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mesa: don't expose IBM_rasterpos_clip in a core context
2013-02-13
Zack Rusin
glx: only advertise GLX_INTEL_swap_event if it's supported
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2012-06-21
Zack Rusin
mesa: update the emacs indent files
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2012-03-08
Zack Rusin
svga: fix the rasterizer state resets
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2012-02-24
Zack Rusin
svga: Fix stencil op mapping
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2012-02-01
Zack Rusin
svga: fix a crash happening before setting fragment...
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2011-03-02
Zack Rusin
tgsi: defer allocation of huge inputs/outputs until...
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2011-01-27
Zack Rusin
mesa: fix compilation
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2011-01-26
Zack Rusin
gallium: add an interface for query predicates
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2011-01-25
Zack Rusin
gallium/tgsi: update the docs for the new opcodes a bit
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2011-01-24
Zack Rusin
graw: add a test showing the new sampling scheme in...
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2011-01-24
Zack Rusin
gallium: implement modern sampling scheme
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2010-12-02
Zack Rusin
gallium/util: add states relevant to geometry shaders
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2010-11-30
Zack Rusin
scons: add alias for identity
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2010-11-30
Zack Rusin
gallivm: fix storing of the addr register
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2010-11-10
Zack Rusin
gallivm: implement indirect addressing over inputs
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2010-11-09
Zack Rusin
gallivm: implement indirect addressing of the output...
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2010-11-09
Zack Rusin
scons: build the xorg state trackers only when env...
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2010-10-09
Zack Rusin
llvmpipe: fix rasterization of vertical lines on pixel...
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2010-09-23
Zack Rusin
rbug: fix rbug when contexts are being destroyed
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2010-08-27
Zack Rusin
graw: fix the build (missing header)
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2010-08-03
Zack Rusin
gallium/draw: forgot about PIPE_PRIM_LINE_STRIP_ADJACENCY
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2010-08-03
Zack Rusin
gallium/util: add extra primitives to the trimmer
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2010-07-30
Zack Rusin
draw: actually a noop, rather than not implemented
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2010-07-30
Zack Rusin
llvmpipe: delete function bodies after generating machine...
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2010-07-16
Zack Rusin
draw/llvm: adjust the instance id at run time
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2010-07-16
Zack Rusin
draw: use the instance id when fetching vertex data
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2010-07-14
Zack Rusin
Merge branch 'mesa-2d-registers'
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2010-07-14
Zack Rusin
mesa: add comments and change Index2D to just Index2
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2010-07-10
Zack Rusin
mesa: make uniform work with geometry shaders
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2010-07-10
Zack Rusin
Revert "mesa: temporarily enable printing of Mesa's...
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2010-07-10
Zack Rusin
mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid...
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2010-07-10
Zack Rusin
tgsi: make sure that we print out the adjacency prims...
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2010-07-10
Zack Rusin
draw: fix decomposition to work with adjacency primitives
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2010-07-10
Zack Rusin
mesa: get the translation from mesa 2d regs to tgsi...
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2010-07-10
Zack Rusin
mesa: initial support for emitting 2D registers from...
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2010-07-10
Zack Rusin
mesa: temporarily enable printing of Mesa's GPU instructions
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2010-07-10
Zack Rusin
mesa: add basic support for 2D register arrays to mesa
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2010-07-08
Zack Rusin
slang: fix typos
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2010-07-08
Zack Rusin
slang: add some comments related to geometry shaders
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2010-07-08
Zack Rusin
gs: inject const int gl_VerticesIn at link time
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2010-07-06
Zack Rusin
llvmpipe: disconnect vertex texture sampling from the...
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2010-07-06
Zack Rusin
draw: make sure softpipe doesn't crash with vertex...
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2010-07-06
Zack Rusin
draw: implement vertex texture sampling using llvm
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2010-06-30
Zack Rusin
mesa: make the arguments in the asm statemants optional
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2010-06-29
Zack Rusin
mesa: initial support for ARB_geometry_shader4
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2010-06-26
Zack Rusin
draw: deleted by mistake
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2010-06-25
Zack Rusin
draw: initialize headers in the none post paths as...
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2010-06-25
Zack Rusin
draw: limit the number of vertex shader variants kept...
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2010-06-25
Zack Rusin
draw: initialize vertex header
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2010-06-22
Zack Rusin
llvmpipe: make geometry shaders and stream output work
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2010-06-22
Zack Rusin
gallium: add a timestamp disjoint query
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2010-06-22
Zack Rusin
gallium: add a new query
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2010-06-18
Zack Rusin
graw: add two examples using new register files
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2010-06-18
Zack Rusin
gallium: add a temporary array register file
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2010-06-18
Zack Rusin
gallium: add a new register file - immediate array
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2010-06-17
Zack Rusin
draw: implement triangle strips with adjacency in geometry...
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2010-06-17
Zack Rusin
draw: implement triangle lists with adjacency support...
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2010-06-17
Zack Rusin
draw: fix a silly error
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2010-06-17
Zack Rusin
draw: implement line strip adjacency
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2010-06-17
Zack Rusin
draw: implement lines with adjacency in geometry shaders
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2010-06-17
Zack Rusin
draw: validate stream output buffers
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2010-06-17
Zack Rusin
draw: fix some unsigned issue
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2010-06-16
Zack Rusin
draw: make sure we correctly iterate over output buffers...
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2010-06-16
Zack Rusin
graw: remove wrong test
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2010-06-16
Zack Rusin
draw: add stream output decomposition file
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2010-06-16
Zack Rusin
draw: rewrite stream output to handle all the dark...
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2010-06-16
Zack Rusin
translate: don't crash on elts paths with instances
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2010-06-16
Zack Rusin
graw: add a gs test for non-sequential inputs
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2010-06-15
Zack Rusin
gs: make sure we end primitives when finishing executing...
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2010-06-15
Zack Rusin
draw/gs: make sure gs works with elts and doesn't overrun...
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2010-06-15
Zack Rusin
graw: test multiple cb's in geometry shaders
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2010-06-15
Zack Rusin
graw: fix setup for multiple constant buffers
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2010-06-15
Zack Rusin
draw: run the pipeline with the correct number of verts
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2010-06-15
Zack Rusin
draw: fix primitive indexing in the pipeline
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2010-06-15
Zack Rusin
draw: finish the new pipeline setup
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2010-06-15
Zack Rusin
softpipe/gs: fix a crash when a gs isn't present
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2010-06-14
Zack Rusin
graw: small fixups for the gs examples
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2010-06-12
Zack Rusin
draw/gs: copy the outputs only if we emitted something
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2010-06-12
Zack Rusin
softpipe: small cleanup
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2010-06-11
Zack Rusin
gallium/softpipe/draw: support samplers in geometry...
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2010-06-11
Zack Rusin
tgsi: support 2d indirect addressing
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2010-06-10
Zack Rusin
draw: forgot to add a file
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2010-06-10
Zack Rusin
draw: rewrite geometry shader pipeline
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2010-06-10
Zack Rusin
gs: give our test an option of rendering a strip
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2010-06-10
Zack Rusin
draw: geometry shader fixes
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2010-06-10
Zack Rusin
draw: make sure that the gs never outputs more data...
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2010-06-09
Zack Rusin
draw: make sure geometry shader correctly iterates...
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2010-06-09
Zack Rusin
draw: make sure the buffer is big enough to fit everything...
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2010-06-09
Zack Rusin
draw: fix geometry shader which emit multiplie primitives
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2010-06-09
Zack Rusin
graw: add a multiple primitive geometry shader test
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2010-06-09
Zack Rusin
nv: fix compile after the latest gs changes
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2010-06-09
Zack Rusin
geometry shaders: make gs work with changable primitives...
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2010-06-08
Zack Rusin
softpipe: make sure we don't fallback to assert on...
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2010-06-08
Zack Rusin
softpipe: make sure that invalid calls to sosettargets...
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2010-06-08
Zack Rusin
gallium: scream when one of two unimplemented features...
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2010-06-08
Zack Rusin
gallium: add basic support for stream output queries
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2010-06-08
Zack Rusin
gallium: adjust the query interface to support custom...
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2010-06-08
Zack Rusin
gallium: rename draw_auto to draw_stream_output, plus...
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2010-06-08
Zack Rusin
gallium: make draw auto work and add relevant caps...
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2010-06-08
Zack Rusin
gallium: add interface for DrawAuto and implement it...
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