platform/upstream/mesa.git
2022-07-20 Rhys Perryaco: remove unnecessary exp_cnt increments
2022-07-20 Vinson Leeaco: Initialize spill_ctx members in constructor.
2022-07-20 Mike Blumenkrantzzink: use gfx_barrier for synchronization when binding...
2022-07-20 Mike Blumenkrantzzink: fix viewport count tracking
2022-07-20 Mike Blumenkrantzzink: call bind_last_vertex_stage() when binding vs
2022-07-20 Mike Blumenkrantzzink: improve oom error message
2022-07-20 Mike Blumenkrantzzink: fix crashing on bo allocation failure
2022-07-20 Mike Blumenkrantzzink: handle null samplerview in get_imageview_for_bind...
2022-07-20 Mike Blumenkrantzzink: handle max_vertices=0 in geometry shader
2022-07-20 Alejandro Piñeirov3d/v3dv: use NIR_PASS(_
2022-07-20 Alejandro Piñeirobroadcom/compiler: make several passes to return a...
2022-07-20 Alejandro Piñeirobroadcom/compiler: removed unused function
2022-07-20 Alejandro Piñeirov3dv/pipeline: use nir_shader_instructions_pass when...
2022-07-20 Alejandro Piñeironir: call nir_metadata_preserve at nir_remove_unused_io...
2022-07-20 Alejandro Piñeirobroadcom/compiler: use NIR_PASS for nir_lower_vars_to_s...
2022-07-20 Alejandro Piñeirobroadcom/compiler: wrap nir_convert_to_lcssa with NIR_P...
2022-07-20 Alejandro Piñeirobroadcom: document which debug options are specific...
2022-07-20 Alejandro Piñeirobroadcom: add no_merge_jobs debug option
2022-07-20 Alejandro Piñeirov3dv/device: add comment on depthClamp feature
2022-07-20 Ricardo Garciavulkan: allow null descriptor set layouts in pipeline...
2022-07-20 Iago Toral... v3dv: fix offset reported by vkGetImageSubresourceLayout
2022-07-20 Iago Toral... v3dv: remove assert that poolSizeCount must be larger...
2022-07-20 Iago Toral... v3dv: handle VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROP...
2022-07-20 Marcin Ślusarznir: convert unused mesh outputs to shared memory
2022-07-20 David Heidelbergci: wine-apitrace bump to 11.1
2022-07-20 Juan A. Suarez... v3d/ci: (partially) revert expected list
2022-07-20 Mike Blumenkrantzzink: default to lazy/templated descriptors
2022-07-20 Mike Blumenkrantzzink: add an explicit ZINK_DESCRIPTOR_MODE_CACHED
2022-07-20 Mike Blumenkrantzzink: delete ZINK_DESCRIPTOR_MODE_NOFALLBACK
2022-07-20 Mike Blumenkrantzzink: move descriptor_mode to be a global
2022-07-20 Timothy Arcerinir/loop_unroll: clean up after complex_unroll_single_t...
2022-07-20 Dave Airlielavapipe: state latest conformance tests passed
2022-07-20 Danylo Piliaievturnip: Disable LRZ fast-clear for gen1 and gen2
2022-07-20 Emma Anholtci/freedreno: Switch a630 to manual/disabled for lab...
2022-07-20 Yiwei Zhangvenus: reenable VK_EXT_extended_dynamic_state2
2022-07-20 Yiwei Zhangvenus: check dynamic state for raster enablement
2022-07-20 Dave Airliecrocus: fail query begin if upload allocation fails.
2022-07-20 SoroushIMGZink: Fix clear being missed when using emulated draws...
2022-07-20 SoroushIMGzink: Fix spirv stream 0 vertex emit for multistream...
2022-07-19 Jason Ekstrandanv: Do depth/stencil optimization for dynamic depth...
2022-07-19 Jason Ekstrandvulkan/graphics_state: Improve the depth/stencil optimi...
2022-07-19 Jason Ekstrandanv: Switch to using common dynamic state tracking
2022-07-19 Jason Ekstrandanv: Stop merging DEPTH_STENCIL state
2022-07-19 Jason Ekstrandanv: Rework setting primitive topology
2022-07-19 Jason Ekstrandanv: Convert to using vk_graphics_pipeline_state
2022-07-19 Lionel Landwerlinanv: remove pipeline setting dynamic state
2022-07-19 Jason Ekstrandanv: Stop recording sample locations per-sample-count
2022-07-19 Jason Ekstrandanv: Handle vertex buffer sizes in anv_CmdBindVertexBuf...
2022-07-19 Jason Ekstrandanv: Add an instance multiplier to anv_pipeline
2022-07-19 Daniel Schürmannspirv: handle phis decorated with RelaxedPrecision
2022-07-19 Emma Anholtci/bare-metal: Add timeouts to the shell commands calle...
2022-07-19 Rhys Perryradv: don't update misaligned_mask in CmdBindVertexBuffers2
2022-07-19 Rhys Perryradv: fix vbo_bound_mask indexing
2022-07-19 Pavel Ondračkar300: disable PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF
2022-07-19 Jason Ekstrandvulkan: Detect pNext chain loops in vk_foreach_struct...
2022-07-19 Jason EkstrandUse vk_foreach_struct_const where needed
2022-07-19 Jason Ekstrandvulkan: Copy the depth/stencil state optimization code...
2022-07-19 Jason Ekstrandvulkan: Add a common implementation of vkCmdSet*
2022-07-19 Jason Ekstrandvulkan: Add a common data structure for dynamic states
2022-07-19 Jason Ekstrandutil: Constify __bitset_test_range
2022-07-19 Jason Ekstrandvulkan: Add data structures to store all graphics state
2022-07-19 Jason Ekstrandvulkan: Add standard sample locations
2022-07-19 Jason Ekstrandvulkan: Add an enum for all dynamic graphics states
2022-07-19 Jason Ekstrandvulkan: Add a vk_limits.h file for runtime limits
2022-07-19 Samuel Pitoisetaco: requires Exact for p_jump_to_epilog
2022-07-19 Juan A. Suarez... v3d/v3dv/ci: update expected results
2022-07-19 Daniel Schürmannaco: fix assertion in insert_exec_mask
2022-07-19 Daniel Schürmannaco: Avoid live-range splits in Exact mode
2022-07-19 Daniel Schürmannaco: avoid unnecessary copies in emit_wqm()
2022-07-19 Hyunjun Koturnip: expose VK_EXT_shader_module_identifier
2022-07-19 Hyunjun Koturnip: Remove an unnecessary assert.
2022-07-19 Konstantin... ac/llvm: Remove load_vertex_id handling
2022-07-19 Konstantin... aco: Remove dead nir_intrinsic_load_vertex_id case
2022-07-19 Konstantin... radeonsi: Set vertex_id_zero_based
2022-07-19 Konstantin... v3dv: Use nir_gen_rect_vertices
2022-07-19 Konstantin... radv: Use nir_gen_rect_vertices
2022-07-19 Konstantin... nir: Add a common gen_rect_vertices implementation
2022-07-19 Samuel Pitoisetradv: disable viewport depth clamping only when necessary
2022-07-19 Iago Toral... v3dv: implement VK_KHR_buffer_device_address
2022-07-19 Iago Toral... broadcom/compiler: track if a shader uses global intrinsics
2022-07-19 Iago Toral... broadcom/compiler: implement 2x32 global intrinsics
2022-07-19 Iago Toral... nir: add nir_address_format_2x32bit_global
2022-07-19 Iago Toral... v3dv: remove duplicate condition
2022-07-19 Iago Toral... v3dv: explain why we clear certain state after a draw...
2022-07-19 Iago Toral... v3dv: add a dirty state for pending push constants...
2022-07-19 Iago Toral... v3dv: allocate more push constant buffers if needed
2022-07-19 Iago Toral... v3dv: stop tracking push constant buffer references
2022-07-19 Iago Toral... v3dv: don't allocate MAX_PUSH_CONSTANTS_SIZE bytes...
2022-07-19 Iago Toral... v3dv: limit upload of indirect push constant data
2022-07-19 Iago Toral... v3dv: move push constant data to the command buffer...
2022-07-19 Iago Toral... v3dv: only save/restore push constant data for meta...
2022-07-19 Jason EkstrandRevert "vulkan: Detect pNext chain loops in vk_foreach_...
2022-07-19 Lionel Landwerlinanv: move restart index to gfx state
2022-07-19 Lionel Landwerlinanv: fix primitive topology dynamic state emission...
2022-07-19 Lionel Landwerlinanv: name non dynamic state fields correctly
2022-07-19 Lionel Landwerlinanv: reorder & document fields of anv_graphics_pipeline
2022-07-19 Lionel Landwerlinanv: move CreateRayTracingPipelines to common code
2022-07-19 Lionel Landwerlinanv: move CreateComputePipelines to common code
2022-07-19 Lionel Landwerlinanv: move CreateGraphicsPipelines to common code
2022-07-19 Lionel Landwerlinanv: rename internal function for consistency
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