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Split GlAbstraction to prevent double definition of GL constants
2014-08-06
Kimmo Hoikka
Fixing the text shader default prefix to match actual...
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2014-07-23
Kimmo Hoikka
Fix regression in debug build & test cases
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2014-07-23
Kimmo Hoikka
Changed Dali::Signal to use Dali::Vector instead of...
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2014-07-17
Kimmo Hoikka
Merge "proper fix for the gcc4.8 scope resolution issue...
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2014-07-17
Kimmo Hoikka
proper fix for the gcc4.8 scope resolution issue
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2014-07-16
Kimmo Hoikka
Merge "prevent memory corruption by calling erase on...
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2014-07-16
Kimmo Hoikka
remove the defunct and undocumented dynamics debug...
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2014-07-16
Kimmo Hoikka
prevent memory corruption by calling erase on unallocated...
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2014-07-08
Kimmo Hoikka
Stop using raw matrix pointers directly in render thread...
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2014-07-08
Kimmo Hoikka
fix the normal matrix calculation and view matrix check...
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2014-07-08
Kimmo Hoikka
Cleanup of the renderers and shader, reduces parameters...
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2014-07-08
Kimmo Hoikka
avoid sending view and projection matrices multiple...
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2014-07-08
Kimmo Hoikka
Guarantee notifications are served in the right order...
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2014-07-08
Kimmo Hoikka
Prevent event thread from picking up notifications...
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2014-07-08
Kimmo Hoikka
fixing a potential memory corruption/crash if Dali...
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2014-06-10
Kimmo Hoikka
(cleanup) Stop including std::vector directly inside...
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2014-05-09
Kimmo Hoikka
ContextObserver removal, part II: Its gone
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2014-05-09
Kimmo Hoikka
Fix regression by previous optimization for mDirtyFlags
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2014-05-09
Kimmo Hoikka
ContextObserver removal, part I: Program no longer...
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2014-05-03
Kimmo Hoikka
Align data members, pointers first, classes then, next...
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2014-05-03
Kimmo Hoikka
GPUBuffer is unnecessarily large
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2014-05-01
Kimmo Hoikka
Fix code to not include std set directly
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2014-05-01
Kimmo Hoikka
Avoid creating unnecessary strings for built in shader...
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2014-03-05
Kimmo Hoikka
Inline default layer sort function to avoid unnecessary...
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2014-03-03
Kimmo Hoikka
Fix the renderable visibility checking and its relationship...
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