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Add CTS_ARB_shader_draw_parameters tests implementation
2017-06-06
Iago Toral Quiroga
KHR-GL45.multi_bind.dispatch_bind_textures samples...
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2017-06-06
Iago Toral Quiroga
Use correct maximum number of image uniforms in multi...
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2017-05-22
Iago Toral Quiroga
Fix compute shader in robustness tests to produce an...
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2017-05-12
Iago Toral Quiroga
Add more alternatives to reflect() precision tests
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2017-05-12
Iago Toral Quiroga
Ignore performance messages in KHR_debug tests
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2017-05-12
Iago Toral Quiroga
ARB_texture_filter_minmax tests should check if the...
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2017-04-04
Iago Toral Quiroga
Add VK_KHR_incremental_present to the list of allowed...
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2017-03-31
Iago Toral Quiroga
Add missing barrier in ssbo layout tests
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2017-03-21
Iago Toral Quiroga
Add missing barrier in synchronization tests
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2017-03-17
Iago Toral Quiroga
Add shaderStorageImage{Read|Write}WithoutFormat tests
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2017-03-17
Iago Toral Quiroga
Update fetch_sources.py to get glslang with shader_image_loa...
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2017-02-24
Iago Toral Quiroga
Fix post-depth coverage shader test case
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2017-02-23
Iago Toral Quiroga
Add framebuffer attachment size tests
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2017-02-13
Iago Toral Quiroga
Write gl_PointSize value when it is undefined
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2017-02-10
Iago Toral Quiroga
Fix crashes in dEQP-VK.glsl.matrix.inverse.*
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2017-02-07
Iago Toral Quiroga
Fix dEQP-VK.api.info.get_physical_device_properties2...
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2017-01-05
Iago Toral Quiroga
Fix assert for combined depth/stencil formats
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2016-11-30
Iago Toral Quiroga
Adjust {Max,Min}Coords for {proj}offset texture tests...
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