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platform/upstream/Vulkan-LoaderAndValidationLayers.git
2014-10-31
Courtney Goeltzenleu...
tests: Make simple test with everything needed
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2014-10-31
Courtney Goeltzenleu...
tests: Add another class to help implementing tests
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2014-10-31
Courtney Goeltzenleu...
tests: Use global SetUp/TearDown for compiler setup
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2014-10-31
Courtney Goeltzenleu...
tests: Add additional shaders for testing
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2014-10-31
Courtney Goeltzenleu...
tests: Add utility function to compile GLSL to BIL
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2014-10-31
Cody Northrop
triangle: Hook up a uniform read in fragment shader
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2014-10-31
Tobin Ehlis
Refactor test code to pull common section into functions
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2014-10-31
Cody Northrop
render_test: Restore use of %
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2014-10-31
Cody Northrop
render_test: refactor image/sampler setup, render textu...
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2014-10-31
Cody Northrop
Undo changes to driver that mirror what Olv cooked up
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2014-10-31
Cody Northrop
render_test: Populate the texture more correctly, rende...
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2014-10-31
Cody Northrop
render_test: Start turning on sampler and texture setup
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2014-10-31
Cody Northrop
compiler: Changes in the direction of textures and...
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2014-10-31
Cody Northrop
compiler: Use pipeline shader rather than info shader...
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2014-10-31
Cody Northrop
compiler: Start dumping vertex shader data
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2014-10-31
Steve K
Checkpoint getting LogicalIO working by backing shader...
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2014-10-31
Steve K
Checkpoint some work on useLogicalIO mode for converter...
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2014-10-31
Courtney Goeltzenleu...
tests: Add additional shaders for testing
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2014-10-31
Courtney Goeltzenleu...
intel: complete plumbing to add GLSL compile extension
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2014-10-31
Courtney Goeltzenleu...
intel: Add shader structure for GLSL compile extension
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2014-10-31
Courtney Goeltzenleu...
intel: Prepare CreateShader to accept BIL and GLSL
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2014-10-31
Courtney Goeltzenleu...
intel: Fix use of wrong extension name
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2014-10-31
Courtney Goeltzenleu...
checkpoint: Adding GLSL compiler extension
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2014-10-31
Courtney Goeltzenleu...
cmake: Lift common glslang definitions up to main CMake...
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2014-10-31
Courtney Goeltzenleu...
tests: Add utility function to compile GLSL to BIL
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2014-10-31
Cody Northrop
triangle: Hook up a uniform read in fragment shader
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2014-10-31
Cody Northrop
compiler: Print out more push/pull param info
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2014-10-31
Steve K
Fix integer mod.
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2014-10-31
Cody Northrop
compiler: Don't use samplers for uniform loads yet
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2014-10-31
Cody Northrop
compiler: Swap FS and VS ordering in pipeline compiler...
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2014-10-31
Cody Northrop
compiler: Turn on program limit initialization
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2014-10-31
Cody Northrop
compiler: Turn off push constants for fragment shader
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2014-10-31
Cody Northrop
compiler: Print resulting data structs
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2014-10-31
Cody Northrop
compiler: Turn on URB handling and interstage I/O
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2014-10-31
Cody Northrop
compiler: Start using VS backend results
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2014-10-31
Cody Northrop
compiler: Start adding new files for VS
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2014-10-31
Cody Northrop
compiler: Blue triangle
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2014-10-31
Cody Northrop
compiler: Start using fs compile results
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2014-10-31
Cody Northrop
compiler: C linkage for icd alloc and free
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2014-10-31
Cody Northrop
compiler: Disable standalone build for now
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2014-10-31
Cody Northrop
compiler: Turn off SIMD16 for bring up
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2014-10-31
Cody Northrop
compiler: Progagate compile results to xgl, don't use...
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2014-10-31
Cody Northrop
compiler: Get enough turned on to generate ISA
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2014-10-31
Cody Northrop
compiler: Turn on enough to invoke front end during...
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2014-10-31
Cody Northrop
compiler: enable SSO for standalone shader compile...
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2014-10-31
Steve K
Use llvm-config to get --cxxflags for llvm (and remove...
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2014-10-31
Steve K
Print an error if llvm-config fails when running cmake.
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2014-10-31
Steve K
There's no non-glassy mode left, so _mesa_use_glass...
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2014-10-31
Steve K
Fix link errors in the way of building xglCompiler...
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2014-10-31
Cody Northrop
compiler: Import Mesa compiler components
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2014-10-30
Cody Northrop
compiler: Bring over select required files from alchem...
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2014-10-30
Cody Northrop
compiler: Bring over glsl compiler from alchemist-10...
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2014-10-30
Tobin Ehlis
layers: Update object tracker to account for Memory...
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2014-10-30
Tobin Ehlis
layers: Verify that slot binding is compatible with...
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2014-10-30
Tobin Ehlis
Bug fixes and enhancements to draw_state.c
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2014-10-30
Jon Ashburn
Layers: Change Basic layer to implement an extension...
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2014-10-30
Jon Ashburn
Loader: GPA fixes and also properly insert wrapped...
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2014-10-30
Tobin Ehlis
Bug fixes for draw_state.c layer
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2014-10-30
Tobin Ehlis
Initial version of draw state layer
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2014-10-30
Tobin Ehlis
Destroy device before calling 2nd initAndEnum...
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2014-10-30
Tobin Ehlis
Add xglDestroyDevice() call to test framework.
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2014-10-30
Jon Ashburn
layers: update documentation
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2014-10-30
Jon Ashburn
Loader: Fix Seg fault when layers not activated via...
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2014-10-30
Tobin Ehlis
layers : Updates to layers README
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2014-10-30
Tobin Ehlis
More formated struct printing for API Dump
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2014-10-30
Jon Ashburn
Fix memory leaks in loader related to layers.
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2014-10-30
Jon Ashburn
Make layer activation via CreateDevice struct or env...
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2014-10-30
Tobin Ehlis
Better memory management in api_dump layer and struct...
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2014-10-30
Jon Ashburn
Loader: fix dispatch table initialization to handle...
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2014-10-30
Tobin Ehlis
Improved API Dump and OBJ Track layers
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2014-10-30
Tobin Ehlis
Initial layer to dump api calls
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2014-10-30
Tobin Ehlis
Added object_track.c layer and include cmake step to...
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2014-10-30
Jon Ashburn
Change GetProcAddr function signature to use XGL types.
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2014-10-30
Jon Ashburn
Make layer activation per icd in loader and gets deact...
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2014-10-30
Jon Ashburn
Add function to set an icd's dispatch table for subsequ...
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2014-10-30
Jon Ashburn
Add xglEnumerateLayers function including support in...
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2014-10-30
Jon Ashburn
Fixes to Basic and Generic layers to work singly with...
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2014-10-30
Jon Ashburn
Layers initial prototype.
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2014-10-29
Courtney Goeltzenleu...
loader: initialize memory
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2014-10-28
Chia-I Wu
intel: add INTEL_DEBUG=nocache
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2014-10-28
Chia-I Wu
intel: always emit DEPTH_STENCIL_STATE for meta
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2014-10-28
Chia-I Wu
intel: add a missing WA in the meta path
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2014-10-28
Chia-I Wu
intel: fix clears with mipLevels > 1
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2014-10-27
Chia-I Wu
intel: improve blob decoding
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2014-10-24
Chia-I Wu
intel: disable PS for depth/stencil clears
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2014-10-24
Chia-I Wu
intel: create intel_ds_state for depth/stencil clears
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2014-10-24
Chia-I Wu
intel: use helper funtions in gen6_meta_depth_buffer()
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2014-10-24
Chia-I Wu
intel: allow depthWriteEnable to be independently enabled
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2014-10-22
Chia-I Wu
intel: fix an assertion in create info copying
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2014-10-21
Chia-I Wu
intel: implement cmd_draw_meta()
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2014-10-21
Chia-I Wu
intel: convert resource operations to meta ops
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2014-10-21
Chia-I Wu
intel: define meta ops
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2014-10-21
Chia-I Wu
intel: allow a writer to be a reloc target
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2014-10-21
Chia-I Wu
icd: add icd_format_is_equal()
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2014-10-21
Chia-I Wu
intel: clean up cmd shader cache
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2014-10-21
Chia-I Wu
intel: emit everything at draw time
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2014-10-21
Chia-I Wu
intel: fix color/depth attachments size mismatch
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2014-10-21
Chia-I Wu
intel: handle XGL_LAST_MIP_OR_SLICE
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2014-10-21
Chia-I Wu
intel: fix 8x sample pattern
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2014-10-21
Courtney Goeltzenleu...
intel: Clear pointer after unmapping buffer
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