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platform/upstream/libSkiaSharp.git
2016-11-23
Chinmay Garde
[GN] Create a non-null default native GL interface...
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2016-11-23
Matt Sarett
A few bug fixes for SkOverdrawCanvas
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2016-11-23
Eric Boren
[nobuildbot] Remaining (non-CT) Linux bots
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2016-11-23
Eric Boren
Fix is_trybot for no-buildbot bots
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2016-11-23
Ravi Mistry
Do not use post upload hooks for 'GOLD_TRYBOT_URL'
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2016-11-23
Greg Daniel
Revert "make it illegal to include SkXfermode.h"
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2016-11-23
Hal Canary
SkImageEncoder: simplify API
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2016-11-23
Brian Osman
Added GrSurfaceContext and GrTextureContext
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2016-11-23
Mike Reed
make it illegal to include SkXfermode.h
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2016-11-23
Greg Daniel
Revert "hide xfermode for g3"
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2016-11-23
Eric Boren
[nobuildbot] Migrate all Linux GCE bots
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2016-11-23
Mike Reed
hide xfermode for g3
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2016-11-23
Ravi Mistry
Add Gerrit support to RecreateSKPs
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2016-11-23
Brian Salomon
Revert "Initial OpenGL Image support."
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2016-11-23
Brian Salomon
Revert "Disable error reporting for ImageStorageLoad...
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2016-11-22
Brian Salomon
Disable error reporting for ImageStorageLoad until...
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2016-11-22
Brian Salomon
Initial OpenGL Image support.
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2016-11-22
Matt Sarett
Add SkOverdrawColorFilter
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2016-11-22
Hal Canary
Revert 248ff023 & 2cb6cb72
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2016-11-22
Mike Klein
4444 and gray 8
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2016-11-22
Brian Salomon
Move GrShaderVar to an appending model for layout quali...
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2016-11-22
Mike Klein
Support sRGB 565.
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2016-11-22
Hal Canary
Fix bug: can't convert nullptr -> bool
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2016-11-22
brianosman
Handle nullptr from asTextureRef
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2016-11-22
Hal Canary
remove SkPixelRef::refEncodedData()
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2016-11-22
Kevin Lubick
FuzzDrawFunctions from twsmith
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2016-11-22
Mike Klein
accum_565 and accum_f16
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2016-11-22
raftias
Fixed fuzzer issue with lut16Type A2B ICC profiles
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2016-11-22
Matt Sarett
Fix NoGPU bot
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2016-11-22
Matt Sarett
Add SkOverdrawCanvas to detect overdraw
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2016-11-22
Hal Canary
SkImageEncoder: simplify API
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2016-11-22
Mike Klein
bilerp
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2016-11-22
ethannicholas
added support for push_constant layout
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2016-11-22
Greg Daniel
Add support for input attachments in SkSL spirv
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2016-11-22
Mike Reed
don't memtion SkXfermode in public
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2016-11-22
Ethan Nicholas
removed appendPrecisionModifier
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2016-11-22
Ethan Nicholas
sksl programs can now directly query GLSL caps
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2016-11-22
Ravi Mistry
Roll recipe DEPS
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2016-11-21
Bruce Dawson
Avoid runtime initialization of FLT_EPSILON_SQRT
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2016-11-21
Jim Van Verth
Add shadowrrect geometry processor
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2016-11-21
raftias
Implemented parsing of lut8/lut16Type A2B ICC tags
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2016-11-21
Mike Klein
Rearrange NN sampling to more naturally support bilerp.
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2016-11-21
Greg Daniel
Fix include of GrGLSLCaps in SkGradientShader
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2016-11-21
csmartdalton
Revive geometry shaders
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2016-11-21
Brian Salomon
Merge GrGLSLShaderVar and GrShaderVar
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2016-11-21
robertphillips
Defer more renderTargetContexts in the GPU image filter...
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2016-11-21
Mike Klein
Simplify shader paint alpha modulation.
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2016-11-21
raftias
Fixed issue with some A2B0 images being too dark
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2016-11-21
Herb Derby
Remove testing code for not fitting in the Footer.
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2016-11-21
Brian Salomon
Remove GrGLSLSampler type and subclasses
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2016-11-21
Herb Derby
Use ptr diff to encode function and padding.
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2016-11-21
Ethan Nicholas
re-land of switched skslc from std::string to SkString
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2016-11-21
Brian Osman
VS script: Handle variation among configurations
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2016-11-21
Brian Salomon
Add an extra pixel to the distance field path renderer...
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2016-11-21
Yuqian Li
Add missing virtual functions for SkRectClipCheckBlitter
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2016-11-21
Brian Osman
Support decoding images to multiple formats, depending...
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2016-11-20
Yuqian Li
Disable RectClipCheckBlitter for cc_unittests
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2016-11-20
Greg Daniel
Revert "switched skslc from std::string to SkString"
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2016-11-20
Greg Daniel
Revert "fixed iOS build failure"
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2016-11-19
Ivan Krasin
Avoid unnecessary cast on a garbage data.
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2016-11-18
elemental
Fix typo in GrGLCaps
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2016-11-18
Mike Reed
android does not need XFERMODE_PUBLIC flag
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2016-11-18
Mike Klein
Revert "Turn off /arch:AVX[2] on Windows builds."
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2016-11-18
Mike Klein
mirror tiling
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2016-11-18
Brian Salomon
Make GrSwizzle::GrSwizzle() constexpr
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2016-11-18
Brian Salomon
Remove unnecessary attribute and varying type modifiers
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2016-11-18
Mike Klein
Build fiddle and public_headers_warnings_check only...
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2016-11-18
Brian Osman
VS SLN script: Automatically determine which folder...
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2016-11-18
Mike Klein
Turn off /arch:AVX[2] on Windows builds.
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2016-11-18
Mike Klein
update G3 build after crrev.com/2500113004
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2016-11-18
Brian Salomon
Make GrBufferAccess a nested class of GrProcessor
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2016-11-18
Yuqian Li
Add test for QuickFDot6Div
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2016-11-18
Ethan Nicholas
fixed iOS build failure
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2016-11-18
Ethan Nicholas
switched skslc from std::string to SkString
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2016-11-18
Robert Phillips
Add handling for instantiate failure up the call stack
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2016-11-18
Eric Boren
[nobuildbot] Explicitly name all jobs
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2016-11-18
Eric Boren
[nobuildbot] Remaining Android devices
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2016-11-18
Herb Derby
Use SkFixedAllocator in SkLinearPipeline and remove...
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2016-11-18
xiangze.zhang
Port convolve functions to SkOpts
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2016-11-17
Adam Barth
Mark this file as executable
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2016-11-17
Mike Klein
perspective matrix
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2016-11-17
Mike Klein
repeat tiling
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2016-11-17
Mike Klein
Replace my confusion with a pointer to the explanation.
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2016-11-17
Brian Osman
In VS SLN fixup script, don't erase old files
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2016-11-17
Yuqian Li
Fix the quickSkFDot6Div range check
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2016-11-17
Brian Salomon
Rename GrTextureParams to GrSamplerParams
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2016-11-17
Mike Klein
Strength reduce bilerp to nearest neighbor when the...
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2016-11-17
Robert Phillips
Fix computation of texture size for approximately-fit...
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2016-11-17
Jim Van Verth
Fix double deletion of DescriptorSetLayouts
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2016-11-17
Herb Derby
Use SkSmallAllocator for Blender stage.
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2016-11-17
Mike Klein
Initialize all values we load.
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2016-11-17
Mike Klein
Be careful about types in SkNx_neon.h.
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2016-11-17
Brian Salomon
In GrProcessor::TextureSampler drop the "get", it's...
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2016-11-17
Brian Osman
Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.
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2016-11-17
Mike Klein
Support SkImageShader in SkRasterPipeline blitter
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2016-11-17
Robert Phillips
Remove accessRenderTarget call in SkGpuDevice ctor
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2016-11-17
Brian Salomon
Remove unnecessary TextureSampler comparison in GrTextu...
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2016-11-17
Yuqian Li
Use SkFixedMul instead of SkFixedMul_lowprec
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2016-11-17
Robert Phillips
Guard against instantiate & accessRenderTarget failures
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2016-11-17
Mike Klein
Plumb filter quality into SkShader::appendStages().
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