platform/upstream/mesa.git
2022-09-26 Marek Olšákglthread: skip glMultMatrixf if it's identity
2022-09-26 Marek Olšákglthread,hud: draw per-frame values and expose the...
2022-09-26 Marek Olšákglthread: use 8-bit GLenum for prim modes where it...
2022-09-26 Marek Olšákglthread: use GLenum16 for enums, but clamp it to 0xfff...
2022-09-26 Marek Olšákmesa: rename GL dispatch initialization functions to...
2022-09-26 Marek Olšákmesa: remove deprecated comments
2022-09-26 Marek Olšákapi_hw_select_init_h.py: simplify the code
2022-09-26 Marek Olšákglapi: rename 'vtxfmt' to 'beginend' to make it clear
2022-09-26 Marek Olšákmesa: initialize OutsideBeginEnd directly instead of...
2022-09-26 Marek Olšákmesa: remove unused function _mesa_get_dispatch
2022-09-26 Marek Olšákmesa: don't restore the dispatch at the end of glCallList
2022-09-26 Marek Olšákvbo: don't call _glapi_set_dispatch for GL_COMPILE_AND_...
2022-09-26 Marek Olšákmesa: reorder and pack gl_buffer_object
2022-09-26 Marek Olšákmesa: remove unused gl_buffer_object::Data and Written
2022-09-26 Marek Olšákmesa: restructure bind_buffer_object for better performance
2022-09-26 Marek Olšákmesa: inline _mesa_handle_bind_buffer_gen and correct...
2022-09-26 Marek Olšákmesa: inline _mesa_reference_buffer_object
2022-09-26 Marek Olšákmesa: trivial simplifications in _mesa_reference_buffer...
2022-09-26 Marek Olšákmesa: clean up st_indirect_draw_vbo interface and callers
2022-09-26 Marek Olšákmesa: remove unused code using _mesa_prim
2022-09-26 Marek Olšákmesa: remove _mesa_draw_gallium_fallback by adapting...
2022-09-26 Marek Olšákmesa: replace ALLOC_PRIMS with persistently-allocated...
2022-09-26 Friedrich Vockradv: Build acceleration structures using BVH IR
2022-09-26 Friedrich Vockradv: Create pipelines for conversion meta shaders
2022-09-26 Friedrich Vockradv: Add conversion shader for leaf nodes
2022-09-26 Friedrich Vockradv: Add conversion shader for internal nodes
2022-09-26 Friedrich Vockradv: Add BVH IR types
2022-09-26 Friedrich Vockradv: Split CmdBuildAccelerationStructuresKHR into...
2022-09-26 Friedrich Vockradv: Rename internal node shader to lbvh_internal
2022-09-26 Mike Blumenkrantzzink: only emit runtime array for ssbos if present
2022-09-26 Mike Blumenkrantzzink: remove color_write_missing driver workaround
2022-09-26 Mike Blumenkrantzzink: allow reordered clear_buffer calls
2022-09-26 Mike Blumenkrantzzink: avoid overflow when clamping bufferviews
2022-09-26 Mike Blumenkrantzzink: name bo variables using bitsize
2022-09-26 Mike Blumenkrantzzink: fix handling for ssbos that are just runtime...
2022-09-26 Mike Blumenkrantzzink: fix sparse queue creation
2022-09-26 Mike Blumenkrantzzink: always unset var->data.explicit_xfb_buffer
2022-09-26 Mike Blumenkrantzzink: free vertex_state_cache on shutdown
2022-09-26 Mike Blumenkrantzzink: fix some batch tracking leaks
2022-09-26 Mike Blumenkrantzzink: add asserts to verify optimal key state
2022-09-26 Mike Blumenkrantzzink: copy optimal key always
2022-09-26 Kenneth Graunkeiris: Ignore aux for copy_region source if there's...
2022-09-26 Mike Blumenkrantzlavapipe: propagate shader access info across libraries
2022-09-26 Mike Blumenkrantzlavapipe: set writemask for compute shader buffers
2022-09-26 Sil Vilerinod3d12: Replace size_t with uint64_t in d3d12_video_enco...
2022-09-26 Mike Blumenkrantzzink: unspaghettify some program update code
2022-09-26 Mike Blumenkrantzzink: be even more granular with optimal_key program...
2022-09-26 Mike Blumenkrantzzink: simplify bit tracking in zink_gfx_program_update()
2022-09-26 Mike Blumenkrantzzink: split dirty_shader_stages for gfx and compute
2022-09-26 Mike Blumenkrantzzink: use optimal_keys to massively reduce size of...
2022-09-26 Mike Blumenkrantzzink: add 'optimal_keys' handling for shader keys
2022-09-26 Mike Blumenkrantzzink: add some padding to small shader keys for byte...
2022-09-26 Mike Blumenkrantzzink: ALWAYS_INLINE bind_gfx_stage
2022-09-26 Mike Blumenkrantzzink: move to AoS for gfx program shader modules
2022-09-26 Mike Blumenkrantzzink: copy the non-dirty shader stages when updating...
2022-09-26 Mike Blumenkrantzzink: handle inline uniforms during first-time shader...
2022-09-26 Mike Blumenkrantzzink: remove a bunch of casts from shader key inlines
2022-09-26 Mike Blumenkrantzzink: wrap zink_shader_key_base access for nonseamless...
2022-09-26 Mike Blumenkrantzzink: check on init whether decomposed attrs are needed
2022-09-26 Mike Blumenkrantzzink: add a bool flag for decomposed vertex elements
2022-09-26 Erik Faye-Lundci/crocus: update ci results
2022-09-26 Rhys Perryaco: mostly implement FS input loads on GFX11
2022-09-26 Rhys Perryaco/tests: add GFX11 assembly tests
2022-09-26 Rhys Perryaco: omit read-only memory_sync_info when printing
2022-09-26 Rhys Perryaco: add VINTERP instruction format
2022-09-26 Rhys Perryaco: add LDSDIR instruction format
2022-09-26 Rhys Perryaco: limit GFX11 to 128 VGPRs for now
2022-09-26 Rhys Perryaco: update assembler for GFX11
2022-09-26 Rhys Perryaco/gfx11: don't use more than 1 NSA dword
2022-09-26 Rhys Perryaco: add GFX11 opcode numbers
2022-09-26 Rhys Perryaco: fix assembly of MUBUF-to-LDS loads
2022-09-26 Rhys Perryaco: add reg() helper to assembler
2022-09-26 Rhys Perryaco: rename Interp_instruction to VINTRP_instruction
2022-09-26 Ruijing Dongradeonsi/vcn: support async
2022-09-26 Yonggang Luoaco: Fixes compiling error about char8_t with c++20
2022-09-26 Daniel Schürmannradv/rt: inline radv_rt_pipeline_create_() helper into...
2022-09-26 Daniel Schürmannradv/rt: create separate radv_rt_pipeline struct
2022-09-26 Matt Costerpvr: Fix assignment to ISP back_a.sref
2022-09-26 Mike Blumenkrantzradv: use direct access to last_vgt_api_stage_locs...
2022-09-26 Mike Blumenkrantzradv: store pointer to sgprs for last vertex stage
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_split_per_...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_split_var_...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_samplers
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_inte...
2022-09-26 Marcin Ślusarznir: use nir_metadata_none instead of its value
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_frexp
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_fb_read
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_draw...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_clip...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_clip...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_clam...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_64bi...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_bool...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_bool...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_bool...
2022-09-26 Marcin Ślusarznir: use nir_shader_instructions_pass in nir_lower_alu
2022-09-26 Marcin Ślusarzglsl: use nir_shader_instructions_pass in gl_nir_lower_...
2022-09-26 Marcin Ślusarzglsl: use nir_shader_instructions_pass in gl_nir_lower_...
2022-09-26 Marcin Ślusarzglsl: use nir_shader_instructions_pass in gl_nir_lower_...
2022-09-26 Marcin Ślusarzcrocus: remove invalid nir_metadata_preserve from crocu...
next