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platform/upstream/mesa.git
2013-01-22
Kenneth Graunke
build: Fix build on systems where /usr/bin/python isn...
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2013-01-22
Ian Romanick
mesa/es3: Apply stricter multisample blit rules for...
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2013-01-22
Ian Romanick
mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYP...
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2013-01-22
Ian Romanick
mesa: Don't allow blits to / from the same buffer in...
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2013-01-22
Eric Anholt
mesa: Remove exec thunks from the dlist.c module.
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2013-01-22
Eric Anholt
mesa: Initially populate the display list with the...
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2013-01-22
Eric Anholt
mesa: Delay display list save dispatch setup until...
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2013-01-22
Eric Anholt
mesa: Make the drivers call a non-code-generated dispat...
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2013-01-22
Eric Anholt
mesa: Remove the size argument from _mesa_alloc_dispatc...
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2013-01-22
Eric Anholt
mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN...
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2013-01-22
Eric Anholt
mesa: Drop manual checks for outside begin/end.
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2013-01-22
Eric Anholt
mesa: Install a minimal dispatch table during glBegin...
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2013-01-22
Eric Anholt
mesa: Remove the dead PrepareExecBegin() driver hook.
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2013-01-22
Eric Anholt
mesa: Use an early return to unindent most of vbo_exec_...
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2013-01-22
Eric Anholt
mesa: Improve a glTexEnv error message by looking up...
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2013-01-22
Eric Anholt
mesa: Fix regression in dlist save primitive tracking.
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2013-01-21
Maarten Lankhorst
vl: round next_msc to integer frame, and kill skew_msc
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2013-01-21
José Fonseca
scons: Fix dependencies of generated headers.
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2013-01-21
Ian Romanick
intel: Don't expose XRGB8888 visuals any more
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2013-01-21
Ian Romanick
i965: Enable floating-point textures always
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2013-01-21
Marek Olšák
r300g: add a workaround for the AA colorbuffer addressi...
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2013-01-21
Marek Olšák
r300g: allow resolutions up to 1280x1024 with AA optimi...
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2013-01-21
Marek Olšák
r300g: enable AA optimizations for the RGBA16F format
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2013-01-21
Marek Olšák
radeonsi: More assorted depth/stencil changes ported...
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2013-01-21
Vadim Girlin
radeonsi: improve flushed depth texture handling
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2013-01-21
Marek Olšák
radeonsi: Assorted depth/stencil changes ported from...
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2013-01-21
Michel Dänzer
radeonsi: Enable 1D tiling for non-depth resources...
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2013-01-21
Michel Dänzer
radeonsi: Fix 1D tiling mode index for non-scanout...
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2013-01-21
Matt Turner
build: Remove dead SHARED_GLAPI variable
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2013-01-21
Matt Turner
glsl/build: Build glsl_test only on make check
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2013-01-21
Matt Turner
glsl/build: Remove dead LIBRARY_* variables
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2013-01-21
Matt Turner
xmlpool/build: generate options.h via BUILT_SOURCES
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2013-01-21
Jordan Justen
fbobject: add additional fbo completeness checks for...
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2013-01-21
Jordan Justen
framebuffer: update allowed implementation format/type
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2013-01-21
Jordan Justen
readpix: allow implementation format/type
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2013-01-21
Jordan Justen
extensions: enable EXT_color_buffer_float for ES3
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2013-01-21
Matt Turner
extensions: Add ES3-only extension support
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2013-01-21
Jordan Justen
readpix: check FBO completeness before trying to access...
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2013-01-21
Jordan Justen
readpix: add error checking for GLES3
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2013-01-21
Jordan Justen
copyteximage: update error checking for GLES3
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2013-01-21
Jordan Justen
copyteximage: check that sRGB usage is valid for GLES3...
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2013-01-21
Ian Romanick
intel: Enable GL_OES_depth_texture_cube_map
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2013-01-21
Ian Romanick
mesa/es3: Allow unsized depth and depth-stencil formats...
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2013-01-21
Ian Romanick
mesa/es2: Allow depth component cube maps in ES2 if...
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2013-01-21
Ian Romanick
mesa: Add extension bit tracking for GL_OES_depth_textu...
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2013-01-20
Adam Jackson
gallium: Remove ppc asm backend
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2013-01-19
Andreas Boll
build: require python module libxml2
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2013-01-19
Vincent Lejeune
r600g/llvm: Fixes addressspace of basevectors for clipv...
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2013-01-19
Christoph Bumiller
nv50/ir: add definitions of Target and CodeEmitter...
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2013-01-19
Christoph Bumiller
nouveau: fix undefined behaviour when testing sample_count
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2013-01-19
Christoph Bumiller
nv50/ir: fix a couple of warnings
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2013-01-19
Ian Romanick
mesa: Array uniform name length includes length of [0]
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2013-01-19
Ian Romanick
mesa: Array uniform names are supposed to have [0]...
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2013-01-19
Ian Romanick
mesa: Refactor getting a uniform's name to a helper...
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2013-01-19
Ian Romanick
glsl: Eliminate link_update_uniform_buffer_variables...
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2013-01-19
Ian Romanick
glsl: Remove unused loc parameter from generate_call
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2013-01-19
Ian Romanick
mesa: Remove unused field gl_uniform_buffer_variable...
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2013-01-19
Ian Romanick
linker: Use helper variable sh
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2013-01-19
Ian Romanick
glsl: Remove stale comment
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2013-01-19
Kenneth Graunke
glsl: Track UBO block names in the symbol table.
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2013-01-19
Ian Romanick
glsl: Reject row_major and column_major on non-matrix...
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2013-01-18
Eric Anholt
mesa: Skip updating texgen when not doing fixed function.
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2013-01-18
Eric Anholt
mesa: Don't bother updating ff texture state if we...
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2013-01-18
Eric Anholt
mesa: Drop a comment about ff vertex shading and texturing.
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2013-01-18
Eric Anholt
mesa: Fix out of bounds writes when uncompressing non...
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2013-01-18
Eric Anholt
i965: Add support for GL_ARB_texture_buffer_object_rgb32.
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2013-01-18
Eric Anholt
i965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.
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2013-01-18
Eric Anholt
intel: Make intel_region's pitch be bytes instead of...
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2013-01-18
Eric Anholt
intel: Make intel_blit.c take pitches in bytes.
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2013-01-18
Vincent Lejeune
r600g/llvm: tgsi to llvm emits store.swizzle intrinsic...
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2013-01-18
Vincent Lejeune
r600g/llvm: tgsi to llvm emits stream output intrinsics.
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2013-01-18
Vincent Lejeune
r600g/llvm:translate ARL opcode to a simple cast
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2013-01-18
Vadim Girlin
r600g/llvm: rework handling of the constants
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2013-01-18
Kenneth Graunke
mesa: Only mark textures as mipmap incomplete on MAX_LE...
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2013-01-18
Kenneth Graunke
i965/vs: Store texturing results into a vec4 temporary.
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2013-01-18
Kenneth Graunke
i965/vs: Set LOD to 0 for ordinary texture() calls.
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2013-01-18
Kenneth Graunke
i965/vs: Create a 'lod_type' temporary for ir->lod_info...
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2013-01-18
Kenneth Graunke
i965: Lower textureGrad() with samplerCubeShadow on...
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2013-01-18
Roland Scheidegger
llvmpipe: turn on integer texture support
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2013-01-18
Roland Scheidegger
llvmpipe: more fixes for integer color buffers
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2013-01-18
Roland Scheidegger
llvmpipe: trivial code and comment cleanup.
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2013-01-18
Roland Scheidegger
llvmpipe: fix using wrong format with MRT in blend...
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2013-01-17
Ian Romanick
mesa/es3: Don't check dimensions in _mesa_es3_error_che...
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2013-01-17
Ian Romanick
mesa: Don't allow DEPTH_STENCIL for 3D textures
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2013-01-17
Brian Paul
swrast: fix assorted bugs in software blit code
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2013-01-17
Michel Dänzer
radeonsi: Actually keep track if we are using depth...
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2013-01-17
Michel Dänzer
radeonsi: Fix Z24 texture formats.
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2013-01-17
Michel Dänzer
radeonsi: Set SPI_SHADER_COL_FORMAT to what the pixel...
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2013-01-17
Michel Dänzer
radeonsi: Use proper hardware format for stencil texturing.
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2013-01-17
Michel Dänzer
radeonsi: Enable tiling for depth/stencil resources.
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2013-01-17
Michel Dänzer
radeonsi: Consolidate calculation of tile mode index.
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2013-01-17
Maarten Lankhorst
nvc0: add support for accelerated video decoding throug...
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2013-01-17
Michel Dänzer
radeonsi: Pass texture type to sampling intrinsics.
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2013-01-17
Maarten Lankhorst
nvc0: add space checks to clear functions
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2013-01-17
Maarten Lankhorst
nv50: add space checks to clear functions, and respect...
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2013-01-17
Brian Paul
st/mesa: a couple fixes for st_BlitFramebuffer()
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2013-01-17
Brian Paul
st/mesa: simplify some src/dst surface setup in BlitFra...
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2013-01-17
Brian Paul
meta: add 'f' suffix to floats to silence some MSVC...
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2013-01-17
Brian Paul
mesa: add missing ASSERT_OUTSIDE_BEGIN_END() in _mesa_G...
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2013-01-16
Matt Turner
build: Make src/gtest before src/mesa
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