platform/upstream/mesa.git
2020-10-13 Iago Toral... v3dv: improve asserts for VkPipelineColorBlendStateCrea...
2020-10-13 Iago Toral... v3dv: allow to create shader modules from NIR
2020-10-13 Alejandro Piñeirov3dv/pipeline: fix adding texture/samplers array elemen...
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: allow return in the middle of variant...
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: update shader variants at CmdBindDescr...
2020-10-13 Alejandro Piñeirov3dv/pipeline: add support for shader variants
2020-10-13 Alejandro Piñeirov3dv/uniforms: filling up QUNIFORM_TMU_CONFIG_P0/P1
2020-10-13 Alejandro Piñeirov3dv/descriptor_set: added support for samplers
2020-10-13 Alejandro Piñeirov3dv/pipeline: sampler lowering
2020-10-13 Alejandro Piñeirov3dv/pipeline: unify local allocator name
2020-10-13 Alejandro Piñeirov3dv/uniforms: cleaning up, moving udpate ubo/ssbo...
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: push constants not using descriptor...
2020-10-13 Iago Toral... v3dv: fix a1r5g5b5 format
2020-10-13 Iago Toral... v3dv: don't emit the subpass RCL for jobs that have...
2020-10-13 Iago Toral... v3dv: fix job subpass index for vkCmdClearAttachments...
2020-10-13 Iago Toral... v3dv: fix clearing of 3D images
2020-10-13 Iago Toral... v3dv: fix incorrect image slice selection
2020-10-13 Iago Toral... v3dv: use compatible TLB formats if possible during...
2020-10-13 Iago Toral... v3dv: make sure we only expose transfer features for...
2020-10-13 Iago Toral... v3dv: check support for transfer usage flags
2020-10-13 Iago Toral... v3dv: improve assert handling for fallback paths on...
2020-10-13 Iago Toral... v3dv: assert on vkCreateComputePipelines
2020-10-13 Iago Toral... v3dv: disable depth/stencil testing if we don't have...
2020-10-13 Iago Toral... v3dv: drop incorrect assertion on number of clear value...
2020-10-13 Iago Toral... v3dv: use perp end caps rasterization mode for lines
2020-10-13 Iago Toral... v3dv: only emit config bits and varyings packets if...
2020-10-13 Alejandro Piñeirov3dv/cmd_bufffer: rename and split emit_graphics_pipeline
2020-10-13 Iago Toral... v3dv: stencil state fixes
2020-10-13 Iago Toral... v3dv: drop redundant emission of stencil state
2020-10-13 Iago Toral... v3dv: rewrite dirty state handling
2020-10-13 Iago Toral... v3dv: only emit blend state if the pipeline is dirty
2020-10-13 Iago Toral... v3dv: implement dynamic state for blend constants
2020-10-13 Iago Toral... v3dv: always flush draw calls if we are doing sRGB...
2020-10-13 Iago Toral... v3dv: add an 'always flush' mode
2020-10-13 Iago Toral... v3dv: only expose blending on formats that support it
2020-10-13 Iago Toral... v3dv: implement color blending
2020-10-13 Iago Toral... v3dv: fix depth/stencil clear color
2020-10-13 Iago Toral... v3dv: fix copies and clears of 3D images
2020-10-13 Iago Toral... v3dv: use vk_error() for all queue/submit errors
2020-10-13 Iago Toral... v3dv: return OOM error if we fail to import or export...
2020-10-13 Iago Toral... v3dv: support submits without a command buffer
2020-10-13 Iago Toral... v3dv: only export the last job sync object once
2020-10-13 Iago Toral... v3dv: handle the case where we fail to allocate a new...
2020-10-13 Iago Toral... v3dv: don't leak job allocations
2020-10-13 Iago Toral... v3dv: work around viewport Z scale hardware bug
2020-10-13 Iago Toral... v3dv: fix viewport Z
2020-10-13 Iago Toral... v3dv: fix scissor outside viewport
2020-10-13 Iago Toral... v3dv: fix image tiling configuration
2020-10-13 Iago Toral... v3dv: drop assert for map of a mapped buffer
2020-10-13 Iago Toral... v3dv: drop incorrect assertion
2020-10-13 Iago Toral... v3dv: don't assume that VkPipelineColorBlendStateCreate...
2020-10-13 Iago Toral... v3dv: lower {i,u}mulExtended
2020-10-13 Iago Toral... v3dv: lower usubborrow and uaddcarry
2020-10-13 Iago Toral... v3dv: split fragment shader array outputs
2020-10-13 Alejandro Piñeirov3dv/device: tweak ssbo/ubo device limits
2020-10-13 Iago Toral... v3dv: fix incorrect sizing of the vertex attribute...
2020-10-13 Iago Toral... v3dv: call nir_lower_io_arrays_to_elements_no_indirects...
2020-10-13 Iago Toral... v3d/compiler: implement nir_op_fquantize2f16
2020-10-13 Alejandro Piñeirov3dv/descriptor: take into account pPushConstantRanges
2020-10-13 Iago Toral... v3dv: implement interpolation qualifiers
2020-10-13 Iago Toral... v3dv: add a no-op fragment shader if we don't have one
2020-10-13 Alejandro Piñeirov3dv/pipeline: clean up io lowering
2020-10-13 Alejandro Piñeirov3dv/pipeline: revamp nir lowering/optimizations passes
2020-10-13 Iago Toral... v3dv: drop incorrect assertion
2020-10-13 Iago Toral... v3dv: don't reset loader data on command buffers
2020-10-13 Iago Toral... v3dv: assign driver locations on fragment shader output...
2020-10-13 Iago Toral... v3dv: trivial refactors in a few meta copy helpers
2020-10-13 Iago Toral... v3dv: more frame tiling refactors
2020-10-13 Iago Toral... v3dv: rewrite frame tiling setup
2020-10-13 Iago Toral... v3dv: fix subpass tracking in the command buffer state
2020-10-13 Iago Toral... v3dv: fix framebuffer format when computing fragment...
2020-10-13 Iago Toral... v3dv: take memory format from appropriate miplevel...
2020-10-13 Alejandro Piñeirov3dv/descriptor: support for dynamic ubo/ssbo
2020-10-13 Iago Toral... v3dv: fix supertile coverage when render are size is 0.
2020-10-13 Iago Toral... v3dv: implement vkGetRenderAreaGranularity
2020-10-13 Iago Toral... v3dv: fix fill buffer with VK_WHOLE_SIZE
2020-10-13 Iago Toral... v3dv: don't support image formats that we can rendet...
2020-10-13 Iago Toral... v3dv: fix image clearing with VK_REMAINING_*
2020-10-13 Iago Toral... v3dv: don't use TLB path for formats that are not suppo...
2020-10-13 Iago Toral... v3dv: don't swap R/B channels for VK_FORMAT_R5B6G5_UNOR...
2020-10-13 Iago Toral... v3dv: implement vkResetCommandPool
2020-10-13 Iago Toral... v3dv: meet requirements for supported format features...
2020-10-13 Iago Toral... v3dv: declare that we support robust buffer access
2020-10-13 Iago Toral... v3dv: adjust a few limits to comply with CTS minimum...
2020-10-13 Iago Toral... v3dv: implement host-side event handling functions
2020-10-13 Iago Toral... v3dv: implement vk{Create,Destroy}BufferView
2020-10-13 Iago Toral... v3dv: destroy wsi device during physical device termination
2020-10-13 Iago Toral... v3dv: implement vkQueueWaitIdle
2020-10-13 Iago Toral... v3dv: honor swizzle for non-copy operations of color...
2020-10-13 Iago Toral... v3dv: add assertions for unimplemented fallback paths
2020-10-13 Iago Toral... v3dv: implement vkResetCommandBuffer
2020-10-13 Iago Toral... v3dv: initialize in_sync_bcl in our submits
2020-10-13 Iago Toral... v3dv: add support for primitive restarts on indexed...
2020-10-13 Iago Toral... v3dv: implement indirect draws
2020-10-13 Iago Toral... v3dv: add an assert to catch applications trying to...
2020-10-13 Iago Toral... v3dv: vkCmdCopyBufferToImage for depth/stencil formats
2020-10-13 Iago Toral... v3dv: implement vkCmdCopyBufferToImage for color formats
2020-10-13 Alejandro Piñeirov3dv/cmd_buffer: support for push constants
2020-10-13 Alejandro Piñeirov3d/compiler: handle GL/Vulkan differences in uniform...
2020-10-13 Iago Toral... v3dv: implement vkCmdClearDepthStencilImage
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