platform/upstream/mesa.git
2020-12-09 Nanley Cheryiris: Fix resource ptr in resolve_sampler_views
2020-12-09 Eric Anholtsoftpipe: Fix swizzled texture gather of int textures.
2020-12-09 Marek Olšákradeonsi: use a C++ template to decrease draw_vbo overh...
2020-12-09 Marek Olšákradeonsi: rename si_state_draw.c to .cpp
2020-12-09 Marek Olšákradeonsi: resolve a tricky C++ failure with goto jumpin...
2020-12-09 Marek Olšákradeonsi: fix future C++ compile failures and warnings
2020-12-09 Marek Olšákradeonsi: allow including a few files from C++
2020-12-09 Marek Olšákamd/llvm: fix C++ compile failures
2020-12-09 Marek Olšákgallium/util: allow including a few files in C++
2020-12-09 Marek Olšákcompiler: fix glsl_types.h compile failures when includ...
2020-12-09 Marek Olšákac/llvm: handle no_(un)signed_wrap NIR flags
2020-12-09 Marek Olšákac: unify shader arguments that are duplicated
2020-12-09 Marek Olšákradeonsi: move si_llvm_compiler_shader and deps into...
2020-12-09 Marek Olšákradeonsi: move si_build_main_function into si_shader_llvm.c
2020-12-09 Marek Olšákradeonsi: move si_create_function into si_shader_llvm.c
2020-12-09 Marek Olšákradeonsi: split ac_shader_args initialization from...
2020-12-09 Marek Olšákac: add shader return values into ac_shader_args
2020-12-09 Marek Olšákac: correct ac_shader_args types, remove sgpr_count
2020-12-09 Marek Olšákradeonsi: fix a crash in si_fence_server_sync
2020-12-09 Rhys Perryaco: rename s_subb_u32 operands to borrow
2020-12-09 Rhys Perryaco: fix various s_subb_u32 operands to SCC
2020-12-09 Juan A. Suarez... v3d: use job's nr_cbufs field
2020-12-09 Boris Brezillonpanfrost: Fix provoking vertex selection for lines
2020-12-09 Boris Brezillonpanfrost: Preload SampleID when reloading multisample FBs
2020-12-09 Boris Brezillonpanfrost: Take the number of samples into account in...
2020-12-09 Boris Brezillonpan/mdg: Add support for multi sample iteration writeout
2020-12-09 Boris Brezillonpanfrost: Fix fencing
2020-12-09 Boris Brezillonpanfrost: Make sure we always add a reader -> write...
2020-12-09 Marek Olšákst/mesa: enable compute shader derivatives in SPIR-V
2020-12-09 Marek Olšákac,radeonsi: implement GL_NV_compute_shader_derivatives
2020-12-09 Marek Olšákwinsys/amdgpu: use VRAM for command buffers if all...
2020-12-09 Marek Olšákradeonsi: map PIPE_USAGE_STREAM to VRAM if all VRAM...
2020-12-09 Marek Olšákradeonsi: unify uploaders and upload to VRAM if all...
2020-12-09 Marek Olšákradeonsi: only use staging for linear textures when...
2020-12-09 Marek Olšákradeons: only force staging uploads for VRAM when all...
2020-12-09 Marek Olšákac: add radeon_info::all_vram_visible for Smart Access...
2020-12-09 Marek Olšákradeonsi: initialize ctx and gfx_cs first, then allocators
2020-12-09 Rhys Perrycompiler: update gl_access_qualifier comments
2020-12-09 Rhys Perrynir/opt_access: infer writeonly
2020-12-09 Rhys Perrynir/opt_access: consider global stores
2020-12-09 Rhys Perrynir/opt_access: handle variable pointers
2020-12-09 Rhys Perrynir/opt_access: add basic Vulkan support
2020-12-09 Rhys Perrynir/opt_access: rename can_reorder() and set ACCESS_NON...
2020-12-09 Rhys Perrynir/opt_access: don't check restrict in can_reorder()
2020-12-09 Rhys Perrynir/opt_access: check restrict before marking a variabl...
2020-12-09 Rhys Perrynir/opt_access: ignore barriers and coherent qualifier
2020-12-09 Rhys Perrynir/opt_access: don't ignore image arrays in process_va...
2020-12-09 Andrii Simiklitiris: update depth value for stages after fast clear...
2020-12-09 Juan A. Suarez... v3d: remove old tile blit code
2020-12-09 Juan A. Suarez... v3d: implement tile-based blit operation
2020-12-09 Juan A. Suarez... v3d: refactor set tile buffer size function
2020-12-09 Juan A. Suarez... v3d: implement tile buffer blits
2020-12-09 Juan A. Suarez... v3d: add helper to check if format supports TLB resolve
2020-12-09 Juan A. Suarez... v3d: split binning start from draw
2020-12-09 Juan A. Suarez... v3d: store number of color buffers in job
2020-12-09 Juan A. Suarez... v3d: make set tile buffer size function public
2020-12-09 Juan A. Suarez... v3d: force alpha to 1 when rendering RGBX formats
2020-12-09 Juan A. Suarez... util: function to check for rgbX format
2020-12-09 Marcin Ślusarzintel/tools/aubinator_error_decode: fix small memory...
2020-12-09 Marcin Ślusarzintel/tools/aubinator_error_decode: cleanup path/file...
2020-12-09 Vinson Leer600/sfn: Initialize ShaderInputVarying members in...
2020-12-09 Vinson Leemeson: Fix build with llvm-12.
2020-12-09 Eric Anholtci/vc4: Skip VS dynamic loops tests that cause GPU...
2020-12-09 Marek Olšákradeonsi: fix the blit test for SW_64KB_R_X
2020-12-09 Marek Olšákradeonsi: rename SI_TEST_DMA to SI_TEST_BLIT
2020-12-09 Marek Olšákradeonsi: remove SDMA support
2020-12-09 Marek Olšákradeonsi: rename buffer functions so as not to referenc...
2020-12-09 Marek Olšákradeonsi: move si_screen_clear_buffer into si_compute_b...
2020-12-08 Eric Anholtci/freedreno: Detect the cheza power management bus...
2020-12-08 Mauro Rossiandroid: spirv: fix '::' typo in gen rules
2020-12-08 Mike Blumenkrantzmesa/st: set reserved storage for params+values to 16
2020-12-08 Michel Zoumeson: fix multiline string warning
2020-12-08 Ian Romanickutil: Add cnd_monotonic to Makefile.sources
2020-12-08 Marek Olšákmesa: remove MAX_3D_TEXTURE_LEVELS, MAX_CUBE_TEXTURE_LEVELS
2020-12-08 Marek Olšákmesa: remove code for old (mostly unsupported) GL_NV_po...
2020-12-08 Marek Olšákmesa: fix glPopAttrib for GL_COORD_REPLACE for r200
2020-12-08 Jonathan Marekturnip: always set LRZ registers to zero for 3d clear...
2020-12-08 Jonathan Marekturnip: move up LRZ invalidate in CmdClearAttachments
2020-12-08 Jonathan Marekturnip: do not emit draw states in draw_cs outside...
2020-12-08 Jonathan Marekturnip: correctly disable draw states outside of render...
2020-12-08 Jonathan Marekturnip: always emit LRZ draw state in DIRTY_DRAW_STATE...
2020-12-08 Jonathan Marekturnip: do not include compute stage in pipeline_builder
2020-12-08 Jonathan Marekturnip: no linear_to_srgb for alpha channel for gmem...
2020-12-08 Marek Olšákgallium/u_threaded: optimize set_constant_buffer
2020-12-08 Marek Olšákgallium/u_threaded: don't make a local copy of pipe_dra...
2020-12-08 Marek Olšákgallium/u_threaded: don't copy the indexbuf pointer...
2020-12-08 Marek Olšákgallium/u_threaded: set has_user_indices = false in...
2020-12-08 Marek Olšákgallium/u_threaded: don't pass index bounds to the...
2020-12-08 Marek Olšákglthread: count batch space in units of uint64_t elements
2020-12-08 Marek Olšákglthread: change sizes to unsigned or size_t where...
2020-12-08 Marek Olšákglthread: use uint64_t to declare the batch buffer...
2020-12-08 Marek Olšákglthread: use glthread->used instead of glthread->next_...
2020-12-08 Mike Blumenkrantzzink: use shader keys for samplemask
2020-12-08 Mike Blumenkrantzzink: change a memcmp==0 to !memcmp
2020-12-08 Mike Blumenkrantzzink: initial shader key implementation
2020-12-08 Witold Barylukvulkan/device_select: Store Vulkan vendorID and deviceI...
2020-12-08 Rob Clarkgallium/aux: Update scons build for u_tracepoints.[ch]
2020-12-08 Rob Clarkgallium/aux: Split u_tracepoints.[ch] generation
2020-12-08 Rob Clarkgallium/aux: Avoid creating queue when traces not enabled
2020-12-08 Rhys Perrynir: improve divergence analysis for loads with non...
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