platform/upstream/mesa.git
2021-09-16 Dave Airliegallivm/nir: fix f2b32
2021-09-16 Dave Airliegallivm/nir: handle conversion to 16-bit texel fetch
2021-09-16 Dave Airliegallivm: add initial support for 16-bit float builder.
2021-09-16 Mike Blumenkrantzzink: cap max shader variants with inlined uniforms
2021-09-16 Mike Blumenkrantzzink: simplify shader variant update loop
2021-09-16 Mike Blumenkrantzzink: split out inlined uniform shader variants into...
2021-09-16 Mike Blumenkrantzzink: remove default_variants storage in program struct
2021-09-16 Mike Blumenkrantzzink: replace shader module hash table with a list
2021-09-16 Mike Blumenkrantzzink: move shader cache to gfx program struct
2021-09-16 Mike Blumenkrantzzink: stop using hash table for compute programs
2021-09-16 Mike Blumenkrantzzink: store shader key to shader module
2021-09-16 Mike Blumenkrantzzink: move uniform size calc for shader keys into keybox
2021-09-16 Mike Blumenkrantzzink: move shader keys to be persistent on pipeline...
2021-09-16 Mike Blumenkrantzzink: move xfb updates to just before draw
2021-09-16 Mike Blumenkrantzzink: simplify flagging last vertex stage for updating
2021-09-16 Mike Blumenkrantzzink: only update gfx pipeline cache after creating...
2021-09-16 Mike Blumenkrantzzink: remove some ctx references from shader/pipeline...
2021-09-16 Mike Blumenkrantzzink: remove ctx references from shader compile path
2021-09-16 Mike Blumenkrantzzink: make tcs shader generation take screen param
2021-09-16 Mike Blumenkrantzzink: move pending prim type to gfx pipeline struct
2021-09-16 Dave Airliellvmpipe/cs: rework coroutine context handling (v2)
2021-09-16 Dave Airliellvmpipe: shorten hold time on the screen mutex
2021-09-16 Dave Airliegallivm/coro: use a phi instead of alloca
2021-09-16 Dave Airliellvmpipe/cs: rework thread pool for avoid mtx locking
2021-09-16 Mike Blumenkrantzzink: fix enabled vertex buffer mask calculation
2021-09-15 Icecream95pan/bi: Don't set dependencies for +BLEND in blend...
2021-09-15 Dave Airlielavapipe: enable dynamic index ubo/ssbo
2021-09-15 Dave Airliegallivm/ssbo: cast ssbo index to int type.
2021-09-15 Dave Airliegallivm/ssbo: fix up dynamic indexed ssbo load/stores...
2021-09-15 Eric Engestromdocs: shorten "last release" note to fit on the website...
2021-09-15 Eric Engestromdocs: add plan for 21.3.x release cycle
2021-09-15 Jesse Natalieegl: Add a basic Windows driver
2021-09-15 Jesse Natalieegl: Detect Windows platform using GDI
2021-09-15 Jesse Natalieegl: Don't try to dereference native displays unless...
2021-09-15 Jesse Natalieegl: Use the .def file for Windows
2021-09-15 Jesse Natalieegl: Add wgl/gallium dependencies for Windows platform
2021-09-15 Jesse Nataliemeson, egl: Support building for the Windows platform
2021-09-15 Jesse Nataliemeson: Include EGL after gallium
2021-09-15 Jesse Nataliewgl: Add stw_* DLL exports for EGL support
2021-09-15 Jesse Nataliewgl: Swap buffers via pointer instead of HDC
2021-09-15 Jesse Nataliewgl: Add a stw_dev getter
2021-09-15 Jesse Nataliewgl: Use HWND instead of HDC as primary framebuffer...
2021-09-15 Jesse Nataliewgl: Add an explicit iPixelFormat for context creation
2021-09-15 Jesse Nataliewgl: Un-inline helpers which use stw_own_mutex
2021-09-15 Jesse Nataliewgl: Add iPixelFormat to stw_pixelformat_info
2021-09-15 Jesse Nataliewgl: Split DrvReleaseContext to support unbind via...
2021-09-15 Jesse Nataliewgl: Make contexts current with framebuffers instead...
2021-09-15 Jesse Nataliewgl: Allow creating framebuffers that aren't in the...
2021-09-15 Jesse Nataliewgl: Make contexts current with pointer instead of...
2021-09-15 Jesse Nataliewgl: Pass share context as pointer instead of DHGLRC
2021-09-15 Jesse Nataliewgl: Create contexts and DHGLRCs separately
2021-09-15 Mike Blumenkrantzzink: stop setting nr_samples for null surfaces
2021-09-15 Mike Blumenkrantzzink: don't copy inner surface refcount
2021-09-15 Dave Airlieintel/decode/gfx6: add support for gfx6 CC/VIEWPORT...
2021-09-15 Samuel Pitoisetradv/ci: add a list of expected failures for VanGogh
2021-09-15 Guilherme Gallogitlab-ci: refactor timeout constants and tweak timeout...
2021-09-15 Filip Gawinr300: make global variables const (if possible)
2021-09-15 Filip Gawinr300: fix usage of COVERED_PTR_MASKING_ENABLE for r500
2021-09-15 Samuel Pitoisetradv: advertise EXT_shader_atomic_float2 with LLVM 14+
2021-09-15 Samuel Pitoisetac/llvm: implement nir_intrinsic_global_atomic_{fmin...
2021-09-15 Samuel Pitoisetac/llvm: implement nir_intrinsic_shared_atomic_{fmin...
2021-09-15 Samuel Pitoisetac/llvm: implement nir_intrinsic_ssbo_atomic_{fmin...
2021-09-15 Samuel Pitoisetac/llvm: implement nir_intrinsic_image_deref_atomic_...
2021-09-15 Marek Vasutfreedreno: a2xx: Handle samplerExternalOES like sampler2D
2021-09-15 Iago Toral... v3dv: start using Broadcom's device identifiers
2021-09-15 Samuel Pitoisetradv/llvm: fix vertex input fetches with 16-bit floats
2021-09-15 Juan A. Suarez... ci/v3d: add piglit flake
2021-09-15 Samuel Pitoisetradv/llvm: fix using Wave32
2021-09-15 Samuel Pitoisetradv: reduce SQTT traffic when instruction timing is...
2021-09-15 Joshua Ashtonradv: Disable DCC on storage images that cannot support...
2021-09-14 Emma Anholtnir: Drop the unused instr arg for src/dest copy functions.
2021-09-14 Emma Anholtnir: Switch from ralloc to malloc for NIR instructions.
2021-09-14 Emma Anholtnir/tests: Fix transmuting an SSA dest to be non-SSA
2021-09-14 Emma Anholtnir/lower_phis_to_scalar: Use nir_instr_free() to free...
2021-09-14 Emma Anholtnir: Add all allocated instructions to a GC list.
2021-09-14 Emma Anholtnir: Consistently pass the instr to nir_src_copy().
2021-09-14 Emma Anholtnir: Consistently pass the shader to the shader arg...
2021-09-14 Emma Anholtnir/from_ssa: Use nir_instr_free() to free instrs inste...
2021-09-14 Emma Anholtnir: Pull the instr list free function out to a helper.
2021-09-14 Emma Anholtnir: Add a nir_instr_free() to replace ralloc_free...
2021-09-14 Ian Romanicknir/lower_gs_intrinsics: Make nir_lower_gs_intrinsics...
2021-09-14 Ian Romanicknir/lower_gs_intrinsics: Return progress if append_set_...
2021-09-14 Marek Olšákradeonsi: enable NGG passthrough when LDS is used,...
2021-09-14 Marek Olšákradeonsi: fix incorrect comments about VGT_SHADER_STAGES_EN
2021-09-14 Marek Olšákradeonsi: don't set edgeflags for TES and blit VS
2021-09-14 Marek Olšákradeonsi: use a trick to extract and pack edgeflags...
2021-09-14 Marek Olšákradeonsi: convert gfx10_emit_ge_pc_alloc to radeon_opt_...
2021-09-14 Marek Olšákradeonsi: eliminate redundant SPI_SHADER_PGM_RSRC3...
2021-09-14 Marek Olšákradeonsi: put si_pm4_state at the beginning of si_shader
2021-09-14 Marek Olšákradeonsi: move setting one GS shader key field out...
2021-09-14 Marek Olšákradeonsi: move setting most TCS shader key fields out...
2021-09-14 Marek Olšákradeonsi: set prefer_mono outside of si_shader_selector_key
2021-09-14 Marek Olšákradeonsi: precompute more spi_map code
2021-09-14 Marek Olšákradeonsi: unroll loops in si_emit_spi_map using 33...
2021-09-14 Marek Olšákradeonsi: inline si_get_ps_input_cntl because it has...
2021-09-14 Marek Olšákradeonsi: simplify si_emit_spi_map for back-face colors
2021-09-14 Marek Olšákradeonsi: precompute num_interp for si_emit_spi_map
2021-09-14 Marek Olšákradeonsi: interleave si_shader_info::input_* in memory...
2021-09-14 Marek Olšákradeonsi: restructure si_get_ps_input_cntl for future...
2021-09-14 Marek Olšákradeonsi: force flat for PrimID early in si_nir_scan_shader
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