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platform/upstream/mesa.git
2009-01-08
José Fonseca
draw: Predeclare struct.
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2009-01-08
José Fonseca
Merge commit 'origin/gallium-0.1' into gallium-0.2
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2009-01-08
José Fonseca
mesa: Add _mesa_snprintf.
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2009-01-08
Brian Paul
mesa: fix GL_DEPTH_CLEAR_VALUE casting
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2009-01-08
Brian Paul
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH...
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2009-01-08
José Fonseca
mesa: Move var declaration to top of scope.
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2009-01-08
José Fonseca
wgl: Do not provide DllMain inside the state tracker.
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2009-01-08
José Fonseca
gdi: Fix warning.
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2009-01-08
José Fonseca
wgl: Ensure public symbols get the proper DLL linkage...
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2009-01-08
José Fonseca
glut: Fix build.
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2009-01-08
José Fonseca
mesa: Ensure gl* symbols are marked as dllexport on...
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2009-01-08
José Fonseca
scons: Choose the appropriate MSVC CRT.
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2009-01-08
José Fonseca
mesa: Use explicit casts when precision is lost.
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2009-01-08
José Fonseca
mesa: Fix windows build when UNICODE is defined.
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2009-01-07
José Fonseca
mesa: Add _mesa_snprintf.
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2009-01-06
Brian Paul
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate...
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2009-01-06
Brian Paul
mesa: fix GL_DEPTH_CLEAR_VALUE casting
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2009-01-06
Brian
mesa: fix cast/conversion for optional code
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2009-01-06
Brian Paul
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH...
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2009-01-06
Brian Paul
mesa: pass ctx to link_uniform_vars() to fix build...
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2009-01-06
José Fonseca
mesa: Move var declaration to top of scope.
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2009-01-06
José Fonseca
wgl: Do not provide DllMain inside the state tracker.
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2009-01-06
José Fonseca
gdi: Fix warning.
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2009-01-06
José Fonseca
wgl: Ensure public symbols get the proper DLL linkage...
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2009-01-06
José Fonseca
glut: Fix build.
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2009-01-06
José Fonseca
mesa: Ensure gl* symbols are marked as dllexport on...
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2009-01-06
José Fonseca
scons: Choose the appropriate MSVC CRT.
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2009-01-06
José Fonseca
mesa: Use explicit casts when precision is lost.
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2009-01-06
Brian Paul
mesa: fix a GLSL swizzled writemask bug
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2009-01-06
Brian Paul
mesa: fix warning about possibly undefined var in GLSL...
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2009-01-06
Brian Paul
mesa: fix another "out of samplers" problem
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2009-01-06
Brian Paul
mesa: updated comments about GLSL constants
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2009-01-06
Brian Paul
mesa: fix bug in evaluation of structure fields
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2009-01-06
Brian Paul
mesa: allow variable indexing into the predefined unifo...
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2009-01-06
Brian Paul
mesa: better error message when running out of GLSL...
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2009-01-06
Brian Paul
mesa: disable debug output
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2009-01-06
Brian Paul
mesa: fix some GLSL array regressions
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2009-01-06
Brian Paul
mesa: updated GLSL docs
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2009-01-06
Brian Paul
mesa: bump glsl grammar revision
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2009-01-06
Brian Paul
mesa: more re-org of variable declarations in glsl...
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2009-01-06
Brian Paul
mesa: more comments, clean up
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2009-01-06
Brian Paul
mesa: added comments, remove unused code
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2009-01-06
Brian Paul
mesa: checkpoint: handle uniform vars in _slang_gen_var...
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2009-01-06
Brian Paul
mesa: place glsl constant arrays in constant memory
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2009-01-06
Brian Paul
mesa: remove old size=4 limit
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2009-01-06
Brian Paul
mesa: code clean-up in glsl compiler
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2009-01-06
Brian Paul
mesa: remove unneeded swizzle init code in glsl compiler
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2009-01-06
Brian Paul
mesa: disable glsl debug output
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2009-01-06
Brian Paul
mesa: remove unused varpool code in glsl compiler
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2009-01-06
Brian Paul
mesa: basic array constructors work now
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2009-01-06
Brian Paul
mesa: copy array_len in slang_fully_specified_type_copy()
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2009-01-06
Brian Paul
mesa: remove incorrect array_len assignment
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2009-01-06
Brian Paul
mesa: array size fix in _slang_typeof_operation()
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2009-01-06
Brian Paul
mesa: fix some more GLSL 1.20 array things.
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2009-01-06
Brian Paul
mesa: more glsl function renaming
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2009-01-06
Brian Paul
mesa: use _slang_alloc()
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2009-01-06
Brian Paul
mesa: glsl compiler function renaming
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2009-01-06
Brian Paul
mesa: more glsl type/function movement
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2009-01-06
Brian Paul
mesa: move some glsl compiler functions to different...
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2009-01-06
Brian Paul
mesa: move _slang_locate_function() to different file
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2009-01-06
Brian Paul
mesa: remove unused fixup table code in glsl compiler
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2009-01-06
Brian Paul
mesa: checkpoint: GLSL 1.20 array constructors
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2009-01-06
Brian Paul
mesa: consolidate variable declaration initializer...
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2009-01-06
Brian Paul
mesa: move variable initializer IR generation into...
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2009-01-06
Brian Paul
mesa: simplify some glsl variable declaration code
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2009-01-06
Brian Paul
mesa: glsl clean-ups
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2009-01-06
Brian Paul
mesa: checkpoint commit of GLSL 1.20 array syntax.
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2009-01-06
Brian Paul
mesa: in slang linker, replace assertion with link...
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2009-01-06
Brian
mesa: fix conditional in save_Lightfv(), bug 18838
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2009-01-06
Brian Paul
mesa: add missing type check for function calls
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2009-01-06
Brian Paul
mesa: add missing size check for assignment optimization
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2009-01-06
Brian Paul
mesa: remove debug code
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2009-01-06
Brian Paul
gallium: added centroid/invarient fields to declarations
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2009-01-06
Brian Paul
mesa: added support for GLSL 1.20 array.length() method
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2009-01-06
Brian Paul
mesa: support for GLSL 1.20 array types
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2009-01-06
Brian Paul
mesa: pass shader centroid/invariant info through to...
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2009-01-06
Brian Paul
tgsi: add tgsi_declaration fields for centroid sampling...
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2009-01-06
Brian Paul
mesa: add gl_program::Input/OutputFlags[] array
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2009-01-06
Brian Paul
mesa: copy centroid/invariance/precision info in parse_...
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2009-01-06
Brian Paul
mesa: check that varying variable qualifiers agree
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2009-01-06
Brian Paul
mesa: copy precision/variant/centroid info in slang_ful...
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2009-01-06
Brian Paul
mesa: set flags for varying vars
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2009-01-06
Brian Paul
mesa: rename program parameter flags to match other...
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2009-01-06
Brian Paul
mesa: copy Flags in _mesa_clone_parameter_list()
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2009-01-06
Brian Paul
mesa: dump/debug varying vars list
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2009-01-06
Brian Paul
mesa: added PROG_PARAM_ bits for invariant, flat/linear...
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2009-01-06
Brian Paul
mesa: add Flags field to gl_program_parameter
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2009-01-06
Brian Paul
mesa: issue error, don't crash, when calling a prototyp...
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2009-01-06
Brian Paul
mesa: better variable name: s/aux/store/
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2009-01-06
Brian Paul
mesa: minor comment reformattting
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2009-01-06
Brian Paul
mesa: glsl compiler debug code
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2009-01-06
Brian Paul
mesa: rework GLSL array code generation
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2009-01-06
Brian Paul
mesa: don't realloc instruction buffer so often
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2009-01-06
Brian Paul
mesa: updated comment
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2009-01-06
Brian Paul
mesa: fix merge conflict left-overs
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2009-01-06
Brian Paul
mesa: no longer need Writemask field in GLSL IR nodes
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2009-01-06
Brian Paul
mesa: revamp GLSL instruction emit code
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2009-01-06
Brian Paul
mesa: make writemask_string() non-static
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2009-01-06
Brian Paul
mesa: remove some do-nothing GLSL code
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2009-01-06
Brian Paul
mesa: fix accidental regression in GLSL built-in textur...
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