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platform/upstream/gstreamer.git
2021-03-18
Jan Schmidt
examples: Add an mpegtsmux example of prog-map usage.
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2021-03-18
Jan Schmidt
mpegtsmux: Add PMT_%d support to prog-map.
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2021-03-18
Jan Schmidt
mpegtsmux: Don't write PCR until PAT/PMT are output.
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2021-03-18
Mathieu Duponchelle
tsmux: finalize PCR timing for complete accuracy
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2021-03-18
Jan Schmidt
mpegtsmux: Improve PCR/SI scheduling.
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2021-03-18
Jan Schmidt
tsmuxstream: Fix comment typo
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2021-03-17
Mathieu Duponchelle
cccombiner: implement scheduling
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2021-03-17
Seungha Yang
d3d11: Use render-target and shader-resource bind flags...
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2021-03-17
He Junyan
va: vpp: Fix features lost in transform_caps().
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2021-03-16
Thibault Saunier
wpe: Ignore 'error-cancelled' 'failures'
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2021-03-16
Seungha Yang
d3d11decoder: WARNING if ID3D11VideoDevice is unavailab...
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2021-03-16
Seungha Yang
mediafoundation: Fix resource leak
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2021-03-16
Seungha Yang
d3d11colorconvert: Fix caps leak
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2021-03-16
Víctor Manuel...
va: example: multiple-vpp: test sharpen with dynamic...
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2021-03-16
Víctor Manuel...
va: postproc: synchronize segment with stream time
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2021-03-16
Seungha Yang
d3d11decoder: Do negotiation again per forward/reverse...
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2021-03-15
Seungha Yang
d3d11videosink: Avoid switching conversion tool during...
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2021-03-15
Víctor Manuel...
va: postproc: only drop filters if they change
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2021-03-14
Seungha Yang
d3d11decoder: Refactor device open step and negotiation
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2021-03-14
Seungha Yang
d3d11decoder: Move profile GUID handling into decoder...
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2021-03-14
Seungha Yang
d3d11decoder: Get rid of private struct
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2021-03-14
Seungha Yang
Revert "d3d11vp9dec: Add support for internal frame...
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2021-03-14
Seungha Yang
d3d11device: Hold ID3D11VideoDevice and ID3D11VideoCont...
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2021-03-14
Seungha Yang
d3d11: Run gst-indent for all C++ code
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2021-03-14
Seungha Yang
d3d11: Port to C++
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2021-03-12
Víctor Manuel...
va: example: multiple-vpp: test direction change
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2021-03-12
Víctor Manuel...
va: postproc: update passthrough and reconfigure pads
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2021-03-12
Stéphane Cerveau
zxing: update to support version 1.1.1
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2021-03-11
Stéphane Cerveau
mpegvideoparse: do not clip the frame
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2021-03-11
Seungha Yang
d3d11device: Fix wrong printf formatting
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2021-03-10
Philippe Normand
transcoder: Add state-changed signal
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2021-03-09
Philippe Normand
player: Rewrite as GstPlay wrapper
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2021-03-09
Philippe Normand
play: Flush API bus before exiting main loop
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2021-03-09
Philippe Normand
play: tests: Switch user-agent test to a real HTTP...
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2021-03-09
Philippe Normand
play: tests: Refactor to use new Message bus API
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2021-03-09
Philippe Normand
play: Plug media_info leak
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2021-03-09
Stephan Hesse
play: Rename internal buffering field to buffering_percent
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2021-03-09
Stephan Hesse
play: Introducing the new playback library
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2021-03-09
Sebastian Dröge
avwait: Don't post messages with the mutex locked
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2021-03-09
Matthew Waters
webrtc: don't generate duplicate rtx payloads when...
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2021-03-08
Vivia Nikolaidou
tests: Add negotiation tests for the interlace elements
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2021-03-08
Vivia Nikolaidou
interlace: Discard stored_frame on EOS and PAUSED_TO_READY
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2021-03-08
Vivia Nikolaidou
interlace: Specify interlace-modes in the sink pad...
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2021-03-07
Seungha Yang
nvh264sldec: Reopen decoder object if larger DPB size...
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2021-03-04
Seungha Yang
d3d11: Fix an HLSL compiler warning
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2021-03-04
Bing Song
transcoder: handle SIGINT and SIGHUP
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2021-03-04
Seungha Yang
d3d11h264dec: Keep track of actually configured DPB...
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2021-03-03
Tim-Philipp...
interlace: add more formats, esp 10-bit, 12-bit and...
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2021-03-02
Benjamin Gaignard
v4l2codecs: h264: retrieve interlaced information
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2021-03-02
Nicolas Dufresne
v4l2codecs: h264: Reduce controls for subsequent slices
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2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Implement optional scaling matrix
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2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Only set SPS control if needed
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2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Only slice-based need SLICE_PARAMS...
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2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Add API checks
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2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Update to the new uAPI
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2021-03-02
Ezequiel Garcia
v4l2codecs: h264: Set the scaling matrix present flag...
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2021-03-02
Víctor Manuel...
va: postproc: mention the possibility of color balance
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2021-03-02
Víctor Manuel...
docs: plugins update VA elements
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2021-03-02
Víctor Manuel...
va: vp8dec, vp9dec: only set NV12 color format for...
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2021-03-02
Seungha Yang
d3d11convert: Forward colorimetry and chroma-site from...
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2021-03-02
Seungha Yang
d3d11convert: Add support for border drawing
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2021-03-02
Seungha Yang
d3d11convert: Prefer video processor over shader
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2021-03-02
Seungha Yang
d3d11videoprocessor: Disable auto processing mode expli...
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2021-03-02
Seungha Yang
d3d11memory: Fix for wrong texture_array_size returns
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2021-03-02
Seungha Yang
d3d11decoder: Add trace log for DPB pool size debugging
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2021-03-02
Seungha Yang
d3d11decoder: Always use render-target bind flag for...
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2021-03-02
Seungha Yang
d3d11: Fix wrong preprocessing blocks
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2021-03-01
He Junyan
va: vpp: fix a wrong caps logic in vpp_transform_caps().
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2021-03-01
Jan Alexander...
mpegtsparse: Fix switched DTS/PTS when set-timestamps...
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2021-03-01
Ilya Kreymer
webrtc ice: Add 'min/max-rtp-port' props for setting...
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2021-03-01
Olivier Crête
webrtc ice: Only ever request one component, it's alway...
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2021-03-01
Thibault Saunier
transcoder: Add some missing API guards
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2021-03-01
Thibault Saunier
transcoder: Fix potential use of uninitialized variables
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2021-03-01
Thibault Saunier
transcoder: Rework the API to create/get SignalAdapter
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2021-03-01
Matthew Waters
webrtcbin: use regular ice nomination by default
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2021-02-26
Philippe Normand
transcoder: Remove un-needed gst_init call
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2021-02-26
Thibault Saunier
transcoder: Port to a GstBus API instead
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2021-02-26
Thibault Saunier
transcoder: Automatically generate enums GTypes
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2021-02-26
Thibault Saunier
transcoder: Port to G_DECLARE
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2021-02-26
Sebastian Dröge
decklinkvideosink: Use correct numerator for 29.97fps
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2021-02-26
Edward Hervey
decklinksrc: Use a more accurate capture time
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2021-02-25
Víctor Manuel...
va: allocator: No need of fourcc to create surface.
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2021-02-25
Víctor Manuel...
va: vpp: implement GstColorBalance interface
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2021-02-25
Víctor Manuel...
va: filter: add controllable and mutable playing to...
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2021-02-24
Víctor Manuel...
vulkan: Fix elements long name.
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2021-02-24
Haihao Xiang
msdk: allow user specify a drm device via an env variable
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2021-02-23
He Junyan
VA: Add the vaav1dec element as the av1 decoder.
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2021-02-23
He Junyan
VA: Add the aux surface for gst buffer used by decoder.
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2021-02-23
He Junyan
VA: Add a helper function of decoder_add_slice_buffer_w...
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2021-02-23
He Junyan
codecs: AV1decoder: Add the AV1 decoder base class.
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2021-02-23
He Junyan
va: allocator: replace assert with error log in va...
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2021-02-22
Seungha Yang
d3d11: Documentation update
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2021-02-22
Seungha Yang
d3d11: Reorganize class hierarchy of convert elements
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2021-02-21
Seungha Yang
d3d11deinterlace: Add missing system memory caps featur...
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2021-02-20
Víctor Manuel...
va: filter, vpp: process colorimetry
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2021-02-20
Víctor Manuel...
va: filter: check if filter is open on set_orientation()
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2021-02-20
Víctor Manuel...
va: filter: human readable background color
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2021-02-20
Víctor Manuel...
va: filter: fail immediately if vaBeginPicture() fails
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2021-02-20
Víctor Manuel...
va: filter: destroy pipeline buffer after destroying...
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2021-02-19
He Junyan
va: vpp: Add raw buffer copy when needed.
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