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platform/upstream/mesa.git
2018-01-17
Bas Nieuwenhuizen
radv: Implement VK_EXT_debug_report.
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2018-01-17
Bas Nieuwenhuizen
vulkan: move anv VK_EXT_debug_report implementation...
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2018-01-17
Timothy Arceri
st/glsl_to_nir: disable io lowering to temps for tess
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2018-01-17
Jason Ekstrand
i965: Enable CCS_E sampling of sRGB textures as UNORM
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2018-01-17
Jason Ekstrand
i965/draw: Do resolves properly for textures used by TXF
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2018-01-17
Jason Ekstrand
i965/miptree: Refactor CCS_E and CCS_D cases in render_...
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2018-01-17
Jason Ekstrand
Re-enable regular fast-clears (CCS_D) on gen9+
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2018-01-17
Jason Ekstrand
i965: Track format and aux usage in the render cache
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2018-01-17
Jason Ekstrand
i965: Call brw_cache_flush_for_render in predraw_resolv...
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2018-01-17
Francisco Jerez
i965/gen6-7/sol: Bump primitive counter BO size.
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2018-01-17
Francisco Jerez
i965/gen6-7/sol: Keep independent counters for the...
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2018-01-17
Francisco Jerez
i965/gen6-7/sol: Restructure primitive counter into...
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2018-01-16
Timothy Arceri
st/mesa: enable ARB_enhanced_layouts on nir drivers
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2018-01-16
Roland Scheidegger
draw: remove VSPLIT_CREATE_IDX macro
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2018-01-16
Roland Scheidegger
draw: fix vsplit code when the (post-bias) index value...
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2018-01-16
Grazvydas Ignotas
st/va: release held locks in error paths
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2018-01-16
Grazvydas Ignotas
mesa: remove unneeded semicolons
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2018-01-16
Grazvydas Ignotas
radeon: remove unneeded semicolons
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2018-01-16
Grazvydas Ignotas
osmesa: don't check SmoothFlag twice
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2018-01-16
Samuel Pitoiset
ac: set no-signed-zeros-fp-math when RADV_DEBUG="unsafe...
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2018-01-16
Samuel Pitoiset
ac: set fast math flags when RADV_DEBUG="unsafemath...
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2018-01-16
Samuel Pitoiset
ac: import lp_create_builder() from gallivm
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2018-01-16
Samuel Pitoiset
ac: replace llvm.AMDGPU.kilp by llvm.amdgcn.kill with...
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2018-01-16
Juan A. Suarez...
glsl/linker: link-error using the same name in unnamed...
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2018-01-16
Samuel Thibault
glx: fix non-dri build
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2018-01-16
Indrajit Das
st/va: clear pointers for mpeg2 quantiser matrices
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2018-01-16
Indrajit Das
radeon/vcn: update quantiser matrices only when requested
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2018-01-16
Indrajit Das
radeon/uvd: update quantiser matrices only when requested
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2018-01-15
Adam Jackson
Revert "docs: Mark GLX_ARB_context_flush_control done"
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2018-01-15
Adam Jackson
Revert "gallium/dri2: Enable {GLX_ARB,EGL_KHR}_context_...
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2018-01-15
Adam Jackson
Revert "i965: Enable flush control"
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2018-01-15
Samuel Pitoiset
Revert "ac/shader: gather If TES reads TESSINNER or...
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2018-01-15
Samuel Pitoiset
amd/common: fix loading InstanceID for tess on < GFX9
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2018-01-15
Samuel Pitoiset
ac/shader: gather If TES reads TESSINNER or TESSOUTER
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2018-01-15
Samuel Pitoiset
ac: remove ac_shader_variant_info::fs::output_mask
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2018-01-14
Gert Wollny
r600/shader: Initialize max_driver_temp_used correctly...
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2018-01-14
Rob Clark
freedreno/ir3: "soft" depth scheduling for SFU instructions
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2018-01-14
Rob Clark
freedreno/a5xx: work around SWAP vs TILE_MODE constraint
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2018-01-14
Rob Clark
freedreno/a5xx: texture tiling
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2018-01-14
Rob Clark
freedreno: update generated headers
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2018-01-14
Rob Clark
freedreno: add screen->setup_slices() for tex layout
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2018-01-14
Grazvydas Ignotas
r300g: remove double assignment
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2018-01-14
Grazvydas Ignotas
util: use faster zlib's CRC32 implementaion
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2018-01-14
Grazvydas Ignotas
android,configure,meson: define HAVE_ZLIB
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2018-01-14
Grazvydas Ignotas
util/crc32: don't drop the const qualifier
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2018-01-14
Timothy Arceri
ac: add doubles support to isign
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2018-01-14
Timothy Arceri
ac: add i64_0 and i64_1 to llvm build context
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2018-01-14
Timothy Arceri
ac/nir: fix translation of nir_op_b2i for doubles
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2018-01-13
Mauro Rossi
ac: fix build error in si_shader
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2018-01-13
Timothy Arceri
radv/radeonsi/nir: lower 64bit flrp
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2018-01-13
Eric Anholt
broadcom/vc5: Use MSF to ignore discards/non-dispatched...
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2018-01-13
Eric Anholt
broadcom/vc5: Use XOR instead of SUB for execute flags...
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2018-01-13
Eric Anholt
broadcom/vc5: Also check the update flags for avoiding...
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2018-01-13
Eric Anholt
broadcom/vc5: Fix up channel swizzling for textures...
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2018-01-13
Eric Anholt
broadcom/vc5: Port the draw-time state emission to...
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2018-01-13
Eric Anholt
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match...
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2018-01-13
Eric Anholt
broadcom/vc5: Update pixel center setup for V3D 4.x.
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2018-01-13
Eric Anholt
broadcom/vc5: Print the buffer name in simulator overfl...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for loading varyings in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Update state setup for V3D 4.1.
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2018-01-13
Eric Anholt
broadcom/vc5: Add compiler support for V3D 4.x texturing.
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2018-01-13
Eric Anholt
broadcom/vc5: Add the new TMU write addresses for V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 texturing to a separate...
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
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2018-01-13
Eric Anholt
broadcom/vc5: Set up depth formats for V3D 4.x.
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2018-01-13
Eric Anholt
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the formats table to per-V3D-version...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for V3D 4.1 CLIF dumping.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the body of CLIF dumping to a per...
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2018-01-13
Eric Anholt
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
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2018-01-13
Eric Anholt
broadcom/vc5: Properly schedule the thread-end THRSW.
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2018-01-13
Eric Anholt
broadcom/vc5: Implement GFXH-1684 workaround.
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2018-01-13
Eric Anholt
broadcom/vc5: Port drawing commands to V3D 4.x.
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2018-01-13
Eric Anholt
broadcom/vc5: Add a test for .ifb in ADD ops.
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2018-01-13
Eric Anholt
broadcom/vc5: Add the new tesselation opcodes in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Use a physical-reg-only register class...
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2018-01-13
Eric Anholt
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Drop dead VC5_QPU_* defines from qpu_instr.c.
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for QPU pack/unpack/disasm...
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2018-01-13
Eric Anholt
broadcom/vc5: Enable the driver on V3D 4.1
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2018-01-13
Eric Anholt
broadcom/vc5: Port the simulator to support V3D 4.1
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2018-01-13
Eric Anholt
broadcom/vc5: Drop signal bit #defines.
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for V3Dv4 signal bits.
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2018-01-13
Eric Anholt
broadcom/vc5: Fix pack/unpack of vfmul input unpack...
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2018-01-13
Eric Anholt
broadcom/vc5: Port the RCL setup to V3D4.1.
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2018-01-13
Eric Anholt
broadcom/vc5: Fix per-tile extra clear packet.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the TLB loads and stores to helper...
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2018-01-13
Eric Anholt
broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
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2018-01-13
Eric Anholt
broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack...
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2018-01-13
Eric Anholt
broadcom/cle: Fix error path of missing a "type" in...
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2018-01-13
Eric Anholt
broadcom/vc5: Add XML for V3D v4.1 (BCM7278)
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2018-01-12
Samuel Pitoiset
ac: add 'const' qualifiers to the shader info pass
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2018-01-12
Samuel Pitoiset
ac: remove unused ac_nir_compiler_options from gather_i...
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2018-01-12
Samuel Pitoiset
nir: add a 'const' qualifier to nir_ssa_def_components_...
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2018-01-12
Thomas Hellstrom
loader/dri3: Avoid freeing renderbuffers in use
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2018-01-12
Samuel Iglesias...
anv: VkDescriptorSetLayoutBinding can have descriptorCo...
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2018-01-12
Roland Scheidegger
mesa: require at least 14 UBOs for GL 4.3
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2018-01-12
Roland Scheidegger
util: fix NORETURN for msvc, add HAVE_FUNC_ATTRIBUTE_NO...
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2018-01-12
Dave Airlie
radv: don't emit unneeded vertex state.
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2018-01-12
Dave Airlie
radv: trim buffer load result (fixes dota2)
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