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ci/windows: Bump test image tag
2022-11-03
Jesse Natalie
ci/windows: Bump test image tag
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2022-11-03
Jesse Natalie
ci/windows: Enable developer mode for test container
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2022-11-03
Jesse Natalie
ci/windows: Get DXIL.dll (and DXCompiler.dll) from...
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2022-11-03
Jesse Natalie
ci/windows: Download updated WARP and copy to piglit...
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2022-11-03
Jesse Natalie
ci/windows: Download DirectX Agility SDK and copy to...
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2022-11-03
Jesse Natalie
microsoft/compiler: Fix feature flag handling for 64...
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2022-11-02
Jesse Natalie
d3d12: Hook up driver-private interop data
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2022-11-02
Jesse Natalie
mesa/st: Query driver for interop data
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2022-11-02
Jesse Natalie
gallium: Add screen methods for driver-private data...
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2022-11-02
Jesse Natalie
include: Add driver data to v2 of mesa_glinterop_device_info
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2022-11-02
Jesse Natalie
egl/wgl: Implement interop methods
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2022-11-02
Jesse Natalie
wgl: Implement interop methods
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2022-11-02
Jesse Natalie
egl/dri2: Implement the new flush method
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2022-11-02
Jesse Natalie
glx: Implement the new flush method
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2022-11-02
Jesse Natalie
dri: Implement the new flush method
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2022-11-02
Jesse Natalie
mesa/st: Implement the new flush method
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2022-11-02
Jesse Natalie
mesa/st: Split interop object lookup from export
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2022-11-02
Jesse Natalie
mesa: Make fence_sync not static
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2022-11-02
Jesse Natalie
include: Add a flush interop method
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2022-11-02
Jesse Natalie
mesa, dri2: Move interop helpers from dri2 to state...
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2022-11-02
Jesse Natalie
include: Add WGL version of GL interop extensions
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2022-10-31
Jesse Natalie
d3d12: Advertise PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
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2022-10-31
Jesse Natalie
dzn: Set factory flags before creating device
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2022-10-27
Jesse Natalie
d3d12: Set PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
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2022-10-27
Jesse Natalie
d3d12: Don't multiply cube array sizes by 6
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2022-10-27
Jesse Natalie
d3d12: Don't put permanently-resident resources in...
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2022-10-20
Jesse Natalie
ci/windows: Update vk-gl-cts to pick up new zlib dependency
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2022-10-20
Jesse Natalie
dzn: Use ID3D12DeviceConfiguration for root signature...
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2022-10-20
Jesse Natalie
dzn: Attempt to use the Agility SDK
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2022-10-20
Jesse Natalie
dzn: Use architecture props to return correct device...
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2022-10-20
Jesse Natalie
dzn: Support device factories in addition to global...
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2022-10-20
Jesse Natalie
dzn: Store the d3d12 module reference on the instance
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2022-10-20
Jesse Natalie
d3d12: Release sharing contract in flush_frontbuffer
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2022-10-20
Jesse Natalie
d3d12: Use ID3D12DeviceConfiguration for root signature...
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2022-10-20
Jesse Natalie
d3d12: Attempt to use the Agility SDK
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commitdiff
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tree
2022-10-20
Jesse Natalie
d3d12: Support device factories in addition to global...
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2022-10-20
Jesse Natalie
d3d12: Store the d3d12 module reference on the screen
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2022-10-20
Jesse Natalie
d3d12: Move some things from screen late-init to early...
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2022-10-20
Jesse Natalie
deps: Update DirectX-Headers req to 1.606.4
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2022-10-19
Jesse Natalie
ci/windows: Update build container image with all deps...
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2022-08-31
Jesse Natalie
d3d12: Change displayable format logic
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2022-08-30
Jesse Natalie
u_atomic: Add a helper for pointer compare-exchange
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commitdiff
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2022-08-25
Jesse Natalie
dzn: Get max supported shader model
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2022-08-25
Jesse Natalie
d3d12: Get max supported shader model
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2022-08-25
Jesse Natalie
microsoft/compiler: Support SM6.7
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2022-08-25
Jesse Natalie
microsoft/compiler: SM6.6 is supported
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2022-08-25
Jesse Natalie
microsoft/compiler: Handle SM6.6 handles
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2022-08-25
Jesse Natalie
microsoft/compiler: Pass lower_bound, upper_bound,...
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2022-08-25
Jesse Natalie
microsoft/compiler: Delete double-assignment of sampler...
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2022-08-25
Jesse Natalie
microsoft/compiler: Add getters for res bind/props...
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2022-08-25
Jesse Natalie
microsoft/compiler: Add dynamic create handle helper
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2022-08-25
Jesse Natalie
microsoft/compiler: Add struct and function defs for...
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2022-08-25
Jesse Natalie
microsoft/compiler: Support up to shader model 6.5
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2022-08-25
Jesse Natalie
microsoft/compiler: Always emit a shader at the max...
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2022-08-25
Jesse Natalie
mesa: Expose GL_NV_ES1_1_compatibility
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2022-08-25
Jesse Natalie
meson: Add an option to specify the WGL gallium megadriver...
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2022-08-25
Jesse Natalie
gallium/windows: Delete OpenGLOn12.dll target
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2022-08-20
Jesse Natalie
microsoft/clc: Handle a null clc logger
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2022-08-18
Jesse Natalie
microsoft/compiler: Fix PSV struct when numthreads...
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2022-08-18
Jesse Natalie
dxil_nir_lower_int_cubemaps: When not lowering samplers...
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2022-08-18
Jesse Natalie
microsoft/compiler: Discard shouldn't be marked readnone
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commitdiff
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2022-08-12
Jesse Natalie
meson: Don't include glsl compiler if flex/bison aren...
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commitdiff
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2022-08-10
Jesse Natalie
egl/wgl: Fix some awkward sizeof formatting
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commitdiff
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2022-08-10
Jesse Natalie
egl/wgl: Delete unused variables/code
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2022-08-10
Jesse Natalie
wgl: Use pfi instead of iPixelFormat more often
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2022-08-10
Jesse Natalie
egl/wgl: Support sync objects
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2022-08-10
Jesse Natalie
egl/wgl: Support EGL_MESA_query_driver
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2022-08-10
Jesse Natalie
egl/wgl: Hook up image validate/get in smapi
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2022-08-10
Jesse Natalie
egl/wgl: Use a per-display st_manager
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2022-08-10
Jesse Natalie
wgl: Pass smapi explicitly to framebuffer creation
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2022-08-10
Jesse Natalie
wgl: Pass smapi explicitly to context creation
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2022-08-10
Jesse Natalie
egl,wgl: Support eglCreateImageKHR
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2022-08-10
Jesse Natalie
egl/wgl: Support eglWaitNative
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2022-08-10
Jesse Natalie
egl/wgl: Support eglWaitClient
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2022-08-10
Jesse Natalie
egl/wgl: Support eglSwapInterval
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2022-08-10
Jesse Natalie
wgl: Allow per-framebuffer swap interval overrides
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2022-08-10
Jesse Natalie
egl/wgl: Implement bind/release texture buffer
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2022-08-10
Jesse Natalie
egl/wgl: Set YInvert attribute to always true
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2022-08-10
Jesse Natalie
egl/wgl: Implement PBuffer surfaces
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2022-08-10
Jesse Natalie
wgl: Split pbuffer creation into two functions
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2022-08-10
Jesse Natalie
egl/wgl: Implement QuerySurface
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2022-08-10
Jesse Natalie
egl/wgl: Don't require a native display to support...
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2022-08-09
Jesse Natalie
ci/windows: Install Graphics-Tools package on the base...
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2022-08-09
Jesse Natalie
ci/windows: Windows runner is back online
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2022-08-09
Jesse Natalie
ci/windows: Disable Windows builds while the runner...
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commitdiff
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2022-08-08
Jesse Natalie
dzn: Use D3D12 constants instead of naked numbers for...
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2022-08-08
Jesse Natalie
dzn: Disable extensions that require multi-view
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2022-08-08
Jesse Natalie
ci/windows: Re-enable Windows runners
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commitdiff
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2022-07-23
Jesse Natalie
dzn: Retrieve validator version
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commitdiff
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2022-07-23
Jesse Natalie
d3d12: Retrieve validator version
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commitdiff
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2022-07-23
Jesse Natalie
microsoft/compiler: Blacklist DXIL validator 1.6 from...
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2022-07-23
Jesse Natalie
microsoft/compiler: Add a getter for a validator version...
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2022-07-23
Jesse Natalie
microsoft/compiler: Support DXIL validator 1.7
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2022-07-23
Jesse Natalie
microsoft/compiler: Support DXIL validator 1.6
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2022-07-23
Jesse Natalie
microsoft/compiler: DXIL validator 1.6 uses a new PSV...
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2022-07-23
Jesse Natalie
microsoft/compiler: DXIL validator 1.6 uses a new PSV...
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2022-07-23
Jesse Natalie
microsoft/compiler: Set the barycentrics flag for attribute_...
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2022-07-23
Jesse Natalie
microsoft/compiler: DXIL validator 1.6 counts UAVs...
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2022-07-23
Jesse Natalie
microsoft/compiler: Correctly compute dynamic indexing...
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2022-07-23
Jesse Natalie
microsoft/compiler: Compute correct usage masks
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