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disable to build gbm
2023-12-20
Jesse Natalie
d3d12: Only destroy the winsys during screen destruction...
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2023-11-28
Jesse Natalie
d3d12: Fix multidimensional array ordering
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2023-11-15
Jesse Natalie
nir_lower_mem_access_bit_sizes: Fix write-mask-constrained...
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2023-07-07
Jesse Natalie
d3d12: Fix indexing of local_reference_state
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2023-07-07
Jesse Natalie
ci/windows: Re-enable Windows builds
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2023-07-07
Jesse Natalie
microsoft/clc: Fix usage of nir_builder_at
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2023-07-07
Jesse Natalie
radv: Fix label name
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2023-06-27
Jesse Natalie
dzn: VK_EXT_external_memory_host
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2023-06-22
Jesse Natalie
dzn: Align placed footprints used when copying linear...
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2023-06-21
Jesse Natalie
dzn: Fix multisample counts in device limits
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2023-06-21
Jesse Natalie
dzn: Remove dynamic check for block-compressed support
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2023-06-21
Jesse Natalie
dzn: Use common GetPhysicalDeviceFeatures2
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2023-06-21
Jesse Natalie
dzn: Inline D3D12 device creation in physical device...
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2023-06-21
Jesse Natalie
dzn: Ignore export access parameters
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2023-06-15
Jesse Natalie
nir_lower_returns: Mark assert-only var as ASSERTED
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2023-06-13
Jesse Natalie
dxil: Remove custom SSBO lowering
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2023-06-13
Jesse Natalie
microsoft/compiler: Don't over-align raw buffer load...
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2023-06-13
Jesse Natalie
microsoft/compiler: Don't lower bit sizes for movs
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2023-06-13
Jesse Natalie
dxil: Delete load_ubo_dxil intrinsic
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2023-06-13
Jesse Natalie
dxil: Don't generate load_ubo_dxil directly
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2023-06-13
Jesse Natalie
microsoft/compiler: Support load_ubo_vec4
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2023-06-13
Jesse Natalie
spirv2dxil: Don't lower shared/temp to explicit I/O
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2023-06-13
Jesse Natalie
microsoft/compiler: Un-lower shared/scratch to derefs
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2023-06-13
Jesse Natalie
microsoft/compiler: Use mem_constant instead of shader_temp...
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2023-06-13
Jesse Natalie
microsoft/compiler: Emit const accesses as load_deref
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2023-06-13
Jesse Natalie
microsoft/compiler: Add some more lowering passes for...
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2023-06-13
Jesse Natalie
microsoft/compiler: Improvements to constant -> shader_temp...
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2023-06-13
Jesse Natalie
microsoft/compiler: Support vec/struct const vals
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2023-06-13
Jesse Natalie
microsoft/clc: Fix progress reporting for some lowering
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2023-06-13
Jesse Natalie
microsoft/clc: Try harder to optimize memcpys before...
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2023-06-13
Jesse Natalie
nir: Optimize unpacking 16 bit values that were originally...
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2023-06-13
Jesse Natalie
nir: Fix constant expression for unpack_64_4x16
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2023-06-13
Jesse Natalie
nir_lower_mem_access_bit_sizes: Support unaligned stores...
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2023-06-13
Jesse Natalie
nir_lower_mem_access_bit_sizes: Move options into a...
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2023-06-13
Jesse Natalie
nir_lower_mem_access_bit_sizes: Add a bit_size input...
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2023-06-13
Jesse Natalie
nir_lower_ubo_vec4: Delete an invalid assert
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2023-06-13
Jesse Natalie
nir: Allow atomics as non-complex uses for var-splitting...
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2023-06-13
Jesse Natalie
nir_split_struct_vars: Support more modes and constant...
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2023-06-13
Jesse Natalie
vtn: Set is_null_constant
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2023-06-13
Jesse Natalie
nir: Add is_null_constant to nir_constant
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2023-06-13
Jesse Natalie
nir_opt_constant_folding: Fix nir_deref_path leak
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2023-06-12
Jesse Natalie
dzn: Don't support VK R4G4B4A4_UNORM_PACK16 unless...
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2023-06-05
Jesse Natalie
d3d12: Fully initialize UAV desc for null SSBOs
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2023-06-02
Jesse Natalie
dzn: Fix incremental binding of VBs
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2023-06-02
Jesse Natalie
dzn: Don't create D3D objects for secondary command...
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2023-06-01
Jesse Natalie
d3d12: Support PIPE_CAP_VS_LAYER_VIEWPORT
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2023-06-01
Jesse Natalie
microsoft/compiler: Viewport/layer as input to GS/HS...
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2023-06-01
Jesse Natalie
microsoft/compiler: Fix usage of type var in semantic...
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2023-06-01
Jesse Natalie
microsoft/compiler: Fix the int->uint pass for arrayed I/O
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2023-06-01
Jesse Natalie
dzn: Don't lower away mediump
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2023-06-01
Jesse Natalie
spirv2dxil: Enable mediump
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2023-06-01
Jesse Natalie
microsoft/compiler: Handle mediump
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2023-06-01
Jesse Natalie
microsoft/compiler: Always set support_16bit_alu
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2023-06-01
Jesse Natalie
nir: Add preserve_mediump as a shader compiler option
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2023-06-01
Jesse Natalie
nir_opt_algebraic: Don't shrink 64-bit bitwise ops...
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2023-05-31
Jesse Natalie
ci/windows: Update WARP to 1.0.7.1
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2023-05-30
Jesse Natalie
microsoft/compiler: Use image formats to determine...
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2023-05-30
Jesse Natalie
spirv2dxil: Assign formats to image vars before lowering...
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2023-05-30
Jesse Natalie
microsoft/compiler: Add a pass to assign image formats...
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2023-05-30
Jesse Natalie
microsoft/compiler: Enable emitting type info for textures...
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2023-05-26
Jesse Natalie
ci/windows: Update WARP to 1.0.7
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2023-05-26
Jesse Natalie
dxil: Don't run opt_remove_phis before lower_returns
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2023-05-26
Jesse Natalie
radv: Don't run opt_remove_phis before lower_returns
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2023-05-26
Jesse Natalie
nir: Add undef phi srcs when adding successors
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2023-05-26
Jesse Natalie
nir_lower_returns: Optimize phis before beginning the...
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2023-05-25
Jesse Natalie
wsi/win32: Handle acquiring an image while one is already...
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2023-05-25
Jesse Natalie
dzn: Fix src/dest confusion for some non-bindless descriptor...
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2023-05-25
Jesse Natalie
dzn: Don't expose copy queues
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2023-05-25
Jesse Natalie
dzn: Partial revert of 8887852d
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2023-05-25
Jesse Natalie
dzn: Fix inverted assert
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2023-05-25
Jesse Natalie
dzn: Add a no-bindless debug flag
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2023-05-19
Jesse Natalie
microsoft/compiler: Better and simpler bitcast reduction
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2023-05-18
Jesse Natalie
glsl: Delete dead intrinsics
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2023-05-15
Jesse Natalie
docs: Update list of extensions implemented by dzn
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2023-05-15
Jesse Natalie
dzn: Hook up fd semaphore import/export
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2023-05-15
Jesse Natalie
dzn: Hook up win32 semaphore import/export
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2023-05-15
Jesse Natalie
dzn: External Fd memory extension
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2023-05-15
Jesse Natalie
dzn: External Win32 memory extension
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2023-05-15
Jesse Natalie
dzn: Dedicated resource cleanup
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2023-05-15
Jesse Natalie
dzn: Finish implementing KHR_synchronization2
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2023-05-15
Jesse Natalie
dzn: Don't zero an output struct that can have pNext
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2023-05-15
Jesse Natalie
vulkan: Win32 sync import/export support
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2023-05-12
Jesse Natalie
dxil: Use unified atomics
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2023-05-12
Jesse Natalie
microsoft/compiler: Back-propagate type requirement...
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2023-05-12
Jesse Natalie
microsoft/compiler: Duplicate some SSA values to simplify...
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2023-05-12
Jesse Natalie
microsoft/compiler: Remove alu type info from store_dest()
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2023-05-12
Jesse Natalie
nir: Load/store atomic op indices when lowering image...
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2023-05-12
Jesse Natalie
nir_lower_system_values: Add ASSERTED to assert-only...
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2023-05-11
Jesse Natalie
dzn: Enable KHR_shader_integer_dot_product
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2023-05-11
Jesse Natalie
microsoft/compiler: Enable packed dot product intrinsics...
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2023-05-11
Jesse Natalie
microsoft/compiler: Take inputs from callers before...
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2023-05-11
Jesse Natalie
dzn: Enable 64-bit ints and floats
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2023-05-11
Jesse Natalie
d3d12: Convert from D3D shader model to Mesa shader...
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2023-05-11
Jesse Natalie
spirv2dxil: Support int64 and doubles
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2023-05-10
Jesse Natalie
microsoft/compiler: Do basic I/O analysis for dependency...
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2023-05-10
Jesse Natalie
microsoft/compiler: Allocate space for I/O and viewID...
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2023-05-09
Jesse Natalie
dzn/ci: Remove 'exclude' for graphicsfuzz cases
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2023-05-09
Jesse Natalie
dzn: Run nir_opt_remove_phis before nir_lower_returns
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2023-05-09
Jesse Natalie
microsoft/compiler: Avoid integer divides by 0
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2023-05-09
Jesse Natalie
spirv2dxil: Lower large temps to scratch
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