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platform/upstream/efl.git
2017-08-29
Jean-Philippe...
widget: Make theme_apply a protected function (EO)
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2017-08-29
Jean-Philippe...
widget: Rename hook "disable" (EO)
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2017-08-29
Jean-Philippe...
widget: Rename hook "orientation" (EO)
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2017-08-28
Gustavo Sverzut...
eina_value: silent -Wextra for EINA_VALUE_EMPTY
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2017-08-28
Cedric Bail
evas: handle new API use correctly for gl_drm backend.
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2017-08-28
Cedric Bail
evas: fixup warning.
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2017-08-28
Mike Blumenkrantz
theme: add slight inset for dialog content
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2017-08-28
Daniel Kolesa
eolian: funcptr docs in correct place, remove more...
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2017-08-28
Daniel Kolesa
eolian: less clumsy return type handling
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2017-08-28
Daniel Kolesa
eolian: remove unused qualifiers from func pointers
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2017-08-28
Stefan Schmidt
build: evas: fix names of jpeg200 test images
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2017-08-27
Dave Andreoli
Netstatus gadget: a new decent design
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2017-08-26
Stephen 'Okra...
Theme updates: Luncher icon indicator not relative...
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2017-08-25
Cedric BAIL
evas: fix build with egl.
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2017-08-25
Mike Blumenkrantz
theme: let notifications wrap
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2017-08-25
Mike Blumenkrantz
evas image cache: notify preload for image objects...
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2017-08-25
Mike Blumenkrantz
evas image cache: break out preload complete notificati...
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2017-08-25
Mike Blumenkrantz
efl_ui_image: maintain geometry for prev image while...
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2017-08-25
Mike Blumenkrantz
elm_win: check for wayland engine during finalize by...
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2017-08-25
Mike Blumenkrantz
elm_win: update opaque region for fake windows
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2017-08-25
Mike Blumenkrantz
efl-wl: match nested wl seats based on display ordering
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2017-08-25
Mike Blumenkrantz
ecore-wl2: normalize axis event values
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2017-08-25
Cedric BAIL
evas: enable rendering of multiple output.
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2017-08-25
Cedric BAIL
evas: no more ENDT.
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2017-08-25
Cedric BAIL
evas: move updates to be per output.
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2017-08-25
Cedric BAIL
evas: decorrelate canvas size from output size.
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2017-08-25
Cedric BAIL
evas gl: fix glview by avoiding make current
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2017-08-25
Cedric BAIL
evas: remove dead code to improve readability.
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2017-08-25
Cedric BAIL
evas: make Evas_GL work with multi output.
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2017-08-25
Cedric BAIL
evas: reorder rendering phase to group output related...
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2017-08-25
Cedric BAIL
evas: Evas_Canvas3D rendering logic need a complete...
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2017-08-25
Cedric BAIL
evas: propagate output in evas_render_updates_internal_...
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2017-08-25
Cedric BAIL
evas: enable handling multi output in evas_render_mapped.
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2017-08-25
Cedric BAIL
evas: propagate output to evas_render_mask_subrender...
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2017-08-25
Cedric BAIL
evas: use output instead of default one during renderin...
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2017-08-25
Cedric BAIL
evas: remove unused engine data from error set/get...
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2017-08-25
Cedric BAIL
evas: destroy seats and inputs before the display disapear.
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2017-08-25
Cedric BAIL
evas: no more use of ENDT outside of evas_render.
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2017-08-25
Cedric BAIL
evas: make vector graphic support multi output.
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2017-08-25
Cedric BAIL
evas: do not use default output or any other during...
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2017-08-25
Cedric BAIL
evas: remove unecessary use of output in filter code.
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2017-08-25
Cedric BAIL
evas: make image_native_set use engine context not...
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2017-08-25
Cedric BAIL
evas: make all window GLES3 or none.
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2017-08-25
Cedric BAIL
evas: make function to find evas gl context from engine...
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2017-08-25
Cedric BAIL
evas: make filter handle multi output.
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2017-08-25
Cedric BAIL
evas: make Evas_GL start to use engine and output separ...
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2017-08-25
Cedric BAIL
evas: convert Evas3D use of output to engine when meani...
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2017-08-25
Cedric BAIL
evas: find a best possible output to manage an object...
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2017-08-25
Cedric BAIL
evas: remove dead code that won't be easy to bring...
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2017-08-25
Cedric BAIL
evas: all context function use already ENC.
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2017-08-25
Cedric BAIL
evas: remove image_content_hint_get from backend as...
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2017-08-25
Cedric BAIL
evas: switch font backend function to rely on engine...
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2017-08-25
Cedric BAIL
evas: handle multiple output for plane assignment.
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2017-08-25
Cedric BAIL
evas: convert evas backend cache function call to use...
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2017-08-25
Cedric BAIL
evas: remove image_surface_noscale_region_get from...
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2017-08-25
Cedric BAIL
evas: move all image object related function to use...
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2017-08-25
Cedric BAIL
evas: forgotten convertion from output to engine.
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2017-08-25
Cedric BAIL
evas: gl_common should not segv on freeing a NULL gl_image.
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2017-08-25
Cedric BAIL
evas: add infrastructure to find a gl_context from...
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2017-08-25
Cedric BAIL
evas: switch all image animation engine related functio...
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2017-08-25
Cedric BAIL
evas: introduce a engine_new/free in gl_generic backend.
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2017-08-25
Cedric BAIL
evas: refactor the call to window_use.
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2017-08-25
Cedric BAIL
evas: refactor gl_generic use of window_use with contex...
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2017-08-25
Cedric BAIL
evas: differentiate engine from output.
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2017-08-25
Cedric BAIL
evas: fix order in function of engine and output use...
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2017-08-25
Cedric BAIL
evas: simplify drm output cleanup code.
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2017-08-25
Cedric BAIL
evas: refactor ddraw engine to have less useless indire...
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2017-08-25
Cedric BAIL
evas: refactor gdi to have less useless function redire...
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2017-08-25
Cedric BAIL
evas: refactor drm engine to have useless function...
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2017-08-25
Cedric BAIL
evas: refactor wayland_shm backend to have less useless...
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2017-08-25
Cedric BAIL
evas: refactor fb engine to have less useless function...
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2017-08-25
Cedric BAIL
evas: refactor buffer engine to have less indirect...
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2017-08-25
Cedric BAIL
evas: Render_Engine_Swap_Mode is actually about output...
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2017-08-25
Cedric BAIL
evas: Render_Engine_Merge_Mode is actually about output.
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2017-08-25
Cedric BAIL
evas: reduce duplication of merge_mode getenv logic.
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2017-08-25
Cedric BAIL
efl: remove PS3 backend.
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2017-08-25
Cedric BAIL
evas: follow all other engines convention and use ORD...
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2017-08-25
Cedric BAIL
evas: make the info size a parameter of the function...
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2017-08-25
Cedric BAIL
evas: refactor the creation of the output info logic...
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2017-08-25
Cedric BAIL
evas: factorize call to info and info_free.
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2017-08-25
Cedric BAIL
evas: all this function (info, setup and update) are...
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2017-08-25
Cedric BAIL
evas: nobody actually call the tile size set API.
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2017-08-25
Cedric BAIL
evas: Render_Engine_GL_Generic is actually an output.
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2017-08-25
Cedric BAIL
evas: do not loose tile size when resizing output.
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2017-08-25
Cedric BAIL
evas: prevent double tilebuf creation/destruction durin...
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2017-08-25
Cedric BAIL
evas: all GL backend require strict tilebuf, let's...
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2017-08-25
Cedric BAIL
evas: no need to double init tilebuf as it is created...
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2017-08-25
Cedric BAIL
evas: Render_Engine_Software_Generic is actually Render...
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2017-08-25
Cedric BAIL
evas: engine should not access Evas canvas directly.
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2017-08-25
Hosang Kim
scroller: fix getting content position.
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2017-08-24
Daniel Hirt
Canvas text: fix uninitialized value
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2017-08-24
Chris Michael
ecore-drm2: Add API to allow setting pointer accelerati...
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2017-08-24
Chris Michael
ecore-drm2: Add API function to allow setting pointer...
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2017-08-24
Chris Michael
elput: Add API to set pointer acceleration speed
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2017-08-24
Gustavo Sverzut...
eina_value: add helper: eina_value_struct_desc_get().
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2017-08-24
Stephen 'Okra...
CPUMonitor theme: Don't set aspect in theme.
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2017-08-24
Daniel Hirt
Canvas text: prevent change of context width field
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2017-08-24
Daniel Hirt
Canvas text: reduce usage of data_scope_get()
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2017-08-24
Daniel Hirt
Canvas text: move obstacles logic to proper place
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2017-08-24
Myoungwoon...
docs: Add information about texture size limitations
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