platform/upstream/mesa.git
2018-01-16 Indrajit Dasradeon/uvd: update quantiser matrices only when requested
2018-01-15 Adam JacksonRevert "docs: Mark GLX_ARB_context_flush_control done"
2018-01-15 Adam JacksonRevert "gallium/dri2: Enable {GLX_ARB,EGL_KHR}_context_...
2018-01-15 Adam JacksonRevert "i965: Enable flush control"
2018-01-15 Samuel PitoisetRevert "ac/shader: gather If TES reads TESSINNER or...
2018-01-15 Samuel Pitoisetamd/common: fix loading InstanceID for tess on < GFX9
2018-01-15 Samuel Pitoisetac/shader: gather If TES reads TESSINNER or TESSOUTER
2018-01-15 Samuel Pitoisetac: remove ac_shader_variant_info::fs::output_mask
2018-01-14 Gert Wollnyr600/shader: Initialize max_driver_temp_used correctly...
2018-01-14 Rob Clarkfreedreno/ir3: "soft" depth scheduling for SFU instructions
2018-01-14 Rob Clarkfreedreno/a5xx: work around SWAP vs TILE_MODE constraint
2018-01-14 Rob Clarkfreedreno/a5xx: texture tiling
2018-01-14 Rob Clarkfreedreno: update generated headers
2018-01-14 Rob Clarkfreedreno: add screen->setup_slices() for tex layout
2018-01-14 Grazvydas Ignotasr300g: remove double assignment
2018-01-14 Grazvydas Ignotasutil: use faster zlib's CRC32 implementaion
2018-01-14 Grazvydas Ignotasandroid,configure,meson: define HAVE_ZLIB
2018-01-14 Grazvydas Ignotasutil/crc32: don't drop the const qualifier
2018-01-14 Timothy Arceriac: add doubles support to isign
2018-01-14 Timothy Arceriac: add i64_0 and i64_1 to llvm build context
2018-01-14 Timothy Arceriac/nir: fix translation of nir_op_b2i for doubles
2018-01-13 Mauro Rossiac: fix build error in si_shader
2018-01-13 Timothy Arceriradv/radeonsi/nir: lower 64bit flrp
2018-01-13 Eric Anholtbroadcom/vc5: Use MSF to ignore discards/non-dispatched...
2018-01-13 Eric Anholtbroadcom/vc5: Use XOR instead of SUB for execute flags...
2018-01-13 Eric Anholtbroadcom/vc5: Also check the update flags for avoiding...
2018-01-13 Eric Anholtbroadcom/vc5: Fix up channel swizzling for textures...
2018-01-13 Eric Anholtbroadcom/vc5: Port the draw-time state emission to...
2018-01-13 Eric Anholtbroadcom/vc5: Rename V3D 3.x Flat Shade Action to match...
2018-01-13 Eric Anholtbroadcom/vc5: Update pixel center setup for V3D 4.x.
2018-01-13 Eric Anholtbroadcom/vc5: Print the buffer name in simulator overfl...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for loading varyings in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Update state setup for V3D 4.1.
2018-01-13 Eric Anholtbroadcom/vc5: Add compiler support for V3D 4.x texturing.
2018-01-13 Eric Anholtbroadcom/vc5: Add the new TMU write addresses for V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 texturing to a separate...
2018-01-13 Eric Anholtbroadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
2018-01-13 Eric Anholtbroadcom/vc5: Set up depth formats for V3D 4.x.
2018-01-13 Eric Anholtbroadcom/vc5: Always use the RGBA8 formats for RGBX8.
2018-01-13 Eric Anholtbroadcom/vc5: Move the formats table to per-V3D-version...
2018-01-13 Eric Anholtbroadcom/vc5: Add support for V3D 4.1 CLIF dumping.
2018-01-13 Eric Anholtbroadcom/vc5: Move the body of CLIF dumping to a per...
2018-01-13 Eric Anholtbroadcom/vc5: Use THRSW to enable multi-threaded shaders.
2018-01-13 Eric Anholtbroadcom/vc5: Properly schedule the thread-end THRSW.
2018-01-13 Eric Anholtbroadcom/vc5: Implement GFXH-1684 workaround.
2018-01-13 Eric Anholtbroadcom/vc5: Port drawing commands to V3D 4.x.
2018-01-13 Eric Anholtbroadcom/vc5: Add a test for .ifb in ADD ops.
2018-01-13 Eric Anholtbroadcom/vc5: Add the new tesselation opcodes in V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Use a physical-reg-only register class...
2018-01-13 Eric Anholtbroadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
2018-01-13 Eric Anholtbroadcom/vc5: Drop dead VC5_QPU_* defines from qpu_instr.c.
2018-01-13 Eric Anholtbroadcom/vc5: Add support for QPU pack/unpack/disasm...
2018-01-13 Eric Anholtbroadcom/vc5: Enable the driver on V3D 4.1
2018-01-13 Eric Anholtbroadcom/vc5: Port the simulator to support V3D 4.1
2018-01-13 Eric Anholtbroadcom/vc5: Drop signal bit #defines.
2018-01-13 Eric Anholtbroadcom/vc5: Add support for V3Dv4 signal bits.
2018-01-13 Eric Anholtbroadcom/vc5: Fix pack/unpack of vfmul input unpack...
2018-01-13 Eric Anholtbroadcom/vc5: Port the RCL setup to V3D4.1.
2018-01-13 Eric Anholtbroadcom/vc5: Fix per-tile extra clear packet.
2018-01-13 Eric Anholtbroadcom/vc5: Move the TLB loads and stores to helper...
2018-01-13 Eric Anholtbroadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
2018-01-13 Eric Anholtbroadcom/vc5: Introduce v3dx_macros.h and v3dx_pack...
2018-01-13 Eric Anholtbroadcom/cle: Fix error path of missing a "type" in...
2018-01-13 Eric Anholtbroadcom/vc5: Add XML for V3D v4.1 (BCM7278)
2018-01-12 Samuel Pitoisetac: add 'const' qualifiers to the shader info pass
2018-01-12 Samuel Pitoisetac: remove unused ac_nir_compiler_options from gather_i...
2018-01-12 Samuel Pitoisetnir: add a 'const' qualifier to nir_ssa_def_components_...
2018-01-12 Thomas Hellstromloader/dri3: Avoid freeing renderbuffers in use
2018-01-12 Samuel Iglesias... anv: VkDescriptorSetLayoutBinding can have descriptorCo...
2018-01-12 Roland Scheideggermesa: require at least 14 UBOs for GL 4.3
2018-01-12 Roland Scheideggerutil: fix NORETURN for msvc, add HAVE_FUNC_ATTRIBUTE_NO...
2018-01-12 Dave Airlieradv: don't emit unneeded vertex state.
2018-01-12 Dave Airlieradv: trim buffer load result (fixes dota2)
2018-01-11 Dylan Bakermeson: add variable for including include/GL/internal
2018-01-11 Dylan Bakermeson: define inc_gbm as empty if not otherwise assigned
2018-01-11 Dylan Bakermeson: move libsensors dependency to libgallium
2018-01-11 Dylan Bakermeson: Use dependencies for nir
2018-01-11 Dylan Bakermeson: don't use intermediate variables that are immedi...
2018-01-11 Dylan Bakermeson: Use consistent style for tests
2018-01-11 Dylan Bakermeson: Use include variables
2018-01-11 Dylan Bakermeson: Use consistent style
2018-01-11 Jason Ekstrandi965: Use UD types for gl_SampleID setup
2018-01-11 Jason Ekstrandi965/fs: Use UW types when using V immediates
2018-01-11 Timothy Arceriac/nir: fix translation of nir_op_fsign for doubles
2018-01-11 Timothy Arceriac: add f64_0 to the llvm build context
2018-01-11 Timothy Arceriac/nir: fix translation of nir_op_frcp for doubles
2018-01-11 Timothy Arceriac/nir: fix translation of nir_op_frsq for doubles
2018-01-11 Timothy Arceriac: add f64_1 to the llvm build context
2018-01-11 Bas Nieuwenhuizenradv: reset semaphores & fences on sync_file export.
2018-01-11 Anuj Phogatintel: Add more Coffee Lake PCI IDs
2018-01-11 Matt TurnerRevert "Revert "i965/fs: Use align1 mode on ternary...
2018-01-11 Matt Turneri965/fs: Add/use functions to convert to 3src_align1...
2018-01-11 Alex Smithanv: Make sure state on primary is correct after CmdExe...
2018-01-11 Brian Paulsvga: simplify failure code in emit_rss_vgpu9()
2018-01-11 Brian Paulsvga: remove unused fail parameter to EMIT_RS(), EMIT_R...
2018-01-11 Brian Paulsvga: add assertion in svga_queue_rs()
2018-01-11 Brian Paulsvga: whitespace/formatting fixes in svga_state_rss.c
2018-01-11 Andres Gomezanv: Import mako templates only during execution of...
2018-01-11 Tapani Pälliglsl: cleanup shader_cache header guard
2018-01-11 Samuel Iglesias... anv: fix maxDescriptorSet* limits
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