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tools/apitrace.git
2011-04-18
Zack Rusin
Cleanup the state after closing the trace write
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2011-04-18
Zack Rusin
Lots of various cosmetic changes to the call editing.
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2011-04-18
Zack Rusin
A first working version of saving :)
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2011-04-18
Zack Rusin
Do some initial saving.
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2011-04-18
Zack Rusin
Save the blob.
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2011-04-18
Zack Rusin
Implement a bulk of trace saving.
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2011-04-17
Zack Rusin
Introduce ApiEnum.
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2011-04-17
Zack Rusin
Make sure that the trace knows when it needs saving.
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2011-04-17
Zack Rusin
Add te trace_write to the trace lib
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2011-04-17
Zack Rusin
the filename is stored in the trace
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2011-04-17
Zack Rusin
The trace now knows whether is has been edited.
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2011-04-17
Zack Rusin
Various part now propagate the values.
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2011-04-17
Zack Rusin
Set a parent trace on all the frames.
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2011-04-17
Zack Rusin
Stub out revert.
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2011-04-17
Zack Rusin
Further reduce memory usage by a couple of hundreds...
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2011-04-16
Zack Rusin
Collect the edited shaders from the shader editor.
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2011-04-16
Zack Rusin
Reduce the memory usage by ~2gb on a 2.7 million calls...
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2011-04-16
Zack Rusin
delete call after parsing it.
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2011-04-16
Zack Rusin
Start collecting the edited values.
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2011-04-16
Zack Rusin
Make apitracecall an actual class.
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2011-04-15
Zack Rusin
Make the editor a dialog.
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2011-04-15
Zack Rusin
Display shaders in the shader editor.
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2011-04-15
Zack Rusin
Make sure that only numericals can be edited right...
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2011-04-15
Zack Rusin
Custom editor for the arguments.
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2011-04-15
Zack Rusin
Start working on trace editing
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2011-04-14
José Fonseca
Synchronize X and GL on windows resizes.
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2011-04-14
Michel Dänzer
Use call number instead of frame number for snapshot...
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2011-04-14
José Fonseca
Understand D3DFMT_RAWZ too.
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2011-04-14
José Fonseca
Fix a few more arrays args in D3D9.
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2011-04-14
José Fonseca
Share more code.
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2011-04-14
José Fonseca
Ensure __max_vertex_attribs is initialized.
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2011-04-14
José Fonseca
Best effort to show (and compare) nested state parameters.
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2011-04-14
José Fonseca
Dump vertex attribute parameters.
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2011-04-13
José Fonseca
Remove bogus reference entry.
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2011-04-13
José Fonseca
Add links to functions documented in ARB extensions.
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2011-04-13
José Fonseca
Ignore .json files.
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2011-04-13
Zack Rusin
Add a key sequence for next and prev.
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2011-04-13
José Fonseca
Dump the full set of constants on D3D.
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2011-04-13
José Fonseca
Remove spurious tag in snapdiff output.
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2011-04-13
José Fonseca
Accept zero valued bitmasks.
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2011-04-13
José Fonseca
Trace unofficial D3D9 formats
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2011-04-13
José Fonseca
Fix snapdiff arg parsing.
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2011-04-13
José Fonseca
Remove dummy *_FORCE_DWORD enums.
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2011-04-13
José Fonseca
Fix array diffing.
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2011-04-13
José Fonseca
Dump GL_FRAGMENT_PROGRAM_ARB bool
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2011-04-13
José Fonseca
Dump ARB fragment/vertex programs too.
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2011-04-13
José Fonseca
Linearize the shaders source in JSON.
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2011-04-13
José Fonseca
Show shader type in the combo box.
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2011-04-13
José Fonseca
Abstract glGet* function inflection.
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2011-04-13
José Fonseca
Rename libglxtrace.so back to glxtrace.so.
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2011-04-13
Zack Rusin
Add wglDescribePixelFormat to the list of extra state...
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2011-04-13
Zack Rusin
Allow closing of the goto widget with the escape key.
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2011-04-13
Zack Rusin
Fix two small typos in the README.
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2011-04-13
Zack Rusin
Filter text was missing the first paren.
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2011-04-13
Zack Rusin
Implement state diffing.
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2011-04-13
Zack Rusin
Implement showing only of events specified by a regexp.
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2011-04-13
Zack Rusin
Highly optimize searching and fix a crash.
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2011-04-13
Zack Rusin
Add a search widget and fix go to.
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2011-04-12
José Fonseca
Freshen the README a bit.
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2011-04-12
José Fonseca
Dump some ARB_vertex_program state.
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2011-04-12
José Fonseca
Script to compare traces side by side.
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2011-04-12
José Fonseca
Silence warning.
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2011-04-12
José Fonseca
Request stencil buffer.
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2011-04-12
José Fonseca
Prevent buffer overflow when dumping depth buffers...
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2011-04-12
José Fonseca
Resize windows at glViewport time.
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2011-04-12
José Fonseca
MSVC portability fixes.
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2011-04-12
José Fonseca
Remove __encoding__.
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2011-04-12
José Fonseca
Prototype state differencing.
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2011-04-12
José Fonseca
Move scripts into a sepearate dir, to distinguish for...
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2011-04-12
José Fonseca
Dump stencil buffer too.
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2011-04-12
Zack Rusin
Add a very nice glsl editor code.
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2011-04-12
Zack Rusin
Respect the double buffered option when looking up...
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2011-04-12
Zack Rusin
Expand surface items if there's not too many of them.
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2011-04-11
José Fonseca
Support GL_ARB_shading_language_include,
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2011-04-11
José Fonseca
Support GL_ARB_sync.
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2011-04-11
José Fonseca
Put GL errors in a separate enum.
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2011-04-11
José Fonseca
s/GLenum_/GLenum_int/g
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2011-04-11
Zack Rusin
Add an .emacs-dirvars file.
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2011-04-11
Zack Rusin
Update the todo.
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2011-04-11
Zack Rusin
Implement tracing from the ui.
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2011-04-11
Zack Rusin
Update TODO
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2011-04-11
Zack Rusin
Implement jumping to a specific call.
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2011-04-11
Zack Rusin
Add a trace dialog.
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2011-04-10
Zack Rusin
Show the currently bound fbos in the gui.
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2011-04-10
Zack Rusin
Replay and parse json in a thread.
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2011-04-10
Zack Rusin
Clean the constructor a bit.
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2011-04-10
José Fonseca
Dump texture parameters with symbolic names.
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2011-04-10
José Fonseca
Use normalized ubytes for now.
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2011-04-10
José Fonseca
Dump 3D textures correctly.
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2011-04-10
José Fonseca
Another to do note.
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2011-04-10
José Fonseca
Dump texture params.
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2011-04-10
José Fonseca
Dump more texture level parameters.
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2011-04-10
José Fonseca
Move trace parse methods to .cpp.
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2011-04-10
José Fonseca
Basic dumping of draw buffer.
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2011-04-10
José Fonseca
Hardcode base64 enconding.
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2011-04-10
José Fonseca
Split gltrace.cpp code into multiple files.
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2011-04-10
José Fonseca
Add more to do items; reorganize.
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2011-04-10
José Fonseca
Dump state after calls, and never inside glBegin/glEnd.
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2011-04-10
José Fonseca
Ignore all generated ui_*.h files.
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2011-04-10
Zack Rusin
Link against X11 libraries.
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