platform/upstream/mesa.git
2020-10-13 Iago Toral... v3dv: rewrite frame tiling setup
2020-10-13 Iago Toral... v3dv: fix subpass tracking in the command buffer state
2020-10-13 Iago Toral... v3dv: fix framebuffer format when computing fragment...
2020-10-13 Iago Toral... v3dv: take memory format from appropriate miplevel...
2020-10-13 Alejandro Piñeirov3dv/descriptor: support for dynamic ubo/ssbo
2020-10-13 Iago Toral... v3dv: fix supertile coverage when render are size is 0.
2020-10-13 Iago Toral... v3dv: implement vkGetRenderAreaGranularity
2020-10-13 Iago Toral... v3dv: fix fill buffer with VK_WHOLE_SIZE
2020-10-13 Iago Toral... v3dv: don't support image formats that we can rendet...
2020-10-13 Iago Toral... v3dv: fix image clearing with VK_REMAINING_*
2020-10-13 Iago Toral... v3dv: don't use TLB path for formats that are not suppo...
2020-10-13 Iago Toral... v3dv: don't swap R/B channels for VK_FORMAT_R5B6G5_UNOR...
2020-10-13 Iago Toral... v3dv: implement vkResetCommandPool
2020-10-13 Iago Toral... v3dv: meet requirements for supported format features...
2020-10-13 Iago Toral... v3dv: declare that we support robust buffer access
2020-10-13 Iago Toral... v3dv: adjust a few limits to comply with CTS minimum...
2020-10-13 Iago Toral... v3dv: implement host-side event handling functions
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}BufferView
2020-10-13 Iago Toral... v3dv: destroy wsi device during physical device termination
2020-10-13 Iago Toral... v3dv: implement vkQueueWaitIdle
2020-10-13 Iago Toral... v3dv: honor swizzle for non-copy operations of color...
2020-10-13 Iago Toral... v3dv: add assertions for unimplemented fallback paths
2020-10-13 Iago Toral... v3dv: implement vkResetCommandBuffer
2020-10-13 Iago Toral... v3dv: initialize in_sync_bcl in our submits
2020-10-13 Iago Toral... v3dv: add support for primitive restarts on indexed...
2020-10-13 Iago Toral... v3dv: implement indirect draws
2020-10-13 Iago Toral... v3dv: add an assert to catch applications trying to...
2020-10-13 Iago Toral... v3dv: vkCmdCopyBufferToImage for depth/stencil formats
2020-10-13 Iago Toral... v3dv: implement vkCmdCopyBufferToImage for color formats
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: support for push constants
2020-10-13 Alejandro Piñeirov3d/compiler: handle GL/Vulkan differences in uniform...
2020-10-13 Iago Toral... v3dv: implement vkCmdClearDepthStencilImage
2020-10-13 Iago Toral... v3dv: fix buffer automatic stride for image to buffer...
2020-10-13 Iago Toral... v3dv: implement vkCmdClearColorImage
2020-10-13 Iago Toral... v3dv: implement vkCmdCopyImage
2020-10-13 Iago Toral... v3dv: fix copy size for image to buffer copies
2020-10-13 Iago Toral... v3dv: refactor common code in meta copy operations
2020-10-13 Iago Toral... v3dv: add a concept of a fake framebuffer for meta...
2020-10-13 Iago Toral... v3dv: move the framebuffer setup code for buffer copy...
2020-10-13 Iago Toral... v3dv: implement vkCmdFillBuffer
2020-10-13 Iago Toral... v3dv: implement vkCmdUpdateBuffer
2020-10-13 Iago Toral... v3dv: implement vkCmdCopyBuffer
2020-10-13 Iago Toral... v3dv: don't advertise texel buffer support yet.
2020-10-13 Iago Toral... v3dv: Add more supported formats to our format table
2020-10-13 Alejandro Piñeirov3dv: no need to manually add assembly bo to the job
2020-10-13 Iago Toral... v3dv: take the number of layers from the framebuffer
2020-10-13 Iago Toral... v3dv: ignore image view aspects for depth/stencil attac...
2020-10-13 Iago Toral... v3dv: fix clockwise primitive setting
2020-10-13 Iago Toral... v3dv: implement indexed draws
2020-10-13 Iago Toral... v3dv: implement vkCmdClearAttachments
2020-10-13 Iago Toral... v3dv: add a helper to get the Z/S buffer from an aspect...
2020-10-13 Iago Toral... v3dv: add a helper to compute the hardware clear color
2020-10-13 Alejandro Piñeirov3dv/pipeline: null check for pCreateInfo->pDepthStenci...
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: support for array of ubo/ssbo
2020-10-13 Alejandro Piñeirov3dv: initial descriptor set support
2020-10-13 Alejandro Piñeirov3dv: debug nir shader also after spirv_to_nir
2020-10-13 Iago Toral... v3dv: fix the mess with dynamic state handling
2020-10-13 Iago Toral... v3dv: implement dynamic stencil states
2020-10-13 Iago Toral... v3dv: clamp stencil masks and reference value to suppor...
2020-10-13 Iago Toral... v3dv: implement early Z optimization
2020-10-13 Iago Toral... v3dv: fix viewport state from pipeline
2020-10-13 Iago Toral... v3dv: support copying depth/stencil aspects to buffer
2020-10-13 Iago Toral... v3dv: fix indentation
2020-10-13 Alejandro Piñeirov3dv/bo: add a bo name
2020-10-13 Iago Toral... v3dv: implement stencil testing
2020-10-13 Iago Toral... v3dv: support depth testing on combined depth/stencil...
2020-10-13 Iago Toral... v3dv: select correct internal type for depth/stencil...
2020-10-13 Iago Toral... v3dv: select the depth/stencil buffer from the attachme...
2020-10-13 Iago Toral... v3dv: compute subpass ranges for attachments at render...
2020-10-13 Iago Toral... v3dv: don't always skip tile buffer stores
2020-10-13 Iago Toral... v3dv: implement support for depth testing
2020-10-13 Iago Toral... v3dv: don't swap RB channels when copying images to...
2020-10-13 Iago Toral... v3dv: rename drm device fields so they are more explict
2020-10-13 Iago Toral... v3dv: allocate winsys BOs properly
2020-10-13 Iago Toral... v3dv: implement device detection on actual hardware
2020-10-13 Alejandro Piñeirov3dv/pipeline: adding some nir-based linking
2020-10-13 Alejandro Piñeirov3d/cmd_buffer: emit flat_shade/noperspective/centroid...
2020-10-13 Alejandro Piñeirov3dv: stubs for Create/DestroyPipelineCache
2020-10-13 Iago Toral... v3dv: hook up WSI support
2020-10-13 Iago Toral... v3dv: implement DRM modifier setup for WSI
2020-10-13 Iago Toral... v3dv: implement vkGetImageSubresourceLayout
2020-10-13 Iago Toral... v3dv: fix copy image to buffer
2020-10-13 Iago Toral... v3dv: implement VK_KHR_external_memory{_fd,_dma_buf}
2020-10-13 Iago Toral... v3dv: implement VK_KHR_external_memory_capabilities
2020-10-13 Alejandro Piñeirov3dv/format: add R32G32B32A32_SFLOAT format
2020-10-13 Iago Toral... v3dv: implement VK_KHR_get_physical_device_properties2
2020-10-13 Iago Toral... v3dv: include Vulkan version 1.1 as unsupported.
2020-10-13 Iago Toral... v3dv: implement vkGetPhysicalDeviceSparseImageFormatPro...
2020-10-13 Alejandro Piñeirov3dv: provide default values for input attributes
2020-10-13 Alejandro Piñeirov3dv: vertex input support
2020-10-13 Alejandro Piñeirov3dv/pipeline: lower fs/vs inputs/outputs
2020-10-13 Iago Toral... v3dv: support queue submissions with multiple command...
2020-10-13 Iago Toral... v3dv: implement fences
2020-10-13 Iago Toral... v3dv: implement semaphore waits and signals on queue...
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}Semaphore
2020-10-13 Iago Toral... v3dv: implement vkDeviceWaitIdle
2020-10-13 Alejandro Piñeirov3dv: prepack VCM_CACHE_SIZE
2020-10-13 Alejandro Piñeirov3dv: partial prepack of the gl_shader_state_record
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: emit CFG_BITS
2020-10-13 Iago Toral... v3dv: handle VK_ATTACHMENT_UNUSED properly in more...
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