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platform/upstream/mesa.git
2022-02-06
Alyssa Rosenzweig
agx: Handle texture array indices
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2022-02-06
Alyssa Rosenzweig
agx: Implement nir_op_txb
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2022-02-06
Alyssa Rosenzweig
agx: Translate LOD modes more generically
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2022-02-06
Alyssa Rosenzweig
agx: Add AUTO_LOD_BIAS mode
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2022-02-06
Alyssa Rosenzweig
asahi: Correctly set IOGPU_ATTACHMENT::size
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2022-02-06
Alyssa Rosenzweig
asahi: Identify IOGPU_ATTACHMENT::size
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2022-02-05
Charmaine Lee
mesa: fix misaligned pointer returned by dlist_alloc
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2022-02-05
Neha Bhende
svga: store shared_mem_size in svga_compute_shader...
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2022-02-05
Kenneth Graunke
anv: Increase maxUniformBufferRange to 2^30 when not...
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2022-02-05
Pavel Ondračka
r300: fix deadcode elimination in loops with breaks
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2022-02-04
Lionel Landwerlin
anv: add dynamic rendering traces
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2022-02-04
Lionel Landwerlin
anv: flush utrace before at device destroy
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2022-02-04
Mike Blumenkrantz
zink: use scanout obj when returning resource param...
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2022-02-04
Boris Brezillon
pan/midg: Support 8/16 bit load/store
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2022-02-04
Boris Brezillon
pan/midg: Add a pass to lower non-logbase2 global/share...
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2022-02-04
Boris Brezillon
pan/midg: Fix swizzle packing on 64bit instructions...
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2022-02-04
Boris Brezillon
pan/midg: Fix the upper/lower limit on 8bit vectors
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2022-02-04
Boris Brezillon
pan/midg: Fix 64-bit swizzle printer
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2022-02-04
Boris Brezillon
pan/midg: Fix swizzling on 8-bit sources
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2022-02-04
Boris Brezillon
pan/midg: Prefix scalar immediates with '#' instead...
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2022-02-04
Boris Brezillon
pan/midg: Remove spurious printf() in print_vector_cons...
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2022-02-04
Boris Brezillon
pan/midg: Add intra-bundle interferences
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2022-02-04
Danylo Piliaiev
turnip: Unconditionaly remove descriptor set from pool...
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2022-02-04
Jesse Natalie
docs: Update d3d12 features
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2022-02-04
Jesse Natalie
d3d12: GL4.2
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2022-02-04
Jesse Natalie
d3d12: Allow RGB VS inputs without an alpha channel
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2022-02-04
Jesse Natalie
d3d12: When adding new output varyings, write 0s
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2022-02-04
Jesse Natalie
d3d12: Don't add arrayed VS outputs when next stage...
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2022-02-04
Jesse Natalie
d3d12: Don't force a GS to be added for 'flat' sysvals
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2022-02-04
Jesse Natalie
d3d12: Update nir varying bitmasks when linking stages
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2022-02-04
Jesse Natalie
d3d12: Fix location compares in MSAA disable
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2022-02-04
Jesse Natalie
d3d12: Update depth invert to deal with multi-viewport
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2022-02-04
Jesse Natalie
d3d12: Fix linkage for viewport index
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2022-02-04
Jesse Natalie
d3d12: Bind 16 scissor rects when scissor disabled
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2022-02-04
Jesse Natalie
d3d12: Enable BPTC (BC6/BC7)
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2022-02-04
Jesse Natalie
microsoft/compiler: Set flag for VP/RT array index...
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2022-02-04
Jesse Natalie
microsoft/compiler: Handle SV_ViewportArrayIndex
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2022-02-04
Chia-I Wu
zink: set needs_mesa_flush_wsi for venus
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2022-02-04
Chia-I Wu
zink: always chain wsi_image_create_info for scanout...
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2022-02-04
Chia-I Wu
zink: set dma-buf bit for shared resources
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2022-02-04
Alyssa Rosenzweig
agx: Call nir_lower_discard_if
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2022-02-04
Alyssa Rosenzweig
nir,zink: Make lower_discard_if a common pass
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2022-02-04
Adam Jackson
glx: Use the new no-error driver interface
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2022-02-04
Adam Jackson
egl: Use the new no-error driver interface
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2022-02-04
Adam Jackson
dri: Epoch how no-error context creation works
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2022-02-04
Dylan Baker
meson: add LIBGL_DRIVERS_PATH to the devenv
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2022-02-04
Dylan Baker
meson: add support for `meson devenv` with vulkan
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2022-02-04
Erik Faye-Lund
vulkan/util: simplify multialloc init
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2022-02-04
Erik Faye-Lund
vulkan/util: Add explicit casts to make c++ happy
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2022-02-04
Erik Faye-Lund
vulkan/util: Add extern "C" to allow inclusion from c++
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2022-02-04
Danylo Piliaiev
turnip: Expose VK_KHR_shader_non_semantic_info
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2022-02-04
Danylo Piliaiev
turnip: Implement VK_KHR_zero_initialize_workgroup_memory
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2022-02-04
Danylo Piliaiev
turnip: Expose VK_EXT_image_robustness
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2022-02-04
Danylo Piliaiev
turnip: Use the shared helpers to expose 1.3 core exten...
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2022-02-04
Danylo Piliaiev
turnip/doc: Update turnip extension list
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2022-02-04
Kenneth Graunke
iris: Make an iris_foreach_batch macro that skips unsup...
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2022-02-04
Dave Airlie
llvmpipe/triangle: don't store area in fixed_position.
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2022-02-04
Dave Airlie
llvmpipe: just move opaque alpha lookup closer to use.
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2022-02-04
Dave Airlie
llvmpipe: refactor lp_rast_shader_inputs.
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2022-02-04
Dave Airlie
llvmpipe/setup: remove opaque from setup triangle
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2022-02-04
Dave Airlie
llvmpipe: inline retry_triangle_ccw
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2022-02-04
Dave Airlie
llvmpipe: optimise triangle setup a bit.
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2022-02-04
Danylo Piliaiev
turnip: Do not use hw binning if tiles per pipe are...
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2022-02-04
Danylo Piliaiev
turnip: Add TU_GMEM envvar to test different gmem sizes
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2022-02-04
Omar Akkila
venus: Advertise VK_EXT_extended_dynamic_state support
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2022-02-04
Omar Akkila
venus: Implement VK_EXT_extended_dynamic_state commands
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2022-02-04
Jesse Natalie
docs: Update d3d12 features
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2022-02-04
Jesse Natalie
d3d12: ARB_gpu_shader_fp64
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2022-02-04
Jesse Natalie
d3d12: Handle structs in TCS variants
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2022-02-04
Jesse Natalie
d3d12: Handle structs in GS variants
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2022-02-04
Jesse Natalie
d3d12: Set lower full fp64 compiler options flag when...
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2022-02-04
Jesse Natalie
d3d12: Lower [de]construction of doubles via math ops...
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2022-02-04
Jesse Natalie
d3d12: Add int64 support
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2022-02-04
Jesse Natalie
d3d12: Get OPTIONS1
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2022-02-04
Jesse Natalie
d3d12: Add a driver version to the screen to be used...
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2022-02-04
Jesse Natalie
d3d12: Cache a modifyable copy of the nir options in...
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2022-02-04
Jesse Natalie
d3d12: Use the right constant for GS varying limits
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2022-02-04
Jesse Natalie
d3d12: Use a constant define for max anisotropy
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2022-02-04
Jesse Natalie
d3d12: Update max input, output, and varying caps
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2022-02-04
Jesse Natalie
microsoft/compiler: Handle structs in I/O signatures
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2022-02-04
Jesse Natalie
microsoft/compiler: Map I/O base locations to input IDs
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2022-02-04
Jesse Natalie
microsoft/compiler: Process signatures before the shade...
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2022-02-04
Jesse Natalie
microsoft/compiler: Handle I/O vars larger than a vec4
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2022-02-04
Jesse Natalie
microsoft/compiler: Lower 64bit I/O to 32 and then...
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2022-02-04
Jesse Natalie
microsoft/compiler: Handle b2f64
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2022-02-04
Jesse Natalie
microsoft/compiler: Set dx11_1_double_extensions flag...
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2022-02-04
Jesse Natalie
microsoft/compiler: Fix dxil_nir_lower_double_math_inst...
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2022-02-04
Jesse Natalie
microsoft/compiler: Fix make_double and split_double...
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2022-02-04
Jesse Natalie
microsoft/compiler: Fix splitdouble struct name
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2022-02-04
Jesse Natalie
microsoft/compiler: It's possible to have doubles witho...
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2022-02-04
Jesse Natalie
microsoft/compiler: Add never-supported double ops...
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2022-02-04
Jesse Natalie
microsoft/compiler: Only treat tess level location...
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2022-02-04
Jesse Natalie
microsoft/compiler: Only prep phis for the current...
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2022-02-04
Jesse Natalie
microsoft/compiler: Lower mul_2x32_64
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2022-02-03
Emma Anholt
ci: Uprev vulkan-cts to 1.2.8.0
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2022-02-03
Emma Anholt
llvmpipe: Disable an assertion that may not be quite...
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2022-02-03
Emma Anholt
ci/i915: Update rendering hash for plot3d trace.
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2022-02-03
Emma Anholt
ci/freedreno: Reduce concurrency for a618 vk_full.
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2022-02-03
Emma Anholt
ci/turnip: Extend the full-vk-run job timeouts.
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2022-02-03
Emma Anholt
ci/freereno: Reduce run-by-default a630-vk coverage.
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