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Get Polygon offset fill to work.
2005-02-03
Vladimir Dergachev
Get Polygon offset fill to work.
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2005-02-01
Vladimir Dergachev
Make WARN_ONCE messages more informative.
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2005-02-01
Vladimir Dergachev
Reduce noiseness of the driver.
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2005-02-01
Vladimir Dergachev
Get alpha in textures to work properly.
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2005-02-01
Vladimir Dergachev
Properly set ABLEND and CBLEND registers. The older...
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2005-02-01
Vladimir Dergachev
Looks like we can define FIRE_VERTICES correctly.
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2005-02-01
Vladimir Dergachev
It helps to print actual values instead of random ones.
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2005-01-31
Vladimir Dergachev
Add magic sequence to prevent ClearBuffer from locking up.
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2005-01-31
Vladimir Dergachev
Use SecondaryColorPtr, not ColorPtr[1] (the latter...
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2005-01-30
Vladimir Dergachev
My bad, the old code works fine if updated to newer...
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2005-01-30
Vladimir Dergachev
struct ati_fragment_shader was not defined anywhere...
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2005-01-24
Vladimir Dergachev
Remove lots of old code that dealed with "magic" texture...
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2005-01-22
Vladimir Dergachev
Properly configure routing - based on advice by Keith...
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2005-01-21
Vladimir Dergachev
Properly input stencil info contributed by Wladimir.
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2005-01-15
Vladimir Dergachev
On the way to getting stencil working.
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2005-01-15
Vladimir Dergachev
On the way to getting stencil and texture formats working.
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2005-01-15
Vladimir Dergachev
Use symbolic constants to describe pixel shader ALU...
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2005-01-14
Vladimir Dergachev
Remove redundant register.
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2005-01-14
Vladimir Dergachev
Reduce amount of stderr output.
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2005-01-14
Vladimir Dergachev
Incorporate latest data from Wladimir van der Laan.
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2005-01-13
Vladimir Dergachev
Sync with master copy.
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2005-01-13
Vladimir Dergachev
Prevent "disabling 3D acceleration" message from printing...
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2005-01-13
Vladimir Dergachev
Incorporate TX_FORMAT information contributed by Wladimir...
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2005-01-11
Vladimir Dergachev
Get NeHe lesson08 to work. Note: it appears the filtering...
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2005-01-11
Vladimir Dergachev
Switch back to using immediate mode code - use of AGP...
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2005-01-11
Vladimir Dergachev
Move the few definitions from r300_lib.h still in use...
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2005-01-11
Vladimir Dergachev
Switch r300_state.c to use r300_fixed_pipelines.h instead...
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2005-01-11
Vladimir Dergachev
Copy sample pixel and vertex shaders to r300_fixed_pipelines.h
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2005-01-10
Vladimir Dergachev
Bring vertex buffer code up to date..
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2005-01-10
Vladimir Dergachev
For some reason we need r300Flush when using textures...
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2005-01-10
Vladimir Dergachev
Clean up the code and make it unnecessary to issue...
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2005-01-09
Vladimir Dergachev
Port EmitPixelShader from cmdbuf.c to SetupPixelShader...
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2005-01-09
Vladimir Dergachev
Implement a more elaborate hashing scheme for texture...
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2005-01-06
Vladimir Dergachev
Turns out the kfountain.kss (as well as lesson19) had...
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2005-01-06
Vladimir Dergachev
Add texture format to get lesson19 working again.
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2005-01-06
Vladimir Dergachev
Switch to a more complicated scheme of choosing texture...
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2005-01-05
Vladimir Dergachev
Reduce the amount of debug output, while still printing...
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2005-01-05
Vladimir Dergachev
Play a little bit with texture formats.
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2005-01-04
Vladimir Dergachev
Sync with master copy.
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2005-01-04
Vladimir Dergachev
Port code from r200 that implements color blending...
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2005-01-04
Vladimir Dergachev
Unify rendering of textured and non-textured primitives.
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2005-01-04
Vladimir Dergachev
Major code restructuring:
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2005-01-03
Vladimir Dergachev
Add structs describing vertex and pixel shader state...
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2005-01-03
Vladimir Dergachev
Turns out I left flat primitives in vertex buffer mode...
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2005-01-03
Vladimir Dergachev
Enable code to compute other constants that were used...
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2005-01-03
Vladimir Dergachev
Port texture allocation code from R200.
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2005-01-02
Vladimir Dergachev
Add texture units registers
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2005-01-02
Vladimir Dergachev
Cleanup !
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2005-01-02
Vladimir Dergachev
I think I fixed the lockups issue.
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2005-01-02
Vladimir Dergachev
Get textures to work with NeHe lesson06.
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2005-01-01
Vladimir Dergachev
Add a convenience function to issue CP delays.
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2004-12-31
Vladimir Dergachev
Qualify the magic 20B0 register as SE_VTE_CNTL similar...
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2004-12-31
Vladimir Dergachev
Sync with master copy.
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2004-12-31
Vladimir Dergachev
Add texture drawing code. Note: it is broken at the...
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2004-12-30
Vladimir Dergachev
Rework slightly r300_get_primitive_type - make it clearer...
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2004-12-30
Vladimir Dergachev
Add missing files.
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2004-12-30
Vladimir Dergachev
Update vertex buffer code (still does not work properly..)
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2004-12-30
Vladimir Dergachev
Update to recent r300_lib.
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2004-12-30
Vladimir Dergachev
Hooked up projection matrix - the gears actually rotate !
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2004-12-30
Vladimir Dergachev
Restructure code.
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2004-12-30
Vladimir Dergachev
Change default RS settings so that glxgears will display...
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2004-12-30
Vladimir Dergachev
Clarify some of the unkXXXX atoms.
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2004-12-30
Vladimir Dergachev
Port viewport setting code from R200.
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2004-12-29
Vladimir Dergachev
Rearrange code so we don't dump state as often.
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2004-12-29
Vladimir Dergachev
Get most primitives working using immediate mode.
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2004-12-29
Vladimir Dergachev
Bring in latest revision of r300_lib.
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2004-12-27
Vladimir Dergachev
Use R300_CMD_END3D for end_3d().
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2004-12-27
Vladimir Dergachev
Implement rendering of (flat color) QUAD primitives...
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2004-12-26
Vladimir Dergachev
Expose primitive types being rendered, in preparation...
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2004-12-26
Vladimir Dergachev
Update with most recent version.
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2004-12-19
Vladimir Dergachev
Fix cut and paste error (reported by Jerome Glisse)
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2004-12-16
Vladimir Dergachev
The types uint32_t and uint8_t are not used in Mesa...
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