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platform/upstream/mesa.git
2022-07-24
Gert Wollny
r600/dri-tweak: Disable ARB_shader_image_load_store...
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2022-07-24
Gert Wollny
r600ß/sfn: Don't fall through with VS outputs
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2022-07-24
Gert Wollny
r600: don't clone the nir shader, just use it
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2022-07-24
Gert Wollny
r600: Delete possible old NIR variant when translating...
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2022-07-24
Gert Wollny
r600/sfn: lower the right shader variant
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2022-07-24
Gert Wollny
r600/sfn: make sure the memory pool is released after...
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2022-07-24
Constantine...
anv: set image_read_without_format NIR option on Vulkan 1.3
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2022-07-24
Konstantin...
radv: Fix out of bounds access in RTPSO creation
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2022-07-24
Hyunjun Ko
tu: increase maxPushConstantsSize to 256.
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2022-07-24
Hyunjun Ko
turnip: Change to use shared consts for PushConstants
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2022-07-24
Hyunjun Ko
turnip: clean up unused parameters for user consts.
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2022-07-24
Hyunjun Ko
ir3: handle shared consts.
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2022-07-24
Hyunjun Ko
ir3: change maximum size of const files.
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2022-07-23
Marek Olšák
gallium: add pipe_blit_info::dst_sample, update u_blitt...
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2022-07-23
Pierre-Eric...
radeonsi: check last_dirty_buf_counter and dirty_tex_co...
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2022-07-23
Mihai Preda
gallivm: push LLVM version guard into assert
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2022-07-23
Mihai Preda
gallivm: add lp_build_struct_get() variants that take...
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2022-07-23
Mihai Preda
gallivm: refactor a bit the cache access in view of...
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2022-07-23
Mihai Preda
gallivm: fix a few llvm non-opaque pointers
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2022-07-23
Jesse Natalie
dzn: Retrieve validator version
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2022-07-23
Jesse Natalie
d3d12: Retrieve validator version
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2022-07-23
Jesse Natalie
microsoft/compiler: Blacklist DXIL validator 1.6 from...
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2022-07-23
Jesse Natalie
microsoft/compiler: Add a getter for a validator versio...
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2022-07-23
Jesse Natalie
microsoft/compiler: Support DXIL validator 1.7
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2022-07-23
Jesse Natalie
microsoft/compiler: Support DXIL validator 1.6
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2022-07-23
Jesse Natalie
microsoft/compiler: DXIL validator 1.6 uses a new PSV...
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2022-07-23
Jesse Natalie
microsoft/compiler: DXIL validator 1.6 uses a new PSV...
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2022-07-23
Jesse Natalie
microsoft/compiler: Set the barycentrics flag for attri...
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2022-07-23
Jesse Natalie
microsoft/compiler: DXIL validator 1.6 counts UAVs...
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2022-07-23
Jesse Natalie
microsoft/compiler: Correctly compute dynamic indexing...
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2022-07-23
Jesse Natalie
microsoft/compiler: Compute correct usage masks
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2022-07-23
Jesse Natalie
microsoft/compiler: Support DXIL validator version 1.5
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2022-07-23
Jesse Natalie
microsoft/compiler: Lower I/O to scalar
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2022-07-23
Jesse Natalie
microsoft/compiler: Ensure 4-component position writes...
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2022-07-23
Jesse Natalie
microsoft/compiler: Split signature processing into...
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2022-07-23
Jesse Natalie
microsoft/compiler: Emit metadata based on long-lived...
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2022-07-23
Jesse Natalie
microsoft/compiler: Add a max validator version
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2022-07-23
Jesse Natalie
microsoft/compiler: Add a max shader model option
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2022-07-23
Jesse Natalie
nir_lower_io_to_scalar: Support arrayed (per-vertex...
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2022-07-23
Gert Wollny
r600: don't dump shader info to files on debug
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2022-07-23
Gert Wollny
r600/sfn: Fix streamout with non-zero component write
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2022-07-23
Gert Wollny
r600/sfn: Fix used of local shared write mask
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2022-07-23
Gert Wollny
r600/sfn: Fix emmision of LDS instructions
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2022-07-23
Gert Wollny
r600/sfn: Fix the kcache failure handling
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2022-07-23
Gert Wollny
r600/sfn: count LDS queue pop reads separately in assembler
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2022-07-23
Gert Wollny
r600/sfn: lower undef to zero
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2022-07-23
Gert Wollny
r600/sfn: fix storing shader output array locations
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2022-07-23
Gert Wollny
r600/sfn: clean up some commented out code
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2022-07-23
Vinson Lee
r600/sfn: Initialize TestShaderFromString member m_inst...
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2022-07-23
Ryan Neph
venus: add support for VK_KHR_dynamic_rendering
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2022-07-23
Ryan Neph
venus: refactor VkCommandBufferBeginInfo fixups to...
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2022-07-23
Icecream95
panfrost: Allow NULL streamout targets
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2022-07-23
Icecream95
panfrost: Don't unbind recently bound streamout targets
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2022-07-23
Icecream95
panfrost: Add a debug option for checking overflows...
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2022-07-23
Icecream95
panfrost: Correctly calculate prefetch suppresion varyi...
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2022-07-23
Icecream95
panfrost: Clear the GENERAL varying buffer field if...
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2022-07-23
Icecream95
panfrost: Emit the correct number of attributes
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2022-07-23
Icecream95
panfrost: Only emit images when they are present
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2022-07-22
Mike Blumenkrantz
zink: remove deqp fails for lavapipe
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2022-07-22
Mike Blumenkrantz
lavapipe: propagate xfb info for pipeline library raste...
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2022-07-22
Ian Romanick
spirv: Fix array length of buffers larger than INT32_MAX.
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2022-07-22
Emma Anholt
ci/crocus: Fix the commented YML for blender-demo-cube_...
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2022-07-22
Ian Romanick
intel/vec4: Set lower_usub_sat
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2022-07-22
Emma Anholt
nir: Split usub_sat lowering flag from uadd_sat.
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2022-07-22
Mike Blumenkrantz
anv: disable dev.i915.perf_stream_paranoid=0 warning
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2022-07-22
Nanley Chery
iris: Use fill_surface_states for compressed resources
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2022-07-22
Nanley Chery
iris: Don't leak compressed resources in iris_create_su...
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2022-07-22
Nanley Chery
iris: Don't leak surface states for compressed resources
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2022-07-22
Eric Engestrom
vk/util: simplify extensions gen code
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2022-07-22
Eric Engestrom
vk/util: handful of pythonic cleanups
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2022-07-22
Daniel Schürmann
radv/rt: simplify lower_rt_instructions()
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2022-07-22
Daniel Schürmann
radv/rt: fix nir_builder cursor in lower_rt_instructions()
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2022-07-22
Daniel Schürmann
radv/rt: Don't load ClosestHit SBT on every hit, but...
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2022-07-22
Daniel Schürmann
radv/rt: use stage ID as handle for general and closest...
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2022-07-22
Daniel Schürmann
radv/rt: use derefs for the traversal stack
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2022-07-22
Daniel Schürmann
radv: create RT traversal as separate shader
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2022-07-22
Daniel Schürmann
radv: Only create noop-fs for graphics pipelines
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2022-07-22
Tapani Pälli
anv: implement Wa_14015264727 for DG2
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2022-07-22
Tapani Pälli
iris: implement Wa_14015264727 for DG2
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2022-07-22
Jesse Natalie
d3d12: Remove state tracking implementation details...
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2022-07-22
Jesse Natalie
d3d12: Add a transition flag indicating that state...
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2022-07-22
Jesse Natalie
d3d12: Optimize transition_subresource_states that...
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2022-07-22
Jesse Natalie
d3d12: Extract core barrier logic
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2022-07-22
Jesse Natalie
d3d12: Rename bind invalidate options to transition...
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2022-07-22
Jesse Natalie
d3d12: Swap the remainder of state tracking to new...
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2022-07-22
Jesse Natalie
d3d12: Record a state fixup command list when necessary
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2022-07-22
Jesse Natalie
d3d12: Track a global resource state for non-simultaneo...
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2022-07-22
Jesse Natalie
d3d12: Create/free context state entries
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2022-07-22
Jesse Natalie
d3d12: Treat depth/stencil as planar for plane count...
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2022-07-22
Jesse Natalie
d3d12: Add a context state tracking structure
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2022-07-22
Jesse Natalie
d3d12: Notify contexts about deletion of bos
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2022-07-22
Jesse Natalie
d3d12: Hold lock when removing resources from residency...
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2022-07-22
Jesse Natalie
d3d12: Add a list of contexts alive for the current...
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2022-07-22
Jesse Natalie
d3d12: Give bos a unique identifier to be used for...
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2022-07-22
Jesse Natalie
d3d12: Move current resource state to new files
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2022-07-22
Jesse Natalie
d3d12: Move desired resource state to new files
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2022-07-22
Jesse Natalie
d3d12: Add a blank d3d12_resource_state.h/cpp
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2022-07-22
Mike Blumenkrantz
util/vbuf: handle multidraws
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2022-07-22
Timothy Arceri
glsl: correctly track cross slot component packing
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2022-07-22
Lucas Stach
etnaviv: remove etna_align_up() function
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