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Correct double, triple click handling in canvas when in touch mode
2012-03-22
Gunnar Sletta
Change smooth to be true by default
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2012-03-20
Gunnar Sletta
Allow SG and GL resources to survive a releaseResources.
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2012-03-19
Gunnar Sletta
Clean up dangling pointers in the particle system
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2012-03-19
Gunnar Sletta
Reset all node pointers when item is cleaned up
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2012-03-19
Gunnar Sletta
Skip warning on perfectly valid usecase
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2012-03-14
Gunnar Sletta
fix gl under example to work also on trivial render...
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2012-03-14
Gunnar Sletta
Fix wrap modes not being set.
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2012-03-14
Gunnar Sletta
Remove use of redundante nullPixmap image reference
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2012-03-07
Gunnar Sletta
Compile after API changes in QCoreApplication
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2012-03-05
Gunnar Sletta
Do not store an explicit QImage in the declarative...
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2012-03-05
Gunnar Sletta
Made QQuickWindowManager pluggable via QSGContext.
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2012-03-05
Gunnar Sletta
Fix crash with AnimatedImage caused by race condition.
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2012-03-01
Gunnar Sletta
Set bind options before uploading to give hints to...
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2012-02-24
Gunnar Sletta
The plugin is cleaned up by the plugin loader so don...
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2012-02-24
Gunnar Sletta
Revert resource releasing logic inside window managers.
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2012-02-21
Gunnar Sletta
Release resources on shutdown..
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2012-02-15
Gunnar Sletta
Introduced QQuickCanvas::releaseResources().
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2012-02-09
Gunnar Sletta
Pass the QQuickCanvas to texture factories.
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2012-02-09
Gunnar Sletta
Make use of the new maybeAdvance animation logic inside...
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2012-02-08
Gunnar Sletta
Use a singleton for the plugin.
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2012-02-08
Gunnar Sletta
Disable broken test
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2012-02-08
Gunnar Sletta
Added QQuickCanvas::setRenderTarget(uint fbo, const...
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2012-02-07
Gunnar Sletta
Avoid recursive parent chains in QQuickItem
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2012-02-06
Gunnar Sletta
Warnings in the before/afterRender docs
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2012-02-02
Gunnar Sletta
Started implementation of offscreen canvas FBO rendering API
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2012-02-01
Gunnar Sletta
Don't leave windows hanging outside test functions
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2012-02-01
Gunnar Sletta
Export on QQuickImageBase
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2012-02-01
Gunnar Sletta
Stabilize tests
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2012-01-27
Gunnar Sletta
Rename QSGTexture::textureSubRect to normalizedTextureSubRect()
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2012-01-27
Gunnar Sletta
Output a friendly warning when makeCurrent fails
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2012-01-20
Gunnar Sletta
Added a few material flags
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2012-01-20
Gunnar Sletta
Remove the use of QT_MODULE()
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2012-01-18
Gunnar Sletta
The rendering signals must be direct connections.
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2012-01-18
Gunnar Sletta
Compile since recent API changes
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2012-01-13
Gunnar Sletta
Reintroduce plugin support for asynchronous hardware...
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2012-01-12
Gunnar Sletta
Disable an unstable test.
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2012-01-12
Gunnar Sletta
initialize variable
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2012-01-09
Gunnar Sletta
Fix tst_qdeclarativestates::anchorsRewindBug failure
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2012-01-09
Gunnar Sletta
QQuickListView is unstable when run as parallel
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2012-01-09
Gunnar Sletta
Avoid storing a deep copy of the image in the texture...
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2012-01-04
Gunnar Sletta
Use QSignalSpy to save some code
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2012-01-03
Gunnar Sletta
Introduce layerering support (ShaderEffectSource) directly...
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2011-12-20
Gunnar Sletta
Emit the QQuickCanvas::frameSwapped signal again.
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2011-12-19
Gunnar Sletta
Implement "headless mode" for hidden QQuickCanvases
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2011-12-14
Gunnar Sletta
Support opening filedialog again in qmlscene
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2011-12-12
Gunnar Sletta
Initialize variable
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2011-12-12
Gunnar Sletta
Link against widgets only when available
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2011-12-08
Gunnar Sletta
Implemented multiple windows and GL context sharing
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2011-12-06
Gunnar Sletta
Cleaned up the qmlscene code a bit
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2011-12-05
Gunnar Sletta
Use the texture atlas height to compute y coordinates
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2011-12-02
Gunnar Sletta
Remove QSGContext and QSGTexture from QDeclarativePixmapData
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2011-12-01
Gunnar Sletta
Fixed crash when updating Image.source and BorderImage...
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2011-11-24
Gunnar Sletta
Propegate the smooth property to the textureprovider
Reviewed-by:
Gunnar Sletta
<gunnar.sletta@nokia.com>
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2011-11-23
Gunnar Sletta
Increase the limit of the QDeclarativePixmapCache to...
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2011-11-23
Gunnar Sletta
Remove documentation for non-existing function
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2011-11-18
Gunnar Sletta
Copy QSGEngine functions to QQuickCanvas.
Reviewed-by:
Gunnar Sletta
<gunnar.sletta@nokia.com>
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2011-11-17
Gunnar Sletta
Add debug description to shader effects
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2011-11-17
Gunnar Sletta
Add debug description to shader effects
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2011-11-16
Gunnar Sletta
Use QQuickChangeListener for better performance
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2011-11-16
Gunnar Sletta
Improved comments on threaded renderer a bit
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2011-11-14
Gunnar Sletta
Make shader effects visible even if source is initially...
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2011-11-14
Gunnar Sletta
Removed annoying warning about threading
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2011-11-14
Gunnar Sletta
Fixed assert during QML shutdown
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2011-11-07
Gunnar Sletta
Don't create geometries for transparent Rectangle ...
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2011-10-05
Gunnar Sletta
Don't accidentally use atlas images in particle nodes
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2011-10-05
Gunnar Sletta
Make sure the Image texture provider does not return...
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2011-10-05
Gunnar Sletta
Support atlased textures in QSGNinePatchNode
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2011-10-04
Gunnar Sletta
more debug
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2011-10-04
Gunnar Sletta
Add debug description to QSGDistanceFieldGlyphNode
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2011-10-04
Gunnar Sletta
move depth logic out of QSGRenderer
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2011-10-04
Gunnar Sletta
Have textureId() return the correct value and document...
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2011-10-03
Gunnar Sletta
use QWindows's format so users can override
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2011-09-30
Gunnar Sletta
Include the textureid/glyph cache in the material sorting
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2011-09-28
Gunnar Sletta
Don't do run svg tests when no svg is available
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2011-09-28
Gunnar Sletta
Don't crash when Image.source change
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2011-09-26
Gunnar Sletta
Disable reordering as it is currently broken
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2011-09-26
Gunnar Sletta
Make surface format plugable from the scene graph plugin
Reviewed-by:
Gunnar Sletta
<gunnar.sletta@nokia.com>
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2011-09-23
Gunnar Sletta
do not pollute the global namespace
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2011-09-15
Gunnar Sletta
When we create textureprovider, initialize it with...
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2011-09-15
Gunnar Sletta
Use QWindow's surface format for QSGCanvas' GL context
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2011-09-13
Gunnar Sletta
fix declarative to work after broken refactor
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2011-09-13
Gunnar Sletta
Merge branch 'refactor'
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2011-09-12
Gunnar Sletta
Implement QSGVertexColorMaterial::compare and make...
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2011-09-12
Gunnar Sletta
orient the fbo rendering the same way as other fbo...
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2011-09-12
Gunnar Sletta
Merge branch 'master' into refactor
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2011-09-09
Gunnar Sletta
Only polish once pr frame
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2011-09-08
Gunnar Sletta
rename QSGGeometry::stride() to sizeOfVertex for symetry...
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2011-09-08
Gunnar Sletta
make sure we polishItems also in plain render loop
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2011-09-08
Gunnar Sletta
compile again
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2011-09-07
Gunnar Sletta
Fix QSGshaderEffectTexture cleanup
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2011-09-07
Gunnar Sletta
make render timing an environment variable
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2011-09-07
Gunnar Sletta
Added QSGGeometry::Attribute::isPosition to give a...
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2011-09-07
Gunnar Sletta
move QSGNodeUpdater into private header where it belongs
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2011-09-01
Gunnar Sletta
Add QSGFlatColorMaterial::compare for better sorting
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2011-09-01
Gunnar Sletta
add flags to node debug output
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2011-08-31
Gunnar Sletta
Merge branch 'master' into refactor
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2011-08-30
Gunnar Sletta
Don't create the ShaderEffect node when attributes...
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2011-08-30
Gunnar Sletta
Implement backtrace debug output of leaked textures
Reviewed-by:
Gunnar Sletta
<gunnar.sletta@nokia.com>
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2011-08-29
Gunnar Sletta
Respect QPlatformIntegration::ThreadedOpenGL and fix...
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2011-08-29
Gunnar Sletta
implement non-threaded renderer again
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