platform/upstream/mesa.git
2020-11-19 Michel Dänzerac: Don't negate strstr return values in ac_query_gpu_info
2020-11-19 Iago Toral... v3dv: remove box check from texel buffer copy fragment...
2020-11-19 Marek Olšákwinsys/amdgpu: move amdgpu_winsys_bo::lock for better...
2020-11-19 Marek Olšákwinsys/amdgpu: replace amdgpu_winsys_bo::initial_domain...
2020-11-19 Marek Olšákwinsys/amdgpu: replace amdgpu_winsys_bo::flags with...
2020-11-19 Marek Olšákwinsys/amdgpu: remove amdgpu_winsys_bo::sparse
2020-11-19 Marek Olšákwinsys/amdgpu: remove amdgpu_winsys_bo::u::sparse:...
2020-11-18 Kenneth Graunkeintel/fs: Fix sampler message headers on Gen11+ when...
2020-11-18 Kenneth Graunkeintel/compiler: Do interpolateAtOffset coordinate scali...
2020-11-18 Nanley Cheryiris: Stop quantizing the depth clear value
2020-11-18 Eric Anholtci: Bring freedreno into the "warnings clean release...
2020-11-18 Eric Anholtfreedreno: Suppress uninit var warnings from shader...
2020-11-18 Eric Anholtfreedreno: Fix uninitialized var warning in afuc using...
2020-11-18 Eric Anholtfreedreno: Fix warning about uninit size for the size...
2020-11-18 Eric Anholtfreedreno/a6xx: Fix use of uninitialized img->level...
2020-11-18 Eric Anholtfreedreno: Fix release build warnings for asserted...
2020-11-18 Eric Anholtci: Enable -Werror in more clover builds.
2020-11-18 Erik Faye-Lundd3d12: transition the right planes
2020-11-18 Mike Blumenkrantzzink: track custom border color samplers and verify...
2020-11-18 Mike Blumenkrantzzink: handle arbitrary border colors using VK_EXT_custo...
2020-11-18 Michel Zouspirv: workaround setjmp/longjmp crash on MinGW
2020-11-18 Erik Faye-Lundllvmpipe: fix arith-test build on msvc
2020-11-18 Jesse Nataliewinsys/d3d12: Use MakeWindowAssociation to remove DXGI...
2020-11-18 Erik Faye-Lundd3d12: also reject GDI-supporting pixel-formats
2020-11-18 Louis-Francis... d3d12: Release swapchain buffers before resizing them
2020-11-18 Jesse Natalied3d12: Implement winsys framebuffer
2020-11-18 Louis-Francis... wgl: Wrap stw_pixelformat.h into extern C
2020-11-18 Louis-Francis... wgl: Create third buffer when drawing to front buffer
2020-11-18 Louis-Francis... wgl: Wait for fence when not using winsys framebuffer
2020-11-18 Louis-Francis... wgl: Call flush_resource() before presenting
2020-11-18 Louis-Francis... wgl: Flush in-between resolving buffer and presenting
2020-11-18 Jesse Nataliewgl: Use winsys framebuffer interface if present
2020-11-18 Jesse Nataliewgl: Add winsys framebuffer object
2020-11-18 Jesse Nataliewgl: Add PFD flags based on stw_winsys callback response
2020-11-18 Jesse Nataliewgl: Add stw_winsys callback to check which PFD flags...
2020-11-18 Louis-Francis... d3d12: Add D3D12 WGL winsys
2020-11-18 Jesse Nataliewgl: Implement get_adapter_luid callback
2020-11-18 Jesse Nataliewgl: Marshal HDC into screen creation and LUID querying
2020-11-18 Jesse Natalied3d12: Pipe adapter LUID from callbacks to D3D12 screen...
2020-11-18 Jesse Natalied3d12: Add glon12 target which only includes d3d12...
2020-11-18 Erik Faye-Lundd3d12: Support WINSYS_HANDLE_TYPE_D3D12_RES
2020-11-18 Erik Faye-Lundmesa/st: Introduce WINSYS_HANDLE_TYPE_D3D12_RES
2020-11-18 Iago Toral... v3dv: use VkSurface to retrieve an authenticated display fd
2020-11-18 Samuel Pitoisetaco: fix combining max(-min(a, b), c) if a or b uses...
2020-11-18 Marek Olšákradeonsi: fix scan_instruction for bindless inc_wrap...
2020-11-18 Marek Olšákradeonsi: fix NGG streamout regression
2020-11-18 Marek Olšákradeonsi: don't add num_vbos_in_user_sgprs to the shade...
2020-11-18 Marek Olšákradeonsi: don't do VGT_FLUSH before fast launch on...
2020-11-18 Marek Olšákac: rename num_sh_per_se -> num_sa_per_se
2020-11-18 Marek Olšákac: rename num_render_backends -> max_render_backends
2020-11-18 Marek Olšákac: fix min/max_good_num_cu_per_sa on gfx10.3 with...
2020-11-18 Marek Olšákac: fix detection of Pro graphics
2020-11-18 Marek Olšákac: add build_alloca with an initializer
2020-11-18 Marek Olšákradeonsi: add options.inline_uniforms to the shader...
2020-11-18 Marek Olšákradeonsi: remove VS input loads when culling with raste...
2020-11-18 Marek Olšákradeonsi: tweak triangle list culling performance for...
2020-11-18 Marek Olšákradeonsi: read vs_state_bits in vs_prolog correctly
2020-11-18 Marek Olšákradeonsi: don't subtract max_verts_per_prim from hw_max...
2020-11-18 Marek Olšákradeonsi: determine correctly if switching from normal...
2020-11-18 Marek Olšákradeonsi: only do VGT_FLUSH for fast launch if previous...
2020-11-18 Marek Olšákradeonsi: do VGT_FLUSH when switching NGG -> legacy...
2020-11-18 Marek Olšákradeonsi: fix min_direct_count value
2020-11-18 Jason EkstrandRevert "anv/image: Define anv_image_get_aux_addr (v3)"
2020-11-18 Jason Ekstrandnir: Rewrite lower_undef_to_zero
2020-11-18 Jesse Nataliemicrosoft: Add CLC frontend and kernel/compute support...
2020-11-18 Jesse Nataliespirv: Allow spirv_to_nir callers to provide a float...
2020-11-18 Jesse Natalienir_load_libclc: Mark libclc shader as internal
2020-11-18 Boris Brezillonnir: Make nir_build_deref_offset() support ptr_as_array
2020-11-18 Jesse Natalievtn/opencl: Fix alignment for half vload/vstore
2020-11-18 Jesse Natalienir: Add nir_alu_type -> glsl_base_type conversion...
2020-11-18 Boris Brezilloncompiler/spirv: Handle the LocalSizeHint execution...
2020-11-18 Boris Brezillonnir: Fix nextafter() for hardware that don't support...
2020-11-18 Jesse Nataliepanfrost/util: Move nir_undef_to_zero into core nir...
2020-11-18 Jason Ekstrandnir,clover: Drop nir_lower_mem_constant_vars
2020-11-18 Jason Ekstrandnir: Add a more generic helper for gathering constant...
2020-11-18 Jason Ekstrandnir/lower_io: Add data OOB asserts to write_constant
2020-11-18 Vinson Leemicrosoft/compiler: Add scope for declaration in case...
2020-11-18 Vinson Leemicrosoft/compiler: Add struct glsl_type forward declar...
2020-11-18 Vinson Leemicrosoft/compiler: Add struct dxil_features forward...
2020-11-18 Vinson Leenv50/ir: Initialize GCRA members in constructor.
2020-11-18 Marek Olšákradeonsi: handle pipe_draw_info::increment_draw_id
2020-11-18 Marek Olšákradeonsi: swap DrawId and StartInstance SGPR locations
2020-11-18 Marek Olšákradeonsi: don't load DrawID for indirect draws if it...
2020-11-18 Marek Olšákmesa: don't FLUSH_VERTICES from primitive restart changes
2020-11-18 Marek Olšákmesa: add primitive restart state to Driver.Draw parameters
2020-11-18 Marek Olšákmesa: index _RestartIndex with index_size_shift
2020-11-18 Marek Olšákmesa: move primitive restart enablement determination...
2020-11-18 Marek Olšákmesa: remove constant drawID parameter from _mesa_draw_...
2020-11-18 Marek Olšákmesa: clean up GLboolean types in draw.c
2020-11-18 Marek Olšákmesa: clean up Driver.Draw parameter types
2020-11-18 Marek Olšákgallium/u_threaded: add support for multi draws
2020-11-18 Marek Olšákgallium/u_threaded: store start/count in min/max_index...
2020-11-18 Marek Olšákgallium: extend draw_vbo to support multi draws
2020-11-18 Marek Olšákgallium: add missing bits of the direct multi draw...
2020-11-18 Marek Olšákgallium/u_threaded: improve draw merging by clearing...
2020-11-18 Marek Olšákgallium: add pipe_draw_info::index_bounds_valid
2020-11-18 Marek Olšákgallium/u_threaded: clean up direct vs indirect draws
2020-11-18 Marek Olšákgallium/u_threaded: lift DIV_ROUND_UP to eliminate...
2020-11-18 Marek Olšákgallium: make pipe_draw_indirect_info * a draw_vbo...
2020-11-18 Marek Olšákgallium: move count_from_stream_output into pipe_draw_i...
next