platform/upstream/mesa.git
2022-10-27 Mike Blumenkrantzzink: simplify conditional for surface rebind no-ops
2022-10-27 Mike Blumenkrantzzink: delete stale comment for zink_surface
2022-10-27 Mike Blumenkrantzzink: simplify swapchain imageview handling
2022-10-27 Lucas Stachetnaviv: disable PE_COLOR_FORMAT_OVERWRITE with MSAA
2022-10-27 Lucas Stachetnaviv: set LOGIC_OP_UNK24 for MSAA rendering on SMALL...
2022-10-27 Lucas Stachetnaviv: properly size TS buffer for MSAA resources
2022-10-27 Lucas Stachetnaviv: rs: try to find exact format match first
2022-10-27 Lucas Stachetnaviv: rs: fix MSAA alignment adjustment
2022-10-27 Lucas Stachetnaviv: increase alignment for MSAA resources
2022-10-27 Lucas Stachetnaviv: handle compressed texture formats in etna_layo...
2022-10-27 Lucas Stachetnaviv: compute linear resource Y alignment in etna_la...
2022-10-27 Lucas Stachetnaviv: assert valid layout in etna_layout_multiple
2022-10-27 Lucas Stachetnaviv: move etna_layout_multiple into etnaviv_resource.c
2022-10-27 Rhys Perryac/nir: add ac_nir_lower_ngg_options
2022-10-27 Rhys Perryac/nir: micro-optimize boolean expression
2022-10-27 Martin Roukala... zink: mark a test as a flake in RADV expectations
2022-10-27 Iago Toral... v3dv: drop layout refs for all allocated sets from...
2022-10-27 Lionel Landwerliniris: enable protected contexts
2022-10-27 Lionel Landwerliniris: Emit protection & session ID on protected command...
2022-10-27 Lionel Landwerliniris: handle protected BO creation
2022-10-27 Lionel Landwerlinst/gallium: plumb protected context creation
2022-10-27 Lionel Landwerlinegl: Add EGL_EXT_protected_content support
2022-10-27 Lionel Landwerlingallium: rename PROTECTED_CONTENT cap into PROTECTED_SU...
2022-10-27 Lionel Landwerlindri: rename PROTECTED_CONTENT in PROTECTED_SURFACE
2022-10-27 Lionel Landwerlinintel/common: add detection of protected context support
2022-10-27 Lionel Landwerlinisl: add new MOCS field for protected buffers
2022-10-27 Lionel Landwerlindrm-uapi: bump headers
2022-10-27 David Heidelbergci/zink: rename zink job to zink-lvp to better describe it
2022-10-27 Daniel Schürmannradv/rt: overwrite hit args with undef in case of a...
2022-10-27 Daniel Schürmannradv/rt: create traversal shader independent from main...
2022-10-27 Daniel Schürmannnir: add AMD RT traversal intrinsics
2022-10-27 Jordan Justenintel/compiler: Broadcast lower code should check 64...
2022-10-27 Lionel Landwerlinintel/clc: assert when libclc shader is not found
2022-10-27 Iago Toral... v3dv: implement VK_EXT_pipeline_robustness
2022-10-27 Iago Toral... vulkan/runtime: include robustness info when hashing...
2022-10-27 Iago Toral... broadcom/compiler: trivial code clean-up
2022-10-27 Iago Toral... v3dv: use enabled features from vk_device
2022-10-27 Iago Toral... v3dv: use NIR_PASS with v3d_nir_lower_robust_image_access
2022-10-27 Qiang Yuac/nir/ngg: add one odd dword to nogs culling pervertex lds
2022-10-27 Qiang Yuac/nir/ngg,ac/llvm,aco: save nogs ngg culling one lds...
2022-10-27 Qiang Yuac/nir/ngg: save and restore no_varying/no_sysval_output
2022-10-27 Qiang Yuac/nir/ngg: allow passthrough with vs primitive id...
2022-10-27 Qiang Yuac/nir/ngg,radv: move LDS layout calculation out of...
2022-10-27 Qiang Yunir: add two amd ngg lds base load intrinsics
2022-10-27 Qiang Yuac/nir/ngg: pass primitive_id_location as param for...
2022-10-27 Qiang Yuac/nir/ngg: support user edge flags for ngg lower
2022-10-27 Qiang Yuac/llvm: get back intrinsics used by NGG
2022-10-27 Brian Paulglx: clean-ups in drisw_glx.c
2022-10-27 Brian Paulglx: clean-ups in create_context.c
2022-10-27 Brian Paulfrontends/dri: clean-ups in dri_util.c
2022-10-27 Brian Paulfrontend/dri: assorted clean-ups in dri-screen.c
2022-10-27 Yusuf Khannv50/ir: nir_op_b2i8 and nir_op_b2i16
2022-10-27 Yiwei Zhangdocs: update to latest venus driver support
2022-10-27 Yiwei Zhangvenus: add VK_EXT_depth_clip_control support
2022-10-27 Yiwei Zhangvenus: add VK_EXT_primitives_generated_query support
2022-10-27 Yiwei Zhangvenus: sync to latest venus protocol headers
2022-10-27 Yiwei Zhangvenus: handle VkAndroidHardwareBufferFormatProperties2A...
2022-10-27 Yiwei Zhangvenus: remove redundant codes
2022-10-26 Dave Airlienir/lower_bool_to_int32: add support for lowering funct...
2022-10-26 Lionel Landwerlinnir/divergence_analysis: add missing desc_set_address_intel
2022-10-26 Lionel Landwerlinnir/divergence_analysis: add some missing RT intrinsics
2022-10-26 Lionel Landwerlinvulkan/wsi/wl: correctly find whether the compositor...
2022-10-26 Lionel Landwerlinanv: init major/minor before WSI
2022-10-26 Lionel Landwerlinanv: disable mesh in memcpy
2022-10-26 ChristopheZink: add Zink profiles file
2022-10-26 Christophezink: add profile documentation
2022-10-26 Mike Blumenkrantzzink: handle broken resource mapping deadlocks
2022-10-26 Jason Ekstrandnir: Unconditionally call nir_trim_vector in nir_lower_...
2022-10-26 Jason Ekstrandnir: Misc. style fixes to nir_lower_readonly_images_to_tex
2022-10-26 Jason Ekstrandnir: Use nir_shader_instructions_pass in nir_lower_read...
2022-10-26 Jason Ekstrandnir: Reformat a comment
2022-10-26 Lucas Stachetnaviv: properly reference flush_resources
2022-10-26 Michel Dänzerwinsys/amdgpu: Set RADEON_FLAG_32BIT again
2022-10-26 SoroushIMGzink: limit gl_Layer clamping to drivers that need it
2022-10-26 SoroushIMGzink: clamp gl_Layer output to 0, if framebuffer is...
2022-10-26 SoroushIMGzink: add new framebuffer_is_layered state
2022-10-26 SoroushIMGzink: add pushconst only pipeline layout
2022-10-26 SoroushIMGzink: cleanup zink_pipeline_layout_create
2022-10-26 SoroushIMGzink: use unified pushconst layour for passthorugh tcs
2022-10-26 SoroushIMGzink: cleanup pushconst interface between driver/compiler
2022-10-26 SoroushIMGlavapipe: stop allocating 0 size const buffer
2022-10-26 Lionel Landwerlinanv: enable localized loads for lower_shader_calls
2022-10-26 Lionel Landwerlinradv: tweak lower_shader_calls parameters
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: run opt_cse after lower stack...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: move scratch loads closer to...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: add a pass to sort/pack values...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: add a pass to trim scratch...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: add an option structure for...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: cleanup shaders a bit more...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: add NIR_PASS_V internally
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: rematerialize values in more...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: avoid respilling values
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: lower scratch access to format...
2022-10-26 Lionel Landwerlinnir/lower_shader_calls: rematerialize more trivial...
2022-10-26 Alejandro Piñeirobroadcom/compiler: call nir_opt_gcm with a custom strategy
2022-10-26 Alejandro Piñeirobroadcom/compiler: pass a strategy struct to vir_compil...
2022-10-26 Alejandro Piñeirov3dv/pipeline: use v3d_optimize_nir
2022-10-26 Alejandro Piñeirobroadcom/compiler: add more lowerings/optimizations...
2022-10-26 Alejandro Piñeirobroadcom/compiler: update how we compute return_words_o...
2022-10-26 Alejandro Piñeirobroadcom/compiler: don't call nir_opt_load_store_vector...
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