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vk/runtime: drop incorrect UNUSED annotation
2022-11-03
Eric Engestrom
vk/runtime: drop incorrect UNUSED annotation
Reviewed-by:
Iago Toral Quiroga
<itoral@igalia.com>
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2022-10-28
Iago Toral Quiroga
v3dv: re-enable sync_fd import/export
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2022-10-28
Iago Toral Quiroga
v3dv: refactor events
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2022-10-28
Iago Toral Quiroga
broadcom/compiler: handle vec2 load/store index
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2022-09-09
Iago Toral Quiroga
v3dv: expose VK_EXT_attachment_feeback_loop_layout
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2022-09-05
Iago Toral Quiroga
v3dv: switch to common code for command buffer lifecycles
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2022-08-31
Iago Toral Quiroga
v3dv: implement VK_KHR_zero_initialize_workgroup_memory
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2022-08-31
Iago Toral Quiroga
nir/lower_variable_initializers: implement non-scoped...
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2022-08-29
Iago Toral Quiroga
v3dv: implement VK_EXT_texel_buffer_alignment
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2022-08-29
Iago Toral Quiroga
v3d,v3dv: lower texel buffer aligment requirements
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2022-07-19
Iago Toral Quiroga
v3dv: implement VK_KHR_buffer_device_address
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2022-07-19
Iago Toral Quiroga
broadcom/compiler: track if a shader uses global intrinsics
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2022-07-19
Iago Toral Quiroga
broadcom/compiler: implement 2x32 global intrinsics
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2022-07-19
Iago Toral Quiroga
nir: add nir_address_format_2x32bit_global
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2022-06-01
Iago Toral Quiroga
v3dv: use the global RCL EZ disable if we don't have...
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2022-06-01
Iago Toral Quiroga
v3dv: don't be too aggressive disabling early Z
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2022-05-09
Iago Toral Quiroga
v3dv: expose separateDepthStencilLayouts
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2022-05-02
Iago Toral Quiroga
v3dv: ignore barriers for image layout transitions...
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2022-05-02
Iago Toral Quiroga
v3dv: document Vulkan requirements for signaling operations
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2022-05-02
Iago Toral Quiroga
v3dv: don't emit final noop job if we don't have anything...
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2022-05-02
Iago Toral Quiroga
v3dv: drop obsolete comment
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2022-05-02
Iago Toral Quiroga
v3dv: ignore no-op barriers
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2022-01-24
Iago Toral Quiroga
docs/features: flag VK_KHR_create_renderpass2 as implemented...
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2021-10-21
Iago Toral Quiroga
broadcom/compiler: disallow tsy barrier in thrsw delay...
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2021-10-14
Iago Toral Quiroga
v3dv: fix TLB buffer to image copy path for 3D images
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2021-09-06
Iago Toral Quiroga
broadcom/compiler: don't enable early fragment tests...
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2021-09-06
Iago Toral Quiroga
v3dv: honor VkPhysicalDeviceFeatures2 in pNext chain...
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2021-07-15
Iago Toral Quiroga
v3dv: refactor meta copy/clear code
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2021-07-15
Iago Toral Quiroga
v3dv: remove more dead clearing code
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2021-07-15
Iago Toral Quiroga
ci: disable Broadcom CI
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2021-07-14
Iago Toral Quiroga
v3d: better scissor tracking
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2021-07-12
Iago Toral Quiroga
v3dv: expose geometry shaders
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2021-07-12
Iago Toral Quiroga
broadcom/ci: update expected fails for v3dv after enabling...
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2021-07-12
Iago Toral Quiroga
v3dv: remove deferred vkCmdClearAtachments path
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2021-07-12
Iago Toral Quiroga
v3dv: remove fallback path for vkCmdClearAttachments
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2021-07-12
Iago Toral Quiroga
v3dv: implement layered attachment clears
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2021-07-12
Iago Toral Quiroga
broadcom/compiler: don't ignore constant offset on...
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2021-07-12
Iago Toral Quiroga
broadcom/compiler: handle compact input arrays for...
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2021-07-12
Iago Toral Quiroga
v3dv: fix copy buffer to image TFU path for 3D images
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2021-07-12
Iago Toral Quiroga
v3dv: handle QUNIFORM_FB_LAYERS
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2021-07-12
Iago Toral Quiroga
v3dv: emit state packets for geometry shaders
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2021-07-12
Iago Toral Quiroga
broadcom/compiler: create a helper for computing VPM...
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2021-07-12
Iago Toral Quiroga
v3dv: add support for geometry shaders to pipelines
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2021-07-12
Iago Toral Quiroga
broadcom/compiler: track if geometry shaders write...
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2021-07-12
Iago Toral Quiroga
v3dv: add a few more broadcom shader stage helpers
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2021-07-12
Iago Toral Quiroga
v3dv: define a generic helper to create binning pipeline...
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2021-07-12
Iago Toral Quiroga
v3dv: extend broadcom stages to include geometry
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2021-07-12
Iago Toral Quiroga
v3dv: always free pipeline stages after compiling
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2021-06-29
Iago Toral Quiroga
v3dv: expose support for basic subgroup operations
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2021-06-29
Iago Toral Quiroga
v3dv: expose correct subgroup size
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2021-06-29
Iago Toral Quiroga
broadcom/util: don't use compute supergroup packing...
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2021-06-29
Iago Toral Quiroga
broadcom/compiler: track if a compute shader uses subgroup...
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2021-06-29
Iago Toral Quiroga
broadcom/compiler: add a set_a_flags_for_subgroup helper
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2021-06-29
Iago Toral Quiroga
broadcom/compiler: add a ntq_emit_cond_to_bool helper
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2021-06-29
Iago Toral Quiroga
broadcom/compiler: implement more subgroup intrinsics
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2021-06-29
Iago Toral Quiroga
broadcom/compiler: add FLAFIRST and FLNAFIRST opcodes
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2021-06-29
Iago Toral Quiroga
broadcom/compiler: lower nir_intrinsic_load_num_subgroups
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2021-06-29
Iago Toral Quiroga
broadcom/compiler: implement nir_intrinsic_load_subgroup_id...
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2021-05-27
Iago Toral Quiroga
v3dv: add v3dv_GetImageSparseMemoryRequirements back
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2021-05-27
Iago Toral Quiroga
v3dv: trivially handle VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOC...
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2021-05-27
Iago Toral Quiroga
v3dv: implement VK_KHR_dedicated_allocation
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2021-05-27
Iago Toral Quiroga
v3dv: keep track of whether an image may be backed...
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2021-05-27
Iago Toral Quiroga
v3dv: implement VK_KHR_get_memory_requirements2
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2021-05-11
Iago Toral Quiroga
broadcom/compiler: clarify PIPE_SHADER_CAP_INDIRECT_INPUT_AD...
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2021-05-08
Iago Toral Quiroga
broadcom/compiler: change register allocation policy...
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2021-05-06
Iago Toral Quiroga
v3d: enable NIR loop unrolling
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2021-05-06
Iago Toral Quiroga
broadcom/compiler: specify maximum thread count in...
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2021-05-06
Iago Toral Quiroga
broadcom/compiler: refactor compile strategies
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2021-05-06
Iago Toral Quiroga
broadcom/compiler: add a compiler strategy to disable...
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2021-05-06
Iago Toral Quiroga
v3d: move NIR compiler options to GL driver
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2021-05-06
Iago Toral Quiroga
v3dv: setup loop unrolling
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2021-05-06
Iago Toral Quiroga
broadcom/compiler: add a loop unrolling pass
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2021-03-17
Iago Toral Quiroga
compiler/glsl: call util_cpu_detect from glsl_type_singleton...
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2021-03-17
Iago Toral Quiroga
vulkan/util: call glsl_type_singleton_init_or_ref from...
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2021-03-15
Iago Toral Quiroga
broadcom/compiler: be more flexible scheduling TMU...
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2021-03-15
Iago Toral Quiroga
broadcom/compiler: flag wrtmuc with a read dependency...
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2021-03-10
Iago Toral Quiroga
v3dv: call util_cpu_detect() when initializing the...
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2021-03-05
Iago Toral Quiroga
broadcom/compiler: ldvary doesn't implicitly write...
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2021-03-05
Iago Toral Quiroga
broadcom/compiler: always restart ldvary pipelining...
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2021-03-04
Iago Toral Quiroga
broadcom/compiler: be more aggressive skipping unifa...
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2021-03-04
Iago Toral Quiroga
broadcom/compiler: drop the destination for unused...
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2021-03-02
Iago Toral Quiroga
broadcom/compiler: ldvary pipelining tracking and documentat...
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2021-03-02
Iago Toral Quiroga
broadcom/compiler: allow pipelining of flat and noperspectiv...
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2021-03-02
Iago Toral Quiroga
broadcom/compiler: pipeline smooth ldvary sequences
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2021-03-02
Iago Toral Quiroga
broadcom/compiler: track pipelineable ldvary sequences
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2021-03-02
Iago Toral Quiroga
broadcom/compiler: fix indentation style
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2021-03-02
Iago Toral Quiroga
broadcom/compiler: fix DAG pre-remove for merged instructions
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2021-03-01
Iago Toral Quiroga
v3dv: fix branching to large secondaries with more...
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2021-02-24
Iago Toral Quiroga
broadcom/compiler: use nir_opt_sink
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2021-02-17
Iago Toral Quiroga
broadcom/compiler: don't dump shader-db stats for failed...
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2021-02-17
Iago Toral Quiroga
broadcom/compiler: use a helper function to decide...
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2021-02-17
Iago Toral Quiroga
broadcom/compiler: don't emit redundant ldunif
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2021-02-05
Iago Toral Quiroga
v3dv: allow a component swizzle in copy_buffer_to_image_shader
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2021-02-05
Iago Toral Quiroga
v3dv: batch copies in the copy_buffer_to_image_blit...
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2021-02-05
Iago Toral Quiroga
v3dv: handle D/S buffer to image copies with the texel...
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2021-01-21
Iago Toral Quiroga
v3dv: fix disabling Early Z for the whole frame
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2021-01-21
Iago Toral Quiroga
v3dv: enable early Z/S clears
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2021-01-21
Iago Toral Quiroga
v3dv: do not emit full tile buffers clears to handle...
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2021-01-21
Iago Toral Quiroga
v3dv: refactor checks for subpass attachment stores
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2021-01-21
Iago Toral Quiroga
v3dv: refactor checks for subpass attachment loading
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