platform/upstream/mesa.git
2020-12-01 Erik Faye-Lunddocs: move major versions history out of front-page
2020-12-01 Erik Faye-Lunddocs: break project history out of front-page
2020-12-01 Erik Faye-Lundzink: revert to old load_ubo implementation
2020-12-01 Mike Blumenkrantzzink: add alternate ubo loader in ntv
2020-12-01 Erik Faye-Lundutil/slab: do not dereference NULL-pointer
2020-12-01 Ruijing Dongradeon/vcn: hevc main10 profile decoding pitch fix
2020-12-01 Jesse Natalied3d12: Fix GCC warnings for missing function prototypes
2020-12-01 Jesse Nataliemicrosoft/compiler: Add missing 'return' to switch...
2020-12-01 Jesse Natalied3d12: Fix use of incorrect clear color variable
2020-12-01 Jesse Nataliemicrosoft/compiler: Misc fixes caught by GCC
2020-12-01 Jesse Natalied3d12: Misc fixes caught by GCC warnings / code inspection
2020-12-01 Jesse Nataliemicrosoft/compiler: Fix unhandled switch case warnings
2020-12-01 Jesse Natalied3d12: Fix unhandled switch case warnings
2020-12-01 Jesse Natalied3d12: Clean up d3d12_compiler.h
2020-12-01 Jesse Natalied3d12: Remove Windows-specific macros
2020-12-01 Jesse Natalied3d12: Fix signed-unsigned comparison warnings
2020-12-01 Jesse Natalied3d12: Fix brace-initialization issues
2020-12-01 Jesse Nataliemicrosoft/compiler: Remove dead code/variables
2020-12-01 Jesse Natalied3d12: Delete unused local variables
2020-12-01 Michel Zougallium/tests: fix unused-but-set-variable warning
2020-12-01 Michel Zousoftpipe: fix maybe-uninitialized warning
2020-12-01 Michel Zouwgl: fix maybe-uninitialized warning
2020-12-01 Michel Zouglsl: fix redefinition warning on win32
2020-12-01 Michel Zouglapi: fix unused-function warning
2020-12-01 Michel Zouutil: fix mingw format-extra-args warning
2020-12-01 Daniel Schürmannnir: don't sink instructions into loops
2020-12-01 Erik Faye-Lundd3d12: do not inspect NULL samplers
2020-12-01 Timur Kristófaco: Fix NGG GS assert failure from the WG scan.
2020-12-01 Marcin Ślusarzintel/tools/aubinator_error_decode: allow 0 arguments
2020-12-01 Marcin Ślusarzintel/tools/aubinator_error_decode: allow "-" as an...
2020-12-01 Marcin Ślusarzintel/tools/aubinator_error_decode: exit with an error...
2020-12-01 Erik Faye-Lundd3d12: lower bitfield_extract to shifts
2020-12-01 Samuel PitoisetRevert "radv/llvm,aco: always split typed vertex buffer...
2020-12-01 Samuel Pitoisetci: disable check-commits
2020-12-01 Christian Gmeineretnaviv/drm: add some locking asserts
2020-12-01 Christian Gmeineretnaviv/drm: convert to simple_mtx
2020-12-01 Christian Gmeineretnaviv/drm: fix evil-twin etna_drm_table_lock
2020-12-01 Iago Toral... v3dv: don't log out of pool memory errors for internal...
2020-12-01 Iago Toral... v3dv: move error string definition to debug path
2020-12-01 Marek Olšákmesa: replace ParameterValueOffset[i] with Parameters...
2020-12-01 Marek Olšákcompiler: decrease STATE_LENGTH from 5 to 4
2020-12-01 Marek Olšákst/mesa: fix uninitialized/random clip plane state...
2020-12-01 Marek Olšákmesa: allocate the attribute stack on demand
2020-12-01 Marek Olšákmesa: remove gl_texture_object references from glPush...
2020-12-01 Marek Olšákmesa: more optimizations in glPopAttrib (colormask...
2020-12-01 Marek Olšákmesa: optimize out no-op calls in glPopAttrib
2020-12-01 Marek Olšákmesa: skip _mesa_set_enable in glPopAttrib if there...
2020-12-01 Marek Olšákmesa: reduce the size of gl_texture_attrib_node::Textur...
2020-12-01 Marek Olšákmesa: optimize saving/restoring bound textures for...
2020-12-01 Marek Olšákmesa: reorganize gl_texture and sampler structures...
2020-12-01 Marek Olšákmesa: add a fast path for restoring light attributes...
2020-12-01 Marek Olšákmesa: add a fast path for restoring fixed-func tex...
2020-12-01 Marek Olšákmesa: rewrite glPushAttrib/glPopAttrib to get rid of...
2020-12-01 Marek Olšákmesa: treat glPopMatrix as a no-op state change if...
2020-12-01 Marek Olšákmesa: memset matrices at initialization to enable memcp...
2020-12-01 Marek Olšákmesa: canonicalize matrix in glPushMatrix to make glPop...
2020-12-01 Marek Olšákmesa: consider glPushMatrix a no-op change from the...
2020-12-01 Marek Olšákmesa: skip glMultMatrix if the matrix is identity
2020-12-01 Marek Olšákmesa: fix crashes in the no_error case of invalid glUni...
2020-12-01 Marek Olšákst/mesa: replace st_context::state::constants with...
2020-12-01 Marek Olšákst/mesa: add a faster path for uploading state paramete...
2020-12-01 Marek Olšákgallium: add PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0
2020-12-01 Marek Olšákmesa: add helpers for drivers to load state parameters...
2020-12-01 Marek Olšákmesa: merge light state parameters for faster uploads...
2020-12-01 Marek Olšákmesa: merge matrix state parameters for faster uploads...
2020-12-01 Marek Olšákmesa: take advantage of sorted parameters in _mesa_load...
2020-12-01 Marek Olšákmesa: put constants before state vars for ARB programs
2020-12-01 Marek Olšákmesa: put constants before state vars for ffvp
2020-12-01 Marek Olšákmesa: restructure gl_light vars to match the layout...
2020-12-01 Marek Olšákmesa: optimize setting gl_Light state parameters
2020-12-01 Marek Olšákmesa: demystify material_attrib()
2020-12-01 Marek Olšákmesa: allow multi-slot program parameters
2020-12-01 Marek Olšákmesa: fix printing state parameters
2020-12-01 Marek Olšákmesa: remove redundant _math_matrix_analyse calls in...
2020-12-01 Marek Olšákmesa: rework matrix statevar enums to remove excessive...
2020-12-01 Marek Olšákmesa: don't allocate matrices with malloc
2020-12-01 Marek Olšákutil: add a common ALIGN16 macro for m_matrix and u_thr...
2020-12-01 Marek Olšákmesa: replace _mesa_problem with unreachable in fetch_state
2020-12-01 Marek Olšákmesa: don't read from destination memory when computing...
2020-12-01 Marek Olšákmesa: skip redundant uniform updates for glUniformHandle
2020-12-01 Marek Olšákmesa: skip redundant uniform updates for glUniformMatrix
2020-12-01 Marek Olšákmesa: skip redundant uniform updates for glUniform
2020-12-01 Marek Olšákmesa: move sampler condition for flushing into mesa_flu...
2020-12-01 Marek Olšákmesa: call FLUSH_VERTICES before changing sampler uniforms
2020-12-01 Marek Olšákmesa: don't print GL errors in release builds if MESA_D...
2020-12-01 Marek Olšákmesa: properly disallow param list reallocation
2020-12-01 Marek Olšákmesa: track ParameterValues size separately
2020-12-01 Marek Olšákmesa: don't duplicate allocation code in _mesa_new_para...
2020-12-01 Indrajit Kumar Dasradeonsi/gfx10: fix overflow and primitive queries
2020-12-01 Iago Toral... v3dv: ignore filter in TFU blit path
2020-12-01 Iago Toral... v3dv: add a helper to choose a compatible TFU format
2020-12-01 Iago Toral... v3dv: handle Z mirroring in the TFU blit path
2020-12-01 Iago Toral... v3dv: expand the formats that can be handled in the...
2020-12-01 James Parkaco: Avoid extra bitfield padding
2020-12-01 James Parkaco: Stub sections that don't have _WIN32 support
2020-12-01 James Parkaco: Fix warnings for bools in bitwise logic
2020-12-01 James Parkaco: Initialize union within Operand for MSVC
2020-12-01 James Parkaco: Use u_memstream instead of POSIX memstream
2020-12-01 James Parkaco: Replace indexed array initialization
2020-12-01 James Parkaco: Const correct aco_compiler_statistics
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