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platform/upstream/mesa.git
2020-10-13
Iago Toral...
v3dv: lower usubborrow and uaddcarry
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2020-10-13
Iago Toral...
v3dv: split fragment shader array outputs
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2020-10-13
Alejandro Piñeiro
v3dv/device: tweak ssbo/ubo device limits
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2020-10-13
Iago Toral...
v3dv: fix incorrect sizing of the vertex attribute...
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2020-10-13
Iago Toral...
v3dv: call nir_lower_io_arrays_to_elements_no_indirects...
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2020-10-13
Iago Toral...
v3d/compiler: implement nir_op_fquantize2f16
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: take into account pPushConstantRanges
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2020-10-13
Iago Toral...
v3dv: implement interpolation qualifiers
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2020-10-13
Iago Toral...
v3dv: add a no-op fragment shader if we don't have one
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: clean up io lowering
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: revamp nir lowering/optimizations passes
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2020-10-13
Iago Toral...
v3dv: drop incorrect assertion
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2020-10-13
Iago Toral...
v3dv: don't reset loader data on command buffers
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2020-10-13
Iago Toral...
v3dv: assign driver locations on fragment shader output...
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2020-10-13
Iago Toral...
v3dv: trivial refactors in a few meta copy helpers
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2020-10-13
Iago Toral...
v3dv: more frame tiling refactors
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2020-10-13
Iago Toral...
v3dv: rewrite frame tiling setup
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2020-10-13
Iago Toral...
v3dv: fix subpass tracking in the command buffer state
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2020-10-13
Iago Toral...
v3dv: fix framebuffer format when computing fragment...
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2020-10-13
Iago Toral...
v3dv: take memory format from appropriate miplevel...
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor: support for dynamic ubo/ssbo
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2020-10-13
Iago Toral...
v3dv: fix supertile coverage when render are size is 0.
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2020-10-13
Iago Toral...
v3dv: implement vkGetRenderAreaGranularity
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2020-10-13
Iago Toral...
v3dv: fix fill buffer with VK_WHOLE_SIZE
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2020-10-13
Iago Toral...
v3dv: don't support image formats that we can rendet...
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2020-10-13
Iago Toral...
v3dv: fix image clearing with VK_REMAINING_*
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2020-10-13
Iago Toral...
v3dv: don't use TLB path for formats that are not suppo...
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2020-10-13
Iago Toral...
v3dv: don't swap R/B channels for VK_FORMAT_R5B6G5_UNOR...
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2020-10-13
Iago Toral...
v3dv: implement vkResetCommandPool
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2020-10-13
Iago Toral...
v3dv: meet requirements for supported format features...
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2020-10-13
Iago Toral...
v3dv: declare that we support robust buffer access
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2020-10-13
Iago Toral...
v3dv: adjust a few limits to comply with CTS minimum...
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2020-10-13
Iago Toral...
v3dv: implement host-side event handling functions
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2020-10-13
Iago Toral...
v3dv: implement vk{Create,Destroy}BufferView
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2020-10-13
Iago Toral...
v3dv: destroy wsi device during physical device termination
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2020-10-13
Iago Toral...
v3dv: implement vkQueueWaitIdle
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2020-10-13
Iago Toral...
v3dv: honor swizzle for non-copy operations of color...
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2020-10-13
Iago Toral...
v3dv: add assertions for unimplemented fallback paths
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2020-10-13
Iago Toral...
v3dv: implement vkResetCommandBuffer
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2020-10-13
Iago Toral...
v3dv: initialize in_sync_bcl in our submits
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2020-10-13
Iago Toral...
v3dv: add support for primitive restarts on indexed...
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2020-10-13
Iago Toral...
v3dv: implement indirect draws
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2020-10-13
Iago Toral...
v3dv: add an assert to catch applications trying to...
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2020-10-13
Iago Toral...
v3dv: vkCmdCopyBufferToImage for depth/stencil formats
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2020-10-13
Iago Toral...
v3dv: implement vkCmdCopyBufferToImage for color formats
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2020-10-13
Alejandro Piñeiro
v3dv/cmd_buffer: support for push constants
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2020-10-13
Alejandro Piñeiro
v3d/compiler: handle GL/Vulkan differences in uniform...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdClearDepthStencilImage
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2020-10-13
Iago Toral...
v3dv: fix buffer automatic stride for image to buffer...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdClearColorImage
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2020-10-13
Iago Toral...
v3dv: implement vkCmdCopyImage
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2020-10-13
Iago Toral...
v3dv: fix copy size for image to buffer copies
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2020-10-13
Iago Toral...
v3dv: refactor common code in meta copy operations
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2020-10-13
Iago Toral...
v3dv: add a concept of a fake framebuffer for meta...
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2020-10-13
Iago Toral...
v3dv: move the framebuffer setup code for buffer copy...
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2020-10-13
Iago Toral...
v3dv: implement vkCmdFillBuffer
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2020-10-13
Iago Toral...
v3dv: implement vkCmdUpdateBuffer
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2020-10-13
Iago Toral...
v3dv: implement vkCmdCopyBuffer
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2020-10-13
Iago Toral...
v3dv: don't advertise texel buffer support yet.
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2020-10-13
Iago Toral...
v3dv: Add more supported formats to our format table
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2020-10-13
Alejandro Piñeiro
v3dv: no need to manually add assembly bo to the job
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2020-10-13
Iago Toral...
v3dv: take the number of layers from the framebuffer
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2020-10-13
Iago Toral...
v3dv: ignore image view aspects for depth/stencil attac...
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2020-10-13
Iago Toral...
v3dv: fix clockwise primitive setting
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2020-10-13
Iago Toral...
v3dv: implement indexed draws
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2020-10-13
Iago Toral...
v3dv: implement vkCmdClearAttachments
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2020-10-13
Iago Toral...
v3dv: add a helper to get the Z/S buffer from an aspect...
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2020-10-13
Iago Toral...
v3dv: add a helper to compute the hardware clear color
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: null check for pCreateInfo->pDepthStenci...
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2020-10-13
Alejandro Piñeiro
v3dv/descriptor_set: support for array of ubo/ssbo
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2020-10-13
Alejandro Piñeiro
v3dv: initial descriptor set support
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2020-10-13
Alejandro Piñeiro
v3dv: debug nir shader also after spirv_to_nir
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2020-10-13
Iago Toral...
v3dv: fix the mess with dynamic state handling
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2020-10-13
Iago Toral...
v3dv: implement dynamic stencil states
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2020-10-13
Iago Toral...
v3dv: clamp stencil masks and reference value to suppor...
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2020-10-13
Iago Toral...
v3dv: implement early Z optimization
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2020-10-13
Iago Toral...
v3dv: fix viewport state from pipeline
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2020-10-13
Iago Toral...
v3dv: support copying depth/stencil aspects to buffer
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2020-10-13
Iago Toral...
v3dv: fix indentation
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2020-10-13
Alejandro Piñeiro
v3dv/bo: add a bo name
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2020-10-13
Iago Toral...
v3dv: implement stencil testing
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2020-10-13
Iago Toral...
v3dv: support depth testing on combined depth/stencil...
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2020-10-13
Iago Toral...
v3dv: select correct internal type for depth/stencil...
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2020-10-13
Iago Toral...
v3dv: select the depth/stencil buffer from the attachme...
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2020-10-13
Iago Toral...
v3dv: compute subpass ranges for attachments at render...
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2020-10-13
Iago Toral...
v3dv: don't always skip tile buffer stores
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2020-10-13
Iago Toral...
v3dv: implement support for depth testing
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2020-10-13
Iago Toral...
v3dv: don't swap RB channels when copying images to...
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2020-10-13
Iago Toral...
v3dv: rename drm device fields so they are more explict
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2020-10-13
Iago Toral...
v3dv: allocate winsys BOs properly
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2020-10-13
Iago Toral...
v3dv: implement device detection on actual hardware
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2020-10-13
Alejandro Piñeiro
v3dv/pipeline: adding some nir-based linking
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2020-10-13
Alejandro Piñeiro
v3d/cmd_buffer: emit flat_shade/noperspective/centroid...
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2020-10-13
Alejandro Piñeiro
v3dv: stubs for Create/DestroyPipelineCache
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2020-10-13
Iago Toral...
v3dv: hook up WSI support
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2020-10-13
Iago Toral...
v3dv: implement DRM modifier setup for WSI
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2020-10-13
Iago Toral...
v3dv: implement vkGetImageSubresourceLayout
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2020-10-13
Iago Toral...
v3dv: fix copy image to buffer
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2020-10-13
Iago Toral...
v3dv: implement VK_KHR_external_memory{_fd,_dma_buf}
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2020-10-13
Iago Toral...
v3dv: implement VK_KHR_external_memory_capabilities
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