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platform/upstream/Vulkan-LoaderAndValidationLayers.git
2015-02-27
Courtney Goeltzenleu...
layers: Issue endl at end of output
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2015-02-27
Courtney Goeltzenleu...
demos: Clean up renderpass and framebuffer
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2015-02-27
Chia-I Wu
intel: enable L3 cache
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2015-02-27
Tobin Ehlis
layers: In DrawState track last global pipe state and...
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2015-02-27
Peter Lohrmann
glvdebug: Minor clean up of the connection types betwee...
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2015-02-27
Peter Lohrmann
Merge ReplayThread change with Detach Replay Window.
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2015-02-27
Jeremy Hayes
glave: Add "Detach" checkbox.
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2015-02-27
Peter Lohrmann
glvdebug: Move QReplayWorker into a separate thread.
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2015-02-27
Mark Lobodzinski
layers: Fix null pointer reference in MemTracker
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2015-02-27
Jeremy Hayes
glave: Add command buffer diagram.
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2015-02-27
Mark Lobodzinski
layers: Remove spurious assert.
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2015-02-27
Mark Lobodzinski
layers: Fix MemTracker memory leak
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2015-02-26
Tobin Ehlis
layers: Correctly represent Descriptor-related arrays...
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2015-02-26
Jon Ashburn
glave: cleanup mem_info list as it shrinks during tracing
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2015-02-26
Chia-I Wu
intel: add intel_handle
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2015-02-26
Chia-I Wu
intel: add support for per-instance GPU enumeration
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2015-02-26
Chia-I Wu
intel: an XGL_INSTANCE is not an XGL_OBJECT
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2015-02-26
Chia-I Wu
intel: allow GPU re-enumeration
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2015-02-26
Chia-I Wu
intel: rename intel.c to instance.c
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2015-02-26
Chia-I Wu
intel: rename intel_gpa.c to gpa.c
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2015-02-26
Chia-I Wu
intel: move xglEnumerateLayers() to gpu.c
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2015-02-26
Mark Lobodzinski
layer: Fixed options settings for generated layers...
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2015-02-26
Chia-I Wu
intel: fix waiting of present fences
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2015-02-26
Mark Lobodzinski
layers: Fix Memtracker fence-related memory leak
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2015-02-26
Ian Elliott
Win: Fix compilation error on Windows (xgl_helper.py).
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2015-02-26
Ian Elliott
Win: layers (draw_state.c): Fix compilation error on...
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2015-02-26
Courtney Goeltzenleu...
layers: Track WsiCreatePresentableImage image object
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2015-02-26
Courtney Goeltzenleu...
layers: Do not track PHYSICAL_GPUS
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2015-02-26
Courtney Goeltzenleu...
layers: Do not track Queue objects
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2015-02-26
Courtney Goeltzenleu...
layers: flush logged output so it's visible immediately
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2015-02-26
Courtney Goeltzenleu...
demos: Clean up objects after cmd buf built
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2015-02-26
Courtney Goeltzenleu...
demos: Update to single layout
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2015-02-26
Courtney Goeltzenleu...
intel: use buffer type memory for linear formats
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2015-02-26
Courtney Goeltzenleu...
demos: Be sure to initialize pNext
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2015-02-26
Courtney Goeltzenleu...
demos: Bug fix: Unbind image object
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2015-02-26
Courtney Goeltzenleu...
demos: Be sure to request correct memory type
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2015-02-26
Courtney Goeltzenleu...
demos: Add use_staging option
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2015-02-26
Courtney Goeltzenleu...
cube: Use staging buffer for texture upload
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2015-02-26
Courtney Goeltzenleu...
demos: Integrate feedback from NVIDIA
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2015-02-26
Courtney Goeltzenleu...
demos: Refactor to simplify and optimize
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2015-02-26
Courtney Goeltzenleu...
intel: linear images require buffer type memory
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2015-02-25
Jon Ashburn
layers: Check for NULL pointer with dynamic_display()
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2015-02-25
Jon Ashburn
glave: Fix locking of mem_info entries in UnmapMemory
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2015-02-25
Tobin Ehlis
layers: Fix DrawState buffer over-run when clearing...
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2015-02-25
Tobin Ehlis
layers: Drawstate color descriptor edges and correctly...
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2015-02-25
Mark Lobodzinski
layers: Fix layer config file options
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2015-02-25
Mark Lobodzinski
layers: Validation check for CPU_VISIBLE bit set on...
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2015-02-25
Tobin Ehlis
layers: Fix uninitialized variable in DrawState.
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2015-02-25
Chia-I Wu
update BUILD.md for imported libdrm
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2015-02-25
Tobin Ehlis
glave: For color array params, correctly size trace...
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2015-02-25
Chia-I Wu
intel: use unlimited VMA cache
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2015-02-25
Chia-I Wu
intel: use intel_bo_map_async() for xglMapMemory()
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2015-02-25
Chia-I Wu
intel: add intel_bo_map_async()
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2015-02-25
Chia-I Wu
cmake: remove unused FindDRM.cmake
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2015-02-25
Chia-I Wu
intel: add and link with libintelkmd.a
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2015-02-25
Chia-I Wu
intel: import stripped-down libdrm-2.4.59-23-g1f73578
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2015-02-25
Chia-I Wu
intel: remove libdrm dependency from libintelcompiler.a
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2015-02-24
Peter Lohrmann
glvdebug_xgl: String replace of xgl to vk and XGL to...
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2015-02-24
Cody Northrop
compiler: Start using SIMD16 fragment shaders
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2015-02-24
Chia-I Wu
demos/cube: use a single layout
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2015-02-24
Courtney Goeltzenleu...
demos: Updated tri to use staging buffer for texture
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2015-02-24
Courtney Goeltzenleu...
cube: Fix leaking resources
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2015-02-24
Tobin Ehlis
layers: Add simple Cmd Buffer dot file dump to DrawState
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2015-02-24
Tobin Ehlis
layers: For ParamChecker, verify struct ptrs aren't...
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2015-02-24
Mark Lobodzinski
layers: Remove destroyed/freed objects from both object...
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2015-02-24
Jeremy Hayes
glvdebug: Enable/disable draw state widget.
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2015-02-24
Peter Lohrmann
glvdebug: ReplayWorker now properly cleans up the ...
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2015-02-24
Peter Lohrmann
glvdebug: Resize text and items on Timeline.
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2015-02-24
Peter Lohrmann
glvdebug: Close currently open trace files before tryin...
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2015-02-24
Peter Lohrmann
glvdebug: ThreadIds are uint32_t, not int.
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2015-02-24
Peter Lohrmann
glvdebug: Timeline now resizes properly when the window...
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2015-02-24
Peter Lohrmann
glvdebug_xgl: Remove pipeline_dump files in more places.
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2015-02-24
Jeremy Hayes
glvdebug: Add option for separate replay window.
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2015-02-24
Jon Ashburn
layers: Remove the automatic dumping of DOT files.
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2015-02-24
Jon Ashburn
glave: Add Dump() to debugger so DrawState dumping...
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2015-02-24
Peter Lohrmann
glvdebug: minor improvement to timeline so it doesn...
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2015-02-24
Peter Lohrmann
glvdebug: Fix highlighting API call in call tree when...
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2015-02-24
Peter Lohrmann
glvdebug: Remove functions and buttons related to snaps...
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2015-02-24
Jeremy Hayes
glvdebug: Use svg instead of png.
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2015-02-24
Jeremy Hayes
glvdebug: Clean up pipeline dumps on trace load.
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2015-02-24
Jeremy Hayes
glvdebug: Fixed label for draw state diagram.
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2015-02-24
Jeremy Hayes
glvdebug: Use SVG renderer for draw state diagram.
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2015-02-24
Courtney Goeltzenleu...
intel: Return proper structure size for buffer object
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2015-02-24
Tobin Ehlis
layers: Add DrawState dot file output of descriptor...
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2015-02-24
Mark Lobodzinski
layers: Fix buffer overrun in memtracker
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2015-02-24
Courtney Goeltzenleu...
misc: Use XGL_API_VERSION instead of hard coded value
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2015-02-24
Ian Elliott
tri: Change from having a hard-coded API version to...
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2015-02-23
Tobin Ehlis
layers: In DrawState correctly clear update chain for...
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2015-02-23
Tobin Ehlis
layers: Lock ObjectTracker linked-list access
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2015-02-23
Tobin Ehlis
layers: Add per-thread tracking of latest cmd buffer
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2015-02-23
Tobin Ehlis
layers: Don't run ObjectTracker checks on NULL mem...
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2015-02-23
Jon Ashburn
glave: Don't log error if replay is succesful but trace...
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2015-02-23
Jon Ashburn
glave: Add lock around the socket send()
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2015-02-21
Cody Northrop
compiler: Add a mutex for shader creation
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2015-02-20
Jon Ashburn
glave: Fix search of mem_info list on UnmapMemory...
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2015-02-20
Jon Ashburn
glave: Improve logging for anomalous conditions around...
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2015-02-20
Jon Ashburn
glave: Lock around access to the global mem_info list
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2015-02-20
Cody Northrop
compiler: Fix string use after delete in translator
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2015-02-20
Cody Northrop
compiler: Fail pipeline creation if shader uses global...
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2015-02-20
Jon Ashburn
glave: Fix bug in tracing CreateRenderPass with NULL...
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