platform/upstream/Vulkan-LoaderAndValidationLayers.git
2014-10-31 Courtney Goeltzenleu... tests: Make simple test with everything needed
2014-10-31 Courtney Goeltzenleu... tests: Add another class to help implementing tests
2014-10-31 Courtney Goeltzenleu... tests: Use global SetUp/TearDown for compiler setup
2014-10-31 Courtney Goeltzenleu... tests: Add additional shaders for testing
2014-10-31 Courtney Goeltzenleu... tests: Add utility function to compile GLSL to BIL
2014-10-31 Cody Northroptriangle: Hook up a uniform read in fragment shader
2014-10-31 Tobin EhlisRefactor test code to pull common section into functions
2014-10-31 Cody Northroprender_test: Restore use of %
2014-10-31 Cody Northroprender_test: refactor image/sampler setup, render textu...
2014-10-31 Cody NorthropUndo changes to driver that mirror what Olv cooked up
2014-10-31 Cody Northroprender_test: Populate the texture more correctly, rende...
2014-10-31 Cody Northroprender_test: Start turning on sampler and texture setup
2014-10-31 Cody Northropcompiler: Changes in the direction of textures and...
2014-10-31 Cody Northropcompiler: Use pipeline shader rather than info shader...
2014-10-31 Cody Northropcompiler: Start dumping vertex shader data
2014-10-31 Steve KCheckpoint getting LogicalIO working by backing shader...
2014-10-31 Steve KCheckpoint some work on useLogicalIO mode for converter...
2014-10-31 Courtney Goeltzenleu... tests: Add additional shaders for testing
2014-10-31 Courtney Goeltzenleu... intel: complete plumbing to add GLSL compile extension
2014-10-31 Courtney Goeltzenleu... intel: Add shader structure for GLSL compile extension
2014-10-31 Courtney Goeltzenleu... intel: Prepare CreateShader to accept BIL and GLSL
2014-10-31 Courtney Goeltzenleu... intel: Fix use of wrong extension name
2014-10-31 Courtney Goeltzenleu... checkpoint: Adding GLSL compiler extension
2014-10-31 Courtney Goeltzenleu... cmake: Lift common glslang definitions up to main CMake...
2014-10-31 Courtney Goeltzenleu... tests: Add utility function to compile GLSL to BIL
2014-10-31 Cody Northroptriangle: Hook up a uniform read in fragment shader
2014-10-31 Cody Northropcompiler: Print out more push/pull param info
2014-10-31 Steve KFix integer mod.
2014-10-31 Cody Northropcompiler: Don't use samplers for uniform loads yet
2014-10-31 Cody Northropcompiler: Swap FS and VS ordering in pipeline compiler...
2014-10-31 Cody Northropcompiler: Turn on program limit initialization
2014-10-31 Cody Northropcompiler: Turn off push constants for fragment shader
2014-10-31 Cody Northropcompiler: Print resulting data structs
2014-10-31 Cody Northropcompiler: Turn on URB handling and interstage I/O
2014-10-31 Cody Northropcompiler: Start using VS backend results
2014-10-31 Cody Northropcompiler: Start adding new files for VS
2014-10-31 Cody Northropcompiler: Blue triangle
2014-10-31 Cody Northropcompiler: Start using fs compile results
2014-10-31 Cody Northropcompiler: C linkage for icd alloc and free
2014-10-31 Cody Northropcompiler: Disable standalone build for now
2014-10-31 Cody Northropcompiler: Turn off SIMD16 for bring up
2014-10-31 Cody Northropcompiler: Progagate compile results to xgl, don't use...
2014-10-31 Cody Northropcompiler: Get enough turned on to generate ISA
2014-10-31 Cody Northropcompiler: Turn on enough to invoke front end during...
2014-10-31 Cody Northropcompiler: enable SSO for standalone shader compile...
2014-10-31 Steve KUse llvm-config to get --cxxflags for llvm (and remove...
2014-10-31 Steve KPrint an error if llvm-config fails when running cmake.
2014-10-31 Steve KThere's no non-glassy mode left, so _mesa_use_glass...
2014-10-31 Steve KFix link errors in the way of building xglCompiler...
2014-10-31 Cody Northropcompiler: Import Mesa compiler components
2014-10-30 Cody Northropcompiler: Bring over select required files from alchem...
2014-10-30 Cody Northropcompiler: Bring over glsl compiler from alchemist-10...
2014-10-30 Tobin Ehlislayers: Update object tracker to account for Memory...
2014-10-30 Tobin Ehlislayers: Verify that slot binding is compatible with...
2014-10-30 Tobin EhlisBug fixes and enhancements to draw_state.c
2014-10-30 Jon AshburnLayers: Change Basic layer to implement an extension...
2014-10-30 Jon AshburnLoader: GPA fixes and also properly insert wrapped...
2014-10-30 Tobin EhlisBug fixes for draw_state.c layer
2014-10-30 Tobin EhlisInitial version of draw state layer
2014-10-30 Tobin EhlisDestroy device before calling 2nd initAndEnum...
2014-10-30 Tobin EhlisAdd xglDestroyDevice() call to test framework.
2014-10-30 Jon Ashburnlayers: update documentation
2014-10-30 Jon AshburnLoader: Fix Seg fault when layers not activated via...
2014-10-30 Tobin Ehlislayers : Updates to layers README
2014-10-30 Tobin EhlisMore formated struct printing for API Dump
2014-10-30 Jon AshburnFix memory leaks in loader related to layers.
2014-10-30 Jon AshburnMake layer activation via CreateDevice struct or env...
2014-10-30 Tobin EhlisBetter memory management in api_dump layer and struct...
2014-10-30 Jon AshburnLoader: fix dispatch table initialization to handle...
2014-10-30 Tobin EhlisImproved API Dump and OBJ Track layers
2014-10-30 Tobin EhlisInitial layer to dump api calls
2014-10-30 Tobin EhlisAdded object_track.c layer and include cmake step to...
2014-10-30 Jon AshburnChange GetProcAddr function signature to use XGL types.
2014-10-30 Jon AshburnMake layer activation per icd in loader and gets deact...
2014-10-30 Jon AshburnAdd function to set an icd's dispatch table for subsequ...
2014-10-30 Jon AshburnAdd xglEnumerateLayers function including support in...
2014-10-30 Jon AshburnFixes to Basic and Generic layers to work singly with...
2014-10-30 Jon AshburnLayers initial prototype.
2014-10-29 Courtney Goeltzenleu... loader: initialize memory
2014-10-28 Chia-I Wuintel: add INTEL_DEBUG=nocache
2014-10-28 Chia-I Wuintel: always emit DEPTH_STENCIL_STATE for meta
2014-10-28 Chia-I Wuintel: add a missing WA in the meta path
2014-10-28 Chia-I Wuintel: fix clears with mipLevels > 1
2014-10-27 Chia-I Wuintel: improve blob decoding
2014-10-24 Chia-I Wuintel: disable PS for depth/stencil clears
2014-10-24 Chia-I Wuintel: create intel_ds_state for depth/stencil clears
2014-10-24 Chia-I Wuintel: use helper funtions in gen6_meta_depth_buffer()
2014-10-24 Chia-I Wuintel: allow depthWriteEnable to be independently enabled
2014-10-22 Chia-I Wuintel: fix an assertion in create info copying
2014-10-21 Chia-I Wuintel: implement cmd_draw_meta()
2014-10-21 Chia-I Wuintel: convert resource operations to meta ops
2014-10-21 Chia-I Wuintel: define meta ops
2014-10-21 Chia-I Wuintel: allow a writer to be a reloc target
2014-10-21 Chia-I Wuicd: add icd_format_is_equal()
2014-10-21 Chia-I Wuintel: clean up cmd shader cache
2014-10-21 Chia-I Wuintel: emit everything at draw time
2014-10-21 Chia-I Wuintel: fix color/depth attachments size mismatch
2014-10-21 Chia-I Wuintel: handle XGL_LAST_MIP_OR_SLICE
2014-10-21 Chia-I Wuintel: fix 8x sample pattern
2014-10-21 Courtney Goeltzenleu... intel: Clear pointer after unmapping buffer
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