platform/upstream/mesa.git
2017-01-20 Ian Romanickglsl: Add "built-in" functions to do 64x64 => 64 multip...
2017-01-20 Ian Romanickglsl: Move builtin_function related prototypes to a...
2017-01-20 Ian Romanickglsl/standalone: Enable ARB_gpu_shader_int64
2017-01-20 Dave Airliei965: Avoid int64 warnings.
2017-01-20 Dave Airliei965: Avoid int64 induced warnings
2017-01-20 Dave Airliemesa/program: Add unused ir operations.
2017-01-20 Ian Romanickglsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop...
2017-01-20 Ian Romanickglsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
2017-01-20 Ian Romanickglsl: Add interaction between ARB_gpu_shader_int64...
2017-01-20 Dave Airlieglsl: Add 64-bit integer functions
2017-01-20 Dave Airlieglsl/varying_packing: Add 64-bit integer support
2017-01-20 Dave Airlieglsl/ast: Add 64-bit integer support in some places.
2017-01-20 Dave Airlieglsl: Add 64-bit integer support to some operations.
2017-01-20 Dave Airlieglsl/ir_builder: Add support for some 64-bit bitcasts.
2017-01-20 Dave Airlieglsl/ast: Add 64-bit integer support to conversion...
2017-01-20 Dave Airlieglsl: Add 64-bit integer support for constant expressions
2017-01-20 Dave Airlieglsl/ir: Add support for 64-bit integer conversions.
2017-01-20 Dave Airlieglsl: Add 64-bit integer support to uniform initialiser...
2017-01-20 Dave Airlieglsl/varyings: Add 64-bit integer support.
2017-01-20 Dave Airlieglsl/ast/ir: Add 64-bit integer constant support
2017-01-20 Dave Airliemesa: Add support for 64-bit integer uniforms
2017-01-20 Dave Airlieglsl: Add basic ARB_gpu_shader_int64 types
2017-01-20 Dave Airlieglsl: Add ARB_gpu_shader_int64 boilerplate.
2017-01-20 Dave Airliemesa: Add ARB_gpu_shader_int64 extension bits
2017-01-20 Dave Airliemapi: Add support for ARB_gpu_shader_int64.
2017-01-20 Lionel Landwerlinanv: don't require render target isl bit for depth...
2017-01-20 Lionel Landwerlinspirv: don't assert with location decorations on non...
2017-01-20 Matt Turneri965: Validate "Special Cases for Byte Operations"
2017-01-20 Matt Turneri965: Validate "Region Alignment Rules"
2017-01-20 Matt Turneri965: Validate "General Restrictions Based on Operand...
2017-01-20 Matt Turneri965: Validate "General Restrictions on Regioning Param...
2017-01-20 Matt Turneri965: Replace reg_type_size[] with a function.
2017-01-20 Matt Turneri965: Validate math instruction sources.
2017-01-20 Matt Turneri965: Claim that SEND/math has two sources.
2017-01-20 Matt Turneri965: Simplify num_sources_from_inst().
2017-01-20 Matt Turneri965: Factor out send_restrictions() function.
2017-01-20 Matt Turneri965: Factor out sources_not_null() validation function.
2017-01-20 Matt Turneri965: Structure code so unsupported inst will not gener...
2017-01-20 Matt Turneri965: Add a test for the EU assembly validator.
2017-01-20 Matt Turneri965: Add a CHECK macro to call more complicated valida...
2017-01-20 Matt Turneri965: Make ERROR_IF usable from other functions.
2017-01-20 Matt Turneri965: Mark error annotation on correct SIMD16 inst.
2017-01-20 Matt Turneri965/vec4: Use UW-typed operands when dest is UW.
2017-01-20 Matt Turneri965: Use W-typed immediate in brw_F32TO16().
2017-01-20 Matt Turnergtest: Update to 1.8.0.
2017-01-20 Matt Turneri965: Don't change F->VF if dest type is DF.
2017-01-20 Lionel Landwerlinanv: fix comment typo
2017-01-20 Lionel Landwerlinspirv: fix warn string typo
2017-01-20 Lionel Landwerlinblorp: remove unnecessary struct declaration
2017-01-20 Marek OlšákRevert "radeonsi: reject invalid vertex element formats"
2017-01-20 Philipp Zabelgallium: add pipe_screen::resource_changed callback...
2017-01-20 Philipp Zabelst/mesa: ask pipe driver to recreate derived internal...
2017-01-20 Philipp Zabelmesa: update external textures when (re-)binding
2017-01-20 Philipp Zabeletnaviv: implement resource_changed to invalidate inter...
2017-01-20 Philipp Zabeletnaviv: initialize seqno of imported resources
2017-01-20 Philipp Zabelst/dri: ask the driver to update its internal copies...
2017-01-20 Philipp Zabelgallium: add pipe_screen::resource_changed
2017-01-20 Emil Velikovconfigure.ac: move require_dri_shared_libs_and_glapi...
2017-01-20 Samuel Pitoisetgallium/hud: add missing break in hud_cpufreq_graph_ins...
2017-01-20 Tapani Pälliandroid: correct typo in build
2017-01-20 Elie TOURNIERnir: add min/max optimisation
2017-01-20 Jason Ekstrandnir/algebraic: Only include nir_search_helpers once
2017-01-19 Anuj Phogati965: Remove unnecessary mt->compressed checks
2017-01-19 Anuj Phogati965: Fix indentation in brw_miptree_layout_2d()
2017-01-19 Anuj Phogati965: Fix comment to include 3d textures
2017-01-19 Chad Versacei965: Delete pending CCS and HiZ ops in intel_miptree_m...
2017-01-19 Andres Rodriguezvulkan/wsi: clarify the severity of lack of DRI3 v2
2017-01-19 Andres Rodriguezradv: fix include order for installed headers v2
2017-01-19 Emil Velikovdocs/releasing: document post branch version bump
2017-01-19 Emil Velikovmesa: Bump version to 17.1.0-devel
2017-01-19 Marek Olšákradeonsi: reject invalid vertex element formats
2017-01-19 Marek Olšákradeonsi: don't forget to add HTILE to the buffer list...
2017-01-19 Nayan Deshmukhst/vdpau: only send buffers with B8G8R8A8 format to X
2017-01-19 Nicolai Hähnleradeonsi: fix texture gather on stencil textures
2017-01-19 Alejandro Piñeiromesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for...
2017-01-19 Zachary Michaelsradeonsi: Always leave poly_offset in a valid state
2017-01-19 Nicolai Hähnlemesa/main: fix meta caller of _mesa_ClampColor
2017-01-19 Timothy Arcerimesa/glsl: move TransformFeedbackBufferStride to gl_shader
2017-01-19 Timothy Arceriglsl: exit loop early if we find xfb layout qualifers
2017-01-19 Timothy Arceriglsl: set InnerCoverage directly in gl_program
2017-01-19 Timothy Arceriglsl: tidy up PostDepthCoverage shader field
2017-01-19 Timothy Arcerimesa/glsl: move pixel_center_integer to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move origin_upper_left to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move uses_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move redeclares_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move ARB_fragment_coord_conventions_enable...
2017-01-19 Timothy Arcerist/mesa/glsl: set early_fragment_tests directly in...
2017-01-19 Timothy Arcerimesa/glsl/i965: set and use tcs vertices_out directly
2017-01-19 Timothy Arcerii965: get outputs_written from gl_program
2017-01-19 Dave Airliegallivm: use #ifdef not #if for PIPE_ARCH_BIG_ENDIAN
2017-01-19 Timothy Arcerimesa: don't always set _NEW_PROGRAM when linking
2017-01-19 Timothy Arcerimesa: change init subroutine defaults helper to work...
2017-01-19 Timothy Arcerimesa/glsl: move ProgramResourceList to gl_shader_progra...
2017-01-19 Timothy Arceriglsl: store number of explicit uniform loactions in...
2017-01-19 Timothy Arceriglsl: create a new link_and_validate_uniforms() helper
2017-01-19 Timothy Arceriglsl: make a bunch of varying linking functions static
2017-01-19 Timothy Arceriglsl: move more varying linking code to link_varyings.cpp
2017-01-18 Topi Pohjolaineni965/blorp: Make post draw flush more explicit
2017-01-18 Topi Pohjolaineni965/gen6: Issue direct depth stall and flush after...
2017-01-18 Topi Pohjolaineni965: Make depth clear flushing more explicit
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