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platform/upstream/mesa.git
2021-10-04
Andreas Baierl
lima/parser: add shader disassembly to dump
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2021-10-03
Lionel Landwerlin
clc: let user specify the targetted SPIRV version
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2021-10-03
Lionel Landwerlin
clc: print warnings/errors on their own line
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2021-10-03
Lionel Landwerlin
clc: add allowed extension for compile parameter
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2021-10-03
Mike Blumenkrantz
zink: ensure fences are released before reusing them
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2021-10-03
Mike Blumenkrantz
zink: stop using VK_COMMAND_POOL_CREATE_RESET_COMMAND_B...
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2021-10-03
Bas Nieuwenhuizen
radv: Don't invalidate VCACHE after clear_htile_mask.
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2021-10-03
Lionel Landwerlin
anv: honor INTEL_DEBUG=sync
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2021-10-03
Bas Nieuwenhuizen
radv: Fix Android build for common functions.
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2021-10-02
Marek Olšák
ac/surface: enable DCC image stores for all displayable...
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2021-10-02
Joshua Ashton
radeonsi: Use common DCC image store check
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2021-10-02
Joshua Ashton
radv: Use common DCC image store check
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2021-10-02
Joshua Ashton
ac/surface: Add helper for checking if a surface suppor...
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2021-10-02
Kenneth Graunke
iris: Delete the MI_COPY_MEM_MEM resource_copy_region...
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2021-10-01
Emma Anholt
freedreno: Move the headergen2 test to be meson unit...
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2021-10-01
Emma Anholt
freedreno: Move crashdec/cffdec tests to be meson unit...
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2021-10-01
Emma Anholt
freedreno: Move afuc tests to meson unit tests.
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2021-10-01
Eric Anholt
freedreno: Reuse u_math.h instead of open coding uif().
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2021-10-01
Eric Anholt
freedreno: Reuse u_math.h instead of open coding ALIGN...
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2021-10-01
Eric Anholt
freedreno: Fix UBSan failures in cffdec's (uint8_t...
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2021-10-01
Emma Anholt
freedreno/afuc: Avoid ubsan warns about shifting to...
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2021-10-01
Emma Anholt
freedreno/rnndec: Avoid making 0-length variable length...
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2021-10-01
Emma Anholt
freedreno/rnndec: Fix use of undefined value_orig in...
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2021-10-01
Filip Gawin
r300: implement forgotten tgsi's cases of textures
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2021-10-01
Emma Anholt
turnip: Expose a device name similar to the blob.
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2021-10-01
Emma Anholt
turnip: Match the blob's format for vendorID and deviceID.
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2021-10-01
Sagar Ghuge
iris: Enable atomic operations on compressed surfaces
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2021-10-01
Mike Blumenkrantz
anv: support EXT_primitive_topology_list_restart
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2021-10-01
Marek Olšák
ac/surface: don't overwrite DCC settings for imported...
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2021-10-01
Vasily Khoruzhick
lima: split_load_input: don't split unaligned vec2
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2021-10-01
Tapani Pälli
panvk: remove feature checks from device creation
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2021-10-01
Tapani Pälli
lavapipe: remove feature checks from device creation
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2021-10-01
Tapani Pälli
v3dv: remove feature checks from device creation
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2021-10-01
Tapani Pälli
turnip: remove feature checks from device creation
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2021-10-01
Tapani Pälli
radv: remove feature checks from device creation
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2021-10-01
Tapani Pälli
anv: remove feature checks from device creation
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2021-10-01
Tapani Pälli
vulkan: provide common functions to check device features
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2021-10-01
Samuel Pitoiset
radv: determine the VS output parameters in the shader...
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2021-10-01
Samuel Pitoiset
radv: set export_clip_dists for the GS copy shader
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2021-10-01
Timur Kristóf
radv: Don't declare ngg_gs_state when there is no API GS.
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2021-10-01
Timur Kristóf
aco: Fix determining whether any culling is enabled.
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2021-10-01
Timur Kristóf
aco: Fix small primitive precision.
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2021-10-01
Marek Olšák
radeonsi: implement draw_vertex_state for lower display...
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2021-10-01
Marek Olšák
radeonsi: separate VBO descriptor code into a new funct...
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2021-10-01
Marek Olšák
mesa: use pipe_vertex_state in vbo and st/mesa for...
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2021-10-01
Marek Olšák
st/mesa: make setup_arrays more reusable for future...
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2021-10-01
Marek Olšák
st/mesa: add ST_PIPELINE_RENDER_NO_VARRAYS, for future...
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2021-10-01
Marek Olšák
gallium/util: add util_vertex_state_cache for deduplica...
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2021-10-01
Marek Olšák
gallium/trace: add pipe_vertex_state support
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2021-10-01
Marek Olšák
gallium/u_threaded: implement draw_vertex_state
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2021-10-01
Marek Olšák
gallium: add pipe_vertex_state and draw_vertex_state...
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2021-10-01
Marek Olšák
gallium/util: make pipe_vertex_buffer_reference safe...
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2021-10-01
Marek Olšák
util: import u_debug_refcnt, u_hash_table, u_debug_desc...
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2021-10-01
Marek Olšák
util: add util_popcnt_inline_asm
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2021-10-01
Bas Nieuwenhuizen
radv: Add GPU serialization of acceleration structures.
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2021-10-01
Bas Nieuwenhuizen
radv: Add CPU serialization of acceleration structures.
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2021-10-01
Bas Nieuwenhuizen
radv: Add GPU copying of acceleration structures.
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2021-10-01
Bas Nieuwenhuizen
radv: Add CPU copying of acceleration structures.
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2021-10-01
Bas Nieuwenhuizen
radv: Add GPU copy/serialization/deserialization shader.
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2021-10-01
Bas Nieuwenhuizen
radv: Add acceleration structure queries.
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2021-10-01
Bas Nieuwenhuizen
radv: Add copy/serialization info to accel struct headers.
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2021-10-01
Bas Nieuwenhuizen
radv: Add an indirect dispatch struct to the header.
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2021-10-01
Bas Nieuwenhuizen
radv: Add an internal indirect dispatch command.
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2021-10-01
Bas Nieuwenhuizen
radv: Add DMA buffer update function for internal use.
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2021-10-01
Mike Blumenkrantz
zink: break out surface info init to helper function
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2021-10-01
Mike Blumenkrantz
zink: make a local resource var in fb_clears_apply_internal
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2021-10-01
Tomeu Vizoso
panfrost/ci: Run Piglit's quick_gl tests on G52
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2021-10-01
Tomeu Vizoso
ci: Rebuild kernel with Amlogic KMS support
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2021-10-01
Christian Gmeiner
etnaviv: add etna_lookup_or_create_screen(..)
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2021-10-01
Christian Gmeiner
etnaviv: extend screen_create(..) with gpu_fd
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2021-10-01
Christian Gmeiner
etnaviv: allow screen creation with NULL renderonly...
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2021-10-01
Christian Gmeiner
etnaviv: move drm version readout to drm layer
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2021-10-01
Christian Gmeiner
etnaviv: fix indentation
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2021-10-01
Christian Gmeiner
etnaviv: fix leak of the screen hash table
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2021-10-01
Christian Gmeiner
etnaviv: use better name for fd hash table
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2021-10-01
Tapani Pälli
anv: remove a format assert when setting up attachments
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2021-10-01
Tony Wasserka
aco/spill: Use std::unordered_map for spills_entry
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2021-10-01
Tony Wasserka
aco/spill: Use unordered_map for spills_exit
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2021-10-01
Tony Wasserka
aco/spill: Clarify use of long-lived references by...
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2021-10-01
Tony Wasserka
aco/spill: Reduce allocations in next_uses_per_block
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2021-10-01
Tony Wasserka
aco/spill: Change worklist to a single integer
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2021-10-01
Tony Wasserka
aco/spill: Store remat list in an std::unordered_map...
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2021-10-01
Tony Wasserka
aco/spill: Replace an std::map to booleans with std...
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2021-10-01
Tony Wasserka
aco/spill: Reduce redundant std::map lookups
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2021-10-01
Tony Wasserka
aco/spill: Avoid copying current_spills when not needed
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2021-10-01
Tony Wasserka
aco/spill: Prefer unordered_map over map for next use...
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2021-10-01
Tony Wasserka
aco/spill: Replace vector<map> with vector<vector>...
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2021-10-01
Tony Wasserka
aco/spill: Avoid destroying local next use maps over...
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2021-10-01
Tony Wasserka
aco/spill: Persist memory allocations of local next...
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2021-10-01
Tony Wasserka
aco/spill: Avoid copying next_use maps more often than...
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2021-10-01
Tony Wasserka
aco/spill: Replace map[] with map::insert
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2021-10-01
Tony Wasserka
aco/spill: Remove unused container
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2021-10-01
Tony Wasserka
aco: Use std::vector for the underlying container of...
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2021-10-01
Tony Wasserka
aco/spill: Avoid unneeded copies when iterating over...
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2021-10-01
Emmanuel Gil...
radv: Allow building when LLVM isn’t enabled
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2021-10-01
Tony Wasserka
aco/tests: Assert that the requested IR is actually...
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2021-10-01
Tony Wasserka
radv: Disable shader disassembly when no disassembler...
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2021-10-01
Tony Wasserka
radv: Build code which depends on LLVM only when enabled
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2021-10-01
Emmanuel Gil...
radv: Support shader compilation without LLVM dependencies
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2021-10-01
Emmanuel Gil...
radv: Support device initialization without LLVM depend...
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