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big patch from Samsung SAIT (Advanced research group) for async multi-frame
2010-05-21
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big patch from Samsung SAIT (Advanced research group...
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2010-05-20
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be paranoid about gl context - reset it to "0" every...
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2010-05-19
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2 more symbosl not exported - there, but hidden if...
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2010-05-18
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fix symbols! oops.
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2010-05-18
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handle gl init fialure correctly and dont mess up font...
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2010-05-18
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if shader compile fails - peroclate error back up to...
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2010-05-12
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hmmmm gl-es doesnt like that texture2d thing. disable...
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2010-05-09
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gl engine now does rotates (0, 90, 180, 270), like...
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2010-05-05
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oops - call params in right order.
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2010-05-04
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oooh you'd love to know why this is here.. won't you? :)
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2010-05-01
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hmm - i don't know how this happened, but - metrics...
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2010-05-01
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fix map rendering of text objects.
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2010-04-30
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fix map bug - overzealous optimising. missed case in...
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2010-04-30
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fix map render bug.
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2010-04-28
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fix fill render bug cedric reported. :)
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2010-04-28
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enable that stuff - shouldnt hurt to be explicit.
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2010-04-28
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add offset in transform of coords. missed that.
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2010-04-25
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correct ascent
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2010-04-25
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and make items work properly.
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2010-04-25
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add api to get the item geometry itself. needed to...
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2010-04-25
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adding... items... oooooh what are these items? invisible...
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2010-04-24
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amd64 - apparently fbsd is still living back in that...
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2010-04-17
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remove useless eol
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2010-04-16
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allow neon build even if not armv4 - eg build for armv6...
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2010-04-13
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oops. fix scalecache issue - would do a LOT of unload...
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2010-04-12
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add ability to dump engine coontents (if engine supports...
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2010-03-31
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some debugging i get to turn on sometimes... off now.
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2010-03-31
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maybe fix rui's stuff?
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2010-03-29
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actually fix evas event cb leak for good. work ast...
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2010-03-29
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fix small leak - cannvas callbacks not cleaned.
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2010-03-28
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from: Mathieu Taillefumier <mathieu.taillefumier@fys...
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2010-03-26
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fix insert markup. (prepend)
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2010-03-26
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entry bug--
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2010-03-23
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1. clean up egl better on context shutdown
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2010-03-22
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fix rect clip bug in gl engine - oops.
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2010-03-22
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fix bug when rendering not getting updates!
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2010-03-22
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fix event count issue with feeding hold from callback
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2010-03-22
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actually... do canvas free.
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2010-03-22
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actuallyu free gl context//terminate on last gl window...
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2010-03-16
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fix sync issue with override-redirect windows
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2010-03-16
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more bug--
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2010-03-16
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crash--
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2010-03-16
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bug--
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2010-03-15
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wow - killed 2 bugs with 1 stone!
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2010-03-14
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segv--
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2010-03-14
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another bug--
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2010-03-14
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more entry bug--
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2010-03-14
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inf loop--
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2010-03-14
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fix valgrind complaints within tb - fixes an entry...
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2010-03-14
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if cur not pointing to node.
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2010-03-13
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printf--
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2010-03-12
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and fix cursor when entry is empty case. more cases...
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2010-03-12
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ok segv not there.. but behavior not good. now i rememebr...
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2010-03-11
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fix 1 entry insert issue - also printf debugging for now
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2010-03-07
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according to dottedmag - this breaks things... i dndt...
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2010-03-07
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alow linesiae to get smaller - from mikhal
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2010-03-07
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api for image content hint - nothing uses it yet, but...
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2010-03-04
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REVERT!!!! you broke evas build.
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2010-03-02
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also dont need itt.
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2010-03-02
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dont need itt here either. llvm shhh
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2010-03-02
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ok - dont need itt at all - will make llvm quieter...
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2010-03-02
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fix possiblre unaligned access issue - doesnt actually...
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2010-03-02
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and complain if it fails. at least u will know :)
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2010-03-02
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theoretical bug (crash) if realloc fails - but if it...
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2010-03-02
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hmm llvm complaining -b ut again - i think its bogus...
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2010-03-02
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theoraticel bug - llvm report. wouldnt actually happen...
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2010-03-02
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ok use calloc - but.. i think llvm is wrong for:
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2010-03-01
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some internalling of symbols and formatting
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2010-03-01
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fix calloc with negative values - missing size set...
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2010-03-01
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fix some more possible bad callocs
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2010-03-01
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leak--
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2010-03-01
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fix ... negative calloc... hrrrm
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2010-03-01
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fix links to include xrender link
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2010-03-01
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ok cant get this info until a context is made current...
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2010-03-01
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disabel the rgb select for now until nokia fix their...
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2010-03-01
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turn this off - definitely broken on n900! bug filing...
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2010-03-01
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oooh oops. colormap etc. was wrong. fix fix fix. no...
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2010-03-01
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make egl work again.. sgx egl broken tho :(
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2010-03-01
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oops - fix.
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2010-03-01
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begin work on argb window support for gl - glx/gl doesnt...
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2010-02-27
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eek - map event adjus gone wrong. fix!
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2010-02-27
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hmmmm oops. re-enable bgra support.
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2010-02-27
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found booboo on non-bgra extended gl-es.
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2010-02-27
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neon back - found the bug! expedite!
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2010-02-27
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disabel neon blend for now.. i smell some trouble somewhere.
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2010-02-22
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From: Marc Andre Tanner <mat@brain-dump.org>
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2010-02-21
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fix alpha set/unset on image obj in gl engine.
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2010-02-21
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border_scale ... possible++
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2010-02-20
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stderr for that output! one day it will go - but for...
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2010-02-20
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and merge some delcaration lines for compactness
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2010-02-20
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simplify shaders to have fewer tmp vars. in case of...
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2010-02-18
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disable error gets - minor impact to keep getting errors...
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2010-02-18
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and fix some over-zealous optimising.
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2010-02-18
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more shaders... for more speeeeeeds!
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2010-02-18
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dont need these with shaders.
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2010-02-18
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lots more shaders!
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2010-02-17
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fix small potnential bug in map rendering.
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2010-02-17
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done need egl errors there.
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2010-02-17
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get ansio ext + max val.
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2010-02-17
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fix err output.
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