platform/upstream/mesa.git
2011-10-18 Kenneth Graunkeintel: Convert from GLboolean to 'bool' from stdbool.h.
2011-10-18 Eric Anholtmesa: Make the program texel offsets limits available...
2011-10-18 Neil Robertsmeta: Fix saving the active program
2011-10-18 Eric Anholtmesa: Convert fixed function fragment program generator...
2011-10-18 Eric Anholtmesa: Add a flag for shader programs to allow SSO linka...
2011-10-18 Eric Anholtglsl: Add gl_CurrentAttrib{Vert,Frag}MESA internal...
2011-10-18 Eric Anholtff_fragment_shader: Use FRAG_RESULT_COLOR to write...
2011-10-18 Thomas Hellstromsvga: Plug a fence leak
2011-10-18 Stéphane Marchesini915g: Use the right shader limits.
2011-10-18 Stéphane Marchesini915g: Add TODO.
2011-10-18 Mathias Fröhlichr600g: Use the bitfield define matching the register...
2011-10-17 Marcin Slusarzst/xorg: fix build when /lib/gallium directory does...
2011-10-17 Marcin Slusarztargets/va/vdpau/xvmc: don't rebuild target lib every...
2011-10-17 Marcin Slusarzst/xorg: remove target library on make clean
2011-10-17 Marcin Slusarzgallium/targets: use c++ compiler for linking
2011-10-17 Tom FogalAdd an autoconf option for mangling Mesa.
2011-10-17 Tom Stellardr300/compiler: Try to eliminate REPL_ALPHA instructions
2011-10-17 Tom Stellardr300/compiler: More agressive RGB to Alpha conversions
2011-10-17 Tom Stellardr300/compiler: Only convert RGB->Alpha when optimizatio...
2011-10-17 Yuanhan Liumesa: add a function to do the image data copy stuff...
2011-10-16 José Fonsecaconfigure: Use -fno-builtin-memcmp.
2011-10-16 José Fonsecagallivm: Eliminate tgsi_util_get_full_src_register_sign...
2011-10-16 José Fonsecallvmpipe: Use lp_build_ifloor_fract for exp2 calculation.
2011-10-16 Marek OlšákRevert "r300g: fix rendering with a non-zero index...
2011-10-15 Chad Versaceswrast: Remove redundant term in logic expression
2011-10-15 Chad Versaceswrast: Fix fastpaths in glRead/WritePixels(GL_DEPTH_ST...
2011-10-15 Christoph Bumillernv50,nvc0: extend formats table for integer formats
2011-10-15 Christoph Bumillergallium: add PIPE_BIND_BLENDABLE flag
2011-10-15 Tom Stellardr300/compiler: Enable reg rename pass on r500 and run...
2011-10-15 Tom Stellardr300/compiler: Implement the texture semaphore
2011-10-15 Tom Stellardr300/compiler: Don't pair output writes with GPR writes...
2011-10-15 Tom Stellardr300/compiler: Prevent regalloc from creating non-nativ...
2011-10-15 Tom Stellardr300/compiler: Allow merged instructions to be schedule...
2011-10-14 Ian Romanickmesa/vbo: Treat attribute 0 and vertex as the same
2011-10-14 Marek Olšákr300g: set max vertex samplers to 0 on swtcl chipsets
2011-10-14 Thomas Hellstromwinsys/svga: Rework buffer allocation to make it more...
2011-10-14 Thomas Hellstromdri-vmwgfx: Hook up a drm_descriptor configuration...
2011-10-14 Thomas Hellstromst/dri: Hook up throttling based on the drm driver_desc...
2011-10-14 Thomas Hellstromdrm_driver: Add a configuration function to the driver...
2011-10-14 Thomas Hellstromsvga/winsys: Make sure a flush always inserts and retur...
2011-10-14 Thomas Hellstromst/dri: Implement the new dri2 throttling extension
2011-10-14 Thomas Hellstromdri2: Implement a throttle dri extension.
2011-10-13 Brian Paulswrast: be a bit smarter in clip_span()
2011-10-13 Brian Paulmesa: remove unused gl_sampler_object::_CompleteTexture...
2011-10-13 Brian Paulmeta: fix redBits size test in get_temp_image_type()
2011-10-13 Mathias Froehlichst/wgl: Release stw_framebuffer::mutex after pbuffer...
2011-10-13 Marcin Slusarzst/xorg: fix build without LLVM
2011-10-13 Paul Berryi965 Gen6+: De-compact clip plane constants for old...
2011-10-13 Brian Paulst/mesa: kill instruction if writemask=0 in eliminate_d...
2011-10-13 Brian Pauls/format/baseFormat/ to be more explicit
2011-10-13 Brian Paulmesa: remove redundant buffer checks in copytexsubimage...
2011-10-13 Brian Paulmesa: remove redundant buffer checks in copytexture_err...
2011-10-13 Brian Paulmesa: check attachment Type field in renderbuffer_exists()
2011-10-13 Brian Paulmesa: consolidate _mesa_source/dest_buffer_exists()
2011-10-13 Christoph Bumillerd3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDER
2011-10-12 José Fonsecascons: Use -fno-builtin-memcmp.
2011-10-12 Dave Airliesoftpipe: fix regression with tex tile cache since...
2011-10-12 Brian Paulmesa: make _mesa_update_depth/stencil_buffer() static
2011-10-12 Chad Versaceintel: Assert that no batch is emitted if a region...
2011-10-11 Paul Berryi965: Fix computation of abs(-x) in FS
2011-10-11 Marcin Slusarznv50: don't crash on TXD opcode
2011-10-11 Kenneth Graunkei965: Replace incorrect use of GLboolean with enum...
2011-10-11 Ian Romanickmesa: Only allow queries of window system FBO on deskto...
2011-10-11 Ian Romanickmesa: Accept GL_DEPTH and GL_STENCIL for window system...
2011-10-11 Brian Paulsvga: remove old, unused sincos code for SM2.0
2011-10-11 Brian Paulsvga: remove support for shader model 2.0
2011-10-11 Dave Airliesoftpipe: add integer support
2011-10-11 Dave Airliegallium: rename ZS stencil type to UINT (v2)
2011-10-11 Brian Paulllvmpipe: don't support rendering to sRGB surfaces
2011-10-11 Brian Pauldraw/llvm: set draw->pt.user.planes field in draw_set_c...
2011-10-11 Brian Pauldraw/llvm: fix hard-coded number of total clip planes
2011-10-11 Brian Pauli915g: fix warning about void pointer arithmetic
2011-10-11 Stéphane Marchesini915g: Remove duplicated comment.
2011-10-10 Stéphane Marchesini915g: Update TODO once more.
2011-10-10 Chad Versacei965: Change type of brw_context.primitive from GLenum...
2011-10-10 Chad Versacei965: Split brw_set_prim into brw/gen6 variants
2011-10-10 Dave Airlier600g: drop force int type workaround
2011-10-10 Dave Airlier600g: add integer texture/render integer formats for...
2011-10-10 Eric Anholtmesa: Prevent repeated glDeleteProgram() from blowing...
2011-10-10 Zou Nan haii965: Fix timer query on gen6+
2011-10-10 Ian Romanicklinker: Fix a slightly incorrect comment
2011-10-10 Ian Romanickhash_table: Make string_to_uint_map make a copy of...
2011-10-10 Dave Airlieu_blitter: clean up velem setup
2011-10-10 Stéphane Marchesini915g: Update the TODO with another idea.
2011-10-10 Stéphane Marchesini915g: Enable instanced drawing.
2011-10-10 Stéphane Marchesinmesa/st: Check for a NULL _LinkedShader[i] before using it.
2011-10-09 Marek Olšáku_blitter: query vertex shader caps instead of geometry...
2011-10-09 Dave Airlier600g: uarl fixes.
2011-10-09 Dave Airlier600g: enable integer shader cap for evergreen.
2011-10-09 Dave Airlieu_blitter: don't create integer vertex elements unless...
2011-10-09 José Fonsecast/glx/xlib: Advertise GLX_ARB_create_context(_profile)
2011-10-09 Marcin Slusarznouveau: hide some debugging messages behind environmen...
2011-10-09 Marcin Slusarznv50,nvc0: avoid unnecessary flushes
2011-10-09 Marcin Slusarznouveau: fix fence hang
2011-10-09 Dave Airlier600g/eg: add integer types support
2011-10-09 Dave Airlieu_blitter: add integer clear support
2011-10-09 Stéphane Marchesini915g: Remove another TODO item which was done a while...
2011-10-09 Stéphane Marchesini915g: Remove a TODO item.
2011-10-09 Stéphane Marchesini915g: Fix comment.
2011-10-09 Stéphane Marchesini915g: Implement vertex textures.
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