platform/upstream/mesa.git
2021-10-04 Andreas Baierllima/parser: add shader disassembly to dump
2021-10-03 Lionel Landwerlinclc: let user specify the targetted SPIRV version
2021-10-03 Lionel Landwerlinclc: print warnings/errors on their own line
2021-10-03 Lionel Landwerlinclc: add allowed extension for compile parameter
2021-10-03 Mike Blumenkrantzzink: ensure fences are released before reusing them
2021-10-03 Mike Blumenkrantzzink: stop using VK_COMMAND_POOL_CREATE_RESET_COMMAND_B...
2021-10-03 Bas Nieuwenhuizenradv: Don't invalidate VCACHE after clear_htile_mask.
2021-10-03 Lionel Landwerlinanv: honor INTEL_DEBUG=sync
2021-10-03 Bas Nieuwenhuizenradv: Fix Android build for common functions.
2021-10-02 Marek Olšákac/surface: enable DCC image stores for all displayable...
2021-10-02 Joshua Ashtonradeonsi: Use common DCC image store check
2021-10-02 Joshua Ashtonradv: Use common DCC image store check
2021-10-02 Joshua Ashtonac/surface: Add helper for checking if a surface suppor...
2021-10-02 Kenneth Graunkeiris: Delete the MI_COPY_MEM_MEM resource_copy_region...
2021-10-01 Emma Anholtfreedreno: Move the headergen2 test to be meson unit...
2021-10-01 Emma Anholtfreedreno: Move crashdec/cffdec tests to be meson unit...
2021-10-01 Emma Anholtfreedreno: Move afuc tests to meson unit tests.
2021-10-01 Eric Anholtfreedreno: Reuse u_math.h instead of open coding uif().
2021-10-01 Eric Anholtfreedreno: Reuse u_math.h instead of open coding ALIGN...
2021-10-01 Eric Anholtfreedreno: Fix UBSan failures in cffdec's (uint8_t...
2021-10-01 Emma Anholtfreedreno/afuc: Avoid ubsan warns about shifting to...
2021-10-01 Emma Anholtfreedreno/rnndec: Avoid making 0-length variable length...
2021-10-01 Emma Anholtfreedreno/rnndec: Fix use of undefined value_orig in...
2021-10-01 Filip Gawinr300: implement forgotten tgsi's cases of textures
2021-10-01 Emma Anholtturnip: Expose a device name similar to the blob.
2021-10-01 Emma Anholtturnip: Match the blob's format for vendorID and deviceID.
2021-10-01 Sagar Ghugeiris: Enable atomic operations on compressed surfaces
2021-10-01 Mike Blumenkrantzanv: support EXT_primitive_topology_list_restart
2021-10-01 Marek Olšákac/surface: don't overwrite DCC settings for imported...
2021-10-01 Vasily Khoruzhicklima: split_load_input: don't split unaligned vec2
2021-10-01 Tapani Pällipanvk: remove feature checks from device creation
2021-10-01 Tapani Pällilavapipe: remove feature checks from device creation
2021-10-01 Tapani Pälliv3dv: remove feature checks from device creation
2021-10-01 Tapani Pälliturnip: remove feature checks from device creation
2021-10-01 Tapani Pälliradv: remove feature checks from device creation
2021-10-01 Tapani Pällianv: remove feature checks from device creation
2021-10-01 Tapani Pällivulkan: provide common functions to check device features
2021-10-01 Samuel Pitoisetradv: determine the VS output parameters in the shader...
2021-10-01 Samuel Pitoisetradv: set export_clip_dists for the GS copy shader
2021-10-01 Timur Kristófradv: Don't declare ngg_gs_state when there is no API GS.
2021-10-01 Timur Kristófaco: Fix determining whether any culling is enabled.
2021-10-01 Timur Kristófaco: Fix small primitive precision.
2021-10-01 Marek Olšákradeonsi: implement draw_vertex_state for lower display...
2021-10-01 Marek Olšákradeonsi: separate VBO descriptor code into a new funct...
2021-10-01 Marek Olšákmesa: use pipe_vertex_state in vbo and st/mesa for...
2021-10-01 Marek Olšákst/mesa: make setup_arrays more reusable for future...
2021-10-01 Marek Olšákst/mesa: add ST_PIPELINE_RENDER_NO_VARRAYS, for future...
2021-10-01 Marek Olšákgallium/util: add util_vertex_state_cache for deduplica...
2021-10-01 Marek Olšákgallium/trace: add pipe_vertex_state support
2021-10-01 Marek Olšákgallium/u_threaded: implement draw_vertex_state
2021-10-01 Marek Olšákgallium: add pipe_vertex_state and draw_vertex_state...
2021-10-01 Marek Olšákgallium/util: make pipe_vertex_buffer_reference safe...
2021-10-01 Marek Olšákutil: import u_debug_refcnt, u_hash_table, u_debug_desc...
2021-10-01 Marek Olšákutil: add util_popcnt_inline_asm
2021-10-01 Bas Nieuwenhuizenradv: Add GPU serialization of acceleration structures.
2021-10-01 Bas Nieuwenhuizenradv: Add CPU serialization of acceleration structures.
2021-10-01 Bas Nieuwenhuizenradv: Add GPU copying of acceleration structures.
2021-10-01 Bas Nieuwenhuizenradv: Add CPU copying of acceleration structures.
2021-10-01 Bas Nieuwenhuizenradv: Add GPU copy/serialization/deserialization shader.
2021-10-01 Bas Nieuwenhuizenradv: Add acceleration structure queries.
2021-10-01 Bas Nieuwenhuizenradv: Add copy/serialization info to accel struct headers.
2021-10-01 Bas Nieuwenhuizenradv: Add an indirect dispatch struct to the header.
2021-10-01 Bas Nieuwenhuizenradv: Add an internal indirect dispatch command.
2021-10-01 Bas Nieuwenhuizenradv: Add DMA buffer update function for internal use.
2021-10-01 Mike Blumenkrantzzink: break out surface info init to helper function
2021-10-01 Mike Blumenkrantzzink: make a local resource var in fb_clears_apply_internal
2021-10-01 Tomeu Vizosopanfrost/ci: Run Piglit's quick_gl tests on G52
2021-10-01 Tomeu Vizosoci: Rebuild kernel with Amlogic KMS support
2021-10-01 Christian Gmeineretnaviv: add etna_lookup_or_create_screen(..)
2021-10-01 Christian Gmeineretnaviv: extend screen_create(..) with gpu_fd
2021-10-01 Christian Gmeineretnaviv: allow screen creation with NULL renderonly...
2021-10-01 Christian Gmeineretnaviv: move drm version readout to drm layer
2021-10-01 Christian Gmeineretnaviv: fix indentation
2021-10-01 Christian Gmeineretnaviv: fix leak of the screen hash table
2021-10-01 Christian Gmeineretnaviv: use better name for fd hash table
2021-10-01 Tapani Pällianv: remove a format assert when setting up attachments
2021-10-01 Tony Wasserkaaco/spill: Use std::unordered_map for spills_entry
2021-10-01 Tony Wasserkaaco/spill: Use unordered_map for spills_exit
2021-10-01 Tony Wasserkaaco/spill: Clarify use of long-lived references by...
2021-10-01 Tony Wasserkaaco/spill: Reduce allocations in next_uses_per_block
2021-10-01 Tony Wasserkaaco/spill: Change worklist to a single integer
2021-10-01 Tony Wasserkaaco/spill: Store remat list in an std::unordered_map...
2021-10-01 Tony Wasserkaaco/spill: Replace an std::map to booleans with std...
2021-10-01 Tony Wasserkaaco/spill: Reduce redundant std::map lookups
2021-10-01 Tony Wasserkaaco/spill: Avoid copying current_spills when not needed
2021-10-01 Tony Wasserkaaco/spill: Prefer unordered_map over map for next use...
2021-10-01 Tony Wasserkaaco/spill: Replace vector<map> with vector<vector>...
2021-10-01 Tony Wasserkaaco/spill: Avoid destroying local next use maps over...
2021-10-01 Tony Wasserkaaco/spill: Persist memory allocations of local next...
2021-10-01 Tony Wasserkaaco/spill: Avoid copying next_use maps more often than...
2021-10-01 Tony Wasserkaaco/spill: Replace map[] with map::insert
2021-10-01 Tony Wasserkaaco/spill: Remove unused container
2021-10-01 Tony Wasserkaaco: Use std::vector for the underlying container of...
2021-10-01 Tony Wasserkaaco/spill: Avoid unneeded copies when iterating over...
2021-10-01 Emmanuel Gil... radv: Allow building when LLVM isn’t enabled
2021-10-01 Tony Wasserkaaco/tests: Assert that the requested IR is actually...
2021-10-01 Tony Wasserkaradv: Disable shader disassembly when no disassembler...
2021-10-01 Tony Wasserkaradv: Build code which depends on LLVM only when enabled
2021-10-01 Emmanuel Gil... radv: Support shader compilation without LLVM dependencies
2021-10-01 Emmanuel Gil... radv: Support device initialization without LLVM depend...
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