platform/upstream/efl.git
2017-08-29 Jean-Philippe... widget: Make theme_apply a protected function (EO)
2017-08-29 Jean-Philippe... widget: Rename hook "disable" (EO)
2017-08-29 Jean-Philippe... widget: Rename hook "orientation" (EO)
2017-08-28 Gustavo Sverzut... eina_value: silent -Wextra for EINA_VALUE_EMPTY
2017-08-28 Cedric Bailevas: handle new API use correctly for gl_drm backend.
2017-08-28 Cedric Bailevas: fixup warning.
2017-08-28 Mike Blumenkrantztheme: add slight inset for dialog content
2017-08-28 Daniel Kolesaeolian: funcptr docs in correct place, remove more...
2017-08-28 Daniel Kolesaeolian: less clumsy return type handling
2017-08-28 Daniel Kolesaeolian: remove unused qualifiers from func pointers
2017-08-28 Stefan Schmidtbuild: evas: fix names of jpeg200 test images
2017-08-27 Dave AndreoliNetstatus gadget: a new decent design
2017-08-26 Stephen 'Okra... Theme updates: Luncher icon indicator not relative...
2017-08-25 Cedric BAILevas: fix build with egl.
2017-08-25 Mike Blumenkrantztheme: let notifications wrap
2017-08-25 Mike Blumenkrantzevas image cache: notify preload for image objects...
2017-08-25 Mike Blumenkrantzevas image cache: break out preload complete notificati...
2017-08-25 Mike Blumenkrantzefl_ui_image: maintain geometry for prev image while...
2017-08-25 Mike Blumenkrantzelm_win: check for wayland engine during finalize by...
2017-08-25 Mike Blumenkrantzelm_win: update opaque region for fake windows
2017-08-25 Mike Blumenkrantzefl-wl: match nested wl seats based on display ordering
2017-08-25 Mike Blumenkrantzecore-wl2: normalize axis event values
2017-08-25 Cedric BAILevas: enable rendering of multiple output.
2017-08-25 Cedric BAILevas: no more ENDT.
2017-08-25 Cedric BAILevas: move updates to be per output.
2017-08-25 Cedric BAILevas: decorrelate canvas size from output size.
2017-08-25 Cedric BAILevas gl: fix glview by avoiding make current
2017-08-25 Cedric BAILevas: remove dead code to improve readability.
2017-08-25 Cedric BAILevas: make Evas_GL work with multi output.
2017-08-25 Cedric BAILevas: reorder rendering phase to group output related...
2017-08-25 Cedric BAILevas: Evas_Canvas3D rendering logic need a complete...
2017-08-25 Cedric BAILevas: propagate output in evas_render_updates_internal_...
2017-08-25 Cedric BAILevas: enable handling multi output in evas_render_mapped.
2017-08-25 Cedric BAILevas: propagate output to evas_render_mask_subrender...
2017-08-25 Cedric BAILevas: use output instead of default one during renderin...
2017-08-25 Cedric BAILevas: remove unused engine data from error set/get...
2017-08-25 Cedric BAILevas: destroy seats and inputs before the display disapear.
2017-08-25 Cedric BAILevas: no more use of ENDT outside of evas_render.
2017-08-25 Cedric BAILevas: make vector graphic support multi output.
2017-08-25 Cedric BAILevas: do not use default output or any other during...
2017-08-25 Cedric BAILevas: remove unecessary use of output in filter code.
2017-08-25 Cedric BAILevas: make image_native_set use engine context not...
2017-08-25 Cedric BAILevas: make all window GLES3 or none.
2017-08-25 Cedric BAILevas: make function to find evas gl context from engine...
2017-08-25 Cedric BAILevas: make filter handle multi output.
2017-08-25 Cedric BAILevas: make Evas_GL start to use engine and output separ...
2017-08-25 Cedric BAILevas: convert Evas3D use of output to engine when meani...
2017-08-25 Cedric BAILevas: find a best possible output to manage an object...
2017-08-25 Cedric BAILevas: remove dead code that won't be easy to bring...
2017-08-25 Cedric BAILevas: all context function use already ENC.
2017-08-25 Cedric BAILevas: remove image_content_hint_get from backend as...
2017-08-25 Cedric BAILevas: switch font backend function to rely on engine...
2017-08-25 Cedric BAILevas: handle multiple output for plane assignment.
2017-08-25 Cedric BAILevas: convert evas backend cache function call to use...
2017-08-25 Cedric BAILevas: remove image_surface_noscale_region_get from...
2017-08-25 Cedric BAILevas: move all image object related function to use...
2017-08-25 Cedric BAILevas: forgotten convertion from output to engine.
2017-08-25 Cedric BAILevas: gl_common should not segv on freeing a NULL gl_image.
2017-08-25 Cedric BAILevas: add infrastructure to find a gl_context from...
2017-08-25 Cedric BAILevas: switch all image animation engine related functio...
2017-08-25 Cedric BAILevas: introduce a engine_new/free in gl_generic backend.
2017-08-25 Cedric BAILevas: refactor the call to window_use.
2017-08-25 Cedric BAILevas: refactor gl_generic use of window_use with contex...
2017-08-25 Cedric BAILevas: differentiate engine from output.
2017-08-25 Cedric BAILevas: fix order in function of engine and output use...
2017-08-25 Cedric BAILevas: simplify drm output cleanup code.
2017-08-25 Cedric BAILevas: refactor ddraw engine to have less useless indire...
2017-08-25 Cedric BAILevas: refactor gdi to have less useless function redire...
2017-08-25 Cedric BAILevas: refactor drm engine to have useless function...
2017-08-25 Cedric BAILevas: refactor wayland_shm backend to have less useless...
2017-08-25 Cedric BAILevas: refactor fb engine to have less useless function...
2017-08-25 Cedric BAILevas: refactor buffer engine to have less indirect...
2017-08-25 Cedric BAILevas: Render_Engine_Swap_Mode is actually about output...
2017-08-25 Cedric BAILevas: Render_Engine_Merge_Mode is actually about output.
2017-08-25 Cedric BAILevas: reduce duplication of merge_mode getenv logic.
2017-08-25 Cedric BAILefl: remove PS3 backend.
2017-08-25 Cedric BAILevas: follow all other engines convention and use ORD...
2017-08-25 Cedric BAILevas: make the info size a parameter of the function...
2017-08-25 Cedric BAILevas: refactor the creation of the output info logic...
2017-08-25 Cedric BAILevas: factorize call to info and info_free.
2017-08-25 Cedric BAILevas: all this function (info, setup and update) are...
2017-08-25 Cedric BAILevas: nobody actually call the tile size set API.
2017-08-25 Cedric BAILevas: Render_Engine_GL_Generic is actually an output.
2017-08-25 Cedric BAILevas: do not loose tile size when resizing output.
2017-08-25 Cedric BAILevas: prevent double tilebuf creation/destruction durin...
2017-08-25 Cedric BAILevas: all GL backend require strict tilebuf, let's...
2017-08-25 Cedric BAILevas: no need to double init tilebuf as it is created...
2017-08-25 Cedric BAILevas: Render_Engine_Software_Generic is actually Render...
2017-08-25 Cedric BAILevas: engine should not access Evas canvas directly.
2017-08-25 Hosang Kimscroller: fix getting content position.
2017-08-24 Daniel HirtCanvas text: fix uninitialized value
2017-08-24 Chris Michaelecore-drm2: Add API to allow setting pointer accelerati...
2017-08-24 Chris Michaelecore-drm2: Add API function to allow setting pointer...
2017-08-24 Chris Michaelelput: Add API to set pointer acceleration speed
2017-08-24 Gustavo Sverzut... eina_value: add helper: eina_value_struct_desc_get().
2017-08-24 Stephen 'Okra... CPUMonitor theme: Don't set aspect in theme.
2017-08-24 Daniel HirtCanvas text: prevent change of context width field
2017-08-24 Daniel HirtCanvas text: reduce usage of data_scope_get()
2017-08-24 Daniel HirtCanvas text: move obstacles logic to proper place
2017-08-24 Myoungwoon... docs: Add information about texture size limitations
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