platform/upstream/Vulkan-LoaderAndValidationLayers.git
2014-10-31 Courtney Goeltzenleu... intel: Set Debug options to off by default
2014-10-31 Chia-I Wutests: add basic blit (copy, clear, and resolve) tests
2014-10-31 Chia-I Wutests: allow image tiling to be specified
2014-10-31 Chia-I Wuintel: use the compiler to compile meta shaders
2014-10-31 Chia-I Wuintel/compiler: add intel_pipeline_shader_compile_meta()
2014-10-31 Chia-I Wuintel/compiler: add brw_blorp_blit_eu from Mesa
2014-10-31 Courtney Goeltzenleu... misc: Exit update script on error
2014-10-31 Courtney Goeltzenleu... tests: update to match render_test order
2014-10-31 Courtney Goeltzenleu... demo: tri - only need version 130 for this shader
2014-10-31 Tobin EhlisAdd xglDestroyDevice() call to test framework.
2014-10-31 GregFadded BIL_MixTriangle test. This tests support for...
2014-10-31 GregFAdd MixTriangle test which tests explicit locations...
2014-10-31 GregFAdd the starting user varying slot number (24) to any...
2014-10-31 Cody Northropcompiler_render_tests: Add a simple VS texturing test
2014-10-31 Cody Northropcompiler: Allow sampler index to be looked up, although...
2014-10-31 Cody Northropcompiler: Allow sampler unit bindings to propagate...
2014-10-31 Cody Northropcompiler: Remove most of the contents of uniforms.c...
2014-10-31 Cody Northropcompiler: Add clean copy of uniforms.c
2014-10-31 Courtney Goeltzenleu... demos: Convert shader to GLSL
2014-10-31 Chia-I Wudemos/tri: enable FF vertex fetch
2014-10-31 Chia-I Wudemos/tri: allocate depth buffer
2014-10-31 Chia-I Wudemos/tri: allocate vertex buffer
2014-10-31 Chia-I Wudemos/tri: allocate textures
2014-10-31 Courtney Goeltzenleu... demos: Add gen7 ISA to tri demo
2014-10-31 Chia-I Wudemos: add tri
2014-10-31 Courtney Goeltzenleu... tests: Start using XGL blit
2014-10-31 Courtney Goeltzenleu... tests: Start adding spinning cube test
2014-10-31 Courtney Goeltzenleu... test-framework: make color and depth binding info acces...
2014-10-31 Courtney Goeltzenleu... test-framework: Make ReadFile available to tests
2014-10-31 Courtney Goeltzenleu... test-framework: minor whitespace cleanup
2014-10-31 Cody Northropcompiler: Set some better defaults for gl_context constants
2014-10-31 Cody Northropcompiler_render_tests: Clean up single texture test...
2014-10-31 Cody Northropcompiler_render_tests: Turn on VS and FS uniform block...
2014-10-31 Cody Northroprender_test: Bring over constant buffer stride fix...
2014-10-31 Cody Northropcompiler: Bump up some const values to allow UBO
2014-10-31 Cody Northropcompiler: Print out link errors from CreateShader
2014-10-31 Cody Northropcompiler_render_tests: Turn on textured triangle test...
2014-10-31 Cody Northropcompiler_render_tests: Turn on the compiler_render_test...
2014-10-31 Cody Northropcompiler_render_tests: Fork the render_tests file for...
2014-10-31 Courtney Goeltzenleu... tools: utility script to create and update external...
2014-10-31 Courtney Goeltzenleu... tests: draw multiple triangles to a buffer
2014-10-31 Steve KClean up some more non-glassy code from instruction...
2014-10-31 Cody Northropcompiler: Turn off all the compiler spew by default
2014-10-31 Cody Northropcompiler: Clean up backend some more
2014-10-31 Cody Northropcompiler: Remove some (not nearly all) dead files from...
2014-10-31 Cody Northropcompiler: Clean up front end changes a bit
2014-10-31 Steve KRemove some unneeded non-glassy FS TD scheduler code.
2014-10-31 Steve KRemove some unneeded non-glassy code from brw register...
2014-10-31 Steve KCleanup some code that's no longer needed with logical IO.
2014-10-31 Steve KBring across logical IO changes from Mesa branch. ...
2014-10-31 Courtney Goeltzenleu... tests: Remove CreateShader test
2014-10-31 Chia-I Wurender_tests: fix constant buffer setup
2014-10-31 Chia-I Wuintel: use intel_gpu to set up the compiler context
2014-10-31 Chia-I Wuintel: remove unused INTEL_EXT_COMPILE_GLSL
2014-10-31 Chia-I Wuintel: make intel_ir opaque
2014-10-31 Courtney Goeltzenleu... tests: Add matrix library (libglm-dev) and test
2014-10-31 Courtney Goeltzenleu... tests: Rename tests to be shorter and more descriptive
2014-10-31 Cody Northroprender_test: Clean up VS uniform test, draw rotated...
2014-10-31 Cody Northropcompiler: Turn off uniform loads via sampler for vec4...
2014-10-31 Cody Northroprender_test: Start turning on simplified VS uniform...
2014-10-31 Cody Northropcompiler: Propagate VS binding table size
2014-10-31 Cody Northropcompiler: Turn off push constants for vec4 shaders
2014-10-31 Courtney Goeltzenleu... intel: Support GLSL compiling in less intrusive way
2014-10-31 Courtney Goeltzenleu... tests: Add test to explicitly use GLSL to BIL module
2014-10-31 Steve KConnect thin vertical BIL path.
2014-10-31 Courtney Goeltzenleu... tests: Draw two triangles from mesh
2014-10-31 Cody Northroprender_test: Turn all tests back on, easier to debug...
2014-10-31 Cody Northroprender_test: Render a triangle using compiler and verte...
2014-10-31 Cody Northroprender_tests: Turn on FS with two uniforms
2014-10-31 Courtney Goeltzenleu... tests: Add another test triangle for compiler
2014-10-31 Courtney Goeltzenleu... tests: Clean up shader code, unused functions.
2014-10-31 Courtney Goeltzenleu... tests: Remove app specific code out of framework
2014-10-31 Courtney Goeltzenleu... tests: Remove ISA byte code now that we can compile
2014-10-31 Courtney Goeltzenleu... intel: Only destroy object if it exists
2014-10-31 Courtney Goeltzenleu... intel: Turn on BIL in driver
2014-10-31 Courtney Goeltzenleu... intel: record size of incoming shader source
2014-10-31 Courtney Goeltzenleu... tests: Add -use-BIL option
2014-10-31 Courtney Goeltzenleu... intel: disable BIL for now
2014-10-31 Courtney Goeltzenleu... tests: Now have two triangle tests using different...
2014-10-31 Courtney Goeltzenleu... tests: migrate render test to render framework
2014-10-31 Courtney Goeltzenleu... tests: Make simple test with everything needed
2014-10-31 Courtney Goeltzenleu... tests: Add another class to help implementing tests
2014-10-31 Courtney Goeltzenleu... tests: Use global SetUp/TearDown for compiler setup
2014-10-31 Courtney Goeltzenleu... tests: Add additional shaders for testing
2014-10-31 Courtney Goeltzenleu... tests: Add utility function to compile GLSL to BIL
2014-10-31 Cody Northroptriangle: Hook up a uniform read in fragment shader
2014-10-31 Tobin EhlisRefactor test code to pull common section into functions
2014-10-31 Cody Northroprender_test: Restore use of %
2014-10-31 Cody Northroprender_test: refactor image/sampler setup, render textu...
2014-10-31 Cody NorthropUndo changes to driver that mirror what Olv cooked up
2014-10-31 Cody Northroprender_test: Populate the texture more correctly, rende...
2014-10-31 Cody Northroprender_test: Start turning on sampler and texture setup
2014-10-31 Cody Northropcompiler: Changes in the direction of textures and...
2014-10-31 Cody Northropcompiler: Use pipeline shader rather than info shader...
2014-10-31 Cody Northropcompiler: Start dumping vertex shader data
2014-10-31 Steve KCheckpoint getting LogicalIO working by backing shader...
2014-10-31 Steve KCheckpoint some work on useLogicalIO mode for converter...
2014-10-31 Courtney Goeltzenleu... tests: Add additional shaders for testing
2014-10-31 Courtney Goeltzenleu... intel: complete plumbing to add GLSL compile extension
2014-10-31 Courtney Goeltzenleu... intel: Add shader structure for GLSL compile extension
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