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platform/upstream/mesa.git
2017-01-20
Ian Romanick
glsl: Add "built-in" functions to do 64x64 => 64 multip...
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2017-01-20
Ian Romanick
glsl: Move builtin_function related prototypes to a...
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2017-01-20
Ian Romanick
glsl/standalone: Enable ARB_gpu_shader_int64
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2017-01-20
Dave Airlie
i965: Avoid int64 warnings.
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2017-01-20
Dave Airlie
i965: Avoid int64 induced warnings
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2017-01-20
Dave Airlie
mesa/program: Add unused ir operations.
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2017-01-20
Ian Romanick
glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop...
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2017-01-20
Ian Romanick
glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
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2017-01-20
Ian Romanick
glsl: Add interaction between ARB_gpu_shader_int64...
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2017-01-20
Dave Airlie
glsl: Add 64-bit integer functions
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2017-01-20
Dave Airlie
glsl/varying_packing: Add 64-bit integer support
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2017-01-20
Dave Airlie
glsl/ast: Add 64-bit integer support in some places.
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2017-01-20
Dave Airlie
glsl: Add 64-bit integer support to some operations.
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2017-01-20
Dave Airlie
glsl/ir_builder: Add support for some 64-bit bitcasts.
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2017-01-20
Dave Airlie
glsl/ast: Add 64-bit integer support to conversion...
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2017-01-20
Dave Airlie
glsl: Add 64-bit integer support for constant expressions
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2017-01-20
Dave Airlie
glsl/ir: Add support for 64-bit integer conversions.
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2017-01-20
Dave Airlie
glsl: Add 64-bit integer support to uniform initialiser...
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2017-01-20
Dave Airlie
glsl/varyings: Add 64-bit integer support.
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2017-01-20
Dave Airlie
glsl/ast/ir: Add 64-bit integer constant support
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2017-01-20
Dave Airlie
mesa: Add support for 64-bit integer uniforms
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2017-01-20
Dave Airlie
glsl: Add basic ARB_gpu_shader_int64 types
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2017-01-20
Dave Airlie
glsl: Add ARB_gpu_shader_int64 boilerplate.
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2017-01-20
Dave Airlie
mesa: Add ARB_gpu_shader_int64 extension bits
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2017-01-20
Dave Airlie
mapi: Add support for ARB_gpu_shader_int64.
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2017-01-20
Lionel Landwerlin
anv: don't require render target isl bit for depth...
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2017-01-20
Lionel Landwerlin
spirv: don't assert with location decorations on non...
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2017-01-20
Matt Turner
i965: Validate "Special Cases for Byte Operations"
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2017-01-20
Matt Turner
i965: Validate "Region Alignment Rules"
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2017-01-20
Matt Turner
i965: Validate "General Restrictions Based on Operand...
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2017-01-20
Matt Turner
i965: Validate "General Restrictions on Regioning Param...
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2017-01-20
Matt Turner
i965: Replace reg_type_size[] with a function.
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2017-01-20
Matt Turner
i965: Validate math instruction sources.
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2017-01-20
Matt Turner
i965: Claim that SEND/math has two sources.
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2017-01-20
Matt Turner
i965: Simplify num_sources_from_inst().
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2017-01-20
Matt Turner
i965: Factor out send_restrictions() function.
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2017-01-20
Matt Turner
i965: Factor out sources_not_null() validation function.
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2017-01-20
Matt Turner
i965: Structure code so unsupported inst will not gener...
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2017-01-20
Matt Turner
i965: Add a test for the EU assembly validator.
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2017-01-20
Matt Turner
i965: Add a CHECK macro to call more complicated valida...
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2017-01-20
Matt Turner
i965: Make ERROR_IF usable from other functions.
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2017-01-20
Matt Turner
i965: Mark error annotation on correct SIMD16 inst.
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2017-01-20
Matt Turner
i965/vec4: Use UW-typed operands when dest is UW.
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2017-01-20
Matt Turner
i965: Use W-typed immediate in brw_F32TO16().
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2017-01-20
Matt Turner
gtest: Update to 1.8.0.
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2017-01-20
Matt Turner
i965: Don't change F->VF if dest type is DF.
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2017-01-20
Lionel Landwerlin
anv: fix comment typo
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2017-01-20
Lionel Landwerlin
spirv: fix warn string typo
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2017-01-20
Lionel Landwerlin
blorp: remove unnecessary struct declaration
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2017-01-20
Marek Olšák
Revert "radeonsi: reject invalid vertex element formats"
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2017-01-20
Philipp Zabel
gallium: add pipe_screen::resource_changed callback...
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2017-01-20
Philipp Zabel
st/mesa: ask pipe driver to recreate derived internal...
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2017-01-20
Philipp Zabel
mesa: update external textures when (re-)binding
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2017-01-20
Philipp Zabel
etnaviv: implement resource_changed to invalidate inter...
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2017-01-20
Philipp Zabel
etnaviv: initialize seqno of imported resources
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2017-01-20
Philipp Zabel
st/dri: ask the driver to update its internal copies...
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2017-01-20
Philipp Zabel
gallium: add pipe_screen::resource_changed
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2017-01-20
Emil Velikov
configure.ac: move require_dri_shared_libs_and_glapi...
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2017-01-20
Samuel Pitoiset
gallium/hud: add missing break in hud_cpufreq_graph_ins...
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2017-01-20
Tapani Pälli
android: correct typo in build
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2017-01-20
Elie TOURNIER
nir: add min/max optimisation
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2017-01-20
Jason Ekstrand
nir/algebraic: Only include nir_search_helpers once
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2017-01-19
Anuj Phogat
i965: Remove unnecessary mt->compressed checks
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2017-01-19
Anuj Phogat
i965: Fix indentation in brw_miptree_layout_2d()
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2017-01-19
Anuj Phogat
i965: Fix comment to include 3d textures
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2017-01-19
Chad Versace
i965: Delete pending CCS and HiZ ops in intel_miptree_m...
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2017-01-19
Andres Rodriguez
vulkan/wsi: clarify the severity of lack of DRI3 v2
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2017-01-19
Andres Rodriguez
radv: fix include order for installed headers v2
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2017-01-19
Emil Velikov
docs/releasing: document post branch version bump
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2017-01-19
Emil Velikov
mesa: Bump version to 17.1.0-devel
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2017-01-19
Marek Olšák
radeonsi: reject invalid vertex element formats
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2017-01-19
Marek Olšák
radeonsi: don't forget to add HTILE to the buffer list...
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2017-01-19
Nayan Deshmukh
st/vdpau: only send buffers with B8G8R8A8 format to X
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2017-01-19
Nicolai Hähnle
radeonsi: fix texture gather on stencil textures
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2017-01-19
Alejandro Piñeiro
mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for...
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2017-01-19
Zachary Michaels
radeonsi: Always leave poly_offset in a valid state
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2017-01-19
Nicolai Hähnle
mesa/main: fix meta caller of _mesa_ClampColor
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2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
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2017-01-19
Timothy Arceri
glsl: exit loop early if we find xfb layout qualifers
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2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
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2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
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2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
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2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
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2017-01-19
Timothy Arceri
mesa/glsl/i965: set and use tcs vertices_out directly
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2017-01-19
Timothy Arceri
i965: get outputs_written from gl_program
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2017-01-19
Dave Airlie
gallivm: use #ifdef not #if for PIPE_ARCH_BIG_ENDIAN
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2017-01-19
Timothy Arceri
mesa: don't always set _NEW_PROGRAM when linking
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2017-01-19
Timothy Arceri
mesa: change init subroutine defaults helper to work...
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2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_progra...
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2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
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2017-01-19
Timothy Arceri
glsl: create a new link_and_validate_uniforms() helper
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2017-01-19
Timothy Arceri
glsl: make a bunch of varying linking functions static
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2017-01-19
Timothy Arceri
glsl: move more varying linking code to link_varyings.cpp
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2017-01-18
Topi Pohjolainen
i965/blorp: Make post draw flush more explicit
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2017-01-18
Topi Pohjolainen
i965/gen6: Issue direct depth stall and flush after...
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2017-01-18
Topi Pohjolainen
i965: Make depth clear flushing more explicit
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