc...
2020-12-15 Lionel Landwerlinvulkan/overlay: don't display frame numbers unless...
2020-12-15 David Stevensegl/android: implement image cleanup callback
2020-12-15 David Stevensi965: plumb loader image cleanup callback
2020-12-15 David Stevensfrontend/dri: plumb loader image cleanup callback
2020-12-15 David Stevensdri: add image cleanup callback to loader extensions
2020-12-15 David Stevensegl/android: don't pass loaderPriv in get_front_bo
2020-12-15 Vinson Leezink: Fix typos.
2020-12-14 Jesse Nataliegallium: Add optional pipe_context to flush_frontbuffer
2020-12-14 Rhys Perryaco: allow divergent mbcnt_amd masks
2020-12-14 Rhys Perryaco: fix mbcnt_amd with wave32
2020-12-14 James Parkxmlconfig: Disable WITH_XMLCONFIG on Windows
2020-12-14 Andrii Simiklitglx: fix spelling issues
2020-12-14 Andrii Simiklitglx: lets compare drawing command sizes using MIN3
2020-12-14 Daniel Schürmannaco/spill: only prevent rematerializable vars from...
2020-12-14 Daniel Schürmannaco: fix DCE of rematerializable phi operands
2020-12-14 Samuel Pitoisetradv: advertise VK_KHR_fragment_shading_rate on GFX10.3+
2020-12-14 Samuel Pitoisetaco: implement a workaround for gl_FragCoord.z with...
2020-12-14 Samuel Pitoisetradv/llvm: implement a workaround for gl_FragCoord...
2020-12-14 Samuel Pitoisetradv: track if VRS is enabled to apply a workaround...
2020-12-14 Samuel Pitoisetaco: implement fragment shading rate
2020-12-14 Samuel Pitoisetradv/llvm: implement fragment shading rate
2020-12-14 Samuel Pitoisetradv: implement VK_KHR_fragment_shading_rate
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