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platform/upstream/mesa.git
2020-10-14
James Park
ac,amd/llvm,radv: Initialize structs with {0}
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2020-10-14
Samuel Pitoiset
radv/aco: disable NGG GS support because it randomly...
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2020-10-14
Rhys Perry
nir/opt_uniform_atomics: remove useless returns
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2020-10-13
James Park
radv: Only close local_fd when valid
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2020-10-13
James Park
util: Hide timespec_passed on Windows
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2020-10-13
James Park
radv: Increased const usage
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2020-10-13
James Park
amd/addrlib: Fix warning list for msvc
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2020-10-13
Jason Ekstrand
intel/fs: Rework scratch handling on Gen9+
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2020-10-13
Jason Ekstrand
intel/fs/ra: Use a set to track added spill/fill instru...
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2020-10-13
Jason Ekstrand
intel/fs/ra: Sanity-check our IP counts
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2020-10-13
Jason Ekstrand
intel/fs/ra: Store the last non-spill VGRF node
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2020-10-13
Jason Ekstrand
intel/fs/ra: Refactor handling of Gen7 scratch reads
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2020-10-13
Jason Ekstrand
intel/fs/ra: Increment spill_offset as part of the...
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2020-10-13
Jason Ekstrand
intel/fs: Add a SCRATCH_HEADER opcode
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2020-10-13
Jason Ekstrand
intel/fs: Copy the PTSS from g0 for scratch reads/writes
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2020-10-13
Jason Ekstrand
intel/batch_decoder: Don't clame vec4 vs/gs/tcs shaders...
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2020-10-13
Alejandro Piñeiro
v3dv/device: Support loader interface version 3.
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2020-10-13
Iago Toral...
v3dv: fix buffer copies to compressed images on the...
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2020-10-13
Iago Toral...
v3dv: drop a couple of obsolete comments
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2020-10-13
Iago Toral...
v3dv: limit blit framebuffer dimensions to max coordinates
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2020-10-13
Iago Toral...
v3dv: generate proper UUIDs for device and driver
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2020-10-13
Iago Toral...
v3dv: fix blit path for copies from 3D compressed images
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2020-10-13
Iago Toral...
v3dv: fixes for barriers in secondary command buffers
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2020-10-13
Iago Toral...
v3dv: implement workaround for GFXH-1918
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2020-10-13
Iago Toral...
v3dv: implement workaround for GFXH-1461
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2020-10-13
Iago Toral...
v3dv: flag tmu_dirty_rcl in primaries when linking...
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2020-10-13
Iago Toral...
v3dv: only advertise one memory type
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2020-10-13
Iago Toral...
v3dv: always program a reasonable internal depth type...
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: extend pipeline cache envvar
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline_cache: set a max size for the pipeline...
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2020-10-13
Iago Toral...
v3d/compiler: allow to batch spills
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2020-10-13
Iago Toral...
v3dv: free noop job if needed when finishing the queue
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2020-10-13
Iago Toral...
v3dv: clean-up after obtaining an XCB connection
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2020-10-13
Iago Toral...
v3dv: don't leak dumb BO handles allocated for swapchai...
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2020-10-13
Alejandro Piñeiro
v3dv/meta_copy: fix TFU blitting when using 3D images
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2020-10-13
Iago Toral...
v3dv: honor VkPipelineDepthStencilStateCreateInfo:...
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2020-10-13
Iago Toral...
v3dv: fix sampling from stencil aspect of a combined...
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2020-10-13
Alejandro Piñeiro
v3dv/formats: properly return unsupported for 1D compre...
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2020-10-13
Iago Toral...
v3dv: signal semaphore/fence if needed after acquiring...
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2020-10-13
Iago Toral...
v3dv: do not expose VK_IMAGE_USAGE_SAMPLED_BIT for...
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2020-10-13
Iago Toral...
v3dv: fix size computed by vkGetImageSubresourceLayout...
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2020-10-13
Iago Toral...
v3dv: fix offset computed by vkGetImageSubresourceLayou...
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2020-10-13
Iago Toral...
v3dv: expose DRM modifiers based on supported features
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2020-10-13
Iago Toral...
v3dv: handle VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DR...
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2020-10-13
Alejandro Piñeiro
v3dv/meta_copy: handle mirroring z component bliting...
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2020-10-13
Iago Toral...
v3dv: fix color clear pipeline destruction for 32-bit...
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2020-10-13
Iago Toral...
v3dv: hook up robust buffer access
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2020-10-13
Iago Toral...
v3d/compiler: add a lowering pass for robust buffer...
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2020-10-13
Iago Toral...
broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE...
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2020-10-13
Iago Toral...
v3dv: handle QUNIFORM_GET_UBO_SIZE
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2020-10-13
Iago Toral...
v3d/compiler: implement nir_intrinsic_get_ubo_size
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2020-10-13
Iago Toral...
nir: add a nir_get_ubo_size intrinsic
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2020-10-13
Iago Toral...
v3dV: move meta init/finish to meta implementation...
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2020-10-13
Iago Toral...
v3dv: don't cache subpass color clear pipelines
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2020-10-13
Iago Toral...
v3dv: fix 3D image blits
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2020-10-13
Iago Toral...
v3dv: only require texel-size alignment for linear...
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2020-10-13
Iago Toral...
v3dv: lower interpolateAt functions in NIR and enable...
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2020-10-13
Iago Toral...
nir/lower_io: add an option to lower interpolateAt...
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2020-10-13
Alejandro Piñeiro
v3dv/device: enable largePoints
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2020-10-13
Alejandro Piñeiro
v3dv/device: fix point-related VkPhysicalDeviceLimits
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2020-10-13
Alejandro Piñeiro
v3d/limits: add line width and point size limits
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: set instance id to 0 at start of tile
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: set 16bit return_size for shadows always
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: track if texture is shadow
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2020-10-13
Alejandro Piñeiro
v3dv: Call nir_lower_io for push constants
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: use derefs for ubo/ssbo
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2020-10-13
Alejandro Piñeiro
v3dv/device: fix compute_heap_size for the simulator
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2020-10-13
Alejandro Piñeiro
v3d/simulator: add v3d_simulator_get_mem_size
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2020-10-13
Alejandro Piñeiro
broadcom/compiler: allow GLSL_SAMPLER_DIM_BUF on txs...
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2020-10-13
Alejandro Piñeiro
v3dv/meta: fix hash table insertion
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: fix combined_index_map insertions
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2020-10-13
Alejandro Piñeiro
v3dv/debug: add v3dv_print_v3d_key
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2020-10-13
Alejandro Piñeiro
v3dv/device: warn when the pipeline cache is disabled
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2020-10-13
Alejandro Piñeiro
v3dv/device: add assert for texture-related limits
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2020-10-13
Iago Toral...
v3dv: handle multisample rasterization with empty frame...
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2020-10-13
Iago Toral...
v3dv: implement nir_texop_texture_samples
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2020-10-13
Iago Toral...
v3dv: enable sample rate shading if fragment shader...
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2020-10-13
Iago Toral...
broadcom/compiler: track if the fragment shader forces...
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: remove v3dv_descriptor_map_get_image_view
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2020-10-13
Alejandro Piñeiro
v3dv/uniforms: handle texture size for texel buffers
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2020-10-13
Iago Toral...
broadcom/compiler: implement nir_intrinsic_load_sample_pos
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2020-10-13
Alejandro Piñeiro
v3dv/formats: fix exposing FEATURE_UNIFORM/STORAGE_TEXE...
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2020-10-13
Iago Toral...
v3dv: handle multisample image clears
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2020-10-13
Iago Toral...
v3dv: handle multisample resolves for formats that...
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2020-10-13
Iago Toral...
v3dv: handle multisample resolve of integer formats
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2020-10-13
Iago Toral...
v3dv: fix blitting of signed integer formats
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2020-10-13
Iago Toral...
nir/glsl: add a glsl_ivec4_type() helper
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2020-10-13
Iago Toral...
v3dv: amend tile size tables with smallest tile sizes...
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2020-10-13
Alejandro Piñeiro
v3dv/device: fix minTexelBufferOffsetAlingment
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2020-10-13
Alejandro Piñeiro
v3dv: add v3dv_limits file
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: support for UNIFORM/STORAGE_TEXEL_BUFFER
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2020-10-13
Iago Toral...
broadcom/compiler: handle gl_SampleMask writes in fragm...
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2020-10-13
Iago Toral...
v3dv: handle multisampled image copies with the blit...
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2020-10-13
Iago Toral...
v3dv: add a blit fallback path for vkCmdResolveImage
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2020-10-13
Iago Toral...
v3dv: setup texture shader state correctly for multisam...
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2020-10-13
Iago Toral...
v3dv: handle multisampled image copies in the TLB path
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2020-10-13
Iago Toral...
v3dv: implement vkCmdResolveImage for whole images
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2020-10-13
Iago Toral...
v3dv: implement subpass multisample rendering and resolve
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2020-10-13
Iago Toral...
v3dv: process VkPipelineMultisampleStateCreateInfo...
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2020-10-13
Iago Toral...
v3dv: consider MSAA when computing frame tiling
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