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profile/ivi/mesa.git
2005-01-03
Vladimir Dergachev
Turns out I left flat primitives in vertex buffer mode...
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2005-01-03
Vladimir Dergachev
Enable code to compute other constants that were used...
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2005-01-03
Vladimir Dergachev
Port texture allocation code from R200.
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2005-01-02
Vladimir Dergachev
Add texture units registers
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2005-01-02
Vladimir Dergachev
Cleanup !
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2005-01-02
Vladimir Dergachev
I think I fixed the lockups issue.
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2005-01-02
Vladimir Dergachev
Get textures to work with NeHe lesson06.
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2005-01-02
Adam Jackson
linux-dri-x86 build fix from Andreas Stenglein.
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2005-01-02
Felix Kuehling
Improved the performance of software fallbacks by not...
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2005-01-01
Felix Kuehling
Removed all direct hardware access (MMIO, BCI) from...
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2005-01-01
Felix Kuehling
Use DRM headers from $(DRM_SOURCE_PATH)/shared-core...
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2005-01-01
Vladimir Dergachev
Add a convenience function to issue CP delays.
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2004-12-31
Vladimir Dergachev
Qualify the magic 20B0 register as SE_VTE_CNTL similar...
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2004-12-31
Vladimir Dergachev
Sync with master copy.
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2004-12-31
Vladimir Dergachev
Add texture drawing code. Note: it is broken at the...
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2004-12-30
Vladimir Dergachev
Rework slightly r300_get_primitive_type - make it clear...
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2004-12-30
Keith Whitwell
Get scissor test working again. Passes glean scissor...
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2004-12-30
Keith Whitwell
Calculate DEPTH_SCALE correctly for polygon offset.
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2004-12-30
Keith Whitwell
Simplify viaBlit a bit more.
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2004-12-30
Vladimir Dergachev
Add missing files.
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2004-12-30
Keith Whitwell
Initialize depth pointer correctly.
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2004-12-30
Keith Whitwell
Don't need to adjust for drawXoff in fallback clipping.
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2004-12-30
Keith Whitwell
fix regression with fallbacks from recent commits
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2004-12-30
Keith Whitwell
Fix MagFilter state for texunit 0
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2004-12-30
Vladimir Dergachev
Update vertex buffer code (still does not work properly..)
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2004-12-30
Vladimir Dergachev
Update to recent r300_lib.
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2004-12-30
Vladimir Dergachev
Hooked up projection matrix - the gears actually rotate !
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2004-12-30
Vladimir Dergachev
Restructure code.
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2004-12-30
Vladimir Dergachev
Change default RS settings so that glxgears will displa...
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2004-12-30
Vladimir Dergachev
Clarify some of the unkXXXX atoms.
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2004-12-30
Vladimir Dergachev
Port viewport setting code from R200.
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2004-12-29
Keith Whitwell
Fix some wrapping bugs in the last commit. Probably...
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2004-12-29
Keith Whitwell
Simplfy clear() and swapbuffers() code.
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2004-12-29
Keith Whitwell
Use Point._Size in calculation
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2004-12-29
Keith Whitwell
use clamped Line._Width in calculations
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2004-12-29
Keith Whitwell
Don't advertise wide lines or points.
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2004-12-29
Keith Whitwell
Make line stipple a fallback.
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2004-12-29
Keith Whitwell
Don't pingpong cliprects through sarea on CopyBuffer().
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2004-12-29
Keith Whitwell
Fallback on 3d textures correctly.
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2004-12-29
Keith Whitwell
Get twoside-lit triangles working again
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2004-12-29
Keith Whitwell
Large update
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2004-12-29
Vladimir Dergachev
Rearrange code so we don't dump state as often.
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2004-12-29
Vladimir Dergachev
Get most primitives working using immediate mode.
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2004-12-29
Vladimir Dergachev
Bring in latest revision of r300_lib.
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2004-12-27
Vladimir Dergachev
Use R300_CMD_END3D for end_3d().
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2004-12-27
Adam Jackson
Fix read-from-uninitialized in s3vMakeCurrent()
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2004-12-27
Adam Jackson
Unused variable cleanup.
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2004-12-27
Adam Jackson
Bug #1859: Initialize 'size' before first use in intelT...
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2004-12-27
Adam Jackson
Build s3v and trident by default too.
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2004-12-27
Adam Jackson
Get s3v building with a minimum of warnings.
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2004-12-27
Vladimir Dergachev
Implement rendering of (flat color) QUAD primitives...
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2004-12-27
Ian Romanick
Fixed two problems with the handling of GLX protocol...
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2004-12-26
Vladimir Dergachev
Expose primitive types being rendered, in preparation...
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2004-12-26
Vladimir Dergachev
Update with most recent version.
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2004-12-24
Adam Jackson
Get trident building and -Werror clean.
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2004-12-23
Felix Kuehling
Simplified and optimized _savage_texnorm_stage.
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2004-12-23
Keith Whitwell
Remove the VIA_PERFORMANCE code. A step towards moving...
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2004-12-23
Keith Whitwell
Chop out more dead code.
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2004-12-22
Keith Whitwell
Fix merge error.
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2004-12-22
Keith Whitwell
Remove dead code.
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2004-12-22
Felix Kuehling
Enabled hardware rendering of 1D textures. No need...
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2004-12-22
Felix Kuehling
- Fake projective textures on a single texture unit...
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2004-12-21
Keith Whitwell
Remove debug code which referenced an old global variable.
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2004-12-21
Ian Romanick
Used GCC's __builtin_expect when available. Change...
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2004-12-21
Keith Whitwell
Push a number of global variables into the viaContext...
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2004-12-21
Ian Romanick
Added some comments and fixed typeos. Slightly refacto...
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2004-12-21
Daniel Borca
`t' was not initialized (use `texture' instead?)
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2004-12-21
Brian Paul
fix bug in _mesa_IsTexture()
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2004-12-21
Keith Whitwell
Note that state is dirty on contended lock. Allows...
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2004-12-21
Keith Whitwell
Add missing swap-control calculations.
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2004-12-21
Keith Whitwell
Add vsync swapbuffers. This waits on the irq so gears...
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2004-12-21
Daniel Borca
added GL_EXT_stencil_two_side (yes, it works)
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2004-12-21
Daniel Borca
missing `or' in preprocessor conditional
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2004-12-20
Keith Whitwell
Add a -fullscreen option
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2004-12-20
Keith Whitwell
Remove #ifdef DEBUG's in code, but still allow compiler...
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2004-12-20
Daniel Borca
put back clipmask code; it proved to be a MinGW/gcc...
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2004-12-20
Daniel Borca
use float constants.
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2004-12-20
Daniel Borca
removed ifdef'ed out code (to whom it may concern:...
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2004-12-20
Daniel Borca
removed detritus (ncc).
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2004-12-20
Daniel Borca
comment reorg.
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2004-12-20
Daniel Borca
made some functions static.
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2004-12-20
Daniel Borca
comment reorg.
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2004-12-20
Daniel Borca
allow greater swappendingcount for older hw (v1/v2)
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2004-12-20
Daniel Borca
misc cleanup
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2004-12-20
Daniel Borca
allow ARB vp/fp query program errors
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2004-12-20
Daniel Borca
really protect against npot compressed textures (logbas...
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2004-12-20
Ian Romanick
Use GLX protocol code generated by glX_proto_send.py.
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2004-12-20
Ian Romanick
No GLX protocol for GL_ATI_fragment_shader.
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2004-12-19
Vladimir Dergachev
Fix cut and paste error (reported by Jerome Glisse)
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2004-12-19
Dave Airlie
Implement software ATI_fragment_shader
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2004-12-18
Brian Paul
Consolidate _swrast_write_texture_span() into _swrast_w...
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2004-12-18
Brian Paul
added GL_ARB_pixel_buffer_object extension string
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2004-12-18
Brian Paul
Added PRINT instruction for GL_NV_fragment_program.
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2004-12-18
Thomas Hellström
Unichrome DRI driver:
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2004-12-17
Felix Kuehling
Made debugging output controllable via environment...
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2004-12-17
Brian Paul
VMS update
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2004-12-17
Daniel Borca
fxRasterPrimitive wasn't always receiving the reduced...
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2004-12-17
Daniel Borca
fxRasterPrimitive wasn't always receiving the reduced...
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2004-12-17
Felix Kuehling
Added a TNL pipeline stage that normalizes texture...
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2004-12-16
Adam Jackson
Import s3virge and trident drivers. Not functional...
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