platform/upstream/mesa.git
2023-09-12 Corentin Noëlllvmpipe: make sure to initialize the lp_setup_context...
2023-09-12 Rhys Perryradv: use shortcut_1d_workgroup_id
2023-09-12 Rhys Perryradv: optimize mesh workgroup ID using ts_mesh_dispatch...
2023-09-12 Rhys Perrynir/lower_system_values change num_workgroups to uint32_t
2023-09-12 Mike Blumenkrantzzink: ci updates
2023-09-12 Mike Blumenkrantzaux/tc: fix address calc for segmented texture subdata
2023-09-12 Mike Blumenkrantzaux/tc: fix staging buffer sizing for texture_subdata
2023-09-12 Iago Toral... v3dv: don't assume that bound descriptors have been...
2023-09-12 Martin Roukala... zink/ci: document more flakes seen on vangogh
2023-09-12 Martin Roukala... zink/ci: automatically reboot when hitting a kernel...
2023-09-12 Karol Herbstdocs/features: cl_khr_3d_image_writes needs driver...
2023-09-12 Samuel Pitoisetradv: fix capturing RGP on RDNA3 with more than one...
2023-09-12 Samuel Pitoisetradv: fix emitting SQTT userdata when CAM is needed
2023-09-12 Iván Brianoanv: enable VK_EXT_mesh_shader where supported
2023-09-12 Iván Brianointel/fs: handle URB setup for fast linked mesh pipelines
2023-09-12 Iván Brianointel/fs: read viewport and layer from the FS payload
2023-09-12 Iván Brianoanv: track what kind of pipeline a fragment shader...
2023-09-12 Iván Brianoanv: use a simpler MUE layout for fast linked libraries
2023-09-12 Iván Brianoblorp: fix hangs with mesh enabled
2023-09-12 Erico Nunesci: disable lima LAVA lab for maintance
2023-09-12 Dave Airliellvmpipe: enable driver functions.
2023-09-12 Dave Airliellvmpipe/cs: add support for function calls.
2023-09-12 Dave Airliegallivm: add support for function calling
2023-09-12 Dave Airlierusticl: use cleanup funcs
2023-09-12 Dave Airlienir: add a function usage tracker
2023-09-12 Dave Airlienir: add driver_functions option to avoid inlining.
2023-09-12 Dave Airliespirv/nir: parse function control and store in nir.
2023-09-12 Dave Airliegallivm: rework translator to allow per-impl work.
2023-09-12 Dave Airliegallivm/nir: split prepasses out to make per-function...
2023-09-12 Dave Airlienir: don't inline linked functions
2023-09-12 Dave Airlienir: add nir function clone
2023-09-12 Dave Airlienir/functions: move linker pass to new helper
2023-09-12 Dave Airlienir/functions: put link state into a struct
2023-09-12 Dave Airlienir/functions: use helper to get function for a name.
2023-09-12 Dave Airlienir: move the libclc lowering over to functions file.
2023-09-12 Dave Airlienir: use nir_function_instructions_pass in the inliner.
2023-09-12 Dave Airlienir: rename nir_inline_functions.c to nir_functions.c
2023-09-12 Alyssa Rosenzweignir: Add nir_function_instructions_pass helper
2023-09-12 Dave Airlienir: use a _clone so users calling their variable clone...
2023-09-12 Emma Anholtci/freedreno: Add another excessive-constlen UBO skip.
2023-09-12 Collabora's... Uprev Piglit to f7db20b03de6896d013826c0a731bc4417c1a5a0
2023-09-12 Caio Oliveirautil: Add convenience macros for linear allocator
2023-09-11 Konstantin... vulkan/properties: Handle unsized arrays properly
2023-09-11 Rob Clarktu: Fix heap size
2023-09-11 Rob Clarkfreedreno/a6xx: ARB_shader_viewport_layer_array
2023-09-11 Rob Clarkfreedreno/a6xx: Handle PIPE_BIND_BLENDABLE
2023-09-11 Rob Clarkfreedreno/a6xx: Use pipe_blit_info::sample0_only
2023-09-11 Rob Clarkfreedreno/a6xx: EXT_depth_bounds_test
2023-09-11 Rob Clarkfreedreno/a6xx: EXT_shader_image_load_formatted
2023-09-11 Rob Clarkfreedreno/a6xx: EXT_demote_to_helper_invocation
2023-09-11 Rob Clarkfreedreno/a6xx: ARB_texture_filter_minmax
2023-09-11 Rob Clarkfreedreno/a6xx: ARB_sample_locations
2023-09-11 Rob Clarkfreedreno/a6xx: ARB_post_depth_coverage
2023-09-11 Rob Clarkfreedreno: Implement ATI_meminfo
2023-09-11 Rob Clarkfreedreno/a6xx: Re-write the function-of-doom
2023-09-11 Rob Clarkfreedreno/a6xx: Re-work fd6_emit_shader
2023-09-11 Rob Clarkfreedreno/a6xx: Drop unused screen args
2023-09-11 Rob Clarkir3+tu: Simplify ir3_find_sysval_regid callers
2023-09-11 Pavel Ondračkar300: reduce number of iterations for vertex shader...
2023-09-11 Chia-I Wuwinsys/radeon: fix a race between bo import and destroy
2023-09-11 Konstantin... radv/ci: Document new flake
2023-09-11 Paulo Zanonianv: remove misleading comment about batch_len
2023-09-11 Paulo Zanonianv/xe: return failure in case waiting for the vm_bind...
2023-09-11 Paulo Zanonianv/xe: make vm_binds async
2023-09-11 Paulo Zanonianv: add a new vm_bind vfunc
2023-09-11 Paulo Zanonianv: rename the vm_bind vfuncs
2023-09-11 Xaver Huglvulkan wsi: add support for PresentOptionAsyncMayTear
2023-09-11 Mike Blumenkrantzzink: set optimal_keys for turnip jobs
2023-09-11 Mike Blumenkrantzzink: imply ZINK_DEBUG=quiet if ZINK_DEBUG=optimal_keys...
2023-09-11 Mike Blumenkrantzzink: add ZINK_DEBUG=quiet
2023-09-11 Daniel Stoneci/zink: Add new zink-lvp flakes
2023-09-11 Daniel Stoneci/intel: Add new skqp flake
2023-09-11 Daniel Stoneci/d3d12: Add new flake
2023-09-11 Daniel Stoneci/radeonsi: Add new flake
2023-09-11 Daniel Stoneci: Declare stages before jobs
2023-09-11 Alba Mendezmeson: support installation tags
2023-09-11 Iago Toral... v3dv: expand sampling from linear image hack to support...
2023-09-11 Iago Toral... v3dv: add support for sampling simple 2D linear textures
2023-09-11 Sergi Blanch... Revert "ci: disable Collabora's LAVA lab for maintance"
2023-09-11 Roman Stratiienkov3dv: Rely on the internal tiled flag instead of the...
2023-09-11 Connor Abbotttu: Split program draw state into per-shader states
2023-09-11 Connor Abbottir3: Add helper to determine when variant exceeds safe...
2023-09-11 Connor Abbottfreedreno, ir3, tu: Constify various uses of ir3_shader...
2023-09-11 Connor Abbotttu: Split up tu6_emit_vpc()
2023-09-11 Connor Abbottir3: Add ir3_find_input_loc() helper
2023-09-11 Connor Abbotttu: Pull entangled shader state into program config
2023-09-11 Connor Abbotttu, freedreno/a6xx: Don't use VS for PrimID passthru...
2023-09-11 Connor Abbotttu: Rename PrimID-related registers
2023-09-11 Connor Abbotttu: Merge depth/stencil draw states
2023-09-11 Connor Abbotttu: Stop reusing base Vulkan dynamic state enums
2023-09-11 Connor Abbotttu: Merge PC_RASTER_CNTL into RAST draw state
2023-09-11 Connor Abbotttu: Merge SAMPLE_LOCATIONS and SAMPLE_LOCATIONS_ENABLE...
2023-09-11 Connor Abbotttu: Remove MSAA draw state
2023-09-11 Iván Brianoanv: tell blorp to do mesh stuff only if it's enabled
2023-09-11 Iván Brianoanv: ensure pipelines have all state
2023-09-11 Iván Brianoanv: fix missing 3DSTATE_SBE_CLIP emission
2023-09-11 Lionel Landwerlinanv: fix missing 3DSTATE_SBE_MESH emission
2023-09-11 Lionel Landwerlinanv: ensure partially packed instructions are emitted...
2023-09-11 Lionel Landwerlinanv: ensure mesh pipeline have all pre-rasterization...
2023-09-11 Lionel Landwerlinanv: emit 3DSTATE_URB_ALLOC_(MESH|TASK) only when mesh...
next