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platform/upstream/mesa.git
2023-03-24
Danylo Piliaiev
ir3: C++-proofing
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2023-03-24
Danylo Piliaiev
freedreno/common: C++-proof freedreno_uuid.h
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2023-03-24
Danylo Piliaiev
vk/util: Generate defines to help casting structs with...
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2023-03-24
Danylo Piliaiev
vk/util: remove (void *) casts from vk_foreach_multi_dr...
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2023-03-24
Danylo Piliaiev
vk/wsi: C++-proof wsi_common_drm.h
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2023-03-24
Danylo Piliaiev
vk/vk_extension_gen: Make table struct initializable...
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2023-03-24
Danylo Piliaiev
spirv: sort spirv_supported_capabilities
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2023-03-24
Danylo Piliaiev
util/format: Make format_table compatible with C++
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2023-03-24
Danylo Piliaiev
util/perf: C++-proof util/perf
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2023-03-24
Konstantin...
nir/lower_shader_calls: Remat derefs before lowering...
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2023-03-24
Samuel Pitoiset
radv: remove radv_pipeline::device completely
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2023-03-24
antonino
gallium: decompose quad strips into quads if supported
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2023-03-24
antonino
mesa: correctly allocate space for converted primtives
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2023-03-24
Samuel Pitoiset
radv: pass a radv_shader to radv_emit_dispatch_packets()
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2023-03-24
Samuel Pitoiset
radv: move cs_regalloc_hang_bug to radv_shader_info
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2023-03-24
Georg Lehmann
amd: remove duplicate from .clang-format
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2023-03-24
Georg Lehmann
aco: remove duplicates from .clang-format
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2023-03-24
Lionel Landwerlin
anv: add utrace support for queue debug utils
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2023-03-24
Lionel Landwerlin
anv: rename anv_utrace_flush_copy in anv_utrace_submit
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2023-03-24
Lionel Landwerlin
anv: fixup locking for utrace submission increments
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2023-03-24
Lionel Landwerlin
anv: fix incorrect utrace bo release
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2023-03-24
Lionel Landwerlin
intel/ds: rename frame timeline row to queue
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2023-03-24
Lionel Landwerlin
vulkan/runtime: also copy strings on queue debug utils
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2023-03-24
Lionel Landwerlin
util/u_trace: move needs_cs_param option to tracepoints
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2023-03-24
Teng, Jin Chung
d3d12: AV1 Dec - Set anchor_frame_idx only when large_s...
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2023-03-24
Teng, Jin Chung
frontend/va: Add large_scale_tile from VADecPicturePara...
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2023-03-24
Mike Blumenkrantz
zink: flag rp layout change if zsbuf usedness changes...
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2023-03-23
Alyssa Rosenzweig
panfrost: Remove Midgard RSD fields from Bifrost
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2023-03-23
Alyssa Rosenzweig
panvk: Lower blending late
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2023-03-23
Alyssa Rosenzweig
pan/bi: Call pan_nir_lower_zs_store late
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2023-03-23
Alyssa Rosenzweig
pan/bi: Export bifrost_nir_lower_load_output
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2023-03-23
Alyssa Rosenzweig
panfrost: Move panfrost_sysvals to GL driver
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2023-03-23
Alyssa Rosenzweig
panvk: Remove unused function
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2023-03-23
Alyssa Rosenzweig
panfrost: Move sysvals to GL driver struct
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2023-03-23
Alyssa Rosenzweig
panfrost: Lower sysvals in GL
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2023-03-23
Alyssa Rosenzweig
panfrost: Add NIR-based sysval lowering pass
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2023-03-23
Alyssa Rosenzweig
panvk: Inline blend constants as syvals
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2023-03-23
Alyssa Rosenzweig
panvk: Don't use vec4 for vertex_instance_offsets
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2023-03-23
Alyssa Rosenzweig
panvk: Lower sysvals in NIR
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2023-03-23
Alyssa Rosenzweig
panfrost: Remove stale TODO
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2023-03-23
Alyssa Rosenzweig
panfrost: Preprocess shaders at CSO create time
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2023-03-23
Alyssa Rosenzweig
panfrost: Effectively lower gl_FragColor late
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2023-03-23
Alyssa Rosenzweig
panfrost: Lower texcoords late
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2023-03-23
Alyssa Rosenzweig
panfrost: Lower clip_fs late
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2023-03-23
Alyssa Rosenzweig
pan/lower_framebuffer: Lower MSAA blend shaders
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2023-03-23
Alyssa Rosenzweig
panfrost: Preprocess shaders in the driver
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2023-03-23
Alyssa Rosenzweig
pan/blit: Lower load_sampler_lod_parameters_pan
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2023-03-23
Alyssa Rosenzweig
pan/lower_framebuffer: Use nir_shader_instructions_pass
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2023-03-23
Alyssa Rosenzweig
pan/lower_framebuffer: Only call for FS
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2023-03-23
Alyssa Rosenzweig
pan/mdg: Split out early preprocessing from late
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2023-03-23
Alyssa Rosenzweig
pan/bi: Split out early preprocessing from late
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2023-03-23
Alyssa Rosenzweig
pan/mdg: Only lower once
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2023-03-23
Alyssa Rosenzweig
pan/bi: Only lower once
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2023-03-23
Alyssa Rosenzweig
panfrost: Remove unused inputs.nr_cbufs
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2023-03-23
Alyssa Rosenzweig
panfrost: Remove inputs->blend.rt
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2023-03-23
Alyssa Rosenzweig
pan/mdg: Use I/O semantics for MRT blend stores
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2023-03-23
Alyssa Rosenzweig
pan/bi: Remove bi_load_sysval
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2023-03-23
Alyssa Rosenzweig
pan/bi: Lower gl_VertexID in NIR
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2023-03-23
Alyssa Rosenzweig
pan/bi: Allow specializing bifrost_nir_options by arch
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2023-03-23
Alyssa Rosenzweig
pan/bi: Lower load_output to make sysval explicit
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2023-03-23
Alyssa Rosenzweig
pan/bi: Lower sample mask writes in NIR
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2023-03-23
Alyssa Rosenzweig
pan/bi: Don't duplicate texture op cases
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2023-03-23
Alyssa Rosenzweig
panfrost: Use 0/~0 boolean for MSAA sysval
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2023-03-23
Alyssa Rosenzweig
nir: Add Mali load_output taking converison
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2023-03-23
Alyssa Rosenzweig
nir: Add Panfrost intrinsics to lower sample mask
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2023-03-23
Mark Janes
intel/dev: use GFX_VERx10 to detect genX compilation
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2023-03-23
Mark Janes
intel/dev: fix macro naming convention in gen_wa_helpers.py
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2023-03-23
Mark Janes
intel/dev: fix macro string concatenation for INTEL_WA_...
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2023-03-23
Jesse Natalie
dzn: Use mesa_loge for DXIL validation errors
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2023-03-23
Jesse Natalie
dzn: Enable variable size bindings
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2023-03-23
Jesse Natalie
dzn: Support descriptor indexing via bindless
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2023-03-23
Jesse Natalie
dzn: Add a debug option for enabling bindless mode
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2023-03-23
Jesse Natalie
dzn: Apply bindless lowering when compiling pipelines
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2023-03-23
Jesse Natalie
dzn: Only bind descriptor sets up to the used amount...
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2023-03-23
Jesse Natalie
dzn: Ensure root signatures are re-bound after a meta op
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2023-03-23
Jesse Natalie
dzn: When binding a bindless root signature, bind descr...
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2023-03-23
Jesse Natalie
dzn: Add a binding classification in the pipeline layou...
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2023-03-23
Jesse Natalie
dzn: Bind buffers for bindless descriptor sets
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2023-03-23
Jesse Natalie
dzn: Use separate dirty bits for descriptor sets/dynami...
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2023-03-23
Jesse Natalie
dzn: Don't dirty bindings if root signature doesn't...
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2023-03-23
Jesse Natalie
dzn: Allocate descriptor sets in buffers for bindless...
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2023-03-23
Jesse Natalie
dzn: Delete unused function
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2023-03-23
Jesse Natalie
dzn: Remove defragmenting of descriptor pools
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2023-03-23
Jesse Natalie
dzn: When bindless, only allocate one descriptor per...
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2023-03-23
Jesse Natalie
dzn: Add initial bindless infrastructure
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2023-03-23
Jesse Natalie
dzn: Skip setting up UAVs for depth resources
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2023-03-23
Jesse Natalie
dzn: Set up SRV descs for 3D textures correctly
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2023-03-23
Jesse Natalie
dzn: Don't use plane slice 1 for depth+stencil SRVs
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2023-03-23
Jesse Natalie
dzn: Consistently order depth formats before stencil
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2023-03-23
Jesse Natalie
dzn: Put UAVs first for storage images/buffers in descr...
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2023-03-23
Jesse Natalie
dzn: Add some docs around descriptor sets and remove...
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2023-03-23
Jesse Natalie
dzn: Fix a leak in descriptor set layout creation
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2023-03-23
Jesse Natalie
dzn: Remove descriptor heap type from descriptor heap...
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2023-03-23
Jesse Natalie
dzn: Remove device pointers from descriptor heaps
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2023-03-23
Jesse Natalie
spirv2dxil: Support descriptor indexing capabilities
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2023-03-23
Jesse Natalie
spirv2dxil: Only lower readonly images to SRVs when...
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2023-03-23
Jesse Natalie
spirv2dxil: Add a pass to lower deref tex/image and...
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2023-03-23
Jesse Natalie
microsoft/compiler: Update header docs for binding...
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2023-03-23
Jesse Natalie
microsoft/compiler: Use store_dest instead of store_des...
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2023-03-23
Jesse Natalie
microsoft/compiler: Support descriptor heap indexing...
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