platform/upstream/mesa.git
2023-03-23 Alyssa Rosenzweigpan/blit: Lower load_sampler_lod_parameters_pan
2023-03-23 Alyssa Rosenzweigpan/lower_framebuffer: Use nir_shader_instructions_pass
2023-03-23 Alyssa Rosenzweigpan/lower_framebuffer: Only call for FS
2023-03-23 Alyssa Rosenzweigpan/mdg: Split out early preprocessing from late
2023-03-23 Alyssa Rosenzweigpan/bi: Split out early preprocessing from late
2023-03-23 Alyssa Rosenzweigpan/mdg: Only lower once
2023-03-23 Alyssa Rosenzweigpan/bi: Only lower once
2023-03-23 Alyssa Rosenzweigpanfrost: Remove unused inputs.nr_cbufs
2023-03-23 Alyssa Rosenzweigpanfrost: Remove inputs->blend.rt
2023-03-23 Alyssa Rosenzweigpan/mdg: Use I/O semantics for MRT blend stores
2023-03-23 Alyssa Rosenzweigpan/bi: Remove bi_load_sysval
2023-03-23 Alyssa Rosenzweigpan/bi: Lower gl_VertexID in NIR
2023-03-23 Alyssa Rosenzweigpan/bi: Allow specializing bifrost_nir_options by arch
2023-03-23 Alyssa Rosenzweigpan/bi: Lower load_output to make sysval explicit
2023-03-23 Alyssa Rosenzweigpan/bi: Lower sample mask writes in NIR
2023-03-23 Alyssa Rosenzweigpan/bi: Don't duplicate texture op cases
2023-03-23 Alyssa Rosenzweigpanfrost: Use 0/~0 boolean for MSAA sysval
2023-03-23 Alyssa Rosenzweignir: Add Mali load_output taking converison
2023-03-23 Alyssa Rosenzweignir: Add Panfrost intrinsics to lower sample mask
2023-03-23 Mark Janesintel/dev: use GFX_VERx10 to detect genX compilation
2023-03-23 Mark Janesintel/dev: fix macro naming convention in gen_wa_helpers.py
2023-03-23 Mark Janesintel/dev: fix macro string concatenation for INTEL_WA_...
2023-03-23 Jesse Nataliedzn: Use mesa_loge for DXIL validation errors
2023-03-23 Jesse Nataliedzn: Enable variable size bindings
2023-03-23 Jesse Nataliedzn: Support descriptor indexing via bindless
2023-03-23 Jesse Nataliedzn: Add a debug option for enabling bindless mode
2023-03-23 Jesse Nataliedzn: Apply bindless lowering when compiling pipelines
2023-03-23 Jesse Nataliedzn: Only bind descriptor sets up to the used amount...
2023-03-23 Jesse Nataliedzn: Ensure root signatures are re-bound after a meta op
2023-03-23 Jesse Nataliedzn: When binding a bindless root signature, bind descr...
2023-03-23 Jesse Nataliedzn: Add a binding classification in the pipeline layou...
2023-03-23 Jesse Nataliedzn: Bind buffers for bindless descriptor sets
2023-03-23 Jesse Nataliedzn: Use separate dirty bits for descriptor sets/dynami...
2023-03-23 Jesse Nataliedzn: Don't dirty bindings if root signature doesn't...
2023-03-23 Jesse Nataliedzn: Allocate descriptor sets in buffers for bindless...
2023-03-23 Jesse Nataliedzn: Delete unused function
2023-03-23 Jesse Nataliedzn: Remove defragmenting of descriptor pools
2023-03-23 Jesse Nataliedzn: When bindless, only allocate one descriptor per...
2023-03-23 Jesse Nataliedzn: Add initial bindless infrastructure
2023-03-23 Jesse Nataliedzn: Skip setting up UAVs for depth resources
2023-03-23 Jesse Nataliedzn: Set up SRV descs for 3D textures correctly
2023-03-23 Jesse Nataliedzn: Don't use plane slice 1 for depth+stencil SRVs
2023-03-23 Jesse Nataliedzn: Consistently order depth formats before stencil
2023-03-23 Jesse Nataliedzn: Put UAVs first for storage images/buffers in descr...
2023-03-23 Jesse Nataliedzn: Add some docs around descriptor sets and remove...
2023-03-23 Jesse Nataliedzn: Fix a leak in descriptor set layout creation
2023-03-23 Jesse Nataliedzn: Remove descriptor heap type from descriptor heap...
2023-03-23 Jesse Nataliedzn: Remove device pointers from descriptor heaps
2023-03-23 Jesse Nataliespirv2dxil: Support descriptor indexing capabilities
2023-03-23 Jesse Nataliespirv2dxil: Only lower readonly images to SRVs when...
2023-03-23 Jesse Nataliespirv2dxil: Add a pass to lower deref tex/image and...
2023-03-23 Jesse Nataliemicrosoft/compiler: Update header docs for binding...
2023-03-23 Jesse Nataliemicrosoft/compiler: Use store_dest instead of store_des...
2023-03-23 Jesse Nataliemicrosoft/compiler: Support descriptor heap indexing...
2023-03-23 Jesse Nataliemicrosoft/compiler: Handle "bindless" image/tex sources...
2023-03-23 Jesse Nataliemicrosoft/compiler: Split handle annotation into two...
2023-03-23 Jesse Nataliemicrosoft/compiler: Add helpers for getting res_props...
2023-03-23 Jesse Nataliemicrosoft/compiler: Refactor type -> resource kind...
2023-03-23 Jesse Nataliemicrosoft/compiler: Only set typed UAV load feature...
2023-03-23 Jesse Nataliemicrosoft/compiler: Fix setting bit 31 in feature flags
2023-03-23 Mark Janesintel/fs: use generated helpers for Wa_14013363432...
2023-03-23 David Heidelbergfreedreno/decode: fix possible overflow
2023-03-23 David Heidelbergci/freedreno: do not build tools executables without...
2023-03-23 Jesse Natalied3d12: Remove now-unused UAV format from shader info
2023-03-23 Jesse Natalied3d12: Fix buffer SRV/UAV creation
2023-03-23 Jesse Natalied3d12: Report correct texel buffer max size
2023-03-23 Jesse Nataliemicrosoft/compiler: Handle writable buffer UAV size...
2023-03-23 Sil Vilerinod3d12: Encode - Only upload headers when written header...
2023-03-23 Sil Vilerinod3d12: Encode H264/HEVC - Do not write PPS unless diffe...
2023-03-23 Sil Vilerinod3d12: H264/HEVC Encode - Set both VBV InitialCapacity...
2023-03-23 Rob Clarkfreedreno/rnn: Fix reg names for regs with variants
2023-03-23 Amberfreedreno, nir, ir3: implement GL_EXT_shader_framebuffe...
2023-03-23 Ambernir: Add memory coherency information to shaders.
2023-03-23 Ambernir: allow nir_lower_fb_read to support multiple render...
2023-03-23 Connor Abbotttu: Fix tile_align_h on a650
2023-03-23 Eric Engestromv3d: add link to issue investigating failure
2023-03-23 Boyuan Zhangfrontends/va: check decoder in va surface call
2023-03-23 José Roberto... anv: Implement Xe version of execute_simple_batch()
2023-03-23 José Roberto... anv: Handle Xe queue/engine priority
2023-03-23 José Roberto... anv: Implement Xe version of check_status()
2023-03-23 José Roberto... anv: Create Xe engines
2023-03-23 José Roberto... anv: Replace I915_ENGINE_CLASS_VIDEO by INTEL_ENGINE_CL...
2023-03-23 Timur Kristófradv: Enable mesh shading on GFX11.
2023-03-23 Timur Kristófac/nir/ngg: Store special MS outputs in attribute ring...
2023-03-23 Timur Kristófac/nir/ngg: Fix mesh shader layer on GFX11.
2023-03-23 Timur Kristófac/nir/ngg: Split legacy workgroup index function.
2023-03-23 Timur Kristófac/nir/ngg: Use attribute ring for mesh shader params.
2023-03-23 Timur Kristófac/nir/ngg: Clarify mesh shader scratch ring.
2023-03-23 Timur Kristófradv: Adjust mesh draw packets for GFX11.
2023-03-23 Timur Kristófradv: Include per-prim params in NUM_INTERP on GFX11.
2023-03-23 Timur Kristófradv: Use PRIM_ATTR for PS inputs on GFX11.
2023-03-23 Timur Kristófradv: Add extra offset to per-prim params.
2023-03-23 Timur Kristófradv: Use per-prim params in has_param_exports.
2023-03-23 Timur Kristófradv: Add per-prim attributes to ring_attr stride.
2023-03-23 Timur Kristófradv: Use new mesh shading packet defines.
2023-03-23 Timur Kristófac: Add more defines for mesh shading packets.
2023-03-23 David Heidelbergci: bump Alpine to 3.17 (again)
2023-03-23 Juan A. Suarez... v3d: fix condition for EZ disabling when stencil on
2023-03-23 Lionel Landwerlinintel/dev: fold Gfx12 URB entries in Gfx12 HW info
2023-03-23 Lionel Landwerlinintel/devinfo: initialize pci_device_id with from_pci_id()
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